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Comment out that debug print
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1 #ifdef SVQC
2 void PlayerStats_Prematch(void)
3 {
4         //foobar
5 }
6
7 void PlayerStats_GameReport_AddPlayer(entity e)
8 {
9         if((PS_GR_OUT_DB < 0) || (e.playerstats_id)) { return; }
10
11         // set up player identification
12         string s = string_null;
13
14         if((e.crypto_idfp != "") && (e.cvar_cl_allow_uidtracking == 1))
15                 { s = e.crypto_idfp; }
16         else if(IS_BOT_CLIENT(e))
17                 { s = sprintf("bot#%g#%s", skill, e.cleanname); }
18                 
19         if((s == "") || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
20         {
21                 if(IS_BOT_CLIENT(e))
22                         { s = sprintf("bot#%d", e.playerid); }
23                 else
24                         { s = sprintf("player#%d", e.playerid); }
25         }
26         
27         e.playerstats_id = strzone(s);
28
29         // now add the player to the database
30         string key = sprintf("%s:*", e.playerstats_id);
31         string p = db_get(PS_GR_OUT_DB, key);
32         
33         if(p == "")
34         {
35                 if(PS_GR_OUT_PL)
36                 {
37                         db_put(PS_GR_OUT_DB, key, PS_GR_OUT_PL);
38                         strunzone(PS_GR_OUT_PL);
39                 }
40                 else { db_put(PS_GR_OUT_DB, key, "#"); }
41                 PS_GR_OUT_PL = strzone(e.playerstats_id);
42         }
43 }
44
45 void PlayerStats_GameReport_AddTeam(float t)
46 {
47         if(PS_GR_OUT_DB < 0) { return; }
48
49         string key = sprintf("%d", t);
50         string p = db_get(PS_GR_OUT_DB, key);
51         
52         if(p == "")
53         {
54                 if(PS_GR_OUT_TL)
55                 {
56                         db_put(PS_GR_OUT_DB, key, PS_GR_OUT_TL);
57                         strunzone(PS_GR_OUT_TL);
58                 }
59                 else { db_put(PS_GR_OUT_DB, key, "#"); }
60                 PS_GR_OUT_TL = strzone(key);
61         }
62 }
63
64 void PlayerStats_GameReport_AddEvent(string event_id)
65 {
66         if(PS_GR_OUT_DB < 0) { return; }
67
68         string key = sprintf("*:%s", event_id);
69         string p = db_get(PS_GR_OUT_DB, key);
70         
71         if(p == "")
72         {
73                 if(PS_GR_OUT_EVL)
74                 {
75                         db_put(PS_GR_OUT_DB, key, PS_GR_OUT_EVL);
76                         strunzone(PS_GR_OUT_EVL);
77                 }
78                 else { db_put(PS_GR_OUT_DB, key, "#"); }
79                 PS_GR_OUT_EVL = strzone(event_id);
80         }
81 }
82
83 // referred to by PS_GR_P_ADDVAL and PS_GR_T_ADDVAL
84 float PlayerStats_GameReport_Event(string prefix, string event_id, float value)
85 {
86         if((prefix == "") || PS_GR_OUT_DB < 0) { return 0; }
87
88         string key = sprintf("%s:%s", prefix, event_id);
89         float val = stof(db_get(PS_GR_OUT_DB, key));
90         val += value;
91         db_put(PS_GR_OUT_DB, key, ftos(val));
92         return val;
93 }
94
95 void PlayerStats_GameReport_Accuracy(entity p)
96 {
97         entity w;
98         float i;
99
100         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
101         {
102                 w = get_weaponinfo(i);
103
104                 #define ACCMAC(suffix,field) \
105                         PS_GR_P_ADDVAL(p, sprintf("acc-%s-%s", w.netname, suffix), p.accuracy.(field[i-1]));
106
107                 ACCMAC("hit", accuracy_hit)
108                 ACCMAC("fired", accuracy_fired)
109                 ACCMAC("cnt-hit", accuracy_cnt_hit)
110                 ACCMAC("cnt-fired", accuracy_cnt_fired)
111                 ACCMAC("frags", accuracy_frags)
112
113                 #undef ACCMAC
114         }
115 }
116
117 void PlayerStats_GameReport_FinalizePlayer(entity p)
118 {
119         if((p.playerstats_id == "") || PS_GR_OUT_DB < 0) { return; }
120
121         // add global info!
122         if(p.alivetime)
123         {
124                 PS_GR_P_ADDVAL(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
125                 p.alivetime = 0;
126         }
127
128         db_put(PS_GR_OUT_DB, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
129
130         if(p.cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
131                 db_put(PS_GR_OUT_DB, sprintf("%s:_netname", p.playerstats_id), p.netname);
132
133         if(teamplay)
134                 db_put(PS_GR_OUT_DB, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
135
136         if(stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
137                 PS_GR_P_ADDVAL(p, PLAYERSTATS_JOINS, 1);
138
139         PlayerStats_GameReport_Accuracy(p);
140
141         if(IS_REAL_CLIENT(p))
142         {
143                 if(p.latency_cnt)
144                 {
145                         float latency = (p.latency_sum / p.latency_cnt);
146                         if(latency) { PS_GR_P_ADDVAL(p, PLAYERSTATS_AVGLATENCY, latency); }
147                 }
148         }
149
150         strunzone(p.playerstats_id);
151         p.playerstats_id = string_null;
152 }
153
154 void PlayerStats_GameReport(float finished)
155 {
156         if(PS_GR_OUT_DB < 0) { return; }
157         
158         PlayerScore_Sort(score_dummyfield, 0, 0, 0);
159         PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
160         if(teamplay) { PlayerScore_TeamStats(); }
161
162         entity p;
163         FOR_EACH_CLIENT(p)
164         {
165                 // add personal score rank
166                 PS_GR_P_ADDVAL(p, PLAYERSTATS_RANK, p.score_dummyfield);
167
168                 // scoreboard data
169                 if(p.scoreboard_pos)
170                 {
171                         // scoreboard is valid!
172                         PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
173
174                         // add scoreboard position
175                         PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
176
177                         // add scoreboard data
178                         PlayerScore_PlayerStats(p);
179
180                         // if the match ended normally, add winning info
181                         if(finished)
182                         {
183                                 PS_GR_P_ADDVAL(p, PLAYERSTATS_WINS, p.winning);
184                                 PS_GR_P_ADDVAL(p, PLAYERSTATS_MATCHES, 1);
185                         }
186                 }
187
188                 // collect final player information
189                 PlayerStats_GameReport_FinalizePlayer(p);
190         }
191
192         if(autocvar_g_playerstats_gamereport_uri != "")
193         {
194                 PlayerStats_GameReport_DelayMapVote = TRUE;
195                 url_multi_fopen(
196                         autocvar_g_playerstats_gamereport_uri,
197                         FILE_APPEND,
198                         PlayerStats_GameReport_Handler,
199                         world
200                 );
201         }
202         else
203         {
204                 PlayerStats_GameReport_DelayMapVote = FALSE;
205                 db_close(PS_GR_OUT_DB);
206                 PS_GR_OUT_DB = -1;
207         }
208 }
209
210 void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that scores are added properly
211 {
212         if(autocvar_g_playerstats_gamereport_uri == "") { return; }
213
214         PS_GR_OUT_DB = -1;
215         PS_GR_OUT_DB = db_create();
216
217         if(PS_GR_OUT_DB >= 0)
218         {
219                 PlayerStats_GameReport_DelayMapVote = TRUE;
220
221                 serverflags |= SERVERFLAG_PLAYERSTATS;
222
223                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ALIVETIME);
224                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_AVGLATENCY);
225                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_WINS);
226                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_MATCHES);
227                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_JOINS);
228                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
229                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
230                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_RANK);
231
232                 // accuracy stats
233                 entity w;
234                 float i;
235                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
236                 {
237                         w = get_weaponinfo(i);
238                         PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-hit"));
239                         PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-fired"));
240                         PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-hit"));
241                         PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-fired"));
242                         PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-frags"));
243                 }
244
245                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
246                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
247                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
248                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
249                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
250                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
251                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
252                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
253                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
254                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
255         }
256         else { PlayerStats_GameReport_DelayMapVote = FALSE; }
257 }
258
259 void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
260 {
261         string t, tn;
262         string p, pn;
263         string e, en;
264         string nn, tt;
265         string s;
266
267         switch(status)
268         {
269                 // ======================================
270                 // -- OUTGOING GAME REPORT INFORMATION --
271                 // ======================================
272                 /* SPECIFICATIONS:
273                  * V: format version (always a fixed number) - this MUST be the first line!
274                  * #: comment (MUST be ignored by any parser)
275                  * R: release information on the server
276                  * G: game type
277                  * O: mod name (icon request) as in server browser
278                  * M: map name
279                  * I: match ID (see "matchid" in g_world.qc)
280                  * S: "hostname" of the server
281                  * C: number of "unpure" cvar changes
282                  * U: UDP port number of the server
283                  * D: duration of the match
284                  * L: "ladder" in which the server is participating in
285                  * P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
286                  * Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!)
287                  * i: player index
288                  * n: nickname of the player (optional)
289                  * t: team ID
290                  * e: followed by an event name, a space, and the event count/score
291                  *  event names can be:
292                  *   alivetime: total playing time of the player
293                  *   avglatency: average network latency compounded throughout the match
294                  *   wins: number of games won (can only be set if matches is set)
295                  *   matches: number of matches played to the end (not aborted by map switch)
296                  *   joins: number of matches joined (always 1 unless player never played during the match)
297                  *   scoreboardvalid: set to 1 if the player was there at the end of the match
298                  *   total-<scoreboardname>: total score of that scoreboard item
299                  *   scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
300                  *   achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
301                  *   kills-<index>: number of kills against the indexed player
302                  *   rank <number>: rank of player
303                  *   acc-<weapon netname>-hit: total damage dealt
304                  *   acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
305                  *   acc-<weapon netname>-cnt-hit: amount of shots that actually hit
306                  *   acc-<weapon netname>-cnt-fired: amount of fired shots
307                  *   acc-<weapon netname>-frags: amount of frags dealt by weapon
308                  */
309                 case URL_READY_CANWRITE:
310                 {
311                         url_fputs(fh, "V 9\n");
312                         #ifdef WATERMARK
313                         url_fputs(fh, sprintf("R %s\n", WATERMARK));
314                         #endif
315                         url_fputs(fh, sprintf("G %s\n", GetGametype()));
316                         url_fputs(fh, sprintf("O %s\n", modname));
317                         url_fputs(fh, sprintf("M %s\n", GetMapname()));
318                         url_fputs(fh, sprintf("I %s\n", matchid));
319                         url_fputs(fh, sprintf("S %s\n", cvar_string("hostname")));
320                         url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count));
321                         url_fputs(fh, sprintf("U %d\n", cvar("port")));
322                         url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime)));
323                         url_fputs(fh, sprintf("L %s\n", autocvar_g_playerstats_gamereport_ladder));
324
325                         // TEAMS
326                         if(teamplay)
327                         {
328                                 for(t = PS_GR_OUT_TL; (tn = db_get(PS_GR_OUT_DB, sprintf("%d", stof(t)))) != ""; t = tn)
329                                 {
330                                         // start team section
331                                         url_fputs(fh, sprintf("Q team#%s\n", t));
332
333                                         // output team events // todo: does this do unnecessary loops? perhaps we should do a separate "team_events_last" tracker..."
334                                         for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
335                                         {
336                                                 float v = stof(db_get(PS_GR_OUT_DB, sprintf("team#%d:%s", stof(t), e)));
337                                                 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
338                                         }
339                                 }
340                         }
341
342                         // PLAYERS
343                         for(p = PS_GR_OUT_PL; (pn = db_get(PS_GR_OUT_DB, sprintf("%s:*", p))) != ""; p = pn)
344                         {
345                                 // start player section
346                                 url_fputs(fh, sprintf("P %s\n", p));
347
348                                 // playerid/index (entity number for this server)
349                                 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_playerid", p));
350                                 if(nn != "") { url_fputs(fh, sprintf("i %s\n", nn)); }
351
352                                 // player name 
353                                 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_netname", p));
354                                 if(nn != "") { url_fputs(fh, sprintf("n %s\n", nn)); }
355
356                                 // team identification number
357                                 if(teamplay)
358                                 {
359                                         tt = db_get(PS_GR_OUT_DB, sprintf("%s:_team", p));
360                                         url_fputs(fh, sprintf("t %s\n", tt));
361                                 }
362
363                                 // output player events
364                                 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
365                                 {
366                                         float v = stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p, e)));
367                                         if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
368                                 }
369                         }
370                         url_fputs(fh, "\n");
371                         url_fclose(fh);
372                         break;
373                 }
374
375                 // ======================================
376                 // -- INCOMING GAME REPORT INFORMATION --
377                 // ======================================
378                 /* SPECIFICATIONS:
379                  * stuff
380                  */
381                 case URL_READY_CANREAD:
382                 {
383                         // url_fclose is processing, we got a response for writing the data
384                         // this must come from HTTP
385                         print("Got response from player stats server:\n");
386                         while((s = url_fgets(fh))) { print("  ", s, "\n"); }
387                         print("End of response.\n");
388                         url_fclose(fh);
389                         break;
390                 }
391                 
392                 case URL_READY_CLOSED:
393                 {
394                         // url_fclose has finished
395                         print("Player stats written\n");
396                         PlayerStats_GameReport_DelayMapVote = FALSE;
397                         if(PS_GR_OUT_DB >= 0)
398                         {
399                                 db_close(PS_GR_OUT_DB);
400                                 PS_GR_OUT_DB = -1;
401                         }
402                         break;
403                 }
404                 
405                 case URL_READY_ERROR:
406                 default:
407                 {
408                         print("Player stats writing failed: ", ftos(status), "\n");
409                         PlayerStats_GameReport_DelayMapVote = FALSE;
410                         if(PS_GR_OUT_DB >= 0)
411                         {
412                                 db_close(PS_GR_OUT_DB);
413                                 PS_GR_OUT_DB = -1;
414                         }
415                         break;
416                 }
417         }
418 }
419
420 void PlayerStats_PlayerBasic()
421 {
422         entity player;
423         //PS_D_IN_DB = -1;
424         //PS_D_IN_DB = db_create();
425
426         //if(PS_D_IN_DB < 0) { return; }
427
428         FOR_EACH_REALCLIENT(player)
429         {
430                 string uri = autocvar_g_playerstats_playerbasic_uri;
431                 if((uri != "") && (player.crypto_idfp != ""))
432                 {
433                         uri = strcat(uri, "/player/", uri_escape(uri_escape(player.crypto_idfp)), "/elo.txt");
434                         print("Retrieving playerstats from URL: ", uri, "\n");
435                         url_single_fopen(
436                                 uri,
437                                 FILE_APPEND,
438                                 PlayerStats_PlayerBasic_Handler,
439                                 player
440                         );
441                 }
442
443                 /*p.crypto_idfp != "")
444                 {
445                         uri = strcat(uri, "/elo/", uri_escape(p.crypto_idfp));
446                         print("Retrieving playerstats from URL: ", uri, "\n");
447                         url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
448                 }*/
449         }
450 }
451
452 void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status)
453 {
454         switch(status)
455         {
456                 case URL_READY_CANWRITE:
457                 {
458                         print("-- Sending data to player stats server\n");
459                         /*url_fputs(fh, "V 1\n");
460                         #ifdef WATERMARK
461                         url_fputs(fh, sprintf("R %s\n", WATERMARK));
462                         #endif
463                         url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
464                         url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
465                         url_fputs(fh, sprintf("g %s\n", cvar_string("_menu_prvm_gender"))); // gender
466                         url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
467                         url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
468                         */url_fputs(fh, "\n");
469                         url_fclose(fh);
470                         break;
471                 }
472                 
473                 case URL_READY_CANREAD:
474                 {
475                         string s = "";
476                         print("-- Got response from player stats server:\n");
477                         //string gametype = string_null;
478                         while((s = url_fgets(fh)))
479                         {
480                                 print("  ", s, "\n");
481                                 /*
482                                 string key = "", value = "", data = "";
483
484                                 n = tokenizebyseparator(s, " "); // key (value) data
485                                 if (n == 1)
486                                         continue;
487                                 else if (n == 2)
488                                 {
489                                 key = argv(0);
490                                 data = argv(1);
491                                 }
492                                 else if (n >= 3)
493                                 {
494                                                                 key = argv(0);
495                                                                 value = argv(1);
496                                                                 data = argv(2);
497                                 }
498
499                                 if (data == "")
500                                 continue;
501
502                                 if (key == "#")
503                                 continue;
504                                 else if (key == "V")
505                                 PlayerInfo_AddItem(p, "_version", data);
506                                 else if (key == "R")
507                                 PlayerInfo_AddItem(p, "_release", data);
508                                 else if (key == "T")
509                                 PlayerInfo_AddItem(p, "_time", data);
510                                 else if (key == "S")
511                                 PlayerInfo_AddItem(p, "_statsurl", data);
512                                 else if (key == "P")
513                                 PlayerInfo_AddItem(p, "_hashkey", data);
514                                 else if (key == "n")
515                                 PlayerInfo_AddItem(p, "_playernick", data);
516                                 else if (key == "i")
517                                 PlayerInfo_AddItem(p, "_playerid", data);
518                                 else if (key == "G")
519                                 gametype = data;
520                                 else if (key == "e" && value != "")
521                                 {
522                                 if (gametype == "")
523                                 PlayerInfo_AddItem(p, value, data);
524                                 else
525                                 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
526                                 }
527                                 else
528                                 continue;
529                                 */
530                         }
531                         print("-- End of response.\n");
532                         url_fclose(fh);
533                         break;
534                 }
535                 case URL_READY_CLOSED:
536                 {
537                         // url_fclose has finished
538                         print("Player stats synchronized with server\n");
539                         break;
540                 }
541                 
542                 case URL_READY_ERROR:
543                 default:
544                 {
545                         print("Receiving player stats failed: ", ftos(status), "\n");
546                         break;
547                 }
548         }
549 }
550 #endif // SVQC
551
552 #ifdef MENUQC
553
554
555 #if 0 // reading the entire DB at once
556         string e = "", en = "";
557         float i = 0;
558         for(e = PS_D_IN_EVL; (en = db_get(PS_D_IN_DB, e)) != ""; e = en)
559         {
560                 print(sprintf("%d:%s:%s\n", i, e, db_get(PS_D_IN_DB, sprintf("#%s", e))));
561                 ++i;
562         }
563 #endif
564
565 void PlayerStats_PlayerDetail_AddItem(string event, string data)
566 {
567         if(PS_D_IN_DB < 0) { return; }
568
569         // create a marker for the event so that we can access it later
570         string marker = sprintf("%s", event);
571         if(db_get(PS_D_IN_DB, marker) == "")
572         {
573                 if(PS_D_IN_EVL)
574                 {
575                         db_put(PS_D_IN_DB, marker, PS_D_IN_EVL);
576                         strunzone(PS_D_IN_EVL);
577                 }
578                 else { db_put(PS_D_IN_DB, marker, "#"); } 
579                 PS_D_IN_EVL = strzone(marker);
580         }
581
582         // now actually set the event data
583         db_put(PS_D_IN_DB, sprintf("#%s", event), data);
584         print("Added item ", sprintf("#%s", event), "=", data, " to PS_D_IN_DB\n");
585 }
586
587 void PlayerStats_PlayerDetail(void)
588 {
589         if((autocvar_g_playerstats_playerdetail_uri != "") && (crypto_getmyidstatus(0) > 0))
590         {
591                 // create the database if it doesn't already exist
592                 if(PS_D_IN_DB < 0)
593                 {
594                         PS_D_IN_DB = -1;
595                         PS_D_IN_DB = db_create();
596                 }
597
598                 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
599                 print("Retrieving playerstats from URL: ", autocvar_g_playerstats_playerdetail_uri, "\n");
600                 url_single_fopen(
601                         autocvar_g_playerstats_playerdetail_uri,
602                         FILE_APPEND,
603                         PlayerStats_PlayerDetail_Handler,
604                         world
605                 );
606
607                 PlayerStats_PlayerDetail_Status = PS_D_STATUS_WAITING;
608         }
609         else
610         {
611                 // player has this disabled, kill the DB and set status to idle
612                 if(PS_D_IN_DB >= 0)
613                 {
614                         db_close(PS_D_IN_DB);
615                         PS_D_IN_DB = -1;
616                 }
617
618                 PlayerStats_PlayerDetail_Status = PS_D_STATUS_IDLE;
619         }
620 }
621
622 void PlayerStats_PlayerDetail_CheckUpdate(void)
623 {
624         // determine whether we should retrieve playerdetail information again
625         float gamecount = cvar("cl_matchcount");
626
627         #if 0
628         printf("PlayerStats_PlayerDetail_CheckUpdate(): %f >= %f, %d > %d\n",
629                 time,
630                 PS_D_NEXTUPDATETIME,
631                 PS_D_LASTGAMECOUNT,
632                 gamecount
633         );
634         #endif
635
636         if(
637                 (time >= PS_D_NEXTUPDATETIME)
638                 ||
639                 (gamecount > PS_D_LASTGAMECOUNT)
640         )
641         {
642                 PlayerStats_PlayerDetail();
643                 PS_D_NEXTUPDATETIME = (time + autocvar_g_playerstats_playerdetail_autoupdatetime);
644                 PS_D_LASTGAMECOUNT = gamecount;
645         }
646 }
647
648 void PlayerStats_PlayerDetail_Handler(entity fh, entity unused, float status)
649 {
650         switch(status)
651         {
652                 case URL_READY_CANWRITE:
653                 {
654                         print("PlayerStats_PlayerDetail_Handler(): Sending data to player stats server...\n");
655                         url_fputs(fh, "V 1\n");
656                         #ifdef WATERMARK
657                         url_fputs(fh, sprintf("R %s\n", WATERMARK));
658                         #endif
659                         url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
660                         //url_fputs(fh, sprintf("c %s\n", cvar_string("_cl_country"))); // country
661                         //url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
662                         url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
663                         url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
664                         url_fputs(fh, "\n");
665                         url_fclose(fh);
666                         break;
667                 }
668                 
669                 case URL_READY_CANREAD:
670                 {
671                         //print("PlayerStats_PlayerDetail_Handler(): Got response from player stats server:\n");
672                         string input = "";
673                         string gametype = "overall";
674                         while((input = url_fgets(fh)))
675                         {
676                                 float count = tokenizebyseparator(input, " ");
677                                 string key = "", event = "", data = "";
678
679                                 if(argv(0) == "#") { continue; }
680                                 
681                                 if(count == 2)
682                                 {
683                                         key = argv(0);
684                                         data = substring(input, argv_start_index(1), strlen(input) - argv_start_index(1));
685                                 }
686                                 else if(count >= 3)
687                                 {
688                                         key = argv(0);
689                                         event = argv(1);
690                                         data = substring(input, argv_start_index(2), strlen(input) - argv_start_index(2));
691                                 }
692                                 else { continue; }
693
694                                 switch(key)
695                                 {
696                                         // general info
697                                         case "V": PlayerStats_PlayerDetail_AddItem("version", data); break;
698                                         case "R": PlayerStats_PlayerDetail_AddItem("release", data); break;
699                                         case "T": PlayerStats_PlayerDetail_AddItem("time", data); break;
700
701                                         // player info
702                                         case "S": PlayerStats_PlayerDetail_AddItem("statsurl", data); break;
703                                         case "P": PlayerStats_PlayerDetail_AddItem("hashkey", data); break;
704                                         case "n": PlayerStats_PlayerDetail_AddItem("playernick", data); break;
705                                         case "i": PlayerStats_PlayerDetail_AddItem("playerid", data); break;
706
707                                         // other/event info
708                                         case "G": gametype = data; break;
709                                         case "e":
710                                         {
711                                                 if(event != "" && data != "")
712                                                 {
713                                                         PlayerStats_PlayerDetail_AddItem(
714                                                                 sprintf(
715                                                                         "%s/%s",
716                                                                         gametype,
717                                                                         event
718                                                                 ),
719                                                                 data
720                                                         );
721                                                 }
722                                                 break;
723                                         }
724                                         
725                                         default:
726                                         {
727                                                 print(
728                                                         "PlayerStats_PlayerDetail_Handler(): ERROR: "
729                                                         "Key went unhandled? Is our version outdated?\n"
730                                                 );
731                                                 break;
732                                         }
733                                 }
734
735                                 #if 0
736                                 print(sprintf(
737                                         "PlayerStats_PlayerDetail_Handler(): Key '%s', Event '%s', Data '%s'\n",
738                                         key,
739                                         event,
740                                         data
741                                 ));
742                                 #endif
743                         }
744                         //print("PlayerStats_PlayerDetail_Handler(): End of response.\n");
745                         url_fclose(fh);
746                         PlayerStats_PlayerDetail_Status = PS_D_STATUS_RECEIVED;
747                         statslist.getStats(statslist);
748                         break;
749                 }
750
751                 case URL_READY_CLOSED:
752                 {
753                         // url_fclose has finished
754                         print("PlayerStats_PlayerDetail_Handler(): Player stats synchronized with server.\n");
755                         break;
756                 }
757
758                 case URL_READY_ERROR:
759                 default:
760                 {
761                         print("PlayerStats_PlayerDetail_Handler(): Receiving player stats failed: ", ftos(status), "\n");
762                         PlayerStats_PlayerDetail_Status = PS_D_STATUS_ERROR;
763                         if(PS_D_IN_DB >= 0)
764                         {
765                                 db_close(PS_D_IN_DB);
766                                 PS_D_IN_DB = -1;
767                         }
768                         break;
769                 }
770         }
771 }
772 #endif
773
774 /*
775 void PlayerInfo_AddPlayer(entity e)
776 {
777         if(playerinfo_db < 0)
778                 return;
779
780         string key;
781         key = sprintf("#%d:*", e.playerid); // TODO: use hashkey instead?
782
783         string p;
784         p = db_get(playerinfo_db, key);
785         if(p == "")
786         {
787                 if(playerinfo_last)
788                 {
789                         db_put(playerinfo_db, key, playerinfo_last);
790                         strunzone(playerinfo_last);
791                 }
792                 else
793                         db_put(playerinfo_db, key, "#");
794                 playerinfo_last = strzone(ftos(e.playerid));
795                 print("  Added player ", ftos(e.playerid), " to playerinfo_db\n");//DEBUG//
796         }
797 }
798
799 void PlayerInfo_AddItem(entity e, string item_id, string val)
800 {
801         if(playerinfo_db < 0)
802                 return;
803
804         string key;
805         key = sprintf("*:%s", item_id);
806
807         string p;
808         p = db_get(playerinfo_db, key);
809         if(p == "")
810         {
811                 if(playerinfo_events_last)
812                 {
813                         db_put(playerinfo_db, key, playerinfo_events_last);
814                         strunzone(playerinfo_events_last);
815                 }
816                 else
817                         db_put(playerinfo_db, key, "#");
818                 playerinfo_events_last = strzone(item_id);
819         }
820
821         key = sprintf("#%d:%s", e.playerid, item_id);
822         db_put(playerinfo_db, key, val);
823         print("  Added item ", key, "=", val, " to playerinfo_db\n");//DEBUG//
824 }
825
826 string PlayerInfo_GetItem(entity e, string item_id)
827 {
828         if(playerinfo_db < 0)
829                 return "";
830
831         string key;
832         key = sprintf("#%d:%s",  e.playerid, item_id);
833         return db_get(playerinfo_db, key);
834 }
835
836 string PlayerInfo_GetItemLocal(string item_id)
837 {
838         entity p = spawn();
839         p.playerid = 0;
840         return PlayerInfo_GetItem(p, item_id);
841 }
842
843 void PlayerInfo_ready(entity fh, entity p, float status)
844 {
845         float n;
846         string s;
847
848         PlayerInfo_AddPlayer(p);
849
850         switch(status)
851         {
852                 case URL_READY_CANWRITE:
853                         print("-- Sending data to player stats server\n");
854                         url_fputs(fh, "V 1\n");
855 #ifdef WATERMARK
856                         url_fputs(fh, sprintf("R %s\n", WATERMARK));
857 #endif
858 #ifdef MENUQC
859                         url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
860                         url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
861                         url_fputs(fh, sprintf("g %s\n", cvar_string("_menu_prvm_gender"))); // gender
862                         url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
863                         url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
864 #endif
865                         url_fputs(fh, "\n");
866                         url_fclose(fh);
867                         break;
868                 case URL_READY_CANREAD:
869                         print("-- Got response from player stats server:\n");
870                         string gametype = string_null;
871                         while((s = url_fgets(fh)))
872                         {
873                                 print("  ", s, "\n");
874
875                                 string key = "", value = "", data = "";
876
877                                 n = tokenizebyseparator(s, " "); // key (value) data
878                                 if (n == 1)
879                                         continue;
880                                 else if (n == 2)
881                                 {
882                                         key = argv(0);
883                                         data = argv(1);
884                                 }
885                                 else if (n >= 3)
886                                 {
887                                         key = argv(0);
888                                         value = argv(1);
889                                         data = argv(2);
890                                 }
891
892                                 if (data == "")
893                                         continue;
894
895                                 if (key == "#")
896                                         continue;
897                                 else if (key == "V")
898                                         PlayerInfo_AddItem(p, "_version", data);
899                                 else if (key == "R")
900                                         PlayerInfo_AddItem(p, "_release", data);
901                                 else if (key == "T")
902                                         PlayerInfo_AddItem(p, "_time", data);
903                                 else if (key == "S")
904                                         PlayerInfo_AddItem(p, "_statsurl", data);
905                                 else if (key == "P")
906                                         PlayerInfo_AddItem(p, "_hashkey", data);
907                                 else if (key == "n")
908                                         PlayerInfo_AddItem(p, "_playernick", data);
909                                 else if (key == "i")
910                                         PlayerInfo_AddItem(p, "_playerid", data);
911                                 else if (key == "G")
912                                         gametype = data;
913                                 else if (key == "e" && value != "")
914                                 {
915                                         if (gametype == "")
916                                                 PlayerInfo_AddItem(p, value, data);
917                                         else
918                                                 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
919                                 }
920                                 else
921                                         continue;
922                         }
923                         print("-- End of response.\n");
924                         url_fclose(fh);
925                         break;
926                 case URL_READY_CLOSED:
927                         // url_fclose has finished
928                         print("Player stats synchronized with server\n");
929                         break;
930                 case URL_READY_ERROR:
931                 default:
932                         print("Receiving player stats failed: ", ftos(status), "\n");
933                         break;
934         }
935 }
936
937 void PlayerInfo_Init()
938 {
939         playerinfo_db = -1;
940         playerinfo_db = db_create();
941 }
942
943 #ifdef SVQC
944 void PlayerInfo_Basic(entity p)
945 {
946         print("-- Getting basic PlayerInfo for player ",ftos(p.playerid)," (SVQC)\n");
947
948         if(playerinfo_db < 0)
949                 return;
950
951         string uri;
952         uri = autocvar_g_playerinfo_uri;
953         if(uri != "" && p.crypto_idfp != "")
954         {
955                 uri = strcat(uri, "/elo/", uri_escape(p.crypto_idfp));
956                 print("Retrieving playerstats from URL: ", uri, "\n");
957                 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
958         }
959 }
960 #endif
961
962 #ifdef MENUQC
963 void PlayerInfo_Details()
964 {
965         print("-- Getting detailed PlayerInfo for local player (MENUQC)\n");
966
967         if(playerinfo_db < 0)
968                 return;
969
970         string uri;
971         uri = autocvar_g_playerinfo_uri; // FIXME
972         if(uri != "" && crypto_getmyidstatus(0) > 0)
973         {
974                 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
975                 uri = strcat(uri, "/player/me");
976                 print("Retrieving playerstats from URL: ", uri, "\n");
977                 url_single_fopen(uri, FILE_APPEND, PlayerInfo_ready, world);
978         }
979 }
980 #endif
981
982 #ifdef CSQC
983 /*
984  * FIXME - crypto_* builtin functions missing in CSQC (csprogsdefs.qc:885)
985 void PlayerInfo_Details()
986 {
987         print("-- Getting detailed PlayerInfo for local player (CSQC)\n");
988
989         if(playerinfo_db < 0)
990                 return;
991
992         string uri;
993         uri = autocvar_g_playerinfo_uri; // FIXME
994         if(uri != "" && crypto_getmyidstatus(0) > 0)
995         {
996                 uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
997                 print("Retrieving playerstats from URL: ", uri, "\n");
998                 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
999         }
1000 }
1001
1002 #endif
1003 */