]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/playerstats.qc
#includes: cleanup
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / playerstats.qc
1 #if defined(CSQC)
2 #elif defined(MENUQC)
3 #elif defined(SVQC)
4     #include "constants.qh"
5     #include "util.qh"
6     #include "weapons/all.qh"
7     #include "../server/weapons/accuracy.qh"
8     #include "../server/defs.qh"
9     #include "playerstats.qh"
10     #include "../server/scores.qh"
11 #endif
12
13 #ifdef SVQC
14 void PlayerStats_Prematch(void)
15 {
16         //foobar
17 }
18
19 void PlayerStats_GameReport_AddPlayer(entity e)
20 {
21         if((PS_GR_OUT_DB < 0) || (e.playerstats_id)) { return; }
22
23         // set up player identification
24         string s = string_null;
25
26         if((e.crypto_idfp != "") && (e.cvar_cl_allow_uidtracking == 1))
27                 { s = e.crypto_idfp; }
28         else if(IS_BOT_CLIENT(e))
29                 { s = sprintf("bot#%g#%s", skill, e.cleanname); }
30
31         if((s == "") || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
32         {
33                 if(IS_BOT_CLIENT(e))
34                         { s = sprintf("bot#%d", e.playerid); }
35                 else
36                         { s = sprintf("player#%d", e.playerid); }
37         }
38
39         e.playerstats_id = strzone(s);
40
41         // now add the player to the database
42         string key = sprintf("%s:*", e.playerstats_id);
43         string p = db_get(PS_GR_OUT_DB, key);
44
45         if(p == "")
46         {
47                 if(PS_GR_OUT_PL)
48                 {
49                         db_put(PS_GR_OUT_DB, key, PS_GR_OUT_PL);
50                         strunzone(PS_GR_OUT_PL);
51                 }
52                 else { db_put(PS_GR_OUT_DB, key, "#"); }
53                 PS_GR_OUT_PL = strzone(e.playerstats_id);
54         }
55 }
56
57 void PlayerStats_GameReport_AddTeam(float t)
58 {
59         if(PS_GR_OUT_DB < 0) { return; }
60
61         string key = sprintf("%d", t);
62         string p = db_get(PS_GR_OUT_DB, key);
63
64         if(p == "")
65         {
66                 if(PS_GR_OUT_TL)
67                 {
68                         db_put(PS_GR_OUT_DB, key, PS_GR_OUT_TL);
69                         strunzone(PS_GR_OUT_TL);
70                 }
71                 else { db_put(PS_GR_OUT_DB, key, "#"); }
72                 PS_GR_OUT_TL = strzone(key);
73         }
74 }
75
76 void PlayerStats_GameReport_AddEvent(string event_id)
77 {
78         if(PS_GR_OUT_DB < 0) { return; }
79
80         string key = sprintf("*:%s", event_id);
81         string p = db_get(PS_GR_OUT_DB, key);
82
83         if(p == "")
84         {
85                 if(PS_GR_OUT_EVL)
86                 {
87                         db_put(PS_GR_OUT_DB, key, PS_GR_OUT_EVL);
88                         strunzone(PS_GR_OUT_EVL);
89                 }
90                 else { db_put(PS_GR_OUT_DB, key, "#"); }
91                 PS_GR_OUT_EVL = strzone(event_id);
92         }
93 }
94
95 // referred to by PS_GR_P_ADDVAL and PS_GR_T_ADDVAL
96 float PlayerStats_GameReport_Event(string prefix, string event_id, float value)
97 {
98         if((prefix == "") || PS_GR_OUT_DB < 0) { return 0; }
99
100         string key = sprintf("%s:%s", prefix, event_id);
101         float val = stof(db_get(PS_GR_OUT_DB, key));
102         val += value;
103         db_put(PS_GR_OUT_DB, key, ftos(val));
104         return val;
105 }
106
107 void PlayerStats_GameReport_Accuracy(entity p)
108 {
109         int i;
110
111         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
112         {
113                 entity w = get_weaponinfo(i);
114
115                 #define ACCMAC(suffix,field) \
116                         PS_GR_P_ADDVAL(p, sprintf("acc-%s-%s", w.netname, suffix), p.accuracy.(field[i-1]));
117
118                 ACCMAC("hit", accuracy_hit)
119                 ACCMAC("fired", accuracy_fired)
120                 ACCMAC("cnt-hit", accuracy_cnt_hit)
121                 ACCMAC("cnt-fired", accuracy_cnt_fired)
122                 ACCMAC("frags", accuracy_frags)
123
124                 #undef ACCMAC
125         }
126 }
127
128 void PlayerStats_GameReport_FinalizePlayer(entity p)
129 {
130         if((p.playerstats_id == "") || PS_GR_OUT_DB < 0) { return; }
131
132         // add global info!
133         if(p.alivetime)
134         {
135                 PS_GR_P_ADDVAL(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
136                 p.alivetime = 0;
137         }
138
139         db_put(PS_GR_OUT_DB, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
140
141         if(p.cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
142                 db_put(PS_GR_OUT_DB, sprintf("%s:_netname", p.playerstats_id), p.netname);
143
144         if(teamplay)
145                 db_put(PS_GR_OUT_DB, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
146
147         if(stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
148                 PS_GR_P_ADDVAL(p, PLAYERSTATS_JOINS, 1);
149
150         PlayerStats_GameReport_Accuracy(p);
151
152         if(IS_REAL_CLIENT(p))
153         {
154                 if(p.latency_cnt)
155                 {
156                         float latency = (p.latency_sum / p.latency_cnt);
157                         if(latency) { PS_GR_P_ADDVAL(p, PLAYERSTATS_AVGLATENCY, latency); }
158                 }
159         }
160
161         strunzone(p.playerstats_id);
162         p.playerstats_id = string_null;
163 }
164
165 void PlayerStats_GameReport(float finished)
166 {
167         if(PS_GR_OUT_DB < 0) { return; }
168
169         PlayerScore_Sort(score_dummyfield, 0, 0, 0);
170         PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
171         if(teamplay) { PlayerScore_TeamStats(); }
172
173         entity p;
174         FOR_EACH_CLIENT(p)
175         {
176                 // add personal score rank
177                 PS_GR_P_ADDVAL(p, PLAYERSTATS_RANK, p.score_dummyfield);
178
179                 // scoreboard data
180                 if(p.scoreboard_pos)
181                 {
182                         // scoreboard is valid!
183                         PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
184
185                         // add scoreboard position
186                         PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
187
188                         // add scoreboard data
189                         PlayerScore_PlayerStats(p);
190
191                         // if the match ended normally, add winning info
192                         if(finished)
193                         {
194                                 PS_GR_P_ADDVAL(p, PLAYERSTATS_WINS, p.winning);
195                                 PS_GR_P_ADDVAL(p, PLAYERSTATS_MATCHES, 1);
196                         }
197                 }
198
199                 // collect final player information
200                 PlayerStats_GameReport_FinalizePlayer(p);
201         }
202
203         if(autocvar_g_playerstats_gamereport_uri != "")
204         {
205                 PlayerStats_GameReport_DelayMapVote = true;
206                 url_multi_fopen(
207                         autocvar_g_playerstats_gamereport_uri,
208                         FILE_APPEND,
209                         PlayerStats_GameReport_Handler,
210                         world
211                 );
212         }
213         else
214         {
215                 PlayerStats_GameReport_DelayMapVote = false;
216                 db_close(PS_GR_OUT_DB);
217                 PS_GR_OUT_DB = -1;
218         }
219 }
220
221 void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that scores are added properly
222 {
223         if(autocvar_g_playerstats_gamereport_uri == "") { return; }
224
225         PS_GR_OUT_DB = db_create();
226
227         if(PS_GR_OUT_DB >= 0)
228         {
229                 PlayerStats_GameReport_DelayMapVote = true;
230
231                 serverflags |= SERVERFLAG_PLAYERSTATS;
232
233                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ALIVETIME);
234                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_AVGLATENCY);
235                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_WINS);
236                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_MATCHES);
237                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_JOINS);
238                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
239                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
240                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_RANK);
241
242                 // accuracy stats
243                 entity w;
244                 float i;
245                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
246                 {
247                         w = get_weaponinfo(i);
248                         PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-hit"));
249                         PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-fired"));
250                         PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-hit"));
251                         PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-fired"));
252                         PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-frags"));
253                 }
254
255                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
256                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
257                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
258                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
259                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
260                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
261                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
262                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
263                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
264                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
265         }
266         else { PlayerStats_GameReport_DelayMapVote = false; }
267 }
268
269 void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
270 {
271         string t, tn;
272         string p, pn;
273         string e, en;
274         string nn, tt;
275         string s;
276
277         switch(status)
278         {
279                 // ======================================
280                 // -- OUTGOING GAME REPORT INFORMATION --
281                 // ======================================
282                 /* SPECIFICATIONS:
283                  * V: format version (always a fixed number) - this MUST be the first line!
284                  * #: comment (MUST be ignored by any parser)
285                  * R: release information on the server
286                  * G: game type
287                  * O: mod name (icon request) as in server browser
288                  * M: map name
289                  * I: match ID (see "matchid" in g_world.qc)
290                  * S: "hostname" of the server
291                  * C: number of "unpure" cvar changes
292                  * U: UDP port number of the server
293                  * D: duration of the match
294                  * L: "ladder" in which the server is participating in
295                  * P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
296                  * Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!)
297                  * i: player index
298                  * n: nickname of the player (optional)
299                  * t: team ID
300                  * e: followed by an event name, a space, and the event count/score
301                  *  event names can be:
302                  *   alivetime: total playing time of the player
303                  *   avglatency: average network latency compounded throughout the match
304                  *   wins: number of games won (can only be set if matches is set)
305                  *   matches: number of matches played to the end (not aborted by map switch)
306                  *   joins: number of matches joined (always 1 unless player never played during the match)
307                  *   scoreboardvalid: set to 1 if the player was there at the end of the match
308                  *   total-<scoreboardname>: total score of that scoreboard item
309                  *   scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
310                  *   achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
311                  *   kills-<index>: number of kills against the indexed player
312                  *   rank <number>: rank of player
313                  *   acc-<weapon netname>-hit: total damage dealt
314                  *   acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
315                  *   acc-<weapon netname>-cnt-hit: amount of shots that actually hit
316                  *   acc-<weapon netname>-cnt-fired: amount of fired shots
317                  *   acc-<weapon netname>-frags: amount of frags dealt by weapon
318                  */
319                 case URL_READY_CANWRITE:
320                 {
321                         url_fputs(fh, "V 9\n");
322                         #ifdef WATERMARK
323                         url_fputs(fh, sprintf("R %s\n", WATERMARK));
324                         #endif
325                         url_fputs(fh, sprintf("G %s\n", GetGametype()));
326                         url_fputs(fh, sprintf("O %s\n", modname));
327                         url_fputs(fh, sprintf("M %s\n", GetMapname()));
328                         url_fputs(fh, sprintf("I %s\n", matchid));
329                         url_fputs(fh, sprintf("S %s\n", cvar_string("hostname")));
330                         url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count));
331                         url_fputs(fh, sprintf("U %d\n", cvar("port")));
332                         url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime)));
333                         url_fputs(fh, sprintf("L %s\n", autocvar_g_playerstats_gamereport_ladder));
334
335                         // TEAMS
336                         if(teamplay)
337                         {
338                                 for(t = PS_GR_OUT_TL; (tn = db_get(PS_GR_OUT_DB, sprintf("%d", stof(t)))) != ""; t = tn)
339                                 {
340                                         // start team section
341                                         url_fputs(fh, sprintf("Q team#%s\n", t));
342
343                                         // output team events // todo: does this do unnecessary loops? perhaps we should do a separate "team_events_last" tracker..."
344                                         for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
345                                         {
346                                                 float v = stof(db_get(PS_GR_OUT_DB, sprintf("team#%d:%s", stof(t), e)));
347                                                 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
348                                         }
349                                 }
350                         }
351
352                         // PLAYERS
353                         for(p = PS_GR_OUT_PL; (pn = db_get(PS_GR_OUT_DB, sprintf("%s:*", p))) != ""; p = pn)
354                         {
355                                 // start player section
356                                 url_fputs(fh, sprintf("P %s\n", p));
357
358                                 // playerid/index (entity number for this server)
359                                 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_playerid", p));
360                                 if(nn != "") { url_fputs(fh, sprintf("i %s\n", nn)); }
361
362                                 // player name
363                                 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_netname", p));
364                                 if(nn != "") { url_fputs(fh, sprintf("n %s\n", nn)); }
365
366                                 // team identification number
367                                 if(teamplay)
368                                 {
369                                         tt = db_get(PS_GR_OUT_DB, sprintf("%s:_team", p));
370                                         url_fputs(fh, sprintf("t %s\n", tt));
371                                 }
372
373                                 // output player events
374                                 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
375                                 {
376                                         float v = stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p, e)));
377                                         if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
378                                 }
379                         }
380                         url_fputs(fh, "\n");
381                         url_fclose(fh);
382                         break;
383                 }
384
385                 // ======================================
386                 // -- INCOMING GAME REPORT INFORMATION --
387                 // ======================================
388                 /* SPECIFICATIONS:
389                  * stuff
390                  */
391                 case URL_READY_CANREAD:
392                 {
393                         // url_fclose is processing, we got a response for writing the data
394                         // this must come from HTTP
395                         LOG_TRACE("Got response from player stats server:\n");
396                         while((s = url_fgets(fh))) { LOG_TRACE("  ", s, "\n"); }
397                         LOG_TRACE("End of response.\n");
398                         url_fclose(fh);
399                         break;
400                 }
401
402                 case URL_READY_CLOSED:
403                 {
404                         // url_fclose has finished
405                         LOG_TRACE("Player stats written\n");
406                         PlayerStats_GameReport_DelayMapVote = false;
407                         if(PS_GR_OUT_DB >= 0)
408                         {
409                                 db_close(PS_GR_OUT_DB);
410                                 PS_GR_OUT_DB = -1;
411                         }
412                         break;
413                 }
414
415                 case URL_READY_ERROR:
416                 default:
417                 {
418                         LOG_INFO("Player stats writing failed: ", ftos(status), "\n");
419                         PlayerStats_GameReport_DelayMapVote = false;
420                         if(PS_GR_OUT_DB >= 0)
421                         {
422                                 db_close(PS_GR_OUT_DB);
423                                 PS_GR_OUT_DB = -1;
424                         }
425                         break;
426                 }
427         }
428 }
429
430 void PlayerStats_PlayerBasic(entity joiningplayer, float newrequest)
431 {
432         // http://stats.xonotic.org/player/GgXRw6piDtFIbMArMuiAi8JG4tiin8VLjZgsKB60Uds=/elo.txt
433         if(autocvar_g_playerstats_playerbasic_uri != "")
434         {
435                 string uri = autocvar_g_playerstats_playerbasic_uri;
436                 if(joiningplayer.crypto_idfp != "")
437                 {
438                         // create the database if it doesn't already exist
439                         if(PS_B_IN_DB < 0)
440                                 PS_B_IN_DB = db_create();
441
442                         // now request the information
443                         uri = strcat(uri, "/player/", uri_escape(uri_escape(joiningplayer.crypto_idfp)), "/elo.txt");
444                         LOG_TRACE("Retrieving playerstats from URL: ", uri, "\n");
445                         url_single_fopen(
446                                 uri,
447                                 FILE_APPEND,
448                                 PlayerStats_PlayerBasic_Handler,
449                                 joiningplayer
450                         );
451
452                         // set status appropriately // todo: check whether the player info exists in the database previously
453                         if(newrequest)
454                         {
455                                 // database still contains useful information, so don't clear it of a useful status
456                                 joiningplayer.playerstats_basicstatus = PS_B_STATUS_WAITING;
457                         }
458                         else
459                         {
460                                 // database was previously empty or never hit received status for some reason
461                                 joiningplayer.playerstats_basicstatus = PS_B_STATUS_UPDATING;
462                         }
463                 }
464         }
465         else
466         {
467                 // server has this disabled, kill the DB and set status to idle
468                 if(PS_B_IN_DB >= 0)
469                 {
470                         entity player;
471
472                         db_close(PS_B_IN_DB);
473                         PS_B_IN_DB = -1;
474
475                         FOR_EACH_REALCLIENT(player) { player.playerstats_basicstatus = PS_B_STATUS_IDLE; }
476                 }
477         }
478 }
479
480 void PlayerStats_PlayerBasic_CheckUpdate(entity joiningplayer)
481 {
482         // determine whether we should retrieve playerbasic information again
483
484         #if 0
485         LOG_INFOF("PlayerStats_PlayerBasic_CheckUpdate('%s'): %f\n",
486                 joiningplayer.netname,
487                 time
488         );
489         #endif
490
491         // TODO: check to see if this playerid is inside the database already somehow...
492         // for now we'll just check the field, but this won't work for players who disconnect and reconnect properly
493         // although maybe we should just submit another request ANYWAY?
494         if(!joiningplayer.playerstats_basicstatus)
495         {
496                 PlayerStats_PlayerBasic(
497                         joiningplayer,
498                         (joiningplayer.playerstats_basicstatus == PS_B_STATUS_RECEIVED)
499                 );
500         }
501 }
502
503 void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status)
504 {
505         switch(status)
506         {
507                 case URL_READY_CANWRITE:
508                 {
509                         LOG_TRACE("-- Sending data to player stats server\n");
510                         /*url_fputs(fh, "V 1\n");
511                         #ifdef WATERMARK
512                         url_fputs(fh, sprintf("R %s\n", WATERMARK));
513                         #endif
514                         url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
515                         url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
516                         url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
517                         url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
518                         url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
519                         */url_fputs(fh, "\n");
520                         url_fclose(fh);
521                         break;
522                 }
523
524                 case URL_READY_CANREAD:
525                 {
526                         string s = "";
527                         LOG_TRACE("-- Got response from player stats server:\n");
528                         //string gametype = string_null;
529                         while((s = url_fgets(fh)))
530                         {
531                                 LOG_TRACE("  ", s, "\n");
532                                 /*
533                                 string key = "", value = "", data = "";
534
535                                 n = tokenizebyseparator(s, " "); // key (value) data
536                                 if (n == 1)
537                                         continue;
538                                 else if (n == 2)
539                                 {
540                                 key = argv(0);
541                                 data = argv(1);
542                                 }
543                                 else if (n >= 3)
544                                 {
545                                                                 key = argv(0);
546                                                                 value = argv(1);
547                                                                 data = argv(2);
548                                 }
549
550                                 if (data == "")
551                                 continue;
552
553                                 if (key == "#")
554                                 continue;
555                                 else if (key == "V")
556                                 PlayerInfo_AddItem(p, "_version", data);
557                                 else if (key == "R")
558                                 PlayerInfo_AddItem(p, "_release", data);
559                                 else if (key == "T")
560                                 PlayerInfo_AddItem(p, "_time", data);
561                                 else if (key == "S")
562                                 PlayerInfo_AddItem(p, "_statsurl", data);
563                                 else if (key == "P")
564                                 PlayerInfo_AddItem(p, "_hashkey", data);
565                                 else if (key == "n")
566                                 PlayerInfo_AddItem(p, "_playernick", data);
567                                 else if (key == "i")
568                                 PlayerInfo_AddItem(p, "_playerid", data);
569                                 else if (key == "G")
570                                 gametype = data;
571                                 else if (key == "e" && value != "")
572                                 {
573                                 if (gametype == "")
574                                 PlayerInfo_AddItem(p, value, data);
575                                 else
576                                 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
577                                 }
578                                 else
579                                 continue;
580                                 */
581                         }
582                         LOG_TRACE("-- End of response.\n");
583                         url_fclose(fh);
584                         break;
585                 }
586                 case URL_READY_CLOSED:
587                 {
588                         // url_fclose has finished
589                         LOG_INFO("Player stats synchronized with server\n");
590                         break;
591                 }
592
593                 case URL_READY_ERROR:
594                 default:
595                 {
596                         LOG_INFO("Receiving player stats failed: ", ftos(status), "\n");
597                         break;
598                 }
599         }
600 }
601 #endif // SVQC
602
603 #ifdef MENUQC
604
605
606 #if 0 // reading the entire DB at once
607         string e = "", en = "";
608         float i = 0;
609         for(e = PS_D_IN_EVL; (en = db_get(PS_D_IN_DB, e)) != ""; e = en)
610         {
611                 LOG_INFO(sprintf("%d:%s:%s\n", i, e, db_get(PS_D_IN_DB, sprintf("#%s", e))));
612                 ++i;
613         }
614 #endif
615
616 void PlayerStats_PlayerDetail_AddItem(string event, string data)
617 {
618         if(PS_D_IN_DB < 0) { return; }
619
620         // create a marker for the event so that we can access it later
621         string marker = sprintf("%s", event);
622         if(db_get(PS_D_IN_DB, marker) == "")
623         {
624                 if(PS_D_IN_EVL)
625                 {
626                         db_put(PS_D_IN_DB, marker, PS_D_IN_EVL);
627                         strunzone(PS_D_IN_EVL);
628                 }
629                 else { db_put(PS_D_IN_DB, marker, "#"); }
630                 PS_D_IN_EVL = strzone(marker);
631         }
632
633         // now actually set the event data
634         db_put(PS_D_IN_DB, sprintf("#%s", event), data);
635         LOG_TRACE("Added item ", sprintf("#%s", event), "=", data, " to PS_D_IN_DB\n");
636 }
637
638 void PlayerStats_PlayerDetail(void)
639 {
640         // http://stats.xonotic.org/player/me
641         if((autocvar_g_playerstats_playerdetail_uri != "") && (crypto_getmyidstatus(0) > 0))
642         {
643                 // create the database if it doesn't already exist
644                 if(PS_D_IN_DB < 0)
645                         PS_D_IN_DB = db_create();
646
647                 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
648                 LOG_TRACE("Retrieving playerstats from URL: ", autocvar_g_playerstats_playerdetail_uri, "\n");
649                 url_single_fopen(
650                         autocvar_g_playerstats_playerdetail_uri,
651                         FILE_APPEND,
652                         PlayerStats_PlayerDetail_Handler,
653                         world
654                 );
655
656                 PlayerStats_PlayerDetail_Status = PS_D_STATUS_WAITING;
657         }
658         else
659         {
660                 // player has this disabled, kill the DB and set status to idle
661                 if(PS_D_IN_DB >= 0)
662                 {
663                         db_close(PS_D_IN_DB);
664                         PS_D_IN_DB = -1;
665                 }
666
667                 PlayerStats_PlayerDetail_Status = PS_D_STATUS_IDLE;
668         }
669 }
670
671 void PlayerStats_PlayerDetail_CheckUpdate(void)
672 {
673         // determine whether we should retrieve playerdetail information again
674         float gamecount = cvar("cl_matchcount");
675
676         #if 0
677         LOG_INFOF("PlayerStats_PlayerDetail_CheckUpdate(): %f >= %f, %d > %d\n",
678                 time,
679                 PS_D_NEXTUPDATETIME,
680                 PS_D_LASTGAMECOUNT,
681                 gamecount
682         );
683         #endif
684
685         if(
686                 (time >= PS_D_NEXTUPDATETIME)
687                 ||
688                 (gamecount > PS_D_LASTGAMECOUNT)
689         )
690         {
691                 PlayerStats_PlayerDetail();
692                 PS_D_NEXTUPDATETIME = (time + autocvar_g_playerstats_playerdetail_autoupdatetime);
693                 PS_D_LASTGAMECOUNT = gamecount;
694         }
695 }
696
697 void PlayerStats_PlayerDetail_Handler(entity fh, entity unused, float status)
698 {
699         switch(status)
700         {
701                 case URL_READY_CANWRITE:
702                 {
703                         LOG_TRACE("PlayerStats_PlayerDetail_Handler(): Sending data to player stats server...\n");
704                         url_fputs(fh, "V 1\n");
705                         #ifdef WATERMARK
706                         url_fputs(fh, sprintf("R %s\n", WATERMARK));
707                         #endif
708                         url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
709                         //url_fputs(fh, sprintf("c %s\n", cvar_string("_cl_country"))); // country
710                         //url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
711                         url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
712                         url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
713                         url_fputs(fh, "\n");
714                         url_fclose(fh);
715                         break;
716                 }
717
718                 case URL_READY_CANREAD:
719                 {
720                         //print("PlayerStats_PlayerDetail_Handler(): Got response from player stats server:\n");
721                         string input = "";
722                         string gametype = "overall";
723                         while((input = url_fgets(fh)))
724                         {
725                                 float count = tokenizebyseparator(input, " ");
726                                 string key = "", event = "", data = "";
727
728                                 if(argv(0) == "#") { continue; }
729
730                                 if(count == 2)
731                                 {
732                                         key = argv(0);
733                                         data = substring(input, argv_start_index(1), strlen(input) - argv_start_index(1));
734                                 }
735                                 else if(count >= 3)
736                                 {
737                                         key = argv(0);
738                                         event = argv(1);
739                                         data = substring(input, argv_start_index(2), strlen(input) - argv_start_index(2));
740                                 }
741                                 else { continue; }
742
743                                 switch(key)
744                                 {
745                                         // general info
746                                         case "V": PlayerStats_PlayerDetail_AddItem("version", data); break;
747                                         case "R": PlayerStats_PlayerDetail_AddItem("release", data); break;
748                                         case "T": PlayerStats_PlayerDetail_AddItem("time", data); break;
749
750                                         // player info
751                                         case "S": PlayerStats_PlayerDetail_AddItem("statsurl", data); break;
752                                         case "P": PlayerStats_PlayerDetail_AddItem("hashkey", data); break;
753                                         case "n": PlayerStats_PlayerDetail_AddItem("playernick", data); break;
754                                         case "i": PlayerStats_PlayerDetail_AddItem("playerid", data); break;
755
756                                         // other/event info
757                                         case "G": gametype = data; break;
758                                         case "e":
759                                         {
760                                                 if(event != "" && data != "")
761                                                 {
762                                                         PlayerStats_PlayerDetail_AddItem(
763                                                                 sprintf(
764                                                                         "%s/%s",
765                                                                         gametype,
766                                                                         event
767                                                                 ),
768                                                                 data
769                                                         );
770                                                 }
771                                                 break;
772                                         }
773
774                                         default:
775                                         {
776                                                 LOG_INFOF(
777                                                         "PlayerStats_PlayerDetail_Handler(): ERROR: "
778                                                         "Key went unhandled? Is our version outdated?\n"
779                                                         "PlayerStats_PlayerDetail_Handler(): "
780                                                         "Key '%s', Event '%s', Data '%s'\n",
781                                                         key,
782                                                         event,
783                                                         data
784                                                 );
785                                                 break;
786                                         }
787                                 }
788
789                                 #if 0
790                                 LOG_INFO(sprintf(
791                                         "PlayerStats_PlayerDetail_Handler(): "
792                                         "Key '%s', Event '%s', Data '%s'\n",
793                                         key,
794                                         event,
795                                         data
796                                 ));
797                                 #endif
798                         }
799                         //print("PlayerStats_PlayerDetail_Handler(): End of response.\n");
800                         url_fclose(fh);
801                         PlayerStats_PlayerDetail_Status = PS_D_STATUS_RECEIVED;
802                         statslist.getStats(statslist);
803                         break;
804                 }
805
806                 case URL_READY_CLOSED:
807                 {
808                         // url_fclose has finished
809                         LOG_INFO("PlayerStats_PlayerDetail_Handler(): Player stats synchronized with server.\n");
810                         break;
811                 }
812
813                 case URL_READY_ERROR:
814                 default:
815                 {
816                         LOG_INFO("PlayerStats_PlayerDetail_Handler(): Receiving player stats failed: ", ftos(status), "\n");
817                         PlayerStats_PlayerDetail_Status = PS_D_STATUS_ERROR;
818                         if(PS_D_IN_DB >= 0)
819                         {
820                                 db_close(PS_D_IN_DB);
821                                 PS_D_IN_DB = -1;
822                         }
823                         break;
824                 }
825         }
826 }
827 #endif
828
829 /*
830 void PlayerInfo_AddPlayer(entity e)
831 {
832         if(playerinfo_db < 0)
833                 return;
834
835         string key;
836         key = sprintf("#%d:*", e.playerid); // TODO: use hashkey instead?
837
838         string p;
839         p = db_get(playerinfo_db, key);
840         if(p == "")
841         {
842                 if(playerinfo_last)
843                 {
844                         db_put(playerinfo_db, key, playerinfo_last);
845                         strunzone(playerinfo_last);
846                 }
847                 else
848                         db_put(playerinfo_db, key, "#");
849                 playerinfo_last = strzone(ftos(e.playerid));
850                 print("  Added player ", ftos(e.playerid), " to playerinfo_db\n");//DEBUG//
851         }
852 }
853
854 void PlayerInfo_AddItem(entity e, string item_id, string val)
855 {
856         if(playerinfo_db < 0)
857                 return;
858
859         string key;
860         key = sprintf("*:%s", item_id);
861
862         string p;
863         p = db_get(playerinfo_db, key);
864         if(p == "")
865         {
866                 if(playerinfo_events_last)
867                 {
868                         db_put(playerinfo_db, key, playerinfo_events_last);
869                         strunzone(playerinfo_events_last);
870                 }
871                 else
872                         db_put(playerinfo_db, key, "#");
873                 playerinfo_events_last = strzone(item_id);
874         }
875
876         key = sprintf("#%d:%s", e.playerid, item_id);
877         db_put(playerinfo_db, key, val);
878         print("  Added item ", key, "=", val, " to playerinfo_db\n");//DEBUG//
879 }
880
881 string PlayerInfo_GetItem(entity e, string item_id)
882 {
883         if(playerinfo_db < 0)
884                 return "";
885
886         string key;
887         key = sprintf("#%d:%s",  e.playerid, item_id);
888         return db_get(playerinfo_db, key);
889 }
890
891 string PlayerInfo_GetItemLocal(string item_id)
892 {
893         entity p = spawn();
894         p.playerid = 0;
895         return PlayerInfo_GetItem(p, item_id);
896 }
897
898 void PlayerInfo_ready(entity fh, entity p, float status)
899 {
900         float n;
901         string s;
902
903         PlayerInfo_AddPlayer(p);
904
905         switch(status)
906         {
907                 case URL_READY_CANWRITE:
908                         print("-- Sending data to player stats server\n");
909                         url_fputs(fh, "V 1\n");
910 #ifdef WATERMARK
911                         url_fputs(fh, sprintf("R %s\n", WATERMARK));
912 #endif
913 #ifdef MENUQC
914                         url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
915                         url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
916                         url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
917                         url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
918                         url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
919 #endif
920                         url_fputs(fh, "\n");
921                         url_fclose(fh);
922                         break;
923                 case URL_READY_CANREAD:
924                         print("-- Got response from player stats server:\n");
925                         string gametype = string_null;
926                         while((s = url_fgets(fh)))
927                         {
928                                 print("  ", s, "\n");
929
930                                 string key = "", value = "", data = "";
931
932                                 n = tokenizebyseparator(s, " "); // key (value) data
933                                 if (n == 1)
934                                         continue;
935                                 else if (n == 2)
936                                 {
937                                         key = argv(0);
938                                         data = argv(1);
939                                 }
940                                 else if (n >= 3)
941                                 {
942                                         key = argv(0);
943                                         value = argv(1);
944                                         data = argv(2);
945                                 }
946
947                                 if (data == "")
948                                         continue;
949
950                                 if (key == "#")
951                                         continue;
952                                 else if (key == "V")
953                                         PlayerInfo_AddItem(p, "_version", data);
954                                 else if (key == "R")
955                                         PlayerInfo_AddItem(p, "_release", data);
956                                 else if (key == "T")
957                                         PlayerInfo_AddItem(p, "_time", data);
958                                 else if (key == "S")
959                                         PlayerInfo_AddItem(p, "_statsurl", data);
960                                 else if (key == "P")
961                                         PlayerInfo_AddItem(p, "_hashkey", data);
962                                 else if (key == "n")
963                                         PlayerInfo_AddItem(p, "_playernick", data);
964                                 else if (key == "i")
965                                         PlayerInfo_AddItem(p, "_playerid", data);
966                                 else if (key == "G")
967                                         gametype = data;
968                                 else if (key == "e" && value != "")
969                                 {
970                                         if (gametype == "")
971                                                 PlayerInfo_AddItem(p, value, data);
972                                         else
973                                                 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
974                                 }
975                                 else
976                                         continue;
977                         }
978                         print("-- End of response.\n");
979                         url_fclose(fh);
980                         break;
981                 case URL_READY_CLOSED:
982                         // url_fclose has finished
983                         print("Player stats synchronized with server\n");
984                         break;
985                 case URL_READY_ERROR:
986                 default:
987                         print("Receiving player stats failed: ", ftos(status), "\n");
988                         break;
989         }
990 }
991
992 void PlayerInfo_Init()
993 {
994         playerinfo_db = db_create();
995 }
996
997 #ifdef SVQC
998 void PlayerInfo_Basic(entity p)
999 {
1000         print("-- Getting basic PlayerInfo for player ",ftos(p.playerid)," (SVQC)\n");
1001
1002         if(playerinfo_db < 0)
1003                 return;
1004
1005         string uri;
1006         uri = autocvar_g_playerinfo_uri;
1007         if(uri != "" && p.crypto_idfp != "")
1008         {
1009                 uri = strcat(uri, "/elo/", uri_escape(p.crypto_idfp));
1010                 print("Retrieving playerstats from URL: ", uri, "\n");
1011                 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
1012         }
1013 }
1014 #endif
1015
1016 #ifdef MENUQC
1017 void PlayerInfo_Details()
1018 {
1019         print("-- Getting detailed PlayerInfo for local player (MENUQC)\n");
1020
1021         if(playerinfo_db < 0)
1022                 return;
1023
1024         string uri;
1025         uri = autocvar_g_playerinfo_uri; // FIXME
1026         if(uri != "" && crypto_getmyidstatus(0) > 0)
1027         {
1028                 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
1029                 uri = strcat(uri, "/player/me");
1030                 print("Retrieving playerstats from URL: ", uri, "\n");
1031                 url_single_fopen(uri, FILE_APPEND, PlayerInfo_ready, world);
1032         }
1033 }
1034 #endif
1035
1036 #ifdef CSQC
1037 // FIXME - crypto_* builtin functions missing in CSQC (csprogsdefs.qh:885)
1038 void PlayerInfo_Details()
1039 {
1040         print("-- Getting detailed PlayerInfo for local player (CSQC)\n");
1041
1042         if(playerinfo_db < 0)
1043                 return;
1044
1045         string uri;
1046         uri = autocvar_g_playerinfo_uri; // FIXME
1047         if(uri != "" && crypto_getmyidstatus(0) > 0)
1048         {
1049                 uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
1050                 print("Retrieving playerstats from URL: ", uri, "\n");
1051                 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
1052         }
1053 }
1054
1055 #endif
1056 */