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#include this
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / playerstats.qc
1 #if defined(CSQC)
2 #elif defined(MENUQC)
3 #elif defined(SVQC)
4         #include "../dpdefs/progsdefs.qc"
5     #include "../dpdefs/dpextensions.qc"
6     #include "../server/sys-post.qh"
7     #include "constants.qh"
8     #include "util.qh"
9     #include "urllib.qh"
10     #include "weapons/weapons.qh"
11     #include "../server/weapons/accuracy.qh"
12     #include "../server/defs.qh"
13     #include "playerstats.qh"
14     #include "../server/scores.qh"
15 #endif
16
17 #ifdef SVQC
18 void PlayerStats_Prematch(void)
19 {
20         //foobar
21 }
22
23 void PlayerStats_GameReport_AddPlayer(entity e)
24 {
25         if((PS_GR_OUT_DB < 0) || (e.playerstats_id)) { return; }
26
27         // set up player identification
28         string s = string_null;
29
30         if((e.crypto_idfp != "") && (e.cvar_cl_allow_uidtracking == 1))
31                 { s = e.crypto_idfp; }
32         else if(IS_BOT_CLIENT(e))
33                 { s = sprintf("bot#%g#%s", skill, e.cleanname); }
34                 
35         if((s == "") || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
36         {
37                 if(IS_BOT_CLIENT(e))
38                         { s = sprintf("bot#%d", e.playerid); }
39                 else
40                         { s = sprintf("player#%d", e.playerid); }
41         }
42         
43         e.playerstats_id = strzone(s);
44
45         // now add the player to the database
46         string key = sprintf("%s:*", e.playerstats_id);
47         string p = db_get(PS_GR_OUT_DB, key);
48         
49         if(p == "")
50         {
51                 if(PS_GR_OUT_PL)
52                 {
53                         db_put(PS_GR_OUT_DB, key, PS_GR_OUT_PL);
54                         strunzone(PS_GR_OUT_PL);
55                 }
56                 else { db_put(PS_GR_OUT_DB, key, "#"); }
57                 PS_GR_OUT_PL = strzone(e.playerstats_id);
58         }
59 }
60
61 void PlayerStats_GameReport_AddTeam(float t)
62 {
63         if(PS_GR_OUT_DB < 0) { return; }
64
65         string key = sprintf("%d", t);
66         string p = db_get(PS_GR_OUT_DB, key);
67         
68         if(p == "")
69         {
70                 if(PS_GR_OUT_TL)
71                 {
72                         db_put(PS_GR_OUT_DB, key, PS_GR_OUT_TL);
73                         strunzone(PS_GR_OUT_TL);
74                 }
75                 else { db_put(PS_GR_OUT_DB, key, "#"); }
76                 PS_GR_OUT_TL = strzone(key);
77         }
78 }
79
80 void PlayerStats_GameReport_AddEvent(string event_id)
81 {
82         if(PS_GR_OUT_DB < 0) { return; }
83
84         string key = sprintf("*:%s", event_id);
85         string p = db_get(PS_GR_OUT_DB, key);
86         
87         if(p == "")
88         {
89                 if(PS_GR_OUT_EVL)
90                 {
91                         db_put(PS_GR_OUT_DB, key, PS_GR_OUT_EVL);
92                         strunzone(PS_GR_OUT_EVL);
93                 }
94                 else { db_put(PS_GR_OUT_DB, key, "#"); }
95                 PS_GR_OUT_EVL = strzone(event_id);
96         }
97 }
98
99 // referred to by PS_GR_P_ADDVAL and PS_GR_T_ADDVAL
100 float PlayerStats_GameReport_Event(string prefix, string event_id, float value)
101 {
102         if((prefix == "") || PS_GR_OUT_DB < 0) { return 0; }
103
104         string key = sprintf("%s:%s", prefix, event_id);
105         float val = stof(db_get(PS_GR_OUT_DB, key));
106         val += value;
107         db_put(PS_GR_OUT_DB, key, ftos(val));
108         return val;
109 }
110
111 void PlayerStats_GameReport_Accuracy(entity p)
112 {
113         entity w;
114         float i;
115
116         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
117         {
118                 w = get_weaponinfo(i);
119
120                 #define ACCMAC(suffix,field) \
121                         PS_GR_P_ADDVAL(p, sprintf("acc-%s-%s", w.netname, suffix), p.accuracy.(field[i-1]));
122
123                 ACCMAC("hit", accuracy_hit)
124                 ACCMAC("fired", accuracy_fired)
125                 ACCMAC("cnt-hit", accuracy_cnt_hit)
126                 ACCMAC("cnt-fired", accuracy_cnt_fired)
127                 ACCMAC("frags", accuracy_frags)
128
129                 #undef ACCMAC
130         }
131 }
132
133 void PlayerStats_GameReport_FinalizePlayer(entity p)
134 {
135         if((p.playerstats_id == "") || PS_GR_OUT_DB < 0) { return; }
136
137         // add global info!
138         if(p.alivetime)
139         {
140                 PS_GR_P_ADDVAL(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
141                 p.alivetime = 0;
142         }
143
144         db_put(PS_GR_OUT_DB, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
145
146         if(p.cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
147                 db_put(PS_GR_OUT_DB, sprintf("%s:_netname", p.playerstats_id), p.netname);
148
149         if(teamplay)
150                 db_put(PS_GR_OUT_DB, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
151
152         if(stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
153                 PS_GR_P_ADDVAL(p, PLAYERSTATS_JOINS, 1);
154
155         PlayerStats_GameReport_Accuracy(p);
156
157         if(IS_REAL_CLIENT(p))
158         {
159                 if(p.latency_cnt)
160                 {
161                         float latency = (p.latency_sum / p.latency_cnt);
162                         if(latency) { PS_GR_P_ADDVAL(p, PLAYERSTATS_AVGLATENCY, latency); }
163                 }
164         }
165
166         strunzone(p.playerstats_id);
167         p.playerstats_id = string_null;
168 }
169
170 void PlayerStats_GameReport(float finished)
171 {
172         if(PS_GR_OUT_DB < 0) { return; }
173         
174         PlayerScore_Sort(score_dummyfield, 0, 0, 0);
175         PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
176         if(teamplay) { PlayerScore_TeamStats(); }
177
178         entity p;
179         FOR_EACH_CLIENT(p)
180         {
181                 // add personal score rank
182                 PS_GR_P_ADDVAL(p, PLAYERSTATS_RANK, p.score_dummyfield);
183
184                 // scoreboard data
185                 if(p.scoreboard_pos)
186                 {
187                         // scoreboard is valid!
188                         PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
189
190                         // add scoreboard position
191                         PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
192
193                         // add scoreboard data
194                         PlayerScore_PlayerStats(p);
195
196                         // if the match ended normally, add winning info
197                         if(finished)
198                         {
199                                 PS_GR_P_ADDVAL(p, PLAYERSTATS_WINS, p.winning);
200                                 PS_GR_P_ADDVAL(p, PLAYERSTATS_MATCHES, 1);
201                         }
202                 }
203
204                 // collect final player information
205                 PlayerStats_GameReport_FinalizePlayer(p);
206         }
207
208         if(autocvar_g_playerstats_gamereport_uri != "")
209         {
210                 PlayerStats_GameReport_DelayMapVote = true;
211                 url_multi_fopen(
212                         autocvar_g_playerstats_gamereport_uri,
213                         FILE_APPEND,
214                         PlayerStats_GameReport_Handler,
215                         world
216                 );
217         }
218         else
219         {
220                 PlayerStats_GameReport_DelayMapVote = false;
221                 db_close(PS_GR_OUT_DB);
222                 PS_GR_OUT_DB = -1;
223         }
224 }
225
226 void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that scores are added properly
227 {
228         if(autocvar_g_playerstats_gamereport_uri == "") { return; }
229
230         PS_GR_OUT_DB = db_create();
231
232         if(PS_GR_OUT_DB >= 0)
233         {
234                 PlayerStats_GameReport_DelayMapVote = true;
235
236                 serverflags |= SERVERFLAG_PLAYERSTATS;
237
238                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ALIVETIME);
239                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_AVGLATENCY);
240                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_WINS);
241                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_MATCHES);
242                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_JOINS);
243                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
244                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
245                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_RANK);
246
247                 // accuracy stats
248                 entity w;
249                 float i;
250                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
251                 {
252                         w = get_weaponinfo(i);
253                         PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-hit"));
254                         PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-fired"));
255                         PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-hit"));
256                         PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-fired"));
257                         PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-frags"));
258                 }
259
260                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
261                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
262                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
263                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
264                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
265                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
266                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
267                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
268                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
269                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
270         }
271         else { PlayerStats_GameReport_DelayMapVote = false; }
272 }
273
274 void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
275 {
276         string t, tn;
277         string p, pn;
278         string e, en;
279         string nn, tt;
280         string s;
281
282         switch(status)
283         {
284                 // ======================================
285                 // -- OUTGOING GAME REPORT INFORMATION --
286                 // ======================================
287                 /* SPECIFICATIONS:
288                  * V: format version (always a fixed number) - this MUST be the first line!
289                  * #: comment (MUST be ignored by any parser)
290                  * R: release information on the server
291                  * G: game type
292                  * O: mod name (icon request) as in server browser
293                  * M: map name
294                  * I: match ID (see "matchid" in g_world.qc)
295                  * S: "hostname" of the server
296                  * C: number of "unpure" cvar changes
297                  * U: UDP port number of the server
298                  * D: duration of the match
299                  * L: "ladder" in which the server is participating in
300                  * P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
301                  * Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!)
302                  * i: player index
303                  * n: nickname of the player (optional)
304                  * t: team ID
305                  * e: followed by an event name, a space, and the event count/score
306                  *  event names can be:
307                  *   alivetime: total playing time of the player
308                  *   avglatency: average network latency compounded throughout the match
309                  *   wins: number of games won (can only be set if matches is set)
310                  *   matches: number of matches played to the end (not aborted by map switch)
311                  *   joins: number of matches joined (always 1 unless player never played during the match)
312                  *   scoreboardvalid: set to 1 if the player was there at the end of the match
313                  *   total-<scoreboardname>: total score of that scoreboard item
314                  *   scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
315                  *   achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
316                  *   kills-<index>: number of kills against the indexed player
317                  *   rank <number>: rank of player
318                  *   acc-<weapon netname>-hit: total damage dealt
319                  *   acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
320                  *   acc-<weapon netname>-cnt-hit: amount of shots that actually hit
321                  *   acc-<weapon netname>-cnt-fired: amount of fired shots
322                  *   acc-<weapon netname>-frags: amount of frags dealt by weapon
323                  */
324                 case URL_READY_CANWRITE:
325                 {
326                         url_fputs(fh, "V 9\n");
327                         #ifdef WATERMARK
328                         url_fputs(fh, sprintf("R %s\n", WATERMARK));
329                         #endif
330                         url_fputs(fh, sprintf("G %s\n", GetGametype()));
331                         url_fputs(fh, sprintf("O %s\n", modname));
332                         url_fputs(fh, sprintf("M %s\n", GetMapname()));
333                         url_fputs(fh, sprintf("I %s\n", matchid));
334                         url_fputs(fh, sprintf("S %s\n", cvar_string("hostname")));
335                         url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count));
336                         url_fputs(fh, sprintf("U %d\n", cvar("port")));
337                         url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime)));
338                         url_fputs(fh, sprintf("L %s\n", autocvar_g_playerstats_gamereport_ladder));
339
340                         // TEAMS
341                         if(teamplay)
342                         {
343                                 for(t = PS_GR_OUT_TL; (tn = db_get(PS_GR_OUT_DB, sprintf("%d", stof(t)))) != ""; t = tn)
344                                 {
345                                         // start team section
346                                         url_fputs(fh, sprintf("Q team#%s\n", t));
347
348                                         // output team events // todo: does this do unnecessary loops? perhaps we should do a separate "team_events_last" tracker..."
349                                         for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
350                                         {
351                                                 float v = stof(db_get(PS_GR_OUT_DB, sprintf("team#%d:%s", stof(t), e)));
352                                                 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
353                                         }
354                                 }
355                         }
356
357                         // PLAYERS
358                         for(p = PS_GR_OUT_PL; (pn = db_get(PS_GR_OUT_DB, sprintf("%s:*", p))) != ""; p = pn)
359                         {
360                                 // start player section
361                                 url_fputs(fh, sprintf("P %s\n", p));
362
363                                 // playerid/index (entity number for this server)
364                                 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_playerid", p));
365                                 if(nn != "") { url_fputs(fh, sprintf("i %s\n", nn)); }
366
367                                 // player name 
368                                 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_netname", p));
369                                 if(nn != "") { url_fputs(fh, sprintf("n %s\n", nn)); }
370
371                                 // team identification number
372                                 if(teamplay)
373                                 {
374                                         tt = db_get(PS_GR_OUT_DB, sprintf("%s:_team", p));
375                                         url_fputs(fh, sprintf("t %s\n", tt));
376                                 }
377
378                                 // output player events
379                                 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
380                                 {
381                                         float v = stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p, e)));
382                                         if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
383                                 }
384                         }
385                         url_fputs(fh, "\n");
386                         url_fclose(fh);
387                         break;
388                 }
389
390                 // ======================================
391                 // -- INCOMING GAME REPORT INFORMATION --
392                 // ======================================
393                 /* SPECIFICATIONS:
394                  * stuff
395                  */
396                 case URL_READY_CANREAD:
397                 {
398                         // url_fclose is processing, we got a response for writing the data
399                         // this must come from HTTP
400                         dprint("Got response from player stats server:\n");
401                         while((s = url_fgets(fh))) { dprint("  ", s, "\n"); }
402                         dprint("End of response.\n");
403                         url_fclose(fh);
404                         break;
405                 }
406                 
407                 case URL_READY_CLOSED:
408                 {
409                         // url_fclose has finished
410                         dprint("Player stats written\n");
411                         PlayerStats_GameReport_DelayMapVote = false;
412                         if(PS_GR_OUT_DB >= 0)
413                         {
414                                 db_close(PS_GR_OUT_DB);
415                                 PS_GR_OUT_DB = -1;
416                         }
417                         break;
418                 }
419                 
420                 case URL_READY_ERROR:
421                 default:
422                 {
423                         print("Player stats writing failed: ", ftos(status), "\n");
424                         PlayerStats_GameReport_DelayMapVote = false;
425                         if(PS_GR_OUT_DB >= 0)
426                         {
427                                 db_close(PS_GR_OUT_DB);
428                                 PS_GR_OUT_DB = -1;
429                         }
430                         break;
431                 }
432         }
433 }
434
435 void PlayerStats_PlayerBasic(entity joiningplayer, float newrequest)
436 {
437         // http://stats.xonotic.org/player/GgXRw6piDtFIbMArMuiAi8JG4tiin8VLjZgsKB60Uds=/elo.txt
438         if(autocvar_g_playerstats_playerbasic_uri != "")
439         {
440                 string uri = autocvar_g_playerstats_playerbasic_uri;
441                 if(joiningplayer.crypto_idfp != "")
442                 {
443                         // create the database if it doesn't already exist
444                         if(PS_B_IN_DB < 0)
445                                 PS_B_IN_DB = db_create();
446
447                         // now request the information
448                         uri = strcat(uri, "/player/", uri_escape(uri_escape(joiningplayer.crypto_idfp)), "/elo.txt");
449                         dprint("Retrieving playerstats from URL: ", uri, "\n");
450                         url_single_fopen(
451                                 uri,
452                                 FILE_APPEND,
453                                 PlayerStats_PlayerBasic_Handler,
454                                 joiningplayer
455                         );
456
457                         // set status appropriately // todo: check whether the player info exists in the database previously
458                         if(newrequest)
459                         {
460                                 // database still contains useful information, so don't clear it of a useful status
461                                 joiningplayer.playerstats_basicstatus = PS_B_STATUS_WAITING;
462                         }
463                         else
464                         {
465                                 // database was previously empty or never hit received status for some reason
466                                 joiningplayer.playerstats_basicstatus = PS_B_STATUS_UPDATING;
467                         }
468                 }
469         }
470         else
471         {
472                 // server has this disabled, kill the DB and set status to idle
473                 if(PS_B_IN_DB >= 0)
474                 {
475                         entity player;
476
477                         db_close(PS_B_IN_DB);
478                         PS_B_IN_DB = -1;
479
480                         FOR_EACH_REALCLIENT(player) { player.playerstats_basicstatus = PS_B_STATUS_IDLE; }
481                 }
482         }
483 }
484
485 void PlayerStats_PlayerBasic_CheckUpdate(entity joiningplayer)
486 {
487         // determine whether we should retrieve playerbasic information again
488
489         #if 0
490         printf("PlayerStats_PlayerBasic_CheckUpdate('%s'): %f\n",
491                 joiningplayer.netname,
492                 time
493         );
494         #endif
495
496         // TODO: check to see if this playerid is inside the database already somehow...
497         // for now we'll just check the field, but this won't work for players who disconnect and reconnect properly
498         // although maybe we should just submit another request ANYWAY?
499         if(!joiningplayer.playerstats_basicstatus)
500         {
501                 PlayerStats_PlayerBasic(
502                         joiningplayer,
503                         (joiningplayer.playerstats_basicstatus == PS_B_STATUS_RECEIVED)
504                 );
505         }
506 }
507
508 void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status)
509 {
510         switch(status)
511         {
512                 case URL_READY_CANWRITE:
513                 {
514                         dprint("-- Sending data to player stats server\n");
515                         /*url_fputs(fh, "V 1\n");
516                         #ifdef WATERMARK
517                         url_fputs(fh, sprintf("R %s\n", WATERMARK));
518                         #endif
519                         url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
520                         url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
521                         url_fputs(fh, sprintf("g %s\n", cvar_string("_menu_prvm_gender"))); // gender
522                         url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
523                         url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
524                         */url_fputs(fh, "\n");
525                         url_fclose(fh);
526                         break;
527                 }
528                 
529                 case URL_READY_CANREAD:
530                 {
531                         string s = "";
532                         dprint("-- Got response from player stats server:\n");
533                         //string gametype = string_null;
534                         while((s = url_fgets(fh)))
535                         {
536                                 dprint("  ", s, "\n");
537                                 /*
538                                 string key = "", value = "", data = "";
539
540                                 n = tokenizebyseparator(s, " "); // key (value) data
541                                 if (n == 1)
542                                         continue;
543                                 else if (n == 2)
544                                 {
545                                 key = argv(0);
546                                 data = argv(1);
547                                 }
548                                 else if (n >= 3)
549                                 {
550                                                                 key = argv(0);
551                                                                 value = argv(1);
552                                                                 data = argv(2);
553                                 }
554
555                                 if (data == "")
556                                 continue;
557
558                                 if (key == "#")
559                                 continue;
560                                 else if (key == "V")
561                                 PlayerInfo_AddItem(p, "_version", data);
562                                 else if (key == "R")
563                                 PlayerInfo_AddItem(p, "_release", data);
564                                 else if (key == "T")
565                                 PlayerInfo_AddItem(p, "_time", data);
566                                 else if (key == "S")
567                                 PlayerInfo_AddItem(p, "_statsurl", data);
568                                 else if (key == "P")
569                                 PlayerInfo_AddItem(p, "_hashkey", data);
570                                 else if (key == "n")
571                                 PlayerInfo_AddItem(p, "_playernick", data);
572                                 else if (key == "i")
573                                 PlayerInfo_AddItem(p, "_playerid", data);
574                                 else if (key == "G")
575                                 gametype = data;
576                                 else if (key == "e" && value != "")
577                                 {
578                                 if (gametype == "")
579                                 PlayerInfo_AddItem(p, value, data);
580                                 else
581                                 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
582                                 }
583                                 else
584                                 continue;
585                                 */
586                         }
587                         dprint("-- End of response.\n");
588                         url_fclose(fh);
589                         break;
590                 }
591                 case URL_READY_CLOSED:
592                 {
593                         // url_fclose has finished
594                         print("Player stats synchronized with server\n");
595                         break;
596                 }
597                 
598                 case URL_READY_ERROR:
599                 default:
600                 {
601                         print("Receiving player stats failed: ", ftos(status), "\n");
602                         break;
603                 }
604         }
605 }
606 #endif // SVQC
607
608 #ifdef MENUQC
609
610
611 #if 0 // reading the entire DB at once
612         string e = "", en = "";
613         float i = 0;
614         for(e = PS_D_IN_EVL; (en = db_get(PS_D_IN_DB, e)) != ""; e = en)
615         {
616                 print(sprintf("%d:%s:%s\n", i, e, db_get(PS_D_IN_DB, sprintf("#%s", e))));
617                 ++i;
618         }
619 #endif
620
621 void PlayerStats_PlayerDetail_AddItem(string event, string data)
622 {
623         if(PS_D_IN_DB < 0) { return; }
624
625         // create a marker for the event so that we can access it later
626         string marker = sprintf("%s", event);
627         if(db_get(PS_D_IN_DB, marker) == "")
628         {
629                 if(PS_D_IN_EVL)
630                 {
631                         db_put(PS_D_IN_DB, marker, PS_D_IN_EVL);
632                         strunzone(PS_D_IN_EVL);
633                 }
634                 else { db_put(PS_D_IN_DB, marker, "#"); } 
635                 PS_D_IN_EVL = strzone(marker);
636         }
637
638         // now actually set the event data
639         db_put(PS_D_IN_DB, sprintf("#%s", event), data);
640         dprint("Added item ", sprintf("#%s", event), "=", data, " to PS_D_IN_DB\n");
641 }
642
643 void PlayerStats_PlayerDetail(void)
644 {
645         // http://stats.xonotic.org/player/me
646         if((autocvar_g_playerstats_playerdetail_uri != "") && (crypto_getmyidstatus(0) > 0))
647         {
648                 // create the database if it doesn't already exist
649                 if(PS_D_IN_DB < 0)
650                         PS_D_IN_DB = db_create();
651
652                 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
653                 dprint("Retrieving playerstats from URL: ", autocvar_g_playerstats_playerdetail_uri, "\n");
654                 url_single_fopen(
655                         autocvar_g_playerstats_playerdetail_uri,
656                         FILE_APPEND,
657                         PlayerStats_PlayerDetail_Handler,
658                         world
659                 );
660
661                 PlayerStats_PlayerDetail_Status = PS_D_STATUS_WAITING;
662         }
663         else
664         {
665                 // player has this disabled, kill the DB and set status to idle
666                 if(PS_D_IN_DB >= 0)
667                 {
668                         db_close(PS_D_IN_DB);
669                         PS_D_IN_DB = -1;
670                 }
671
672                 PlayerStats_PlayerDetail_Status = PS_D_STATUS_IDLE;
673         }
674 }
675
676 void PlayerStats_PlayerDetail_CheckUpdate(void)
677 {
678         // determine whether we should retrieve playerdetail information again
679         float gamecount = cvar("cl_matchcount");
680
681         #if 0
682         printf("PlayerStats_PlayerDetail_CheckUpdate(): %f >= %f, %d > %d\n",
683                 time,
684                 PS_D_NEXTUPDATETIME,
685                 PS_D_LASTGAMECOUNT,
686                 gamecount
687         );
688         #endif
689
690         if(
691                 (time >= PS_D_NEXTUPDATETIME)
692                 ||
693                 (gamecount > PS_D_LASTGAMECOUNT)
694         )
695         {
696                 PlayerStats_PlayerDetail();
697                 PS_D_NEXTUPDATETIME = (time + autocvar_g_playerstats_playerdetail_autoupdatetime);
698                 PS_D_LASTGAMECOUNT = gamecount;
699         }
700 }
701
702 void PlayerStats_PlayerDetail_Handler(entity fh, entity unused, float status)
703 {
704         switch(status)
705         {
706                 case URL_READY_CANWRITE:
707                 {
708                         dprint("PlayerStats_PlayerDetail_Handler(): Sending data to player stats server...\n");
709                         url_fputs(fh, "V 1\n");
710                         #ifdef WATERMARK
711                         url_fputs(fh, sprintf("R %s\n", WATERMARK));
712                         #endif
713                         url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
714                         //url_fputs(fh, sprintf("c %s\n", cvar_string("_cl_country"))); // country
715                         //url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
716                         url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
717                         url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
718                         url_fputs(fh, "\n");
719                         url_fclose(fh);
720                         break;
721                 }
722                 
723                 case URL_READY_CANREAD:
724                 {
725                         //print("PlayerStats_PlayerDetail_Handler(): Got response from player stats server:\n");
726                         string input = "";
727                         string gametype = "overall";
728                         while((input = url_fgets(fh)))
729                         {
730                                 float count = tokenizebyseparator(input, " ");
731                                 string key = "", event = "", data = "";
732
733                                 if(argv(0) == "#") { continue; }
734                                 
735                                 if(count == 2)
736                                 {
737                                         key = argv(0);
738                                         data = substring(input, argv_start_index(1), strlen(input) - argv_start_index(1));
739                                 }
740                                 else if(count >= 3)
741                                 {
742                                         key = argv(0);
743                                         event = argv(1);
744                                         data = substring(input, argv_start_index(2), strlen(input) - argv_start_index(2));
745                                 }
746                                 else { continue; }
747
748                                 switch(key)
749                                 {
750                                         // general info
751                                         case "V": PlayerStats_PlayerDetail_AddItem("version", data); break;
752                                         case "R": PlayerStats_PlayerDetail_AddItem("release", data); break;
753                                         case "T": PlayerStats_PlayerDetail_AddItem("time", data); break;
754
755                                         // player info
756                                         case "S": PlayerStats_PlayerDetail_AddItem("statsurl", data); break;
757                                         case "P": PlayerStats_PlayerDetail_AddItem("hashkey", data); break;
758                                         case "n": PlayerStats_PlayerDetail_AddItem("playernick", data); break;
759                                         case "i": PlayerStats_PlayerDetail_AddItem("playerid", data); break;
760
761                                         // other/event info
762                                         case "G": gametype = data; break;
763                                         case "e":
764                                         {
765                                                 if(event != "" && data != "")
766                                                 {
767                                                         PlayerStats_PlayerDetail_AddItem(
768                                                                 sprintf(
769                                                                         "%s/%s",
770                                                                         gametype,
771                                                                         event
772                                                                 ),
773                                                                 data
774                                                         );
775                                                 }
776                                                 break;
777                                         }
778                                         
779                                         default:
780                                         {
781                                                 printf(
782                                                         "PlayerStats_PlayerDetail_Handler(): ERROR: "
783                                                         "Key went unhandled? Is our version outdated?\n"
784                                                         "PlayerStats_PlayerDetail_Handler(): "
785                                                         "Key '%s', Event '%s', Data '%s'\n",
786                                                         key,
787                                                         event,
788                                                         data
789                                                 );
790                                                 break;
791                                         }
792                                 }
793
794                                 #if 0
795                                 print(sprintf(
796                                         "PlayerStats_PlayerDetail_Handler(): "
797                                         "Key '%s', Event '%s', Data '%s'\n",
798                                         key,
799                                         event,
800                                         data
801                                 ));
802                                 #endif
803                         }
804                         //print("PlayerStats_PlayerDetail_Handler(): End of response.\n");
805                         url_fclose(fh);
806                         PlayerStats_PlayerDetail_Status = PS_D_STATUS_RECEIVED;
807                         statslist.getStats(statslist);
808                         break;
809                 }
810
811                 case URL_READY_CLOSED:
812                 {
813                         // url_fclose has finished
814                         print("PlayerStats_PlayerDetail_Handler(): Player stats synchronized with server.\n");
815                         break;
816                 }
817
818                 case URL_READY_ERROR:
819                 default:
820                 {
821                         print("PlayerStats_PlayerDetail_Handler(): Receiving player stats failed: ", ftos(status), "\n");
822                         PlayerStats_PlayerDetail_Status = PS_D_STATUS_ERROR;
823                         if(PS_D_IN_DB >= 0)
824                         {
825                                 db_close(PS_D_IN_DB);
826                                 PS_D_IN_DB = -1;
827                         }
828                         break;
829                 }
830         }
831 }
832 #endif
833
834 /*
835 void PlayerInfo_AddPlayer(entity e)
836 {
837         if(playerinfo_db < 0)
838                 return;
839
840         string key;
841         key = sprintf("#%d:*", e.playerid); // TODO: use hashkey instead?
842
843         string p;
844         p = db_get(playerinfo_db, key);
845         if(p == "")
846         {
847                 if(playerinfo_last)
848                 {
849                         db_put(playerinfo_db, key, playerinfo_last);
850                         strunzone(playerinfo_last);
851                 }
852                 else
853                         db_put(playerinfo_db, key, "#");
854                 playerinfo_last = strzone(ftos(e.playerid));
855                 print("  Added player ", ftos(e.playerid), " to playerinfo_db\n");//DEBUG//
856         }
857 }
858
859 void PlayerInfo_AddItem(entity e, string item_id, string val)
860 {
861         if(playerinfo_db < 0)
862                 return;
863
864         string key;
865         key = sprintf("*:%s", item_id);
866
867         string p;
868         p = db_get(playerinfo_db, key);
869         if(p == "")
870         {
871                 if(playerinfo_events_last)
872                 {
873                         db_put(playerinfo_db, key, playerinfo_events_last);
874                         strunzone(playerinfo_events_last);
875                 }
876                 else
877                         db_put(playerinfo_db, key, "#");
878                 playerinfo_events_last = strzone(item_id);
879         }
880
881         key = sprintf("#%d:%s", e.playerid, item_id);
882         db_put(playerinfo_db, key, val);
883         print("  Added item ", key, "=", val, " to playerinfo_db\n");//DEBUG//
884 }
885
886 string PlayerInfo_GetItem(entity e, string item_id)
887 {
888         if(playerinfo_db < 0)
889                 return "";
890
891         string key;
892         key = sprintf("#%d:%s",  e.playerid, item_id);
893         return db_get(playerinfo_db, key);
894 }
895
896 string PlayerInfo_GetItemLocal(string item_id)
897 {
898         entity p = spawn();
899         p.playerid = 0;
900         return PlayerInfo_GetItem(p, item_id);
901 }
902
903 void PlayerInfo_ready(entity fh, entity p, float status)
904 {
905         float n;
906         string s;
907
908         PlayerInfo_AddPlayer(p);
909
910         switch(status)
911         {
912                 case URL_READY_CANWRITE:
913                         print("-- Sending data to player stats server\n");
914                         url_fputs(fh, "V 1\n");
915 #ifdef WATERMARK
916                         url_fputs(fh, sprintf("R %s\n", WATERMARK));
917 #endif
918 #ifdef MENUQC
919                         url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
920                         url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
921                         url_fputs(fh, sprintf("g %s\n", cvar_string("_menu_prvm_gender"))); // gender
922                         url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
923                         url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
924 #endif
925                         url_fputs(fh, "\n");
926                         url_fclose(fh);
927                         break;
928                 case URL_READY_CANREAD:
929                         print("-- Got response from player stats server:\n");
930                         string gametype = string_null;
931                         while((s = url_fgets(fh)))
932                         {
933                                 print("  ", s, "\n");
934
935                                 string key = "", value = "", data = "";
936
937                                 n = tokenizebyseparator(s, " "); // key (value) data
938                                 if (n == 1)
939                                         continue;
940                                 else if (n == 2)
941                                 {
942                                         key = argv(0);
943                                         data = argv(1);
944                                 }
945                                 else if (n >= 3)
946                                 {
947                                         key = argv(0);
948                                         value = argv(1);
949                                         data = argv(2);
950                                 }
951
952                                 if (data == "")
953                                         continue;
954
955                                 if (key == "#")
956                                         continue;
957                                 else if (key == "V")
958                                         PlayerInfo_AddItem(p, "_version", data);
959                                 else if (key == "R")
960                                         PlayerInfo_AddItem(p, "_release", data);
961                                 else if (key == "T")
962                                         PlayerInfo_AddItem(p, "_time", data);
963                                 else if (key == "S")
964                                         PlayerInfo_AddItem(p, "_statsurl", data);
965                                 else if (key == "P")
966                                         PlayerInfo_AddItem(p, "_hashkey", data);
967                                 else if (key == "n")
968                                         PlayerInfo_AddItem(p, "_playernick", data);
969                                 else if (key == "i")
970                                         PlayerInfo_AddItem(p, "_playerid", data);
971                                 else if (key == "G")
972                                         gametype = data;
973                                 else if (key == "e" && value != "")
974                                 {
975                                         if (gametype == "")
976                                                 PlayerInfo_AddItem(p, value, data);
977                                         else
978                                                 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
979                                 }
980                                 else
981                                         continue;
982                         }
983                         print("-- End of response.\n");
984                         url_fclose(fh);
985                         break;
986                 case URL_READY_CLOSED:
987                         // url_fclose has finished
988                         print("Player stats synchronized with server\n");
989                         break;
990                 case URL_READY_ERROR:
991                 default:
992                         print("Receiving player stats failed: ", ftos(status), "\n");
993                         break;
994         }
995 }
996
997 void PlayerInfo_Init()
998 {
999         playerinfo_db = db_create();
1000 }
1001
1002 #ifdef SVQC
1003 void PlayerInfo_Basic(entity p)
1004 {
1005         print("-- Getting basic PlayerInfo for player ",ftos(p.playerid)," (SVQC)\n");
1006
1007         if(playerinfo_db < 0)
1008                 return;
1009
1010         string uri;
1011         uri = autocvar_g_playerinfo_uri;
1012         if(uri != "" && p.crypto_idfp != "")
1013         {
1014                 uri = strcat(uri, "/elo/", uri_escape(p.crypto_idfp));
1015                 print("Retrieving playerstats from URL: ", uri, "\n");
1016                 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
1017         }
1018 }
1019 #endif
1020
1021 #ifdef MENUQC
1022 void PlayerInfo_Details()
1023 {
1024         print("-- Getting detailed PlayerInfo for local player (MENUQC)\n");
1025
1026         if(playerinfo_db < 0)
1027                 return;
1028
1029         string uri;
1030         uri = autocvar_g_playerinfo_uri; // FIXME
1031         if(uri != "" && crypto_getmyidstatus(0) > 0)
1032         {
1033                 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
1034                 uri = strcat(uri, "/player/me");
1035                 print("Retrieving playerstats from URL: ", uri, "\n");
1036                 url_single_fopen(uri, FILE_APPEND, PlayerInfo_ready, world);
1037         }
1038 }
1039 #endif
1040
1041 #ifdef CSQC
1042 /*
1043  * FIXME - crypto_* builtin functions missing in CSQC (csprogsdefs.qc:885)
1044 void PlayerInfo_Details()
1045 {
1046         print("-- Getting detailed PlayerInfo for local player (CSQC)\n");
1047
1048         if(playerinfo_db < 0)
1049                 return;
1050
1051         string uri;
1052         uri = autocvar_g_playerinfo_uri; // FIXME
1053         if(uri != "" && crypto_getmyidstatus(0) > 0)
1054         {
1055                 uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
1056                 print("Retrieving playerstats from URL: ", uri, "\n");
1057                 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
1058         }
1059 }
1060
1061 #endif
1062 */