4 #include "../dpdefs/progsdefs.qh"
5 #include "../dpdefs/dpextensions.qh"
6 #include "constants.qh"
9 #include "weapons/weapons.qh"
10 #include "../server/weapons/accuracy.qh"
11 #include "../server/defs.qh"
12 #include "playerstats.qh"
13 #include "../server/scores.qh"
17 void PlayerStats_Prematch(void)
22 void PlayerStats_GameReport_AddPlayer(entity e)
24 if((PS_GR_OUT_DB < 0) || (e.playerstats_id)) { return; }
26 // set up player identification
27 string s = string_null;
29 if((e.crypto_idfp != "") && (e.cvar_cl_allow_uidtracking == 1))
30 { s = e.crypto_idfp; }
31 else if(IS_BOT_CLIENT(e))
32 { s = sprintf("bot#%g#%s", skill, e.cleanname); }
34 if((s == "") || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
37 { s = sprintf("bot#%d", e.playerid); }
39 { s = sprintf("player#%d", e.playerid); }
42 e.playerstats_id = strzone(s);
44 // now add the player to the database
45 string key = sprintf("%s:*", e.playerstats_id);
46 string p = db_get(PS_GR_OUT_DB, key);
52 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_PL);
53 strunzone(PS_GR_OUT_PL);
55 else { db_put(PS_GR_OUT_DB, key, "#"); }
56 PS_GR_OUT_PL = strzone(e.playerstats_id);
60 void PlayerStats_GameReport_AddTeam(float t)
62 if(PS_GR_OUT_DB < 0) { return; }
64 string key = sprintf("%d", t);
65 string p = db_get(PS_GR_OUT_DB, key);
71 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_TL);
72 strunzone(PS_GR_OUT_TL);
74 else { db_put(PS_GR_OUT_DB, key, "#"); }
75 PS_GR_OUT_TL = strzone(key);
79 void PlayerStats_GameReport_AddEvent(string event_id)
81 if(PS_GR_OUT_DB < 0) { return; }
83 string key = sprintf("*:%s", event_id);
84 string p = db_get(PS_GR_OUT_DB, key);
90 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_EVL);
91 strunzone(PS_GR_OUT_EVL);
93 else { db_put(PS_GR_OUT_DB, key, "#"); }
94 PS_GR_OUT_EVL = strzone(event_id);
98 // referred to by PS_GR_P_ADDVAL and PS_GR_T_ADDVAL
99 float PlayerStats_GameReport_Event(string prefix, string event_id, float value)
101 if((prefix == "") || PS_GR_OUT_DB < 0) { return 0; }
103 string key = sprintf("%s:%s", prefix, event_id);
104 float val = stof(db_get(PS_GR_OUT_DB, key));
106 db_put(PS_GR_OUT_DB, key, ftos(val));
110 void PlayerStats_GameReport_Accuracy(entity p)
115 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
117 w = get_weaponinfo(i);
119 #define ACCMAC(suffix,field) \
120 PS_GR_P_ADDVAL(p, sprintf("acc-%s-%s", w.netname, suffix), p.accuracy.(field[i-1]));
122 ACCMAC("hit", accuracy_hit)
123 ACCMAC("fired", accuracy_fired)
124 ACCMAC("cnt-hit", accuracy_cnt_hit)
125 ACCMAC("cnt-fired", accuracy_cnt_fired)
126 ACCMAC("frags", accuracy_frags)
132 void PlayerStats_GameReport_FinalizePlayer(entity p)
134 if((p.playerstats_id == "") || PS_GR_OUT_DB < 0) { return; }
139 PS_GR_P_ADDVAL(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
143 db_put(PS_GR_OUT_DB, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
145 if(p.cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
146 db_put(PS_GR_OUT_DB, sprintf("%s:_netname", p.playerstats_id), p.netname);
149 db_put(PS_GR_OUT_DB, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
151 if(stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
152 PS_GR_P_ADDVAL(p, PLAYERSTATS_JOINS, 1);
154 PlayerStats_GameReport_Accuracy(p);
156 if(IS_REAL_CLIENT(p))
160 float latency = (p.latency_sum / p.latency_cnt);
161 if(latency) { PS_GR_P_ADDVAL(p, PLAYERSTATS_AVGLATENCY, latency); }
165 strunzone(p.playerstats_id);
166 p.playerstats_id = string_null;
169 void PlayerStats_GameReport(float finished)
171 if(PS_GR_OUT_DB < 0) { return; }
173 PlayerScore_Sort(score_dummyfield, 0, 0, 0);
174 PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
175 if(teamplay) { PlayerScore_TeamStats(); }
180 // add personal score rank
181 PS_GR_P_ADDVAL(p, PLAYERSTATS_RANK, p.score_dummyfield);
186 // scoreboard is valid!
187 PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
189 // add scoreboard position
190 PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
192 // add scoreboard data
193 PlayerScore_PlayerStats(p);
195 // if the match ended normally, add winning info
198 PS_GR_P_ADDVAL(p, PLAYERSTATS_WINS, p.winning);
199 PS_GR_P_ADDVAL(p, PLAYERSTATS_MATCHES, 1);
203 // collect final player information
204 PlayerStats_GameReport_FinalizePlayer(p);
207 if(autocvar_g_playerstats_gamereport_uri != "")
209 PlayerStats_GameReport_DelayMapVote = true;
211 autocvar_g_playerstats_gamereport_uri,
213 PlayerStats_GameReport_Handler,
219 PlayerStats_GameReport_DelayMapVote = false;
220 db_close(PS_GR_OUT_DB);
225 void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that scores are added properly
227 if(autocvar_g_playerstats_gamereport_uri == "") { return; }
229 PS_GR_OUT_DB = db_create();
231 if(PS_GR_OUT_DB >= 0)
233 PlayerStats_GameReport_DelayMapVote = true;
235 serverflags |= SERVERFLAG_PLAYERSTATS;
237 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ALIVETIME);
238 PlayerStats_GameReport_AddEvent(PLAYERSTATS_AVGLATENCY);
239 PlayerStats_GameReport_AddEvent(PLAYERSTATS_WINS);
240 PlayerStats_GameReport_AddEvent(PLAYERSTATS_MATCHES);
241 PlayerStats_GameReport_AddEvent(PLAYERSTATS_JOINS);
242 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
243 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
244 PlayerStats_GameReport_AddEvent(PLAYERSTATS_RANK);
249 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
251 w = get_weaponinfo(i);
252 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-hit"));
253 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-fired"));
254 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-hit"));
255 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-fired"));
256 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-frags"));
259 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
260 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
261 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
262 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
263 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
264 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
265 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
266 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
267 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
268 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
270 else { PlayerStats_GameReport_DelayMapVote = false; }
273 void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
283 // ======================================
284 // -- OUTGOING GAME REPORT INFORMATION --
285 // ======================================
287 * V: format version (always a fixed number) - this MUST be the first line!
288 * #: comment (MUST be ignored by any parser)
289 * R: release information on the server
291 * O: mod name (icon request) as in server browser
293 * I: match ID (see "matchid" in g_world.qc)
294 * S: "hostname" of the server
295 * C: number of "unpure" cvar changes
296 * U: UDP port number of the server
297 * D: duration of the match
298 * L: "ladder" in which the server is participating in
299 * P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
300 * Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!)
302 * n: nickname of the player (optional)
304 * e: followed by an event name, a space, and the event count/score
305 * event names can be:
306 * alivetime: total playing time of the player
307 * avglatency: average network latency compounded throughout the match
308 * wins: number of games won (can only be set if matches is set)
309 * matches: number of matches played to the end (not aborted by map switch)
310 * joins: number of matches joined (always 1 unless player never played during the match)
311 * scoreboardvalid: set to 1 if the player was there at the end of the match
312 * total-<scoreboardname>: total score of that scoreboard item
313 * scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
314 * achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
315 * kills-<index>: number of kills against the indexed player
316 * rank <number>: rank of player
317 * acc-<weapon netname>-hit: total damage dealt
318 * acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
319 * acc-<weapon netname>-cnt-hit: amount of shots that actually hit
320 * acc-<weapon netname>-cnt-fired: amount of fired shots
321 * acc-<weapon netname>-frags: amount of frags dealt by weapon
323 case URL_READY_CANWRITE:
325 url_fputs(fh, "V 9\n");
327 url_fputs(fh, sprintf("R %s\n", WATERMARK));
329 url_fputs(fh, sprintf("G %s\n", GetGametype()));
330 url_fputs(fh, sprintf("O %s\n", modname));
331 url_fputs(fh, sprintf("M %s\n", GetMapname()));
332 url_fputs(fh, sprintf("I %s\n", matchid));
333 url_fputs(fh, sprintf("S %s\n", cvar_string("hostname")));
334 url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count));
335 url_fputs(fh, sprintf("U %d\n", cvar("port")));
336 url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime)));
337 url_fputs(fh, sprintf("L %s\n", autocvar_g_playerstats_gamereport_ladder));
342 for(t = PS_GR_OUT_TL; (tn = db_get(PS_GR_OUT_DB, sprintf("%d", stof(t)))) != ""; t = tn)
344 // start team section
345 url_fputs(fh, sprintf("Q team#%s\n", t));
347 // output team events // todo: does this do unnecessary loops? perhaps we should do a separate "team_events_last" tracker..."
348 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
350 float v = stof(db_get(PS_GR_OUT_DB, sprintf("team#%d:%s", stof(t), e)));
351 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
357 for(p = PS_GR_OUT_PL; (pn = db_get(PS_GR_OUT_DB, sprintf("%s:*", p))) != ""; p = pn)
359 // start player section
360 url_fputs(fh, sprintf("P %s\n", p));
362 // playerid/index (entity number for this server)
363 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_playerid", p));
364 if(nn != "") { url_fputs(fh, sprintf("i %s\n", nn)); }
367 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_netname", p));
368 if(nn != "") { url_fputs(fh, sprintf("n %s\n", nn)); }
370 // team identification number
373 tt = db_get(PS_GR_OUT_DB, sprintf("%s:_team", p));
374 url_fputs(fh, sprintf("t %s\n", tt));
377 // output player events
378 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
380 float v = stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p, e)));
381 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
389 // ======================================
390 // -- INCOMING GAME REPORT INFORMATION --
391 // ======================================
395 case URL_READY_CANREAD:
397 // url_fclose is processing, we got a response for writing the data
398 // this must come from HTTP
399 dprint("Got response from player stats server:\n");
400 while((s = url_fgets(fh))) { dprint(" ", s, "\n"); }
401 dprint("End of response.\n");
406 case URL_READY_CLOSED:
408 // url_fclose has finished
409 dprint("Player stats written\n");
410 PlayerStats_GameReport_DelayMapVote = false;
411 if(PS_GR_OUT_DB >= 0)
413 db_close(PS_GR_OUT_DB);
419 case URL_READY_ERROR:
422 print("Player stats writing failed: ", ftos(status), "\n");
423 PlayerStats_GameReport_DelayMapVote = false;
424 if(PS_GR_OUT_DB >= 0)
426 db_close(PS_GR_OUT_DB);
434 void PlayerStats_PlayerBasic(entity joiningplayer, float newrequest)
436 // http://stats.xonotic.org/player/GgXRw6piDtFIbMArMuiAi8JG4tiin8VLjZgsKB60Uds=/elo.txt
437 if(autocvar_g_playerstats_playerbasic_uri != "")
439 string uri = autocvar_g_playerstats_playerbasic_uri;
440 if(joiningplayer.crypto_idfp != "")
442 // create the database if it doesn't already exist
444 PS_B_IN_DB = db_create();
446 // now request the information
447 uri = strcat(uri, "/player/", uri_escape(uri_escape(joiningplayer.crypto_idfp)), "/elo.txt");
448 dprint("Retrieving playerstats from URL: ", uri, "\n");
452 PlayerStats_PlayerBasic_Handler,
456 // set status appropriately // todo: check whether the player info exists in the database previously
459 // database still contains useful information, so don't clear it of a useful status
460 joiningplayer.playerstats_basicstatus = PS_B_STATUS_WAITING;
464 // database was previously empty or never hit received status for some reason
465 joiningplayer.playerstats_basicstatus = PS_B_STATUS_UPDATING;
471 // server has this disabled, kill the DB and set status to idle
476 db_close(PS_B_IN_DB);
479 FOR_EACH_REALCLIENT(player) { player.playerstats_basicstatus = PS_B_STATUS_IDLE; }
484 void PlayerStats_PlayerBasic_CheckUpdate(entity joiningplayer)
486 // determine whether we should retrieve playerbasic information again
489 printf("PlayerStats_PlayerBasic_CheckUpdate('%s'): %f\n",
490 joiningplayer.netname,
495 // TODO: check to see if this playerid is inside the database already somehow...
496 // for now we'll just check the field, but this won't work for players who disconnect and reconnect properly
497 // although maybe we should just submit another request ANYWAY?
498 if(!joiningplayer.playerstats_basicstatus)
500 PlayerStats_PlayerBasic(
502 (joiningplayer.playerstats_basicstatus == PS_B_STATUS_RECEIVED)
507 void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status)
511 case URL_READY_CANWRITE:
513 dprint("-- Sending data to player stats server\n");
514 /*url_fputs(fh, "V 1\n");
516 url_fputs(fh, sprintf("R %s\n", WATERMARK));
518 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
519 url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
520 url_fputs(fh, sprintf("g %s\n", cvar_string("_menu_prvm_gender"))); // gender
521 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
522 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
523 */url_fputs(fh, "\n");
528 case URL_READY_CANREAD:
531 dprint("-- Got response from player stats server:\n");
532 //string gametype = string_null;
533 while((s = url_fgets(fh)))
535 dprint(" ", s, "\n");
537 string key = "", value = "", data = "";
539 n = tokenizebyseparator(s, " "); // key (value) data
560 PlayerInfo_AddItem(p, "_version", data);
562 PlayerInfo_AddItem(p, "_release", data);
564 PlayerInfo_AddItem(p, "_time", data);
566 PlayerInfo_AddItem(p, "_statsurl", data);
568 PlayerInfo_AddItem(p, "_hashkey", data);
570 PlayerInfo_AddItem(p, "_playernick", data);
572 PlayerInfo_AddItem(p, "_playerid", data);
575 else if (key == "e" && value != "")
578 PlayerInfo_AddItem(p, value, data);
580 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
586 dprint("-- End of response.\n");
590 case URL_READY_CLOSED:
592 // url_fclose has finished
593 print("Player stats synchronized with server\n");
597 case URL_READY_ERROR:
600 print("Receiving player stats failed: ", ftos(status), "\n");
610 #if 0 // reading the entire DB at once
611 string e = "", en = "";
613 for(e = PS_D_IN_EVL; (en = db_get(PS_D_IN_DB, e)) != ""; e = en)
615 print(sprintf("%d:%s:%s\n", i, e, db_get(PS_D_IN_DB, sprintf("#%s", e))));
620 void PlayerStats_PlayerDetail_AddItem(string event, string data)
622 if(PS_D_IN_DB < 0) { return; }
624 // create a marker for the event so that we can access it later
625 string marker = sprintf("%s", event);
626 if(db_get(PS_D_IN_DB, marker) == "")
630 db_put(PS_D_IN_DB, marker, PS_D_IN_EVL);
631 strunzone(PS_D_IN_EVL);
633 else { db_put(PS_D_IN_DB, marker, "#"); }
634 PS_D_IN_EVL = strzone(marker);
637 // now actually set the event data
638 db_put(PS_D_IN_DB, sprintf("#%s", event), data);
639 dprint("Added item ", sprintf("#%s", event), "=", data, " to PS_D_IN_DB\n");
642 void PlayerStats_PlayerDetail(void)
644 // http://stats.xonotic.org/player/me
645 if((autocvar_g_playerstats_playerdetail_uri != "") && (crypto_getmyidstatus(0) > 0))
647 // create the database if it doesn't already exist
649 PS_D_IN_DB = db_create();
651 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
652 dprint("Retrieving playerstats from URL: ", autocvar_g_playerstats_playerdetail_uri, "\n");
654 autocvar_g_playerstats_playerdetail_uri,
656 PlayerStats_PlayerDetail_Handler,
660 PlayerStats_PlayerDetail_Status = PS_D_STATUS_WAITING;
664 // player has this disabled, kill the DB and set status to idle
667 db_close(PS_D_IN_DB);
671 PlayerStats_PlayerDetail_Status = PS_D_STATUS_IDLE;
675 void PlayerStats_PlayerDetail_CheckUpdate(void)
677 // determine whether we should retrieve playerdetail information again
678 float gamecount = cvar("cl_matchcount");
681 printf("PlayerStats_PlayerDetail_CheckUpdate(): %f >= %f, %d > %d\n",
690 (time >= PS_D_NEXTUPDATETIME)
692 (gamecount > PS_D_LASTGAMECOUNT)
695 PlayerStats_PlayerDetail();
696 PS_D_NEXTUPDATETIME = (time + autocvar_g_playerstats_playerdetail_autoupdatetime);
697 PS_D_LASTGAMECOUNT = gamecount;
701 void PlayerStats_PlayerDetail_Handler(entity fh, entity unused, float status)
705 case URL_READY_CANWRITE:
707 dprint("PlayerStats_PlayerDetail_Handler(): Sending data to player stats server...\n");
708 url_fputs(fh, "V 1\n");
710 url_fputs(fh, sprintf("R %s\n", WATERMARK));
712 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
713 //url_fputs(fh, sprintf("c %s\n", cvar_string("_cl_country"))); // country
714 //url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
715 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
716 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
722 case URL_READY_CANREAD:
724 //print("PlayerStats_PlayerDetail_Handler(): Got response from player stats server:\n");
726 string gametype = "overall";
727 while((input = url_fgets(fh)))
729 float count = tokenizebyseparator(input, " ");
730 string key = "", event = "", data = "";
732 if(argv(0) == "#") { continue; }
737 data = substring(input, argv_start_index(1), strlen(input) - argv_start_index(1));
743 data = substring(input, argv_start_index(2), strlen(input) - argv_start_index(2));
750 case "V": PlayerStats_PlayerDetail_AddItem("version", data); break;
751 case "R": PlayerStats_PlayerDetail_AddItem("release", data); break;
752 case "T": PlayerStats_PlayerDetail_AddItem("time", data); break;
755 case "S": PlayerStats_PlayerDetail_AddItem("statsurl", data); break;
756 case "P": PlayerStats_PlayerDetail_AddItem("hashkey", data); break;
757 case "n": PlayerStats_PlayerDetail_AddItem("playernick", data); break;
758 case "i": PlayerStats_PlayerDetail_AddItem("playerid", data); break;
761 case "G": gametype = data; break;
764 if(event != "" && data != "")
766 PlayerStats_PlayerDetail_AddItem(
781 "PlayerStats_PlayerDetail_Handler(): ERROR: "
782 "Key went unhandled? Is our version outdated?\n"
783 "PlayerStats_PlayerDetail_Handler(): "
784 "Key '%s', Event '%s', Data '%s'\n",
795 "PlayerStats_PlayerDetail_Handler(): "
796 "Key '%s', Event '%s', Data '%s'\n",
803 //print("PlayerStats_PlayerDetail_Handler(): End of response.\n");
805 PlayerStats_PlayerDetail_Status = PS_D_STATUS_RECEIVED;
806 statslist.getStats(statslist);
810 case URL_READY_CLOSED:
812 // url_fclose has finished
813 print("PlayerStats_PlayerDetail_Handler(): Player stats synchronized with server.\n");
817 case URL_READY_ERROR:
820 print("PlayerStats_PlayerDetail_Handler(): Receiving player stats failed: ", ftos(status), "\n");
821 PlayerStats_PlayerDetail_Status = PS_D_STATUS_ERROR;
824 db_close(PS_D_IN_DB);
834 void PlayerInfo_AddPlayer(entity e)
836 if(playerinfo_db < 0)
840 key = sprintf("#%d:*", e.playerid); // TODO: use hashkey instead?
843 p = db_get(playerinfo_db, key);
848 db_put(playerinfo_db, key, playerinfo_last);
849 strunzone(playerinfo_last);
852 db_put(playerinfo_db, key, "#");
853 playerinfo_last = strzone(ftos(e.playerid));
854 print(" Added player ", ftos(e.playerid), " to playerinfo_db\n");//DEBUG//
858 void PlayerInfo_AddItem(entity e, string item_id, string val)
860 if(playerinfo_db < 0)
864 key = sprintf("*:%s", item_id);
867 p = db_get(playerinfo_db, key);
870 if(playerinfo_events_last)
872 db_put(playerinfo_db, key, playerinfo_events_last);
873 strunzone(playerinfo_events_last);
876 db_put(playerinfo_db, key, "#");
877 playerinfo_events_last = strzone(item_id);
880 key = sprintf("#%d:%s", e.playerid, item_id);
881 db_put(playerinfo_db, key, val);
882 print(" Added item ", key, "=", val, " to playerinfo_db\n");//DEBUG//
885 string PlayerInfo_GetItem(entity e, string item_id)
887 if(playerinfo_db < 0)
891 key = sprintf("#%d:%s", e.playerid, item_id);
892 return db_get(playerinfo_db, key);
895 string PlayerInfo_GetItemLocal(string item_id)
899 return PlayerInfo_GetItem(p, item_id);
902 void PlayerInfo_ready(entity fh, entity p, float status)
907 PlayerInfo_AddPlayer(p);
911 case URL_READY_CANWRITE:
912 print("-- Sending data to player stats server\n");
913 url_fputs(fh, "V 1\n");
915 url_fputs(fh, sprintf("R %s\n", WATERMARK));
918 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
919 url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
920 url_fputs(fh, sprintf("g %s\n", cvar_string("_menu_prvm_gender"))); // gender
921 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
922 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
927 case URL_READY_CANREAD:
928 print("-- Got response from player stats server:\n");
929 string gametype = string_null;
930 while((s = url_fgets(fh)))
934 string key = "", value = "", data = "";
936 n = tokenizebyseparator(s, " "); // key (value) data
957 PlayerInfo_AddItem(p, "_version", data);
959 PlayerInfo_AddItem(p, "_release", data);
961 PlayerInfo_AddItem(p, "_time", data);
963 PlayerInfo_AddItem(p, "_statsurl", data);
965 PlayerInfo_AddItem(p, "_hashkey", data);
967 PlayerInfo_AddItem(p, "_playernick", data);
969 PlayerInfo_AddItem(p, "_playerid", data);
972 else if (key == "e" && value != "")
975 PlayerInfo_AddItem(p, value, data);
977 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
982 print("-- End of response.\n");
985 case URL_READY_CLOSED:
986 // url_fclose has finished
987 print("Player stats synchronized with server\n");
989 case URL_READY_ERROR:
991 print("Receiving player stats failed: ", ftos(status), "\n");
996 void PlayerInfo_Init()
998 playerinfo_db = db_create();
1002 void PlayerInfo_Basic(entity p)
1004 print("-- Getting basic PlayerInfo for player ",ftos(p.playerid)," (SVQC)\n");
1006 if(playerinfo_db < 0)
1010 uri = autocvar_g_playerinfo_uri;
1011 if(uri != "" && p.crypto_idfp != "")
1013 uri = strcat(uri, "/elo/", uri_escape(p.crypto_idfp));
1014 print("Retrieving playerstats from URL: ", uri, "\n");
1015 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
1021 void PlayerInfo_Details()
1023 print("-- Getting detailed PlayerInfo for local player (MENUQC)\n");
1025 if(playerinfo_db < 0)
1029 uri = autocvar_g_playerinfo_uri; // FIXME
1030 if(uri != "" && crypto_getmyidstatus(0) > 0)
1032 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
1033 uri = strcat(uri, "/player/me");
1034 print("Retrieving playerstats from URL: ", uri, "\n");
1035 url_single_fopen(uri, FILE_APPEND, PlayerInfo_ready, world);
1042 * FIXME - crypto_* builtin functions missing in CSQC (csprogsdefs.qh:885)
1043 void PlayerInfo_Details()
1045 print("-- Getting detailed PlayerInfo for local player (CSQC)\n");
1047 if(playerinfo_db < 0)
1051 uri = autocvar_g_playerinfo_uri; // FIXME
1052 if(uri != "" && crypto_getmyidstatus(0) > 0)
1054 uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
1055 print("Retrieving playerstats from URL: ", uri, "\n");
1056 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);