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1 REGISTER_NET_LINKED(ENT_CLIENT_CONVEYOR)
2
3 void conveyor_think(entity this)
4 {
5 #ifdef CSQC
6         // TODO: check if this is what is causing the glitchiness when switching between them
7         float dt = time - this.move_time;
8         this.move_time = time;
9         if(dt <= 0) { return; }
10 #endif
11         entity e;
12
13         // set mythis as current conveyor where possible
14         for(e = world; (e = findentity(e, conveyor, this)); )
15                 e.conveyor = world;
16
17         if(this.state)
18         {
19                 for(e = findradius((this.absmin + this.absmax) * 0.5, vlen(this.absmax - this.absmin) * 0.5 + 1); e; e = e.chain)
20                         if(!e.conveyor.state)
21                                 if(isPushable(e))
22                                 {
23                                         vector emin = e.absmin;
24                                         vector emax = e.absmax;
25                                         if(this.solid == SOLID_BSP)
26                                         {
27                                                 emin -= '1 1 1';
28                                                 emax += '1 1 1';
29                                         }
30                                         if(boxesoverlap(emin, emax, this.absmin, this.absmax)) // quick
31                                                 if(WarpZoneLib_BoxTouchesBrush(emin, emax, this, e)) // accurate
32                                                         e.conveyor = this;
33                                 }
34
35                 for(e = world; (e = findentity(e, conveyor, this)); )
36                 {
37                         if(IS_CLIENT(e)) // doing it via velocity has quite some advantages
38                                 continue; // done in SV_PlayerPhysics   continue;
39
40                         setorigin(e, e.origin + this.movedir * PHYS_INPUT_FRAMETIME);
41                         move_out_of_solid(e);
42 #ifdef SVQC
43                         UpdateCSQCProjectile(e);
44 #endif
45                         /*
46                         // stupid conveyor code
47                         tracebox(e.origin, e.mins, e.maxs, e.origin + this.movedir * sys_frametime, MOVE_NORMAL, e);
48                         if(trace_fraction > 0)
49                                 setorigin(e, trace_endpos);
50                         */
51                 }
52         }
53
54 #ifdef SVQC
55         this.nextthink = time;
56 #endif
57 }
58
59 #ifdef SVQC
60
61 void conveyor_use(entity this, entity actor, entity trigger)
62 {
63         this.state = !this.state;
64
65         this.SendFlags |= 2;
66 }
67
68 void conveyor_reset(entity this)
69 {
70         this.state = (this.spawnflags & 1);
71
72         this.SendFlags |= 2;
73 }
74
75 bool conveyor_send(entity this, entity to, int sf)
76 {
77         WriteHeader(MSG_ENTITY, ENT_CLIENT_CONVEYOR);
78         WriteByte(MSG_ENTITY, sf);
79
80         if(sf & 1)
81         {
82                 WriteByte(MSG_ENTITY, this.warpzone_isboxy);
83                 WriteCoord(MSG_ENTITY, this.origin_x);
84                 WriteCoord(MSG_ENTITY, this.origin_y);
85                 WriteCoord(MSG_ENTITY, this.origin_z);
86
87                 WriteCoord(MSG_ENTITY, this.mins_x);
88                 WriteCoord(MSG_ENTITY, this.mins_y);
89                 WriteCoord(MSG_ENTITY, this.mins_z);
90                 WriteCoord(MSG_ENTITY, this.maxs_x);
91                 WriteCoord(MSG_ENTITY, this.maxs_y);
92                 WriteCoord(MSG_ENTITY, this.maxs_z);
93
94                 WriteCoord(MSG_ENTITY, this.movedir_x);
95                 WriteCoord(MSG_ENTITY, this.movedir_y);
96                 WriteCoord(MSG_ENTITY, this.movedir_z);
97
98                 WriteByte(MSG_ENTITY, this.speed);
99                 WriteByte(MSG_ENTITY, this.state);
100
101                 WriteString(MSG_ENTITY, this.targetname);
102                 WriteString(MSG_ENTITY, this.target);
103         }
104
105         if(sf & 2)
106                 WriteByte(MSG_ENTITY, this.state);
107
108         return true;
109 }
110
111 void conveyor_init(entity this)
112 {
113         if (!this.speed) this.speed = 200;
114         this.movedir *= this.speed;
115         setthink(this, conveyor_think);
116         this.nextthink = time;
117         IFTARGETED
118         {
119                 this.use = conveyor_use;
120                 this.reset = conveyor_reset;
121                 this.reset(this);
122         }
123         else
124                 this.state = 1;
125
126         FixSize(this);
127
128         Net_LinkEntity(this, 0, false, conveyor_send);
129
130         this.SendFlags |= 1;
131 }
132
133 spawnfunc(trigger_conveyor)
134 {
135         SetMovedir(this);
136         EXACTTRIGGER_INIT;
137         conveyor_init(this);
138 }
139
140 spawnfunc(func_conveyor)
141 {
142         SetMovedir(this);
143         InitMovingBrushTrigger(this);
144         this.movetype = MOVETYPE_NONE;
145         conveyor_init(this);
146 }
147
148 #elif defined(CSQC)
149
150 void conveyor_draw(entity this) { conveyor_think(this); }
151
152 void conveyor_init(entity this)
153 {
154         this.draw = conveyor_draw;
155         this.drawmask = MASK_NORMAL;
156
157         this.movetype = MOVETYPE_NONE;
158         this.model = "";
159         this.solid = SOLID_TRIGGER;
160         this.move_origin = this.origin;
161         this.move_time = time;
162 }
163
164 NET_HANDLE(ENT_CLIENT_CONVEYOR, bool isnew)
165 {
166         int sf = ReadByte();
167
168         if(sf & 1)
169         {
170                 this.warpzone_isboxy = ReadByte();
171                 this.origin_x = ReadCoord();
172                 this.origin_y = ReadCoord();
173                 this.origin_z = ReadCoord();
174                 setorigin(this, this.origin);
175
176                 this.mins_x = ReadCoord();
177                 this.mins_y = ReadCoord();
178                 this.mins_z = ReadCoord();
179                 this.maxs_x = ReadCoord();
180                 this.maxs_y = ReadCoord();
181                 this.maxs_z = ReadCoord();
182                 setsize(this, this.mins, this.maxs);
183
184                 this.movedir_x = ReadCoord();
185                 this.movedir_y = ReadCoord();
186                 this.movedir_z = ReadCoord();
187
188                 this.speed = ReadByte();
189                 this.state = ReadByte();
190
191                 this.targetname = strzone(ReadString());
192                 this.target = strzone(ReadString());
193
194                 conveyor_init(this);
195         }
196
197         if(sf & 2)
198                 this.state = ReadByte();
199
200         return true;
201 }
202 #endif