Remove SELFPARAM() from .think and .touch
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / platforms.qc
1 void generic_plat_blocked()
2 {
3 #ifdef SVQC
4     SELFPARAM();
5         if(self.dmg && other.takedamage != DAMAGE_NO)
6         {
7                 if(self.dmgtime2 < time)
8                 {
9                         Damage (other, self, self, self.dmg, DEATH_HURTTRIGGER.m_id, other.origin, '0 0 0');
10                         self.dmgtime2 = time + self.dmgtime;
11                 }
12
13                 // Gib dead/dying stuff
14                 if(IS_DEAD(other))
15                         Damage (other, self, self, 10000, DEATH_HURTTRIGGER.m_id, other.origin, '0 0 0');
16         }
17 #endif
18 }
19
20 void plat_spawn_inside_trigger()
21 {SELFPARAM();
22         entity trigger;
23         vector tmin, tmax;
24
25         trigger = spawn();
26         settouch(trigger, plat_center_touch);
27         trigger.movetype = MOVETYPE_NONE;
28         trigger.solid = SOLID_TRIGGER;
29         trigger.enemy = self;
30
31         tmin = self.absmin + '25 25 0';
32         tmax = self.absmax - '25 25 -8';
33         tmin_z = tmax_z - (self.pos1_z - self.pos2_z + 8);
34         if (self.spawnflags & PLAT_LOW_TRIGGER)
35                 tmax_z = tmin_z + 8;
36
37         if (self.size_x <= 50)
38         {
39                 tmin_x = (self.mins_x + self.maxs_x) / 2;
40                 tmax_x = tmin_x + 1;
41         }
42         if (self.size_y <= 50)
43         {
44                 tmin_y = (self.mins_y + self.maxs_y) / 2;
45                 tmax_y = tmin_y + 1;
46         }
47
48         if(tmin_x < tmax_x)
49                 if(tmin_y < tmax_y)
50                         if(tmin_z < tmax_z)
51                         {
52                                 setsize (trigger, tmin, tmax);
53                                 return;
54                         }
55
56         // otherwise, something is fishy...
57         remove(trigger);
58         objerror("plat_spawn_inside_trigger: platform has odd size or lip, can't spawn");
59 }
60
61 void plat_hit_top(entity this)
62 {
63         _sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
64         self.state = 1;
65
66         SUB_THINK(self, plat_go_down);
67         self.SUB_NEXTTHINK = self.SUB_LTIME + 3;
68 }
69
70 void plat_hit_bottom(entity this)
71 {
72         _sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
73         self.state = 2;
74 }
75
76 void plat_go_down(entity this)
77 {
78         _sound (self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_NORM);
79         self.state = 3;
80         SUB_CalcMove (self.pos2, TSPEED_LINEAR, self.speed, plat_hit_bottom);
81 }
82
83 void plat_go_up()
84 {SELFPARAM();
85         _sound (self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_NORM);
86         self.state = 4;
87         SUB_CalcMove (self.pos1, TSPEED_LINEAR, self.speed, plat_hit_top);
88 }
89
90 void plat_center_touch(entity this)
91 {
92 #ifdef SVQC
93         if (!other.iscreature)
94                 return;
95
96         if (other.health <= 0)
97                 return;
98 #elif defined(CSQC)
99         if (!IS_PLAYER(other))
100                 return;
101         if(IS_DEAD(other))
102                 return;
103 #endif
104
105         if (self.enemy.state == 2)
106                 WITHSELF(self.enemy, plat_go_up());
107         else if (self.enemy.state == 1)
108                 self.enemy.SUB_NEXTTHINK = self.enemy.SUB_LTIME + 1;
109 }
110
111 void plat_outside_touch(entity this)
112 {
113 #ifdef SVQC
114         if (!other.iscreature)
115                 return;
116
117         if (other.health <= 0)
118                 return;
119 #elif defined(CSQC)
120         if (!IS_PLAYER(other))
121                 return;
122 #endif
123
124         if (self.enemy.state == 1) {
125             entity e = self.enemy;
126                 WITHSELF(e, plat_go_down(e));
127     }
128 }
129
130 void plat_trigger_use(entity this, entity actor, entity trigger)
131 {
132 #ifdef SVQC
133         if (getthink(this))
134                 return;         // already activated
135 #elif defined(CSQC)
136         if(this.move_think)
137                 return;
138 #endif
139         WITHSELF(this, plat_go_down(this));
140 }
141
142
143 void plat_crush()
144 {SELFPARAM();
145         if((self.spawnflags & 4) && (other.takedamage != DAMAGE_NO))
146         { // KIll Kill Kill!!
147 #ifdef SVQC
148                 Damage (other, self, self, 10000, DEATH_HURTTRIGGER.m_id, other.origin, '0 0 0');
149 #endif
150         }
151         else
152         {
153 #ifdef SVQC
154                 if((self.dmg) && (other.takedamage != DAMAGE_NO))
155                 {   // Shall we bite?
156                         Damage (other, self, self, self.dmg, DEATH_HURTTRIGGER.m_id, other.origin, '0 0 0');
157                         // Gib dead/dying stuff
158                         if(IS_DEAD(other))
159                                 Damage (other, self, self, 10000, DEATH_HURTTRIGGER.m_id, other.origin, '0 0 0');
160                 }
161 #endif
162
163                 if (self.state == 4)
164                         plat_go_down (self);
165                 else if (self.state == 3)
166                         plat_go_up ();
167         // when in other states, then the plat_crush event came delayed after
168         // plat state already had changed
169         // this isn't a bug per se!
170         }
171 }
172
173 void plat_use(entity this, entity actor, entity trigger)
174 {
175         this.use = func_null;
176         if (this.state != 4)
177                 objerror ("plat_use: not in up state");
178         WITHSELF(this, plat_go_down(this));
179 }
180
181 .string sound1, sound2;
182
183 void plat_reset(entity this)
184 {
185         IFTARGETED
186         {
187                 setorigin (this, this.pos1);
188                 this.state = 4;
189                 this.use = plat_use;
190         }
191         else
192         {
193                 setorigin (this, this.pos2);
194                 this.state = 2;
195                 this.use = plat_trigger_use;
196         }
197
198 #ifdef SVQC
199         this.SendFlags |= SF_TRIGGER_RESET;
200 #endif
201 }
202
203 .float platmovetype_start_default, platmovetype_end_default;
204 bool set_platmovetype(entity e, string s)
205 {
206         // sets platmovetype_start and platmovetype_end based on a string consisting of two values
207
208         int n = tokenize_console(s);
209         if(n > 0)
210                 e.platmovetype_start = stof(argv(0));
211         else
212                 e.platmovetype_start = 0;
213
214         if(n > 1)
215                 e.platmovetype_end = stof(argv(1));
216         else
217                 e.platmovetype_end = e.platmovetype_start;
218
219         if(n > 2)
220                 if(argv(2) == "force")
221                         return true; // no checking, return immediately
222
223         if(!cubic_speedfunc_is_sane(e.platmovetype_start, e.platmovetype_end))
224         {
225                 objerror("Invalid platform move type; platform would go in reverse, which is not allowed.");
226                 return false;
227         }
228
229         return true;
230 }