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1 #if defined(CSQC)
2 #elif defined(MENUQC)
3 #elif defined(SVQC)
4     #include "../../constants.qh"
5     #include "../../../server/constants.qh"
6     #include "../../../server/defs.qh"
7 #endif
8
9 REGISTER_NET_TEMP(TE_CSQC_TARGET_MUSIC)
10 REGISTER_NET_LINKED(ENT_CLIENT_TRIGGER_MUSIC)
11
12 #ifdef SVQC
13
14 // values:
15 //   volume
16 //   noise
17 //   targetname
18 //   lifetime
19 //   fade_time
20 //   fade_rate
21 // when triggered, the music is overridden for activator until lifetime (or forever, if lifetime is 0)
22 // when targetname is not set, THIS ONE is default
23 void target_music_sendto(float to, float is)
24 {SELFPARAM();
25         WriteHeader(to, TE_CSQC_TARGET_MUSIC);
26         WriteShort(to, num_for_edict(self));
27         WriteByte(to, self.volume * 255.0 * is);
28         WriteByte(to, self.fade_time * 16.0);
29         WriteByte(to, self.fade_rate * 16.0);
30         WriteByte(to, self.lifetime);
31         WriteString(to, self.noise);
32 }
33 void target_music_reset(entity this)
34 {
35         if (this.targetname == "") target_music_sendto(MSG_ALL, 1);
36 }
37 void target_music_kill()
38 {
39         for(self = world; (self = find(self, classname, "target_music")); )
40         {
41                 self.volume = 0;
42                 if(self.targetname == "")
43                         target_music_sendto(MSG_ALL, 1);
44                 else
45                         target_music_sendto(MSG_ALL, 0);
46         }
47 }
48 void target_music_use()
49 {
50         if(!activator)
51                 return;
52         if(IS_REAL_CLIENT(activator))
53         {
54                 msg_entity = activator;
55                 target_music_sendto(MSG_ONE, 1);
56         }
57         entity head;
58         FOR_EACH_SPEC(head) if(head.enemy == activator) { msg_entity = head; target_music_sendto(MSG_ONE, 1); }
59 }
60 spawnfunc(target_music)
61 {
62         self.use = target_music_use;
63         self.reset = target_music_reset;
64         if(!self.volume)
65                 self.volume = 1;
66         if(self.targetname == "")
67                 target_music_sendto(MSG_INIT, 1);
68         else
69                 target_music_sendto(MSG_INIT, 0);
70 }
71 void TargetMusic_RestoreGame()
72 {SELFPARAM();
73         for(entity e = world; (e = find(e, classname, "target_music")); )
74         {
75                 setself(e);
76                 if(self.targetname == "")
77                         target_music_sendto(MSG_INIT, 1);
78                 else
79                         target_music_sendto(MSG_INIT, 0);
80         }
81 }
82 // values:
83 //   volume
84 //   noise
85 //   targetname
86 //   fade_time
87 // spawnflags:
88 //   1 = START_OFF
89 // when triggered, it is disabled/enabled for everyone
90 bool trigger_music_SendEntity(entity this, entity to, float sf)
91 {
92         WriteHeader(MSG_ENTITY, ENT_CLIENT_TRIGGER_MUSIC);
93         sf &= ~0x80;
94         if(self.cnt)
95                 sf |= 0x80;
96         WriteByte(MSG_ENTITY, sf);
97         if(sf & 4)
98         {
99                 WriteCoord(MSG_ENTITY, self.origin.x);
100                 WriteCoord(MSG_ENTITY, self.origin.y);
101                 WriteCoord(MSG_ENTITY, self.origin.z);
102         }
103         if(sf & 1)
104         {
105                 if(self.model != "null")
106                 {
107                         WriteShort(MSG_ENTITY, self.modelindex);
108                         WriteCoord(MSG_ENTITY, self.mins.x);
109                         WriteCoord(MSG_ENTITY, self.mins.y);
110                         WriteCoord(MSG_ENTITY, self.mins.z);
111                         WriteCoord(MSG_ENTITY, self.maxs.x);
112                         WriteCoord(MSG_ENTITY, self.maxs.y);
113                         WriteCoord(MSG_ENTITY, self.maxs.z);
114                 }
115                 else
116                 {
117                         WriteShort(MSG_ENTITY, 0);
118                         WriteCoord(MSG_ENTITY, self.maxs.x);
119                         WriteCoord(MSG_ENTITY, self.maxs.y);
120                         WriteCoord(MSG_ENTITY, self.maxs.z);
121                 }
122                 WriteByte(MSG_ENTITY, self.volume * 255.0);
123                 WriteByte(MSG_ENTITY, self.fade_time * 16.0);
124                 WriteByte(MSG_ENTITY, self.fade_rate * 16.0);
125                 WriteString(MSG_ENTITY, self.noise);
126         }
127         return 1;
128 }
129 void trigger_music_reset(entity this)
130 {
131         this.cnt = !(this.spawnflags & 1);
132         this.SendFlags |= 0x80;
133 }
134 void trigger_music_use()
135 {SELFPARAM();
136         self.cnt = !self.cnt;
137         self.SendFlags |= 0x80;
138 }
139 spawnfunc(trigger_music)
140 {
141         if(this.model != "") _setmodel(this, this.model);
142         if(!this.volume) this.volume = 1;
143         if(!this.modelindex)
144         {
145                 setorigin(this, this.origin + this.mins);
146                 setsize(this, '0 0 0', this.maxs - this.mins);
147         }
148         trigger_music_reset(this);
149
150         this.use = trigger_music_use;
151         this.reset = trigger_music_reset;
152
153         Net_LinkEntity(this, false, 0, trigger_music_SendEntity);
154 }
155 #elif defined(CSQC)
156
157 void TargetMusic_Advance()
158 {
159         // run AFTER all the thinks!
160         entity best, e;
161         float vol, vol0;
162         best = music_default;
163         if(music_target && time < music_target.lifetime)
164                 best = music_target;
165         if(music_trigger)
166                 best = music_trigger;
167         for(e = world; (e = findfloat(e, enttype, NET_ENT_CLIENT_TRIGGER_MUSIC.m_id)); ) if(e.noise)
168         {
169                 vol0 = e.lastvol;
170                 if(getsoundtime(e, CH_BGM_SINGLE) < 0)
171                 {
172                         vol0 = -1;
173                 }
174                 if(e == best)
175                 {
176                         // increase volume
177                         if(e.fade_time > 0)
178                                 e.state = bound(0, e.state + frametime / e.fade_time, 1);
179                         else
180                                 e.state = 1;
181                 }
182                 else
183                 {
184                         // decrease volume
185                         if(e.fade_rate > 0)
186                                 e.state = bound(0, e.state - frametime / e.fade_rate, 1);
187                         else
188                                 e.state = 0;
189                 }
190                 vol = e.state * e.volume * autocvar_bgmvolume;
191                 if(vol != vol0)
192                 {
193                         if(vol0 < 0)
194                                 _sound(e, CH_BGM_SINGLE, e.noise, vol, ATTEN_NONE); // restart
195                         else
196                                 _sound(e, CH_BGM_SINGLE, "", vol, ATTEN_NONE);
197                         e.lastvol = vol;
198                 }
199         }
200         music_trigger = world;
201
202         if(best)
203                 bgmtime = getsoundtime(best, CH_BGM_SINGLE);
204         else
205                 bgmtime = gettime(GETTIME_CDTRACK);
206 }
207
208 NET_HANDLE(TE_CSQC_TARGET_MUSIC, bool isNew)
209 {
210         Net_TargetMusic();
211         return true;
212 }
213
214 void Net_TargetMusic()
215 {
216         int id = ReadShort();
217         float vol = ReadByte() / 255.0;
218         float fai = ReadByte() / 16.0;
219         float fao = ReadByte() / 16.0;
220         float tim = ReadByte();
221         string noi = ReadString();
222
223         entity e;
224         for(e = world; (e = findfloat(e, enttype, NET_ENT_CLIENT_TRIGGER_MUSIC.m_id)); )
225         {
226                 if(e.count == id)
227                         break;
228         }
229         if(!e)
230         {
231                 e = spawn();
232                 e.enttype = NET_ENT_CLIENT_TRIGGER_MUSIC.m_id;
233                 e.count = id;
234         }
235         if(e.noise != noi)
236         {
237                 if(e.noise)
238                         strunzone(e.noise);
239                 e.noise = strzone(noi);
240                 precache_sound(e.noise);
241                 _sound(e, CH_BGM_SINGLE, e.noise, 0, ATTEN_NONE);
242                 if(getsoundtime(e, CH_BGM_SINGLE) < 0)
243                 {
244                         LOG_TRACEF("Cannot initialize sound %s\n", e.noise);
245                         strunzone(e.noise);
246                         e.noise = string_null;
247                 }
248         }
249         e.volume = vol;
250         e.fade_time = fai;
251         e.fade_rate = fao;
252         if(vol > 0)
253         {
254                 if(tim == 0)
255                 {
256                         music_default = e;
257                         if(!music_disabled)
258                         {
259                                 e.state = 2;
260                                 cvar_settemp("music_playlist_index", "-1"); // don't use playlists
261                                 localcmd("cd stop\n"); // just in case
262                                 music_disabled = 1;
263                         }
264                 }
265                 else
266                 {
267                         music_target = e;
268                         e.lifetime = time + tim;
269                 }
270         }
271 }
272
273 void Ent_TriggerMusic_Think()
274 {SELFPARAM();
275         if(WarpZoneLib_BoxTouchesBrush(view_origin, view_origin, self, world))
276         {
277                 music_trigger = self;
278         }
279         self.nextthink = time;
280 }
281
282 void Ent_TriggerMusic_Remove()
283 {SELFPARAM();
284         if(self.noise)
285                 strunzone(self.noise);
286         self.noise = string_null;
287 }
288
289 NET_HANDLE(ENT_CLIENT_TRIGGER_MUSIC, bool isnew)
290 {
291         int f = ReadByte();
292         if(f & 4)
293         {
294                 self.origin_x = ReadCoord();
295                 self.origin_y = ReadCoord();
296                 self.origin_z = ReadCoord();
297         }
298         if(f & 1)
299         {
300                 self.modelindex = ReadShort();
301                 if(self.modelindex)
302                 {
303                         self.mins_x = ReadCoord();
304                         self.mins_y = ReadCoord();
305                         self.mins_z = ReadCoord();
306                         self.maxs_x = ReadCoord();
307                         self.maxs_y = ReadCoord();
308                         self.maxs_z = ReadCoord();
309                 }
310                 else
311                 {
312                         self.mins    = '0 0 0';
313                         self.maxs_x = ReadCoord();
314                         self.maxs_y = ReadCoord();
315                         self.maxs_z = ReadCoord();
316                 }
317
318                 self.volume = ReadByte() / 255.0;
319                 self.fade_time = ReadByte() / 16.0;
320                 self.fade_rate = ReadByte() / 16.0;
321                 string s = self.noise;
322                 if(self.noise)
323                         strunzone(self.noise);
324                 self.noise = strzone(ReadString());
325                 if(self.noise != s)
326                 {
327                         precache_sound(self.noise);
328                         _sound(self, CH_BGM_SINGLE, self.noise, 0, ATTEN_NONE);
329                         if(getsoundtime(self, CH_BGM_SINGLE) < 0)
330                         {
331                                 LOG_TRACEF("Cannot initialize sound %s\n", self.noise);
332                                 strunzone(self.noise);
333                                 self.noise = string_null;
334                         }
335                 }
336         }
337
338         setorigin(self, self.origin);
339         setsize(self, self.mins, self.maxs);
340         self.cnt = 1;
341         self.think = Ent_TriggerMusic_Think;
342         self.nextthink = time;
343         return true;
344 }
345
346 #endif