General cleanup/optimize
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / target / music.qc
1 #if defined(CSQC)
2 #elif defined(MENUQC)
3 #elif defined(SVQC)
4     #include "../../constants.qh"
5     #include "../../../server/constants.qh"
6     #include "../../../server/defs.qh"
7 #endif
8
9 REGISTER_NET_TEMP(TE_CSQC_TARGET_MUSIC)
10 REGISTER_NET_LINKED(ENT_CLIENT_TRIGGER_MUSIC)
11
12 #ifdef SVQC
13
14 // values:
15 //   volume
16 //   noise
17 //   targetname
18 //   lifetime
19 //   fade_time
20 //   fade_rate
21 // when triggered, the music is overridden for activator until lifetime (or forever, if lifetime is 0)
22 // when targetname is not set, THIS ONE is default
23 void target_music_sendto(float to, float is)
24 {SELFPARAM();
25         WriteHeader(to, TE_CSQC_TARGET_MUSIC);
26         WriteShort(to, num_for_edict(self));
27         WriteByte(to, self.volume * 255.0 * is);
28         WriteByte(to, self.fade_time * 16.0);
29         WriteByte(to, self.fade_rate * 16.0);
30         WriteByte(to, self.lifetime);
31         WriteString(to, self.noise);
32 }
33 void target_music_reset(entity this)
34 {
35         if (this.targetname == "") target_music_sendto(MSG_ALL, 1);
36 }
37 void target_music_kill()
38 {
39         for(self = world; (self = find(self, classname, "target_music")); )
40         {
41                 self.volume = 0;
42                 if(self.targetname == "")
43                         target_music_sendto(MSG_ALL, 1);
44                 else
45                         target_music_sendto(MSG_ALL, 0);
46         }
47 }
48 void target_music_use()
49 {
50         if(!activator)
51                 return;
52         if(IS_REAL_CLIENT(activator))
53         {
54                 msg_entity = activator;
55                 target_music_sendto(MSG_ONE, 1);
56         }
57         entity head;
58         FOR_EACH_SPEC(head) if(head.enemy == activator) { msg_entity = head; target_music_sendto(MSG_ONE, 1); }
59 }
60 spawnfunc(target_music)
61 {
62         self.use = target_music_use;
63         self.reset = target_music_reset;
64         if(!self.volume)
65                 self.volume = 1;
66         if(self.targetname == "")
67                 target_music_sendto(MSG_INIT, 1);
68         else
69                 target_music_sendto(MSG_INIT, 0);
70 }
71 void TargetMusic_RestoreGame()
72 {SELFPARAM();
73         for(entity e = world; (e = find(e, classname, "target_music")); )
74         {
75                 setself(e);
76                 if(self.targetname == "")
77                         target_music_sendto(MSG_INIT, 1);
78                 else
79                         target_music_sendto(MSG_INIT, 0);
80         }
81 }
82 // values:
83 //   volume
84 //   noise
85 //   targetname
86 //   fade_time
87 // spawnflags:
88 //   1 = START_OFF
89 // when triggered, it is disabled/enabled for everyone
90 bool trigger_music_SendEntity(entity this, entity to, float sf)
91 {
92         WriteHeader(MSG_ENTITY, ENT_CLIENT_TRIGGER_MUSIC);
93         sf &= ~0x80;
94         if(self.cnt)
95                 sf |= 0x80;
96         WriteByte(MSG_ENTITY, sf);
97         if(sf & 4)
98         {
99                 WriteCoord(MSG_ENTITY, self.origin.x);
100                 WriteCoord(MSG_ENTITY, self.origin.y);
101                 WriteCoord(MSG_ENTITY, self.origin.z);
102         }
103         if(sf & 1)
104         {
105                 if(self.model != "null")
106                 {
107                         WriteShort(MSG_ENTITY, self.modelindex);
108                         WriteCoord(MSG_ENTITY, self.mins.x);
109                         WriteCoord(MSG_ENTITY, self.mins.y);
110                         WriteCoord(MSG_ENTITY, self.mins.z);
111                         WriteCoord(MSG_ENTITY, self.maxs.x);
112                         WriteCoord(MSG_ENTITY, self.maxs.y);
113                         WriteCoord(MSG_ENTITY, self.maxs.z);
114                 }
115                 else
116                 {
117                         WriteShort(MSG_ENTITY, 0);
118                         WriteCoord(MSG_ENTITY, self.maxs.x);
119                         WriteCoord(MSG_ENTITY, self.maxs.y);
120                         WriteCoord(MSG_ENTITY, self.maxs.z);
121                 }
122                 WriteByte(MSG_ENTITY, self.volume * 255.0);
123                 WriteByte(MSG_ENTITY, self.fade_time * 16.0);
124                 WriteByte(MSG_ENTITY, self.fade_rate * 16.0);
125                 WriteString(MSG_ENTITY, self.noise);
126         }
127         return 1;
128 }
129 void trigger_music_reset(entity this)
130 {
131         this.cnt = !(this.spawnflags & 1);
132         this.SendFlags |= 0x80;
133 }
134 void trigger_music_use()
135 {SELFPARAM();
136         self.cnt = !self.cnt;
137         self.SendFlags |= 0x80;
138 }
139 spawnfunc(trigger_music)
140 {
141         if(this.model != "") _setmodel(this, this.model);
142         if(!this.volume) this.volume = 1;
143         if(!this.modelindex)
144         {
145                 setorigin(this, this.origin + this.mins);
146                 setsize(this, '0 0 0', this.maxs - this.mins);
147         }
148         trigger_music_reset(this);
149
150         this.use = trigger_music_use;
151         this.reset = trigger_music_reset;
152
153         Net_LinkEntity(this, false, 0, trigger_music_SendEntity);
154 }
155 #elif defined(CSQC)
156
157 entity TargetMusic_list;
158 STATIC_INIT(TargetMusic_list)
159 {
160         TargetMusic_list = LL_NEW();
161 }
162
163 void TargetMusic_Advance()
164 {
165         // run AFTER all the thinks!
166         entity best = music_default;
167         if (music_target && time < music_target.lifetime) best = music_target;
168         if (music_trigger) best = music_trigger;
169         LL_EACH(TargetMusic_list, it.noise, LAMBDA(
170                 const float vol0 = (getsoundtime(it, CH_BGM_SINGLE) >= 0) ? it.lastvol : -1;
171                 if (it == best)
172                 {
173                         // increase volume
174                         it.state = (it.fade_time > 0) ? bound(0, it.state + frametime / it.fade_time, 1) : 1;
175                 }
176                 else
177                 {
178                         // decrease volume
179                         it.state = (it.fade_rate > 0) ? bound(0, it.state - frametime / it.fade_rate, 1) : 0;
180                 }
181                 const float vol = it.state * it.volume * autocvar_bgmvolume;
182                 if (vol != vol0)
183                 {
184                         if(vol0 < 0)
185                                 _sound(it, CH_BGM_SINGLE, it.noise, vol, ATTEN_NONE); // restart
186                         else
187                                 _sound(it, CH_BGM_SINGLE, "", vol, ATTEN_NONE);
188                         it.lastvol = vol;
189                 }
190         ));
191         music_trigger = world;
192         bgmtime = (best) ? getsoundtime(best, CH_BGM_SINGLE) : gettime(GETTIME_CDTRACK);
193 }
194
195 NET_HANDLE(TE_CSQC_TARGET_MUSIC, bool isNew)
196 {
197         Net_TargetMusic();
198         return true;
199 }
200
201 void Net_TargetMusic()
202 {
203         const int id = ReadShort();
204         const float vol = ReadByte() / 255.0;
205         const float fai = ReadByte() / 16.0;
206         const float fao = ReadByte() / 16.0;
207         const float tim = ReadByte();
208         const string noi = ReadString();
209
210         entity e = NULL;
211         LL_EACH(TargetMusic_list, it.count == id, LAMBDA(e = it; break));
212         if (!e)
213         {
214                 LL_PUSH(TargetMusic_list, e = new(TargetMusic));
215                 make_pure(e);
216                 e.count = id;
217         }
218         if(e.noise != noi)
219         {
220                 if(e.noise)
221                         strunzone(e.noise);
222                 e.noise = strzone(noi);
223                 precache_sound(e.noise);
224                 _sound(e, CH_BGM_SINGLE, e.noise, 0, ATTEN_NONE);
225                 if(getsoundtime(e, CH_BGM_SINGLE) < 0)
226                 {
227                         LOG_TRACEF("Cannot initialize sound %s\n", e.noise);
228                         strunzone(e.noise);
229                         e.noise = string_null;
230                 }
231         }
232         e.volume = vol;
233         e.fade_time = fai;
234         e.fade_rate = fao;
235         if(vol > 0)
236         {
237                 if(tim == 0)
238                 {
239                         music_default = e;
240                         if(!music_disabled)
241                         {
242                                 e.state = 2;
243                                 cvar_settemp("music_playlist_index", "-1"); // don't use playlists
244                                 localcmd("cd stop\n"); // just in case
245                                 music_disabled = 1;
246                         }
247                 }
248                 else
249                 {
250                         music_target = e;
251                         e.lifetime = time + tim;
252                 }
253         }
254 }
255
256 void Ent_TriggerMusic_Think()
257 {SELFPARAM();
258         if(WarpZoneLib_BoxTouchesBrush(view_origin, view_origin, self, world))
259         {
260                 music_trigger = self;
261         }
262         self.nextthink = time;
263 }
264
265 void Ent_TriggerMusic_Remove()
266 {SELFPARAM();
267         if(self.noise)
268                 strunzone(self.noise);
269         self.noise = string_null;
270 }
271
272 NET_HANDLE(ENT_CLIENT_TRIGGER_MUSIC, bool isnew)
273 {
274         int f = ReadByte();
275         if(f & 4)
276         {
277                 self.origin_x = ReadCoord();
278                 self.origin_y = ReadCoord();
279                 self.origin_z = ReadCoord();
280         }
281         if(f & 1)
282         {
283                 self.modelindex = ReadShort();
284                 if(self.modelindex)
285                 {
286                         self.mins_x = ReadCoord();
287                         self.mins_y = ReadCoord();
288                         self.mins_z = ReadCoord();
289                         self.maxs_x = ReadCoord();
290                         self.maxs_y = ReadCoord();
291                         self.maxs_z = ReadCoord();
292                 }
293                 else
294                 {
295                         self.mins    = '0 0 0';
296                         self.maxs_x = ReadCoord();
297                         self.maxs_y = ReadCoord();
298                         self.maxs_z = ReadCoord();
299                 }
300
301                 self.volume = ReadByte() / 255.0;
302                 self.fade_time = ReadByte() / 16.0;
303                 self.fade_rate = ReadByte() / 16.0;
304                 string s = self.noise;
305                 if(self.noise)
306                         strunzone(self.noise);
307                 self.noise = strzone(ReadString());
308                 if(self.noise != s)
309                 {
310                         precache_sound(self.noise);
311                         _sound(self, CH_BGM_SINGLE, self.noise, 0, ATTEN_NONE);
312                         if(getsoundtime(self, CH_BGM_SINGLE) < 0)
313                         {
314                                 LOG_TRACEF("Cannot initialize sound %s\n", self.noise);
315                                 strunzone(self.noise);
316                                 self.noise = string_null;
317                         }
318                 }
319         }
320
321         setorigin(self, self.origin);
322         setsize(self, self.mins, self.maxs);
323         self.cnt = 1;
324         self.think = Ent_TriggerMusic_Think;
325         self.nextthink = time;
326         return true;
327 }
328
329 #endif