4 #include "../../constants.qh"
5 #include "../../../server/constants.qh"
6 #include "../../../server/defs.qh"
18 // when triggered, the music is overridden for activator until lifetime (or forever, if lifetime is 0)
19 // when targetname is not set, THIS ONE is default
20 void target_music_sendto(float to, float is)
22 WriteHeader(to, TE_CSQC_TARGET_MUSIC);
23 WriteShort(to, num_for_edict(self));
24 WriteByte(to, self.volume * 255.0 * is);
25 WriteByte(to, self.fade_time * 16.0);
26 WriteByte(to, self.fade_rate * 16.0);
27 WriteByte(to, self.lifetime);
28 WriteString(to, self.noise);
30 void target_music_reset()
32 if(self.targetname == "")
33 target_music_sendto(MSG_ALL, 1);
35 void target_music_kill()
37 for(self = world; (self = find(self, classname, "target_music")); )
40 if(self.targetname == "")
41 target_music_sendto(MSG_ALL, 1);
43 target_music_sendto(MSG_ALL, 0);
46 void target_music_use()
50 if(IS_REAL_CLIENT(activator))
52 msg_entity = activator;
53 target_music_sendto(MSG_ONE, 1);
56 FOR_EACH_SPEC(head) if(head.enemy == activator) { msg_entity = head; target_music_sendto(MSG_ONE, 1); }
58 spawnfunc(target_music)
60 self.use = target_music_use;
61 self.reset = target_music_reset;
64 if(self.targetname == "")
65 target_music_sendto(MSG_INIT, 1);
67 target_music_sendto(MSG_INIT, 0);
69 void TargetMusic_RestoreGame()
71 for(entity e = world; (e = find(e, classname, "target_music")); )
74 if(self.targetname == "")
75 target_music_sendto(MSG_INIT, 1);
77 target_music_sendto(MSG_INIT, 0);
87 // when triggered, it is disabled/enabled for everyone
88 bool trigger_music_SendEntity(entity this, entity to, float sf)
90 WriteHeader(MSG_ENTITY, ENT_CLIENT_TRIGGER_MUSIC);
94 WriteByte(MSG_ENTITY, sf);
97 WriteCoord(MSG_ENTITY, self.origin.x);
98 WriteCoord(MSG_ENTITY, self.origin.y);
99 WriteCoord(MSG_ENTITY, self.origin.z);
103 if(self.model != "null")
105 WriteShort(MSG_ENTITY, self.modelindex);
106 WriteCoord(MSG_ENTITY, self.mins.x);
107 WriteCoord(MSG_ENTITY, self.mins.y);
108 WriteCoord(MSG_ENTITY, self.mins.z);
109 WriteCoord(MSG_ENTITY, self.maxs.x);
110 WriteCoord(MSG_ENTITY, self.maxs.y);
111 WriteCoord(MSG_ENTITY, self.maxs.z);
115 WriteShort(MSG_ENTITY, 0);
116 WriteCoord(MSG_ENTITY, self.maxs.x);
117 WriteCoord(MSG_ENTITY, self.maxs.y);
118 WriteCoord(MSG_ENTITY, self.maxs.z);
120 WriteByte(MSG_ENTITY, self.volume * 255.0);
121 WriteByte(MSG_ENTITY, self.fade_time * 16.0);
122 WriteByte(MSG_ENTITY, self.fade_rate * 16.0);
123 WriteString(MSG_ENTITY, self.noise);
127 void trigger_music_reset()
129 self.cnt = !(self.spawnflags & 1);
130 self.SendFlags |= 0x80;
132 void trigger_music_use()
134 self.cnt = !self.cnt;
135 self.SendFlags |= 0x80;
137 spawnfunc(trigger_music)
140 _setmodel(self, self.model);
145 setorigin(self, self.origin + self.mins);
146 setsize(self, '0 0 0', self.maxs - self.mins);
148 trigger_music_reset();
150 self.use = trigger_music_use;
151 self.reset = trigger_music_reset;
153 Net_LinkEntity(self, false, 0, trigger_music_SendEntity);
157 void TargetMusic_Advance()
159 // run AFTER all the thinks!
162 best = music_default;
163 if(music_target && time < music_target.lifetime)
166 best = music_trigger;
167 for(e = world; (e = findfloat(e, enttype, NET_ENT_CLIENT_TRIGGER_MUSIC.m_id)); ) if(e.noise)
170 if(getsoundtime(e, CH_BGM_SINGLE) < 0)
178 e.state = bound(0, e.state + frametime / e.fade_time, 1);
186 e.state = bound(0, e.state - frametime / e.fade_rate, 1);
190 vol = e.state * e.volume * autocvar_bgmvolume;
194 _sound(e, CH_BGM_SINGLE, e.noise, vol, ATTEN_NONE); // restart
196 _sound(e, CH_BGM_SINGLE, "", vol, ATTEN_NONE);
200 music_trigger = world;
203 bgmtime = getsoundtime(best, CH_BGM_SINGLE);
205 bgmtime = gettime(GETTIME_CDTRACK);
208 NET_HANDLE(TE_CSQC_TARGET_MUSIC, bool isNew)
214 void Net_TargetMusic()
216 int id = ReadShort();
217 float vol = ReadByte() / 255.0;
218 float fai = ReadByte() / 16.0;
219 float fao = ReadByte() / 16.0;
220 float tim = ReadByte();
221 string noi = ReadString();
224 for(e = world; (e = findfloat(e, enttype, NET_ENT_CLIENT_TRIGGER_MUSIC.m_id)); )
232 e.enttype = NET_ENT_CLIENT_TRIGGER_MUSIC.m_id;
239 e.noise = strzone(noi);
240 precache_sound(e.noise);
241 _sound(e, CH_BGM_SINGLE, e.noise, 0, ATTEN_NONE);
242 if(getsoundtime(e, CH_BGM_SINGLE) < 0)
244 LOG_TRACEF("Cannot initialize sound %s\n", e.noise);
246 e.noise = string_null;
260 cvar_settemp("music_playlist_index", "-1"); // don't use playlists
261 localcmd("cd stop\n"); // just in case
268 e.lifetime = time + tim;
273 void Ent_TriggerMusic_Think()
275 if(WarpZoneLib_BoxTouchesBrush(view_origin, view_origin, self, world))
277 music_trigger = self;
279 self.nextthink = time;
282 void Ent_TriggerMusic_Remove()
285 strunzone(self.noise);
286 self.noise = string_null;
289 NET_HANDLE(ENT_CLIENT_TRIGGER_MUSIC, bool isnew)
294 self.origin_x = ReadCoord();
295 self.origin_y = ReadCoord();
296 self.origin_z = ReadCoord();
300 self.modelindex = ReadShort();
303 self.mins_x = ReadCoord();
304 self.mins_y = ReadCoord();
305 self.mins_z = ReadCoord();
306 self.maxs_x = ReadCoord();
307 self.maxs_y = ReadCoord();
308 self.maxs_z = ReadCoord();
313 self.maxs_x = ReadCoord();
314 self.maxs_y = ReadCoord();
315 self.maxs_z = ReadCoord();
318 self.volume = ReadByte() / 255.0;
319 self.fade_time = ReadByte() / 16.0;
320 self.fade_rate = ReadByte() / 16.0;
321 string s = self.noise;
323 strunzone(self.noise);
324 self.noise = strzone(ReadString());
327 precache_sound(self.noise);
328 _sound(self, CH_BGM_SINGLE, self.noise, 0, ATTEN_NONE);
329 if(getsoundtime(self, CH_BGM_SINGLE) < 0)
331 LOG_TRACEF("Cannot initialize sound %s\n", self.noise);
332 strunzone(self.noise);
333 self.noise = string_null;
338 setorigin(self, self.origin);
339 setsize(self, self.mins, self.maxs);
341 self.think = Ent_TriggerMusic_Think;
342 self.nextthink = time;