2 void delay_use(entity this, entity actor, entity trigger)
4 this.think = SUB_UseTargets_self;
5 this.nextthink = this.wait;
8 void delay_reset(entity this)
10 this.think = func_null;
14 spawnfunc(trigger_delay)
19 self.use1 = delay_use;
20 self.reset = delay_reset;