2 #include "spawnflags.qh"
6 .float antiwall_flag; // Variable to define what to do with func_clientwall
7 // 0 == do nothing, 1 == deactivate, 2 == activate
11 #define IFTARGETED if(this.targetname && this.targetname != "")
15 // used elsewhere (will fix)
17 void trigger_common_write(entity this, bool withtarget);
19 string trigger_magicear_processmessage_forallears(entity source, float teamsay, entity privatesay, string msgin);
21 void target_voicescript_next(entity pl);
22 void target_voicescript_clear(entity pl);
24 void SUB_UseTargets_PreventReuse(entity this, entity actor, entity trigger);
27 .float sub_target_used;
33 void FixSize(entity e);
36 void trigger_common_read(entity this, bool withtarget);
37 void trigger_remove_generic(entity this);
43 const int ACTIVE_NOT = 0;
44 const int ACTIVE_ACTIVE = 1;
45 const int ACTIVE_IDLE = 2;
46 const int ACTIVE_BUSY = 2;
47 const int ACTIVE_TOGGLE = 3;