2 #include "spawnflags.qh"
6 .float antiwall_flag; // Variable to define what to do with func_clientwall
7 // 0 == do nothing, 1 == deactivate, 2 == activate
12 #define IFTARGETED if(!this.nottargeted && this.targetname != "")
16 // used elsewhere (will fix)
18 void trigger_common_write(entity this, bool withtarget);
20 string trigger_magicear_processmessage_forallears(entity source, float teamsay, entity privatesay, string msgin);
22 void target_voicescript_next(entity pl);
23 void target_voicescript_clear(entity pl);
25 void SUB_UseTargets_PreventReuse(entity this, entity actor, entity trigger);
28 .float sub_target_used;
34 void FixSize(entity e);
37 void trigger_common_read(entity this, bool withtarget);
38 void trigger_remove_generic(entity this);
44 const int ACTIVE_NOT = 0;
45 const int ACTIVE_ACTIVE = 1;
46 const int ACTIVE_IDLE = 2;
47 const int ACTIVE_BUSY = 2;
48 const int ACTIVE_TOGGLE = 3;