Show to spectators all the waypoints that are shown to spectated players. It fixes...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / cl_turrets.qc
1 #include "cl_turrets.qh"
2 void turret_remove(entity this)
3 {
4         delete(this.tur_head);
5         //remove(this.enemy);
6         this.tur_head = NULL;
7 }
8
9 .vector glowmod;
10 void turret_changeteam(entity this)
11 {
12         this.glowmod = Team_ColorRGB(this.team - 1) * 2;
13         this.teamradar_color = Team_ColorRGB(this.team - 1);
14
15         if(this.team)
16                 this.colormap = 1024 + (this.team - 1) * 17;
17
18         this.tur_head.colormap = this.colormap;
19         this.tur_head.glowmod = this.glowmod;
20
21 }
22
23 // unused?
24 void turret_head_draw(entity this)
25 {
26         this.drawmask = MASK_NORMAL;
27 }
28
29 void turret_draw(entity this)
30 {
31         float dt;
32
33         dt = time - this.move_time;
34         this.move_time = time;
35         if(dt <= 0)
36                 return;
37
38         this.tur_head.angles += dt * this.tur_head.avelocity;
39
40         if (this.health < 127)
41         {
42                 dt = random();
43
44                 if(dt < 0.03)
45                         te_spark(this.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
46         }
47
48         if(this.health < 85)
49         if(dt < 0.01)
50                 pointparticles(EFFECT_SMOKE_LARGE, (this.origin + (randomvec() * 80)), '0 0 0', 1);
51
52         if(this.health < 32)
53         if(dt < 0.015)
54                 pointparticles(EFFECT_SMOKE_SMALL, (this.origin + (randomvec() * 80)), '0 0 0', 1);
55
56 }
57
58 void turret_draw2d(entity this)
59 {
60         if(this.netname == "")
61                 return;
62
63         if(!autocvar_g_waypointsprite_turrets)
64                 return;
65
66         if(autocvar_cl_hidewaypoints)
67                 return;
68
69         float dist = vlen(this.origin - view_origin);
70
71         vector o;
72         string txt;
73
74         if(autocvar_cl_vehicles_hud_tactical)
75         if(dist < 10240 && (myteam + 1 != this.team))
76         {
77                 // TODO: Vehicle tactical hud
78                 o = project_3d_to_2d(this.origin + '0 0 32');
79                 if(o_z < 0
80                 || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
81                 || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
82                 || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
83                 || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
84                         return; // Dont draw wp's for turrets out of view
85                 o_z = 0;
86                 if(hud != HUD_NORMAL)
87                 {
88                         if((get_turretinfo(this.m_id)).spawnflags & TUR_FLAG_MOVE)
89                                 txt = "gfx/vehicles/turret_moving.tga";
90                         else
91                                 txt = "gfx/vehicles/turret_stationary.tga";
92
93                         vector pz = drawgetimagesize(txt) * autocvar_cl_vehicles_crosshair_size;
94                         drawpic(o - pz * 0.5, txt, pz , '1 1 1', 0.7, DRAWFLAG_NORMAL);
95                 }
96         }
97
98         if(dist > this.maxdistance)
99                 return;
100
101         string spriteimage = this.netname;
102         float a = this.alpha * autocvar_hud_panel_fg_alpha;
103         vector rgb = spritelookupcolor(this, spriteimage, this.teamradar_color);
104
105
106         if(this.maxdistance > waypointsprite_normdistance)
107                 a *= pow(bound(0, (this.maxdistance - dist) / (this.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
108         else if(this.maxdistance > 0)
109                 a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
110
111         if(rgb == '0 0 0')
112         {
113                 this.teamradar_color = '1 0 1';
114                 LOG_INFOF("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage);
115         }
116
117         txt = this.netname;
118         if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
119                 txt = _("Spam");
120         else
121                 txt = spritelookuptext(this, spriteimage);
122
123         if(time - floor(time) > 0.5 && (myteam + 1 == this.team))
124         {
125                 if(this.helpme && time < this.helpme)
126                 {
127                         a *= SPRITE_HELPME_BLINK;
128                         txt = sprintf(_("%s under attack!"), txt);
129                 }
130                 else
131                         a *= spritelookupblinkvalue(this, spriteimage);
132         }
133
134         if(autocvar_g_waypointsprite_uppercase)
135                 txt = strtoupper(txt);
136
137         if(a > 1)
138         {
139                 rgb *= a;
140                 a = 1;
141         }
142
143         if(a <= 0)
144                 return;
145
146         rgb = fixrgbexcess(rgb);
147
148         o = project_3d_to_2d(this.origin + '0 0 64');
149         if(o_z < 0
150         || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
151         || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
152         || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
153         || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
154                 return; // Dont draw wp's for turrets out of view
155
156         o_z = 0;
157
158         float edgedistance_min = min((o.y - (vid_conheight * waypointsprite_edgeoffset_top)),
159         (o_x - (vid_conwidth * waypointsprite_edgeoffset_left)),
160         (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x,
161         (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o_y);
162
163         float crosshairdistance = sqrt( pow(o.x - vid_conwidth/2, 2) + pow(o.y - vid_conheight/2, 2) );
164
165         float t = waypointsprite_scale;
166         a *= waypointsprite_alpha;
167
168         {
169                 a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
170                 t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
171         }
172         if (edgedistance_min < waypointsprite_edgefadedistance) {
173                 a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
174                 t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
175         }
176         if(crosshairdistance < waypointsprite_crosshairfadedistance) {
177                 a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
178                 t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
179         }
180
181         o = drawspritearrow(o, M_PI, rgb, a, SPRITE_ARROW_SCALE * t);
182         o = drawspritetext(o, M_PI, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
183         drawhealthbar(
184                         o,
185                         0,
186                         this.health / 255,
187                         '0 0 0',
188                         '0 0 0',
189                         0.5 * SPRITE_HEALTHBAR_WIDTH * t,
190                         0.5 * SPRITE_HEALTHBAR_HEIGHT * t,
191                         SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize,
192                         SPRITE_HEALTHBAR_BORDER * t,
193                         0,
194                         rgb,
195                         a * SPRITE_HEALTHBAR_BORDERALPHA,
196                         rgb,
197                         a * SPRITE_HEALTHBAR_HEALTHALPHA,
198                         DRAWFLAG_NORMAL
199                         );
200 }
201
202 void turret_construct(entity this, bool isnew)
203 {
204         entity tur = get_turretinfo(this.m_id);
205
206         if(this.tur_head == NULL)
207                 this.tur_head = spawn();
208
209         this.netname = tur.turret_name;
210
211         setorigin(this, this.origin);
212         _setmodel(this, tur.model);
213         _setmodel(this.tur_head, tur.head_model);
214         setsize(this, tur.mins, tur.maxs);
215         setsize(this.tur_head, '0 0 0', '0 0 0');
216
217         if(this.m_id == TUR_EWHEEL.m_id)
218                 setattachment(this.tur_head, this, "");
219         else
220                 setattachment(this.tur_head, this, "tag_head");
221
222         this.tur_head.classname                 = "turret_head";
223         this.tur_head.owner                             = this;
224         set_movetype(this.tur_head, MOVETYPE_NOCLIP);
225         set_movetype(this, MOVETYPE_NOCLIP);
226         this.tur_head.angles                    = this.angles;
227         this.health                                             = 255;
228         this.solid                                              = SOLID_BBOX;
229         this.tur_head.solid                             = SOLID_NOT;
230         set_movetype(this, MOVETYPE_NOCLIP);
231         set_movetype(this.tur_head, MOVETYPE_NOCLIP);
232         this.draw                                               = turret_draw;
233         this.entremove                                  = turret_remove;
234         this.drawmask                                   = MASK_NORMAL;
235         this.tur_head.drawmask                  = MASK_NORMAL;
236         this.anim_start_time                    = 0;
237         this.draw2d = turret_draw2d;
238         this.maxdistance = autocvar_g_waypointsprite_turrets_maxdist;
239         this.teamradar_color = '1 0 0';
240         this.alpha = 1;
241
242         if(isnew)
243         {
244                 IL_PUSH(g_drawables, this);
245                 IL_PUSH(g_drawables_2d, this);
246         }
247
248         tur.tr_setup(tur, this);
249 }
250
251 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode);
252 void turret_gibboom(entity this);
253 void turret_gib_draw(entity this)
254 {
255         Movetype_Physics_MatchTicrate(this, autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
256
257         this.drawmask = MASK_NORMAL;
258
259         if(this.cnt)
260         {
261                 if(time >= this.nextthink)
262                 {
263                         turret_gibboom(this);
264                         delete(this);
265                 }
266         }
267         else
268         {
269                 this.alpha = bound(0, this.nextthink - time, 1);
270                 if(this.alpha < ALPHA_MIN_VISIBLE)
271                         delete(this);
272         }
273 }
274
275 void turret_gibboom(entity this)
276 {
277         sound (this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
278         pointparticles(EFFECT_ROCKET_EXPLODE, this.origin, '0 0 0', 1);
279
280         for (int j = 1; j < 5; j = j + 1)
281                 turret_gibtoss(strcat("models/turrets/head-gib", ftos(j), ".md3"), this.origin + '0 0 2', this.velocity + randomvec() * 700, '0 0 0', false);
282 }
283
284 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode)
285 {
286         entity gib;
287
288         traceline(_from, _to, MOVE_NOMONSTERS, NULL);
289         if(trace_startsolid)
290                 return NULL;
291
292         gib = new(turret_gib);
293         setorigin(gib, _from);
294         _setmodel(gib, _model);
295         gib.colormod    = _cmod;
296         gib.solid          = SOLID_CORPSE;
297         gib.draw                = turret_gib_draw;
298         gib.cnt          = _explode;
299         setsize(gib, '-1 -1 -1', '1 1 1');
300         if(_explode)
301         {
302                 gib.nextthink = time + 0.2 * (autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15));
303                 gib.effects = EF_FLAME;
304         }
305         else
306                 gib.nextthink = time + autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15);
307
308         gib.gravity              = 1;
309         set_movetype(gib, MOVETYPE_BOUNCE);
310         setorigin(gib,          _from);
311         gib.velocity   = _to;
312         gib.avelocity  = prandomvec() * 32;
313         gib.move_time      = time;
314         gib.damageforcescale = 1;
315
316         return gib;
317 }
318
319 void turret_die(entity this)
320 {
321         sound (this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
322         pointparticles(EFFECT_ROCKET_EXPLODE, this.origin, '0 0 0', 1);
323         if (!autocvar_cl_nogibs)
324         {
325                 // Base
326                 if(this.m_id == TUR_EWHEEL.m_id)
327                         turret_gibtoss((get_turretinfo(this.m_id)).model, this.origin + '0 0 18', this.velocity + '0 0 400' + '0.1 0.1 1' * (random() * 400), '-1 -1 -1', true);
328                 else if (this.m_id == TUR_WALKER.m_id)
329                         turret_gibtoss((get_turretinfo(this.m_id)).model, this.origin + '0 0 18', this.velocity + '0 0 300' + '0.1 0.1 1' * (random() * 200), '-1 -1 -1', true);
330                 else if (this.m_id == TUR_TESLA.m_id)
331                         turret_gibtoss((get_turretinfo(this.m_id)).model, this.origin + '0 0 18', '0 0 200', '-1 -1 -1', false);
332                 else
333                 {
334                         if (random() > 0.5)
335                         {
336                                 turret_gibtoss("models/turrets/base-gib2.md3", this.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
337                                 turret_gibtoss("models/turrets/base-gib3.md3", this.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
338                                 turret_gibtoss("models/turrets/base-gib4.md3", this.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
339                         }
340                         else
341                                 turret_gibtoss("models/turrets/base-gib1.md3", this.origin + '0 0 8', '0 0 0', '0 0 0', true);
342
343                         entity headgib = turret_gibtoss((get_turretinfo(this.m_id)).head_model, this.origin + '0 0 32', '0 0 200' + randomvec() * 200, '-1 -1 -1', true);
344                         if(headgib)
345                         {
346                                 headgib.angles = this.tur_head.angles;
347                                 headgib.avelocity = this.tur_head.avelocity + randomvec() * 45;
348                                 headgib.avelocity_y = headgib.avelocity_y * 5;
349                                 headgib.gravity = 0.5;
350                         }
351                 }
352         }
353
354         setmodel(this, MDL_Null);
355         setmodel(this.tur_head, MDL_Null);
356 }
357
358 NET_HANDLE(ENT_CLIENT_TURRET, bool isnew)
359 {
360         float sf;
361         sf = ReadByte();
362
363         if(sf & TNSF_SETUP)
364         {
365                 this.m_id = ReadByte();
366
367                 this.origin_x = ReadCoord();
368                 this.origin_y = ReadCoord();
369                 this.origin_z = ReadCoord();
370                 setorigin(this, this.origin);
371
372                 this.angles_x = ReadAngle();
373                 this.angles_y = ReadAngle();
374
375                 turret_construct(this, isnew);
376                 this.colormap = 1024;
377                 this.glowmod = '0 1 1';
378                 this.tur_head.colormap = this.colormap;
379                 this.tur_head.glowmod = this.glowmod;
380         }
381
382         if(sf & TNSF_ANG)
383         {
384                 if(this.tur_head == NULL) // aparenly this can happpen before TNSF_SETUP. great.
385                         this.tur_head = spawn();
386
387                 this.tur_head.angles_x = ReadShort();
388                 this.tur_head.angles_y = ReadShort();
389                 //this.tur_head.angles = this.angles + this.tur_head.angles;
390         }
391
392         if(sf & TNSF_AVEL)
393         {
394                 if(this.tur_head == NULL) // aparenly this can happpen before TNSF_SETUP. great.
395                         this.tur_head = spawn();
396
397                 this.tur_head.avelocity_x = ReadShort();
398                 this.tur_head.avelocity_y = ReadShort();
399         }
400
401         if(sf & TNSF_MOVE)
402         {
403                 this.origin_x = ReadShort();
404                 this.origin_y = ReadShort();
405                 this.origin_z = ReadShort();
406                 setorigin(this, this.origin);
407
408                 this.velocity_x = ReadShort();
409                 this.velocity_y = ReadShort();
410                 this.velocity_z = ReadShort();
411
412                 this.angles_y = ReadShort();
413
414                 this.move_time   = time;
415         }
416
417         if(sf & TNSF_ANIM)
418         {
419                 this.frame1time = ReadCoord();
420                 this.frame        = ReadByte();
421         }
422
423         if(sf & TNSF_STATUS)
424         {
425                 float _tmp;
426                 _tmp = ReadByte();
427                 if(_tmp != this.team)
428                 {
429                         this.team = _tmp;
430                         turret_changeteam(this);
431                 }
432
433                 _tmp = ReadByte();
434                 if(_tmp == 0 && this.health != 0)
435                         turret_die(this);
436                 else if(this.health && this.health != _tmp)
437                         this.helpme = servertime + 10;
438
439                 this.health = _tmp;
440         }
441         //this.enemy.health = this.health / 255;
442         return true;
443 }