Clear out .health and .armorvalue from the client side
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / cl_turrets.qc
1 #include "cl_turrets.qh"
2 void turret_remove(entity this)
3 {
4         delete(this.tur_head);
5         //remove(this.enemy);
6         this.tur_head = NULL;
7 }
8
9 .vector glowmod;
10 void turret_changeteam(entity this)
11 {
12         this.glowmod = Team_ColorRGB(this.team - 1) * 2;
13         this.teamradar_color = Team_ColorRGB(this.team - 1);
14
15         if(this.team)
16                 this.colormap = 1024 + (this.team - 1) * 17;
17
18         this.tur_head.colormap = this.colormap;
19         this.tur_head.glowmod = this.glowmod;
20
21 }
22
23 // unused?
24 void turret_head_draw(entity this)
25 {
26         this.drawmask = MASK_NORMAL;
27 }
28
29 void turret_draw(entity this)
30 {
31         float dt;
32
33         dt = time - this.move_time;
34         this.move_time = time;
35         if(dt <= 0)
36                 return;
37
38         this.tur_head.angles += dt * this.tur_head.avelocity;
39
40         if (GetResourceAmount(this, RESOURCE_HEALTH) < 127)
41         {
42                 dt = random();
43
44                 if(dt < 0.03)
45                         te_spark(this.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
46         }
47
48         if(GetResourceAmount(this, RESOURCE_HEALTH) < 85)
49         if(dt < 0.01)
50                 pointparticles(EFFECT_SMOKE_LARGE, (this.origin + (randomvec() * 80)), '0 0 0', 1);
51
52         if(GetResourceAmount(this, RESOURCE_HEALTH) < 32)
53         if(dt < 0.015)
54                 pointparticles(EFFECT_SMOKE_SMALL, (this.origin + (randomvec() * 80)), '0 0 0', 1);
55
56 }
57
58 void turret_draw2d(entity this)
59 {
60         if(this.netname == "")
61                 return;
62
63         if(!autocvar_g_waypointsprite_turrets)
64                 return;
65
66         if(autocvar_cl_hidewaypoints)
67                 return;
68
69         float dist = vlen(this.origin - view_origin);
70         float t = (entcs_GetTeam(player_localnum) + 1);
71
72         vector o;
73         string txt;
74
75         if(autocvar_cl_vehicles_hud_tactical)
76         if(dist < 10240 && t != this.team)
77         {
78                 // TODO: Vehicle tactical hud
79                 o = project_3d_to_2d(this.origin + '0 0 32');
80                 if(o_z < 0
81                 || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
82                 || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
83                 || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
84                 || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
85                         return; // Dont draw wp's for turrets out of view
86                 o_z = 0;
87                 if(hud != HUD_NORMAL)
88                 {
89                         if((get_turretinfo(this.m_id)).spawnflags & TUR_FLAG_MOVE)
90                                 txt = "gfx/vehicles/turret_moving.tga";
91                         else
92                                 txt = "gfx/vehicles/turret_stationary.tga";
93
94                         vector pz = drawgetimagesize(txt) * autocvar_cl_vehicles_crosshair_size;
95                         drawpic(o - pz * 0.5, txt, pz , '1 1 1', 0.7, DRAWFLAG_NORMAL);
96                 }
97         }
98
99         if(dist > this.maxdistance)
100                 return;
101
102         string spriteimage = this.netname;
103         float a = this.alpha * autocvar_hud_panel_fg_alpha;
104         vector rgb = spritelookupcolor(this, spriteimage, this.teamradar_color);
105
106
107         if(this.maxdistance > waypointsprite_normdistance)
108                 a *= (bound(0, (this.maxdistance - dist) / (this.maxdistance - waypointsprite_normdistance), 1) ** waypointsprite_distancealphaexponent);
109         else if(this.maxdistance > 0)
110                 a *= (bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1) ** waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
111
112         if(rgb == '0 0 0')
113         {
114                 this.teamradar_color = '1 0 1';
115                 LOG_INFOF("WARNING: sprite of name %s has no color, using pink so you notice it", spriteimage);
116         }
117
118         txt = spritelookuptext(this, spriteimage);
119
120         if(time - floor(time) > 0.5 && t == this.team)
121         {
122                 if(this.helpme && time < this.helpme)
123                 {
124                         a *= SPRITE_HELPME_BLINK;
125                         txt = sprintf(_("%s under attack!"), txt);
126                 }
127                 else
128                         a *= spritelookupblinkvalue(this, spriteimage);
129         }
130
131         if(autocvar_g_waypointsprite_uppercase)
132                 txt = strtoupper(txt);
133
134         if(a > 1)
135         {
136                 rgb *= a;
137                 a = 1;
138         }
139
140         if(a <= 0)
141                 return;
142
143         rgb = fixrgbexcess(rgb);
144
145         o = project_3d_to_2d(this.origin + '0 0 64');
146         if(o_z < 0
147         || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
148         || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
149         || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
150         || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
151                 return; // Dont draw wp's for turrets out of view
152
153         o_z = 0;
154
155         float edgedistance_min = min((o.y - (vid_conheight * waypointsprite_edgeoffset_top)),
156         (o_x - (vid_conwidth * waypointsprite_edgeoffset_left)),
157         (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x,
158         (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o_y);
159
160         float crosshairdistance = sqrt( ((o.x - vid_conwidth/2) ** 2) + ((o.y - vid_conheight/2) ** 2) );
161
162         t = waypointsprite_scale;
163         a *= waypointsprite_alpha;
164
165         {
166                 a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
167                 t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
168         }
169         if (edgedistance_min < waypointsprite_edgefadedistance) {
170                 a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
171                 t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
172         }
173         if(crosshairdistance < waypointsprite_crosshairfadedistance) {
174                 a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
175                 t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
176         }
177
178         o = drawspritearrow(o, M_PI, rgb, a, SPRITE_ARROW_SCALE * t);
179         o = drawsprite_TextOrIcon(true, o, M_PI, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
180         drawhealthbar(
181                         o,
182                         0,
183                         GetResourceAmount(this, RESOURCE_HEALTH) / 255,
184                         '0 0 0',
185                         '0 0 0',
186                         0.5 * SPRITE_HEALTHBAR_WIDTH * t,
187                         0.5 * SPRITE_HEALTHBAR_HEIGHT * t,
188                         SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize,
189                         SPRITE_HEALTHBAR_BORDER * t,
190                         0,
191                         rgb,
192                         a * SPRITE_HEALTHBAR_BORDERALPHA,
193                         rgb,
194                         a * SPRITE_HEALTHBAR_HEALTHALPHA,
195                         DRAWFLAG_NORMAL
196                         );
197 }
198
199 void turret_construct(entity this, bool isnew)
200 {
201         entity tur = get_turretinfo(this.m_id);
202
203         if(this.tur_head == NULL)
204                 this.tur_head = spawn();
205
206         this.netname = tur.turret_name;
207
208         setorigin(this, this.origin);
209         _setmodel(this, tur.model);
210         _setmodel(this.tur_head, tur.head_model);
211         setsize(this, tur.m_mins, tur.m_maxs);
212         setsize(this.tur_head, '0 0 0', '0 0 0');
213
214         if(this.m_id == TUR_EWHEEL.m_id)
215                 setattachment(this.tur_head, this, "");
216         else
217                 setattachment(this.tur_head, this, "tag_head");
218
219         this.tur_head.classname                 = "turret_head";
220         this.tur_head.owner                             = this;
221         set_movetype(this.tur_head, MOVETYPE_NOCLIP);
222         set_movetype(this, MOVETYPE_NOCLIP);
223         this.tur_head.angles                    = this.angles;
224         SetResourceAmountExplicit(this, RESOURCE_HEALTH, 255);
225         this.solid                                              = SOLID_BBOX;
226         this.tur_head.solid                             = SOLID_NOT;
227         set_movetype(this, MOVETYPE_NOCLIP);
228         set_movetype(this.tur_head, MOVETYPE_NOCLIP);
229         this.draw                                               = turret_draw;
230         this.entremove                                  = turret_remove;
231         this.drawmask                                   = MASK_NORMAL;
232         this.tur_head.drawmask                  = MASK_NORMAL;
233         this.anim_start_time                    = 0;
234         this.draw2d = turret_draw2d;
235         this.maxdistance = autocvar_g_waypointsprite_turrets_maxdist;
236         this.teamradar_color = '1 0 0';
237         this.alpha = 1;
238
239         if(isnew)
240         {
241                 IL_PUSH(g_drawables, this);
242                 IL_PUSH(g_drawables_2d, this);
243         }
244
245         tur.tr_setup(tur, this);
246 }
247
248 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode);
249 void turret_gibboom(entity this);
250 void turret_gib_draw(entity this)
251 {
252         Movetype_Physics_MatchTicrate(this, autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
253
254         this.drawmask = MASK_NORMAL;
255
256         if(this.cnt)
257         {
258                 if(time >= this.nextthink)
259                 {
260                         turret_gibboom(this);
261                         delete(this);
262                 }
263         }
264         else
265         {
266                 this.alpha = bound(0, this.nextthink - time, 1);
267                 if(this.alpha < ALPHA_MIN_VISIBLE)
268                         delete(this);
269         }
270 }
271
272 void turret_gibboom(entity this)
273 {
274         sound (this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
275         pointparticles(EFFECT_ROCKET_EXPLODE, this.origin, '0 0 0', 1);
276
277         for (int j = 1; j < 5; j = j + 1)
278                 turret_gibtoss(strcat("models/turrets/head-gib", ftos(j), ".md3"), this.origin + '0 0 2', this.velocity + randomvec() * 700, '0 0 0', false);
279 }
280
281 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode)
282 {
283         entity gib;
284
285         traceline(_from, _to, MOVE_NOMONSTERS, NULL);
286         if(trace_startsolid)
287                 return NULL;
288
289         gib = new(turret_gib);
290         setorigin(gib, _from);
291         _setmodel(gib, _model);
292         gib.colormod    = _cmod;
293         gib.solid          = SOLID_CORPSE;
294         gib.draw                = turret_gib_draw;
295         gib.cnt          = _explode;
296         setsize(gib, '-1 -1 -1', '1 1 1');
297         if(_explode)
298         {
299                 gib.nextthink = time + 0.2 * (autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15));
300                 gib.effects = EF_FLAME;
301         }
302         else
303                 gib.nextthink = time + autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15);
304
305         gib.gravity              = 1;
306         set_movetype(gib, MOVETYPE_BOUNCE);
307         setorigin(gib,          _from);
308         gib.velocity   = _to;
309         gib.avelocity  = prandomvec() * 32;
310         gib.move_time      = time;
311         gib.damageforcescale = 1;
312
313         return gib;
314 }
315
316 void turret_die(entity this)
317 {
318         sound (this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
319         pointparticles(EFFECT_ROCKET_EXPLODE, this.origin, '0 0 0', 1);
320         if (!autocvar_cl_nogibs)
321         {
322                 // Base
323                 if(this.m_id == TUR_EWHEEL.m_id)
324                         turret_gibtoss((get_turretinfo(this.m_id)).model, this.origin + '0 0 18', this.velocity + '0 0 400' + '0.1 0.1 1' * (random() * 400), '-1 -1 -1', true);
325                 else if (this.m_id == TUR_WALKER.m_id)
326                         turret_gibtoss((get_turretinfo(this.m_id)).model, this.origin + '0 0 18', this.velocity + '0 0 300' + '0.1 0.1 1' * (random() * 200), '-1 -1 -1', true);
327                 else if (this.m_id == TUR_TESLA.m_id)
328                         turret_gibtoss((get_turretinfo(this.m_id)).model, this.origin + '0 0 18', '0 0 200', '-1 -1 -1', false);
329                 else
330                 {
331                         if (random() > 0.5)
332                         {
333                                 turret_gibtoss("models/turrets/base-gib2.md3", this.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
334                                 turret_gibtoss("models/turrets/base-gib3.md3", this.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
335                                 turret_gibtoss("models/turrets/base-gib4.md3", this.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
336                         }
337                         else
338                                 turret_gibtoss("models/turrets/base-gib1.md3", this.origin + '0 0 8', '0 0 0', '0 0 0', true);
339
340                         entity headgib = turret_gibtoss((get_turretinfo(this.m_id)).head_model, this.origin + '0 0 32', '0 0 200' + randomvec() * 200, '-1 -1 -1', true);
341                         if(headgib)
342                         {
343                                 headgib.angles = this.tur_head.angles;
344                                 headgib.avelocity = this.tur_head.avelocity + randomvec() * 45;
345                                 headgib.avelocity_y = headgib.avelocity_y * 5;
346                                 headgib.gravity = 0.5;
347                         }
348                 }
349         }
350
351         setmodel(this, MDL_Null);
352         setmodel(this.tur_head, MDL_Null);
353 }
354
355 NET_HANDLE(ENT_CLIENT_TURRET, bool isnew)
356 {
357         float sf;
358         sf = ReadByte();
359
360         if(sf & TNSF_SETUP)
361         {
362                 this.m_id = ReadByte();
363
364                 this.origin = ReadVector();
365                 setorigin(this, this.origin);
366
367                 this.angles_x = ReadAngle();
368                 this.angles_y = ReadAngle();
369
370                 turret_construct(this, isnew);
371                 this.colormap = 1024;
372                 this.glowmod = '0 1 1';
373                 this.tur_head.colormap = this.colormap;
374                 this.tur_head.glowmod = this.glowmod;
375         }
376
377         if(sf & TNSF_ANG)
378         {
379                 if(this.tur_head == NULL) // aparenly this can happpen before TNSF_SETUP. great.
380                         this.tur_head = spawn();
381
382                 this.tur_head.angles_x = ReadShort();
383                 this.tur_head.angles_y = ReadShort();
384                 //this.tur_head.angles = this.angles + this.tur_head.angles;
385         }
386
387         if(sf & TNSF_AVEL)
388         {
389                 if(this.tur_head == NULL) // aparenly this can happpen before TNSF_SETUP. great.
390                         this.tur_head = spawn();
391
392                 this.tur_head.avelocity_x = ReadShort();
393                 this.tur_head.avelocity_y = ReadShort();
394         }
395
396         if(sf & TNSF_MOVE)
397         {
398                 this.origin = ReadVector();
399                 setorigin(this, this.origin);
400
401                 this.velocity = ReadVector();
402
403                 this.angles_y = ReadShort();
404
405                 this.move_time   = time;
406         }
407
408         if(sf & TNSF_ANIM)
409         {
410                 this.frame1time = ReadCoord();
411                 this.frame        = ReadByte();
412         }
413
414         if(sf & TNSF_STATUS)
415         {
416                 float _tmp;
417                 _tmp = ReadByte();
418                 if(_tmp != this.team)
419                 {
420                         this.team = _tmp;
421                         turret_changeteam(this);
422                 }
423
424                 _tmp = ReadByte();
425                 float myhp = GetResourceAmount(this, RESOURCE_HEALTH);
426                 if(_tmp == 0 && myhp != 0)
427                         turret_die(this);
428                 else if(myhp && myhp != _tmp)
429                         this.helpme = servertime + 10;
430
431                 SetResourceAmountExplicit(this, RESOURCE_HEALTH, _tmp);
432         }
433         return true;
434 }