1 #ifndef TUR_FUSIONREACTOR_H
2 #define TUR_FUSIONREACTOR_H
4 /* TUR_##id */ FUSIONREACTOR,
5 /* function */ t_fusionreactor,
6 /* spawnflags */ TUR_FLAG_SUPPORT | TUR_FLAG_AMMOSOURCE,
7 /* mins,maxs */ '-34 -34 0', '34 34 90',
8 /* model */ "base.md3",
9 /* head_model */ "reactor.md3",
10 /* netname */ "fusionreactor",
11 /* fullname */ _("Fusion Reactor")
17 bool turret_fusionreactor_firecheck()
19 if (self.attack_finished_single > time)
22 if (self.enemy.deadflag != DEAD_NO)
25 if (self.enemy == world)
28 if (self.ammo < self.shot_dmg)
31 if (self.enemy.ammo >= self.enemy.ammo_max)
34 if (vlen(self.enemy.origin - self.origin) > self.target_range)
37 if(self.team != self.enemy.team)
40 if(!(self.enemy.ammo_flags & TFL_AMMO_ENERGY))
46 void spawnfunc_turret_fusionreactor() { SELFPARAM(); if(!turret_initialize(TUR_FUSIONREACTOR.m_id)) remove(self); }
48 float t_fusionreactor(Turret thistur, float req)
56 self.enemy.ammo = min(self.enemy.ammo + self.shot_dmg,self.enemy.ammo_max);
57 fl_org = 0.5 * (self.enemy.absmin + self.enemy.absmax);
58 te_smallflash(fl_org);
64 self.tur_head.avelocity = '0 250 0' * (self.ammo / self.ammo_max);
74 self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE;
75 self.target_select_flags = TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_OWNTEAM | TFL_TARGETSELECT_RANGELIMITS;
76 self.firecheck_flags = TFL_FIRECHECK_AMMO_OWN | TFL_FIRECHECK_AMMO_OTHER | TFL_FIRECHECK_DISTANCES | TFL_FIRECHECK_DEAD;
77 self.shoot_flags = TFL_SHOOT_HITALLVALID;
78 self.aim_flags = TFL_AIM_NO;
79 self.track_flags = TFL_TRACK_NO;
81 self.tur_head.scale = 0.75;
82 self.tur_head.avelocity = '0 50 0';
84 self.turret_firecheckfunc = turret_fusionreactor_firecheck;
99 float t_fusionreactor(Turret thistur, float req)
117 #endif // REGISTER_TURRET