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1 #ifndef TURRET_HK_H
2 #define TURRET_HK_H
3
4 //#define TURRET_DEBUG_HK
5
6 #include "hk_weapon.qc"
7
8 CLASS(HunterKiller, Turret)
9 /* spawnflags */ ATTRIB(HunterKiller, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER | TUR_FLAG_RECIEVETARGETS);
10 /* mins       */ ATTRIB(HunterKiller, mins, vector, '-32 -32 0');
11 /* maxs       */ ATTRIB(HunterKiller, maxs, vector, '32 32 64');
12 /* modelname  */ ATTRIB(HunterKiller, mdl, string, "base.md3");
13 /* model      */ ATTRIB(HunterKiller, model, string, strzone(strcat("models/turrets/", this.mdl)));
14 /* head_model */ ATTRIB(HunterKiller, head_model, string, strzone(strcat("models/turrets/", "hk.md3")));
15 /* netname    */ ATTRIB(HunterKiller, netname, string, "hk");
16 /* fullname   */ ATTRIB(HunterKiller, turret_name, string, _("Hunter-Killer Turret"));
17     ATTRIB(HunterKiller, m_weapon, Weapon, WEP_HK);
18 ENDCLASS(HunterKiller)
19 REGISTER_TURRET(HK, NEW(HunterKiller));
20
21 #endif
22
23 #ifdef IMPLEMENTATION
24
25 #include "hk_weapon.qc"
26
27 #ifdef SVQC
28
29 #ifdef TURRET_DEBUG_HK
30 .float atime;
31 #endif
32
33 void spawnfunc_turret_hk() { SELFPARAM(); if(!turret_initialize(TUR_HK)) remove(self); }
34
35 METHOD(HunterKiller, tr_think, void(HunterKiller thistur))
36 {
37     if (self.tur_head.frame != 0)
38         self.tur_head.frame = self.tur_head.frame + 1;
39
40     if (self.tur_head.frame > 5)
41         self.tur_head.frame = 0;
42 }
43
44 float turret_hk_addtarget(entity e_target,entity e_sender);
45 METHOD(HunterKiller, tr_setup, void(HunterKiller this, entity it))
46 {
47     it.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
48     it.aim_flags = TFL_AIM_SIMPLE;
49     it.target_select_flags = TFL_TARGETSELECT_LOS | TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_TRIGGERTARGET | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
50     it.firecheck_flags = TFL_FIRECHECK_DEAD | TFL_FIRECHECK_TEAMCHECK  | TFL_FIRECHECK_REFIRE | TFL_FIRECHECK_AFF;
51     it.shoot_flags = TFL_SHOOT_CLEARTARGET;
52     it.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_TEAMCHECK;
53
54     it.turret_addtarget = turret_hk_addtarget;
55 }
56
57 float turret_hk_addtarget(entity e_target,entity e_sender)
58 {SELFPARAM();
59     if (e_target)
60     {
61         if (turret_validate_target(self,e_target,self.target_validate_flags) > 0)
62         {
63             self.enemy = e_target;
64             return 1;
65         }
66     }
67
68     return 0;
69 }
70
71 #endif // SVQC
72 #endif