4 CLASS(MLRSTurret, Turret)
5 /* spawnflags */ ATTRIB(MLRSTurret, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER);
6 /* mins */ ATTRIB(MLRSTurret, mins, vector, '-32 -32 0');
7 /* maxs */ ATTRIB(MLRSTurret, maxs, vector, '32 32 64');
8 /* modelname */ ATTRIB(MLRSTurret, mdl, string, "base.md3");
9 /* model */ ATTRIB(MLRSTurret, model, string, strzone(strcat("models/turrets/", this.mdl)));
10 /* head_model */ ATTRIB(MLRSTurret, head_model, string, strzone(strcat("models/turrets/", "mlrs.md3")));
11 /* netname */ ATTRIB(MLRSTurret, netname, string, "mlrs");
12 /* fullname */ ATTRIB(MLRSTurret, turret_name, string, _("MLRS Turret"));
15 REGISTER_TURRET(MLRS, NEW(MLRSTurret));
21 void spawnfunc_turret_mlrs() { SELFPARAM(); if(!turret_initialize(TUR_MLRS.m_id)) remove(self); }
23 METHOD(MLRSTurret, tr_attack, void(MLRSTurret thistur))
27 turret_tag_fire_update();
28 missile = turret_projectile(SND(ROCKET_FIRE), 6, 10, DEATH_TURRET_MLRS, PROJECTILE_ROCKET, TRUE, TRUE);
29 missile.nextthink = time + max(self.tur_impacttime,(self.shot_radius * 2) / self.shot_speed);
30 missile.missile_flags = MIF_SPLASH;
31 te_explosion (missile.origin);
33 METHOD(MLRSTurret, tr_think, bool(MLRSTurret thistur))
35 // 0 = full, 6 = empty
36 self.tur_head.frame = bound(0, 6 - floor(0.1 + self.ammo / self.shot_dmg), 6);
37 if(self.tur_head.frame < 0)
39 LOG_TRACE("ammo:",ftos(self.ammo),"\n");
40 LOG_TRACE("shot_dmg:",ftos(self.shot_dmg),"\n");
45 METHOD(MLRSTurret, tr_death, bool(MLRSTurret thistur))
49 METHOD(MLRSTurret, tr_setup, bool(MLRSTurret thistur))
51 self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
52 self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
54 self.damage_flags |= TFL_DMG_HEADSHAKE;
55 self.shoot_flags |= TFL_SHOOT_VOLLYALWAYS;
56 self.volly_counter = self.shot_volly;
60 METHOD(MLRSTurret, tr_precache, bool(MLRSTurret thistur))
67 METHOD(MLRSTurret, tr_setup, bool(MLRSTurret thistur))
71 METHOD(MLRSTurret, tr_precache, bool(MLRSTurret thistur))
77 #endif // REGISTER_TURRET