ccf309aaf7c31ef8015b788b17d3a112551f49f6
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / mlrs_weapon.qc
1 #include "mlrs_weapon.qh"
2
3 #ifdef SVQC
4 SOUND(MLRSTurretAttack_FIRE, W_Sound("electro_fire"));
5 METHOD(MLRSTurretAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
6 {
7     bool isPlayer = IS_PLAYER(actor);
8     if (fire & 1)
9     if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR(machinegun, sustained_refire))) {
10         if (isPlayer) {
11             turret_initparams(actor);
12             W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_MLRSTurretAttack_FIRE, CH_WEAPON_B, 0);
13             actor.tur_shotdir_updated = w_shotdir;
14             actor.tur_shotorg = w_shotorg;
15             actor.tur_head = actor;
16             actor.shot_radius = 500;
17             weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready);
18         }
19         turret_tag_fire_update(actor);
20         entity missile = turret_projectile(actor, SND_ROCKET_FIRE, 6, 10, DEATH_TURRET_MLRS.m_id, PROJECTILE_ROCKET, true, true);
21         missile.nextthink = time + max(actor.tur_impacttime,(actor.shot_radius * 2) / actor.shot_speed);
22         missile.missile_flags = MIF_SPLASH;
23         te_explosion (missile.origin);
24     }
25 }
26
27 #endif