]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/turrets/turret/mlrs_weapon.qc
Merge branch 'master' into Mario/showspecs
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / mlrs_weapon.qc
1 #include "mlrs_weapon.qh"
2
3 #ifdef IMPLEMENTATION
4
5 #ifdef SVQC
6 SOUND(MLRSTurretAttack_FIRE, W_Sound("electro_fire"));
7 METHOD(MLRSTurretAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
8 {
9     bool isPlayer = IS_PLAYER(actor);
10     if (fire & 1)
11     if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR(machinegun, sustained_refire))) {
12         if (isPlayer) {
13             turret_initparams(actor);
14             W_SetupShot_Dir(actor, v_forward, false, 0, SND_MLRSTurretAttack_FIRE, CH_WEAPON_B, 0);
15             actor.tur_shotdir_updated = w_shotdir;
16             actor.tur_shotorg = w_shotorg;
17             actor.tur_head = actor;
18             actor.shot_radius = 500;
19             weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready);
20         }
21         turret_tag_fire_update(actor);
22         entity missile = turret_projectile(actor, SND_ROCKET_FIRE, 6, 10, DEATH_TURRET_MLRS.m_id, PROJECTILE_ROCKET, true, true);
23         missile.nextthink = time + max(actor.tur_impacttime,(actor.shot_radius * 2) / actor.shot_speed);
24         missile.missile_flags = MIF_SPLASH;
25         te_explosion (missile.origin);
26     }
27 }
28
29 #endif
30
31 #endif