Merge branch 'master' into Mario/wepent_experimental
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / plasma.qc
1 #include "plasma.qh"
2
3 #ifdef IMPLEMENTATION
4
5 #ifdef SVQC
6
7 spawnfunc(turret_plasma) { if (!turret_initialize(this, TUR_PLASMA)) delete(this); }
8
9 METHOD(PlasmaTurret, tr_attack, void(PlasmaTurret this, entity it))
10 {
11     if(g_instagib)
12     {
13         .entity weaponentity = weaponentities[0]; // TODO: unhardcode
14         FireRailgunBullet (it, weaponentity, it.tur_shotorg, it.tur_shotorg + it.tur_shotdir_updated * max_shot_distance, 10000000000,
15                            800, 0, 0, 0, 0, DEATH_TURRET_PLASMA.m_id);
16
17         Send_Effect(EFFECT_VORTEX_MUZZLEFLASH, it.tur_shotorg, it.tur_shotdir_updated * 1000, 1);
18
19         // teamcolor / hit beam effect
20         vector v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
21         WarpZone_TrailParticles(NULL, particleeffectnum(EFFECT_VAPORIZER(it.team)), it.tur_shotorg, v);
22     }
23     else
24     {
25         SUPER(PlasmaTurret).tr_attack(this, it);
26     }
27     if (it.tur_head.frame == 0)
28         it.tur_head.frame = 1;
29 }
30 METHOD(PlasmaTurret, tr_think, void(PlasmaTurret thistur, entity it))
31 {
32     if (it.tur_head.frame != 0)
33         it.tur_head.frame = it.tur_head.frame + 1;
34
35     if (it.tur_head.frame > 5)
36         it.tur_head.frame = 0;
37 }
38 METHOD(PlasmaTurret, tr_setup, void(PlasmaTurret this, entity it))
39 {
40     it.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
41     it.damage_flags |= TFL_DMG_HEADSHAKE;
42     it.firecheck_flags |= TFL_FIRECHECK_AFF;
43     it.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_SPLASH;
44
45     turret_do_updates(it);
46 }
47
48 #endif
49 #endif