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1 #ifndef TUR_PLASMA_DUAL_H
2 #define TUR_PLASMA_DUAL_H
3
4 CLASS(DualPlasmaTurret, Turret)
5 /* spawnflags */ ATTRIB(DualPlasmaTurret, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER);
6 /* mins       */ ATTRIB(DualPlasmaTurret, mins, vector, '-32 -32 0');
7 /* maxs       */ ATTRIB(DualPlasmaTurret, maxs, vector, '32 32 64');
8 /* modelname  */ ATTRIB(DualPlasmaTurret, mdl, string, "base.md3");
9 /* model      */ ATTRIB(DualPlasmaTurret, model, string, strzone(strcat("models/turrets/", this.mdl)));
10 /* head_model */ ATTRIB(DualPlasmaTurret, head_model, string, strzone(strcat("models/turrets/", "plasmad.md3")));
11 /* netname    */ ATTRIB(DualPlasmaTurret, netname, string, "plasma_dual");
12 /* fullname   */ ATTRIB(DualPlasmaTurret, turret_name, string, _("Dual Plasma Cannon"));
13 ENDCLASS(DualPlasmaTurret)
14
15 REGISTER_TURRET(PLASMA_DUAL, NEW(DualPlasmaTurret));
16
17 #endif
18
19 #ifdef IMPLEMENTATION
20
21 #include "../../weapons/all.qh"
22
23 CLASS(PlasmaDualAttack, PortoLaunch)
24 /* flags     */ ATTRIB(PlasmaDualAttack, spawnflags, int, WEP_TYPE_OTHER);
25 /* impulse   */ ATTRIB(PlasmaDualAttack, impulse, int, 5);
26 /* refname   */ ATTRIB(PlasmaDualAttack, netname, string, "plasmadual");
27 /* wepname   */ ATTRIB(PlasmaDualAttack, message, string, _("Dual plasma"));
28 ENDCLASS(PlasmaDualAttack)
29 REGISTER_WEAPON(PLASMA_DUAL, NEW(PlasmaDualAttack));
30
31 #ifdef SVQC
32
33 METHOD(PlasmaDualAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
34         SELFPARAM();
35         if (fire1)
36         if (weapon_prepareattack(false, WEP_CVAR_PRI(electro, refire))) {
37                 W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
38                 self.tur_shotdir_updated = w_shotdir;
39                 self.tur_shotorg = w_shotorg;
40                 self.tur_head = self;
41                 self.shot_refire = bound(0.01, ((!self.shot_refire) ? 1 : self.shot_refire), 9999);
42                 self.shot_dmg = max(1, ((!self.shot_dmg) ? self.shot_refire * 50 : self.shot_dmg));
43         self.shot_radius = max(1, ((!self.shot_radius) ? self.shot_dmg * 0.5 : self.shot_radius));
44         self.shot_speed = max(1, ((!self.shot_speed) ? 2500 : self.shot_speed));
45         self.shot_spread = bound(0.0001, ((!self.shot_spread) ? 0.0125 : self.shot_spread), 500);
46         self.shot_force = bound(0.001, ((!self.shot_force) ? self.shot_dmg * 0.5 + self.shot_radius * 0.5 : self.shot_force), 5000);
47         TUR_ACTION(TUR_PLASMA_DUAL.m_id, TR_ATTACK);
48                 weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
49         }
50         return true;
51 }
52
53 void spawnfunc_turret_plasma_dual() { SELFPARAM(); if(!turret_initialize(TUR_PLASMA_DUAL.m_id)) remove(self); }
54
55         METHOD(DualPlasmaTurret, tr_attack, bool(DualPlasmaTurret thistur))
56         {
57             if(g_instagib)
58             {
59                 float flying;
60                 flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last
61
62                 FireRailgunBullet (self.tur_shotorg, self.tur_shotorg + self.tur_shotdir_updated * MAX_SHOT_DISTANCE, 10000000000,
63                                    800, 0, 0, 0, 0, DEATH_TURRET_PLASMA);
64
65
66                 Send_Effect(EFFECT_VORTEX_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
67
68                 // teamcolor / hit beam effect
69                 vector v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
70                 WarpZone_TrailParticles(world, particleeffectnum(EFFECT_VAPORIZER(self.team)), self.tur_shotorg, v);
71                 self.tur_head.frame += 1;
72             }
73             else
74             {
75                 entity missile = turret_projectile(SND(HAGAR_FIRE), 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, TRUE, TRUE);
76                 missile.missile_flags = MIF_SPLASH;
77                 Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
78                 self.tur_head.frame += 1;
79             }
80
81             return true;
82         }
83         METHOD(DualPlasmaTurret, tr_think, bool(DualPlasmaTurret thistur))
84         {
85             if ((self.tur_head.frame != 0) && (self.tur_head.frame != 3))
86                 self.tur_head.frame = self.tur_head.frame + 1;
87
88             if (self.tur_head.frame > 6)
89                 self.tur_head.frame = 0;
90
91             return true;
92         }
93         METHOD(DualPlasmaTurret, tr_death, bool(DualPlasmaTurret thistur))
94         {
95             return true;
96         }
97         METHOD(DualPlasmaTurret, tr_setup, bool(DualPlasmaTurret thistur))
98         {
99             self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
100             self.damage_flags |= TFL_DMG_HEADSHAKE;
101             self.firecheck_flags |= TFL_FIRECHECK_AFF;
102             self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_SPLASH;
103
104             turret_do_updates(self);
105
106             return true;
107         }
108         METHOD(DualPlasmaTurret, tr_precache, bool(DualPlasmaTurret thistur))
109         {
110             return true;
111         }
112
113 #endif // SVQC
114 #ifdef CSQC
115         METHOD(DualPlasmaTurret, tr_setup, bool(DualPlasmaTurret thistur))
116         {
117             return true;
118         }
119         METHOD(DualPlasmaTurret, tr_precache, bool(DualPlasmaTurret thistur))
120         {
121             return true;
122         }
123
124 #endif // CSQC
125 #endif // REGISTER_TURRET