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1 #ifndef TUR_PLASMA_DUAL_H
2 #define TUR_PLASMA_DUAL_H
3 REGISTER_TURRET(
4 /* TUR_##id   */ PLASMA_DUAL,
5 /* function   */ t_plasma_dual,
6 /* spawnflags */ TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER,
7 /* mins,maxs  */ '-32 -32 0', '32 32 64',
8 /* model          */ "base.md3",
9 /* head_model */ "plasmad.md3",
10 /* netname        */ "plasma_dual",
11 /* fullname   */ _("Dual Plasma Cannon")
12 );
13 #endif
14
15 #ifdef IMPLEMENTATION
16
17 #include "../../weapons/all.qh"
18
19 CLASS(PlasmaDualAttack, PortoLaunch)
20 /* flags     */ ATTRIB(PlasmaDualAttack, spawnflags, int, WEP_TYPE_OTHER);
21 /* impulse   */ ATTRIB(PlasmaDualAttack, impulse, int, 5);
22 /* refname   */ ATTRIB(PlasmaDualAttack, netname, string, "plasmadual");
23 /* wepname   */ ATTRIB(PlasmaDualAttack, message, string, _("Dual plasma"));
24 ENDCLASS(PlasmaDualAttack)
25 REGISTER_WEAPON(PLASMA_DUAL, NEW(PlasmaDualAttack));
26
27 #ifdef SVQC
28
29 float t_plasma_dual(float req);
30 METHOD(PlasmaDualAttack, wr_think, bool(entity thiswep)) {
31         SELFPARAM();
32         if (self.BUTTON_ATCK)
33         if (weapon_prepareattack(0, WEP_CVAR_PRI(electro, refire))) {
34                 W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
35                 self.tur_shotdir_updated = w_shotdir;
36                 self.tur_shotorg = w_shotorg;
37                 self.tur_head = self;
38         self.shot_speed = max(1, ((!self.shot_speed) ? 2500 : self.shot_speed));
39         self.shot_spread = bound(0.0001, ((!self.shot_spread) ? 0.0125 : self.shot_spread), 500);
40                 t_plasma_dual(TR_ATTACK);
41                 weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
42         }
43         return true;
44 }
45
46 void spawnfunc_turret_plasma_dual() { SELFPARAM(); if(!turret_initialize(TUR_PLASMA_DUAL.m_id)) remove(self); }
47
48 float t_plasma_dual(float req)
49 {SELFPARAM();
50     switch(req)
51     {
52         case TR_ATTACK:
53         {
54             if(g_instagib)
55             {
56                 float flying;
57                 flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last
58
59                 FireRailgunBullet (self.tur_shotorg, self.tur_shotorg + self.tur_shotdir_updated * MAX_SHOT_DISTANCE, 10000000000,
60                                    800, 0, 0, 0, 0, DEATH_TURRET_PLASMA);
61
62
63                 Send_Effect(EFFECT_VORTEX_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
64
65                 // teamcolor / hit beam effect
66                 vector v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
67                 WarpZone_TrailParticles(world, particleeffectnum(EFFECT_VAPORIZER(self.team)), self.tur_shotorg, v);
68                 self.tur_head.frame += 1;
69             }
70             else
71             {
72                 entity missile = turret_projectile(SND(HAGAR_FIRE), 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, TRUE, TRUE);
73                 missile.missile_flags = MIF_SPLASH;
74                 Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
75                 self.tur_head.frame += 1;
76             }
77
78             return true;
79         }
80         case TR_THINK:
81         {
82             if ((self.tur_head.frame != 0) && (self.tur_head.frame != 3))
83                 self.tur_head.frame = self.tur_head.frame + 1;
84
85             if (self.tur_head.frame > 6)
86                 self.tur_head.frame = 0;
87
88             return true;
89         }
90         case TR_DEATH:
91         {
92             return true;
93         }
94         case TR_SETUP:
95         {
96             self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
97             self.damage_flags |= TFL_DMG_HEADSHAKE;
98             self.firecheck_flags |= TFL_FIRECHECK_AFF;
99             self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_SPLASH;
100
101             turret_do_updates(self);
102
103             return true;
104         }
105         case TR_PRECACHE:
106         {
107             return true;
108         }
109     }
110
111     return true;
112 }
113
114 #endif // SVQC
115 #ifdef CSQC
116 float t_plasma_dual(float req)
117 {
118     switch(req)
119     {
120         case TR_SETUP:
121         {
122             return true;
123         }
124         case TR_PRECACHE:
125         {
126             return true;
127         }
128     }
129
130     return true;
131 }
132
133 #endif // CSQC
134 #endif // REGISTER_TURRET