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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / tesla_weapon.qc
1 #ifndef TURRET_TESLA_WEAPON_H
2 #define TURRET_TESLA_WEAPON_H
3
4 CLASS(TeslaCoilTurretAttack, PortoLaunch)
5 /* flags     */ ATTRIB(TeslaCoilTurretAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
6 /* impulse   */ ATTRIB(TeslaCoilTurretAttack, impulse, int, 9);
7 /* refname   */ ATTRIB(TeslaCoilTurretAttack, netname, string, "turret_tesla");
8 /* wepname   */ ATTRIB(TeslaCoilTurretAttack, m_name, string, _("Tesla Coil"));
9 ENDCLASS(TeslaCoilTurretAttack)
10 REGISTER_WEAPON(TESLA, NEW(TeslaCoilTurretAttack));
11
12 #endif
13
14 #ifdef IMPLEMENTATION
15
16 #ifdef SVQC
17
18 entity toast(entity from, float range, float damage);
19 SOUND(TeslaCoilTurretAttack_FIRE, W_Sound("electro_fire"));
20 METHOD(TeslaCoilTurretAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) {
21     bool isPlayer = IS_PLAYER(actor);
22     if (fire & 1)
23     if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) {
24         if (isPlayer) {
25             turret_initparams(actor);
26             W_SetupShot_Dir(actor, v_forward, false, 0, SND(TeslaCoilTurretAttack_FIRE), CH_WEAPON_B, 0);
27             actor.tur_shotdir_updated = w_shotdir;
28             actor.tur_shotorg = w_shotorg;
29             actor.tur_head = actor;
30             weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
31         }
32
33         float d = actor.shot_dmg;
34         float r = actor.target_range;
35         entity e = spawn();
36         setorigin(e,actor.tur_shotorg);
37
38         actor.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
39
40         entity t = toast(e,r,d);
41         remove(e);
42
43         if (t == NULL) return;
44
45         actor.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES | TFL_TARGETSELECT_TEAMCHECK;
46
47         actor.attack_finished_single[0] = time + actor.shot_refire;
48         for (int i = 0; i < 10; ++i) {
49             d *= 0.75;
50             r *= 0.85;
51             t = toast(t, r, d);
52             if (t == world) break;
53
54         }
55
56         e = findchainfloat(railgunhit, 1);
57         while (e) {
58             e.railgunhit = 0;
59             e = e.chain;
60         }
61
62     }
63 }
64
65 entity toast(entity from, float range, float damage)
66 {SELFPARAM();
67     entity e;
68     entity etarget = world;
69     float d,dd;
70     float r;
71
72     dd = range + 1;
73
74     e = findradius(from.origin,range);
75     while (e)
76     {
77         if ((e.railgunhit != 1) && (e != from))
78         {
79             r = turret_validate_target(self,e,self.target_validate_flags);
80             if (r > 0)
81             {
82                 traceline(from.origin,0.5 * (e.absmin + e.absmax),MOVE_WORLDONLY,from);
83                 if (trace_fraction == 1.0)
84                 {
85                     d = vlen(e.origin - from.origin);
86                     if (d < dd)
87                     {
88                         dd = d;
89                         etarget = e;
90                     }
91                 }
92             }
93         }
94         e = e.chain;
95     }
96
97     if (etarget)
98     {
99         te_csqc_lightningarc(from.origin,etarget.origin);
100         Damage(etarget, self, self, damage, DEATH_TURRET_TESLA.m_id, etarget.origin, '0 0 0');
101         etarget.railgunhit = 1;
102     }
103
104     return etarget;
105 }
106
107 #endif
108
109 #endif