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Merge branch 'master' into Mario/intrusive
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / tesla_weapon.qc
1 #include "tesla_weapon.qh"
2
3 #ifdef IMPLEMENTATION
4
5 #ifdef SVQC
6
7 entity toast(entity actor, entity from, float range, float damage);
8 SOUND(TeslaCoilTurretAttack_FIRE, W_Sound("electro_fire"));
9 METHOD(TeslaCoilTurretAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) {
10     bool isPlayer = IS_PLAYER(actor);
11     if (fire & 1)
12     if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) {
13         if (isPlayer) {
14             turret_initparams(actor);
15             W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_TeslaCoilTurretAttack_FIRE, CH_WEAPON_B, 0);
16             actor.tur_shotdir_updated = w_shotdir;
17             actor.tur_shotorg = w_shotorg;
18             actor.tur_head = actor;
19             weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
20         }
21
22         float d = actor.shot_dmg;
23         float r = actor.target_range;
24         entity e = spawn();
25         setorigin(e, actor.tur_shotorg);
26
27         actor.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
28
29         entity t = toast(actor, e,r,d);
30         delete(e);
31
32         if (t == NULL) return;
33
34         actor.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES | TFL_TARGETSELECT_TEAMCHECK;
35
36         actor.attack_finished_single[0] = time + actor.shot_refire;
37         for (int i = 0; i < 10; ++i) {
38             d *= 0.75;
39             r *= 0.85;
40             t = toast(actor, t, r, d);
41             if (t == NULL) break;
42
43         }
44
45         IL_EACH(g_railgunhit, it.railgunhit,
46         {
47             it.railgunhit = 0;
48         });
49         IL_CLEAR(g_railgunhit);
50     }
51 }
52
53 entity toast(entity actor, entity from, float range, float damage)
54 {
55     float dd = range + 1;
56     entity etarget = NULL;
57     FOREACH_ENTITY_RADIUS(from.origin, range, it != from && !it.railgunhit,
58     {
59         float r = turret_validate_target(actor, it, actor.target_validate_flags);
60         if(r > 0)
61         {
62             traceline(from.origin, 0.5 * (it.absmin + it.absmax), MOVE_WORLDONLY, from);
63             if(trace_fraction == 1.0)
64             {
65                 float d = vlen(it.origin - from.origin);
66                 if(d < dd)
67                 {
68                     dd = d;
69                     etarget = it;
70                 }
71             }
72         }
73     });
74
75     if (etarget)
76     {
77         te_csqc_lightningarc(from.origin, etarget.origin);
78         Damage(etarget, actor, actor, damage, DEATH_TURRET_TESLA.m_id, etarget.origin, '0 0 0');
79         etarget.railgunhit = 1;
80         IL_PUSH(g_railgunhit, etarget);
81     }
82
83     return etarget;
84 }
85
86 #endif
87
88 #endif