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1 #ifdef REGISTER_TURRET
2 REGISTER_TURRET(
3 /* TUR_##id   */ FLAC,
4 /* function   */ t_flac,
5 /* spawnflags */ TUR_FLAG_SPLASH | TUR_FLAG_FASTPROJ | TUR_FLAG_MISSILE,
6 /* mins,maxs  */ '-32 -32 0', '32 32 64',
7 /* model          */ "base.md3",
8 /* head_model */ "flac.md3",
9 /* netname        */ "flac",
10 /* fullname   */ _("FLAC Cannon")
11 );
12 #else
13 #ifdef SVQC
14 void turret_flac_projectile_think_explode()
15 {SELFPARAM();
16     if(self.enemy != world)
17     if(vlen(self.origin - self.enemy.origin) < self.owner.shot_radius * 3)
18         setorigin(self,self.enemy.origin + randomvec() * self.owner.shot_radius);
19
20 #ifdef TURRET_DEBUG
21     float d;
22     d = RadiusDamage (self, self.owner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, world, self.owner.shot_force, self.totalfrags, world);
23     self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d;
24     self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg;
25 #else
26     RadiusDamage (self, self.realowner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, world, self.owner.shot_force, self.totalfrags, world);
27 #endif
28     remove(self);
29 }
30
31 void spawnfunc_turret_flac() { SELFPARAM(); if(!turret_initialize(TUR_FLAC)) remove(self); }
32
33 float t_flac(float req)
34 {SELFPARAM();
35     switch(req)
36     {
37         case TR_ATTACK:
38         {
39             entity proj;
40
41             turret_tag_fire_update();
42
43             proj = turret_projectile(W_Sound("hagar_fire"), 5, 0, DEATH_TURRET_FLAC, PROJECTILE_HAGAR, TRUE, TRUE);
44             Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
45             proj.think    = turret_flac_projectile_think_explode;
46             proj.nextthink  = time + self.tur_impacttime + (random() * 0.01 - random() * 0.01);
47             proj.missile_flags = MIF_SPLASH | MIF_PROXY;
48
49             self.tur_head.frame = self.tur_head.frame + 1;
50             if (self.tur_head.frame >= 4)
51                 self.tur_head.frame = 0;
52
53             return true;
54         }
55         case TR_THINK:
56         {
57             return true;
58         }
59         case TR_DEATH:
60         {
61             return true;
62         }
63         case TR_SETUP:
64         {
65             self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
66             self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
67             self.damage_flags |= TFL_DMG_HEADSHAKE;
68             self.target_select_flags |= TFL_TARGETSELECT_NOTURRETS | TFL_TARGETSELECT_MISSILESONLY;
69
70             return true;
71         }
72         case TR_PRECACHE:
73         {
74             precache_model ("models/turrets/base.md3");
75             precache_model ("models/turrets/flac.md3");
76             return true;
77         }
78     }
79
80     return true;
81 }
82
83 #endif // SVQC
84 #ifdef CSQC
85 float t_flac(float req)
86 {
87     switch(req)
88     {
89         case TR_SETUP:
90         {
91             return true;
92         }
93         case TR_PRECACHE:
94         {
95             return true;
96         }
97     }
98
99     return true;
100 }
101
102 #endif // CSQC
103 #endif // REGISTER_TURRET