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Merge branch 'master' into TimePath/global_self
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / unit / machinegun.qc
1 #ifdef REGISTER_TURRET
2 REGISTER_TURRET(
3 /* TUR_##id   */ MACHINEGUN,
4 /* function   */ t_machinegun,
5 /* spawnflags */ TUR_FLAG_PLAYER,
6 /* mins,maxs  */ '-32 -32 0', '32 32 64',
7 /* model          */ "base.md3",
8 /* head_model */ "machinegun.md3",
9 /* netname        */ "machinegun",
10 /* fullname   */ _("Machinegun Turret")
11 );
12 #else
13 #ifdef SVQC
14 void spawnfunc_turret_machinegun() { SELFPARAM(); if(!turret_initialize(TUR_MACHINEGUN)) remove(self); }
15
16 void W_MachineGun_MuzzleFlash(void);
17
18 float t_machinegun(float req)
19 {SELFPARAM();
20     switch(req)
21     {
22         case TR_ATTACK:
23         {
24             fireBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, 0, self.shot_dmg, self.shot_force, DEATH_TURRET_MACHINEGUN, 0);
25
26             W_MachineGun_MuzzleFlash();
27             setattachment(self.muzzle_flash, self.tur_head, "tag_fire");
28
29             return true;
30         }
31         case TR_THINK:
32         {
33             return true;
34         }
35         case TR_DEATH:
36         {
37             return true;
38         }
39         case TR_SETUP:
40         {
41             self.damage_flags |= TFL_DMG_HEADSHAKE;
42             self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
43             self.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
44             self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
45             self.turret_flags |= TUR_FLAG_HITSCAN;
46
47             return true;
48         }
49         case TR_PRECACHE:
50         {
51             precache_model ("models/turrets/base.md3");
52             precache_model ("models/turrets/machinegun.md3");
53             precache_sound (W_Sound("uzi_fire"));
54             return true;
55         }
56     }
57
58     return true;
59 }
60
61 #endif // SVQC
62 #ifdef CSQC
63 float t_machinegun(float req)
64 {
65     switch(req)
66     {
67         case TR_SETUP:
68         {
69             return true;
70         }
71         case TR_PRECACHE:
72         {
73             return true;
74         }
75     }
76
77     return true;
78 }
79
80 #endif // CSQC
81 #endif // REGISTER_TURRET