Merge branch 'master' into Mario/turrets
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / unit / mlrs.qc
1 #ifdef REGISTER_TURRET
2 REGISTER_TURRET(
3 /* TUR_##id   */ MLRS,
4 /* function   */ t_mlrs,
5 /* spawnflags */ TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER,
6 /* mins,maxs  */ '-32 -32 0', '32 32 64',
7 /* model          */ "base.md3",
8 /* head_model */ "mlrs.md3",
9 /* netname        */ "mlrs",
10 /* fullname   */ _("MLRS Turret")
11 );
12 #else
13 #ifdef SVQC
14 void spawnfunc_turret_mlrs() { if(!turret_initialize(TUR_MLRS)) remove(self); }
15
16 float t_mlrs(float req)
17 {
18         switch(req)
19         {
20                 case TR_ATTACK:
21                 {
22                         entity missile;
23
24                         turret_tag_fire_update();
25                         missile = turret_projectile("weapons/rocket_fire.wav", 6, 10, DEATH_TURRET_MLRS, PROJECTILE_ROCKET, TRUE, TRUE);
26                         missile.nextthink = time + max(self.tur_impacttime,(self.shot_radius * 2) / self.shot_speed);
27                         missile.missile_flags = MIF_SPLASH;
28                         te_explosion (missile.origin);
29
30                         return true;
31                 }
32                 case TR_THINK:
33                 {
34                         // 0 = full, 6 = empty
35                         self.tur_head.frame = bound(0, 6 - floor(0.1 + self.ammo / self.shot_dmg), 6);
36                         if(self.tur_head.frame < 0)
37                         {
38                                 dprint("ammo:",ftos(self.ammo),"\n");
39                                 dprint("shot_dmg:",ftos(self.shot_dmg),"\n");
40                         }
41                 
42                         return true;
43                 }
44                 case TR_DEATH:
45                 {
46                         return true;
47                 }
48                 case TR_SETUP:
49                 {
50                         self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
51                         self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
52                 
53                         self.damage_flags |= TFL_DMG_HEADSHAKE;
54                         self.shoot_flags  |= TFL_SHOOT_VOLLYALWAYS;
55                         self.volly_counter = self.shot_volly;
56
57                         return true;
58                 }
59                 case TR_PRECACHE:
60                 {
61                         precache_model ("models/turrets/base.md3");
62                         precache_model ("models/turrets/mlrs.md3");
63                         return true;
64                 }
65         }
66
67         return true;
68 }
69
70 #endif // SVQC
71 #ifdef CSQC
72 float t_mlrs(float req)
73 {
74         switch(req)
75         {
76                 case TR_SETUP:
77                 {
78                         return true;
79                 }
80                 case TR_PRECACHE:
81                 {
82                         return true;
83                 }
84         }
85
86         return true;
87 }
88
89 #endif // CSQC
90 #endif // REGISTER_TURRET