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1 #ifdef REGISTER_TURRET
2 REGISTER_TURRET(
3 /* TUR_##id   */ PHASER,
4 /* function   */ t_phaser,
5 /* spawnflags */ TUR_FLAG_SNIPER | TUR_FLAG_HITSCAN | TUR_FLAG_PLAYER,
6 /* mins,maxs  */ '-32 -32 0', '32 32 64',
7 /* model          */ "base.md3",
8 /* head_model */ "phaser.md3",
9 /* netname        */ "phaser",
10 /* fullname   */ _("Phaser Cannon")
11 );
12 #else
13 #ifdef SVQC
14 .float fireflag;
15
16 float turret_phaser_firecheck()
17 {
18     if (self.fireflag != 0) return 0;
19     return turret_firecheck();
20 }
21
22 void beam_think()
23 {
24     if ((time > self.cnt) || (self.owner.deadflag != DEAD_NO))
25     {
26         self.owner.attack_finished_single = time + self.owner.shot_refire;
27         self.owner.fireflag = 2;
28         self.owner.tur_head.frame = 10;
29         sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM);
30         remove(self);
31         return;
32     }
33
34     turret_do_updates(self.owner);
35
36     if (time - self.shot_spread > 0)
37     {
38         self.shot_spread = time + 2;
39         sound (self, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTEN_NORM);
40     }
41
42
43     self.nextthink = time + self.ticrate;
44
45     self.owner.attack_finished_single = time + frametime;
46     entity oldself;
47     oldself = self;
48     self = self.owner;
49     FireImoBeam (   self.tur_shotorg,
50                     self.tur_shotorg + self.tur_shotdir_updated * self.target_range,
51                     '-1 -1 -1' * self.shot_radius,
52                     '1 1 1' * self.shot_radius,
53                     self.shot_force,
54                     oldself.shot_dmg,
55                     0.75,
56                     DEATH_TURRET_PHASER);
57     self = oldself;
58     self.scale = vlen(self.owner.tur_shotorg - trace_endpos) / 256;
59
60 }
61
62 void spawnfunc_turret_phaser() { if(!turret_initialize(TUR_PHASER)) remove(self); }
63
64 float t_phaser(float req)
65 {
66     switch(req)
67     {
68         case TR_ATTACK:
69         {
70             entity beam;
71
72             beam = spawn();
73             beam.ticrate = 0.1; //autocvar_sys_ticrate;
74             setmodel(beam,"models/turrets/phaser_beam.md3");
75             beam.effects = EF_LOWPRECISION;
76             beam.solid = SOLID_NOT;
77             beam.think = beam_think;
78             beam.cnt = time + self.shot_speed;
79             beam.shot_spread = time + 2;
80             beam.nextthink = time;
81             beam.owner = self;
82             beam.shot_dmg = self.shot_dmg / (self.shot_speed / beam.ticrate);
83             beam.scale = self.target_range / 256;
84             beam.movetype = MOVETYPE_NONE;
85             beam.enemy = self.enemy;
86             beam.bot_dodge = true;
87             beam.bot_dodgerating = beam.shot_dmg;
88             sound (beam, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTEN_NORM);
89             self.fireflag = 1;
90
91             beam.attack_finished_single = self.attack_finished_single;
92             self.attack_finished_single = time; // + autocvar_sys_ticrate;
93
94             setattachment(beam,self.tur_head,"tag_fire");
95
96             soundat (self, trace_endpos, CH_SHOTS, "weapons/neximpact.wav", VOL_BASE, ATTEN_NORM);
97
98             if (self.tur_head.frame == 0)
99                 self.tur_head.frame = 1;
100
101             return true;
102         }
103         case TR_THINK:
104         {
105             if (self.tur_head.frame != 0)
106             {
107                 if (self.fireflag == 1)
108                 {
109                     if (self.tur_head.frame == 10)
110                         self.tur_head.frame = 1;
111                     else
112                         self.tur_head.frame = self.tur_head.frame +1;
113                 }
114                 else if (self.fireflag == 2 )
115                 {
116                     self.tur_head.frame = self.tur_head.frame +1;
117                     if (self.tur_head.frame == 15)
118                     {
119                         self.tur_head.frame = 0;
120                         self.fireflag = 0;
121                     }
122                 }
123             }
124
125             return true;
126         }
127         case TR_DEATH:
128         {
129             return true;
130         }
131         case TR_SETUP:
132         {
133             self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
134             self.aim_flags = TFL_AIM_LEAD;
135
136             self.turret_firecheckfunc = turret_phaser_firecheck;
137
138             return true;
139         }
140         case TR_PRECACHE:
141         {
142             precache_model ("models/turrets/base.md3");
143             precache_model ("models/turrets/phaser.md3");
144             precache_model ("models/turrets/phaser_beam.md3");
145             precache_sound ("turrets/phaser.wav");
146             return true;
147         }
148     }
149
150     return true;
151 }
152
153 #endif // SVQC
154 #ifdef CSQC
155 float t_phaser(float req)
156 {
157     switch(req)
158     {
159         case TR_SETUP:
160         {
161             return true;
162         }
163         case TR_PRECACHE:
164         {
165             return true;
166         }
167     }
168
169     return true;
170 }
171
172 #endif // CSQC
173 #endif // REGISTER_TURRET