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1 #ifndef IMPLEMENTATION
2 REGISTER_TURRET(
3 /* TUR_##id   */ PLASMA,
4 /* function   */ t_plasma,
5 /* spawnflags */ TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER,
6 /* mins,maxs  */ '-32 -32 0', '32 32 64',
7 /* model          */ "base.md3",
8 /* head_model */ "plasma.md3",
9 /* netname        */ "plasma",
10 /* fullname   */ _("Plasma Cannon")
11 );
12 #else
13 #ifdef SVQC
14 void spawnfunc_turret_plasma() { SELFPARAM(); if(!turret_initialize(TUR_PLASMA.m_id)) remove(self); }
15
16 float t_plasma(float req)
17 {SELFPARAM();
18     switch(req)
19     {
20         case TR_ATTACK:
21         {
22             if(g_instagib)
23             {
24                 float flying;
25                 flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last
26
27                 FireRailgunBullet (self.tur_shotorg, self.tur_shotorg + self.tur_shotdir_updated * MAX_SHOT_DISTANCE, 10000000000,
28                                    800, 0, 0, 0, 0, DEATH_TURRET_PLASMA);
29
30                 Send_Effect(EFFECT_VORTEX_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
31
32                 // teamcolor / hit beam effect
33                 vector v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
34                 WarpZone_TrailParticles(world, particleeffectnum(EFFECT_VAPORIZER(self.team)), self.tur_shotorg, v);
35                 if (self.tur_head.frame == 0)
36                     self.tur_head.frame = 1;
37             }
38             else
39             {
40                 entity missile = turret_projectile(SND(HAGAR_FIRE), 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, TRUE, TRUE);
41                 missile.missile_flags = MIF_SPLASH;
42
43                 Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
44                 if (self.tur_head.frame == 0)
45                     self.tur_head.frame = 1;
46             }
47
48             return true;
49         }
50         case TR_THINK:
51         {
52             if (self.tur_head.frame != 0)
53                 self.tur_head.frame = self.tur_head.frame + 1;
54
55             if (self.tur_head.frame > 5)
56                 self.tur_head.frame = 0;
57
58             return true;
59         }
60         case TR_DEATH:
61         {
62             return true;
63         }
64         case TR_SETUP:
65         {
66             self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
67             self.damage_flags |= TFL_DMG_HEADSHAKE;
68             self.firecheck_flags |= TFL_FIRECHECK_AFF;
69             self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_SPLASH;
70
71             turret_do_updates(self);
72
73             return true;
74         }
75         case TR_PRECACHE:
76         {
77             return true;
78         }
79     }
80
81     return true;
82 }
83
84 #endif // SVQC
85 #ifdef CSQC
86 float t_plasma(float req)
87 {
88     switch(req)
89     {
90         case TR_SETUP:
91         {
92             return true;
93         }
94         case TR_PRECACHE:
95         {
96             return true;
97         }
98     }
99
100     return true;
101 }
102
103 #endif // CSQC
104 #endif // REGISTER_TURRET