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1 #ifdef REGISTER_TURRET
2 REGISTER_TURRET(
3 /* TUR_##id   */ PLASMA_DUAL,
4 /* function   */ t_plasma_dual,
5 /* spawnflags */ TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER,
6 /* mins,maxs  */ '-32 -32 0', '32 32 64',
7 /* model          */ "base.md3",
8 /* head_model */ "plasmad.md3",
9 /* netname        */ "plasma_dual",
10 /* fullname   */ _("Dual Plasma Cannon")
11 );
12 #else
13 #ifdef SVQC
14 void spawnfunc_turret_plasma_dual() { if(!turret_initialize(TUR_PLASMA_DUAL)) remove(self); }
15
16 float t_plasma_dual(float req)
17 {
18     switch(req)
19     {
20         case TR_ATTACK:
21         {
22             if(g_instagib)
23             {
24                 float flying;
25                 flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last
26
27                 FireRailgunBullet (self.tur_shotorg, self.tur_shotorg + self.tur_shotdir_updated * MAX_SHOT_DISTANCE, 10000000000,
28                                    800, 0, 0, 0, 0, DEATH_TURRET_PLASMA);
29
30
31                 Send_Effect("nex_muzzleflash", self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
32
33                 // teamcolor / hit beam effect
34                 vector v;
35                 string s;
36                 v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
37                 s = strcat("TE_TEI_G3", ((self.team) ? Static_Team_ColorName_Upper(self.team) : ""));
38
39                 WarpZone_TrailParticles(world, particleeffectnum(s), self.tur_shotorg, v);
40
41                 self.tur_head.frame += 1;
42             }
43             else
44             {
45                 entity missile = turret_projectile("weapons/hagar_fire.wav", 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, TRUE, TRUE);
46                 missile.missile_flags = MIF_SPLASH;
47                 Send_Effect("laser_muzzleflash", self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
48                 self.tur_head.frame += 1;
49             }
50
51             return true;
52         }
53         case TR_THINK:
54         {
55             if ((self.tur_head.frame != 0) && (self.tur_head.frame != 3))
56                 self.tur_head.frame = self.tur_head.frame + 1;
57
58             if (self.tur_head.frame > 6)
59                 self.tur_head.frame = 0;
60
61             return true;
62         }
63         case TR_DEATH:
64         {
65             return true;
66         }
67         case TR_SETUP:
68         {
69             self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
70             self.damage_flags |= TFL_DMG_HEADSHAKE;
71             self.firecheck_flags |= TFL_FIRECHECK_AFF;
72             self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_SPLASH;
73
74             turret_do_updates(self);
75
76             return true;
77         }
78         case TR_PRECACHE:
79         {
80             precache_model ("models/turrets/base.md3");
81             precache_model ("models/turrets/plasmad.md3");
82             return true;
83         }
84     }
85
86     return true;
87 }
88
89 #endif // SVQC
90 #ifdef CSQC
91 float t_plasma_dual(float req)
92 {
93     switch(req)
94     {
95         case TR_SETUP:
96         {
97             return true;
98         }
99         case TR_PRECACHE:
100         {
101             return true;
102         }
103     }
104
105     return true;
106 }
107
108 #endif // CSQC
109 #endif // REGISTER_TURRET