Optimize vehicle impact code by only calling vlen() if damage would be taken
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / cl_vehicles.qh
1 #pragma once
2
3 vector vehicleHud_Size;
4 vector vehicleHud_Pos;
5
6 void RaptorCBShellfragDraw(entity this);
7 void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang);
8
9 #define weapon2mode STAT(VEHICLESTAT_W2MODE)