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Merge branch 'master' into Mario/rain_fix
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / vehicle / bumblebee_weapons.qc
1 #include "bumblebee_weapons.qh"
2
3 #ifdef GAMEQC
4 REGISTER_NET_LINKED(ENT_CLIENT_BUMBLE_RAYGUN)
5 #endif
6
7 #ifdef SVQC
8
9 void bumblebee_fire_cannon(entity this, entity _gun, string _tagname, entity _owner)
10 {
11     vector v = gettaginfo(_gun, gettagindex(_gun, _tagname));
12     vehicles_projectile(this, EFFECT_BIGPLASMA_MUZZLEFLASH, SND_VEH_BUMBLEBEE_FIRE,
13                         v, normalize(v_forward + randomvec() * autocvar_g_vehicle_bumblebee_cannon_spread) * autocvar_g_vehicle_bumblebee_cannon_speed,
14                         autocvar_g_vehicle_bumblebee_cannon_damage, autocvar_g_vehicle_bumblebee_cannon_radius, autocvar_g_vehicle_bumblebee_cannon_force,  0,
15                         DEATH_VH_BUMB_GUN.m_id, PROJECTILE_BUMBLE_GUN, 0, true, true, _owner);
16 }
17
18 bool bumble_raygun_send(entity this, entity to, float sf)
19 {
20     WriteHeader(MSG_ENTITY, ENT_CLIENT_BUMBLE_RAYGUN);
21
22     WriteByte(MSG_ENTITY, sf);
23     if(sf & BRG_SETUP)
24     {
25         WriteByte(MSG_ENTITY, etof(this.realowner));
26         WriteByte(MSG_ENTITY, this.realowner.team);
27         WriteByte(MSG_ENTITY, this.cnt);
28     }
29
30     if(sf & BRG_START)
31     {
32         WriteVector(MSG_ENTITY, this.hook_start);
33     }
34
35     if(sf & BRG_END)
36     {
37         WriteVector(MSG_ENTITY, this.hook_end);
38     }
39
40     return true;
41 }
42
43 #endif
44
45 #ifdef CSQC
46
47 void bumble_raygun_draw(entity this);
48
49 .vector bumble_origin;
50
51 NET_HANDLE(ENT_CLIENT_BUMBLE_RAYGUN, bool isnew)
52 {
53     int sf = ReadByte();
54
55     if(sf & BRG_SETUP)
56     {
57         this.cnt  = ReadByte();
58         this.team = ReadByte();
59         this.count  = ReadByte();
60
61         if(this.count)
62             this.colormod = '1 0 0';
63         else
64             this.colormod = '0 1 0';
65
66         this.traileffect = EFFECT_BUMBLEBEE_HEAL_MUZZLEFLASH.m_id;
67         this.lip = particleeffectnum(EFFECT_BUMBLEBEE_HEAL_IMPACT);
68
69         this.draw = bumble_raygun_draw;
70         if (isnew) IL_PUSH(g_drawables, this);
71     }
72
73
74     if(sf & BRG_START)
75     {
76         this.origin = ReadVector();
77         setorigin(this, this.origin);
78     }
79
80     if(sf & BRG_END)
81     {
82         this.bumble_origin = ReadVector();
83     }
84     return true;
85 }
86
87 .float bumble_raygun_nextdraw;
88 void bumble_raygun_draw(entity this)
89 {
90     float _len;
91     vector _dir;
92     vector _vtmp1, _vtmp2;
93
94     _len = vlen(this.origin - this.bumble_origin);
95     _dir = normalize(this.bumble_origin - this.origin);
96
97     if(this.bumble_raygun_nextdraw < time)
98     {
99         boxparticles(particleeffectnum(Effects_from(this.traileffect)), this, this.origin, this.origin + _dir * -64, _dir * -_len , _dir * -_len, 1, PARTICLES_USEALPHA);
100         boxparticles(this.lip, this, this.bumble_origin, this.bumble_origin + _dir * -64, _dir * -200 , _dir * -200, 1, PARTICLES_USEALPHA);
101         this.bumble_raygun_nextdraw = time + 0.1;
102     }
103
104     float i, df, sz, al;
105     for(i = -0.1; i < 0.2; i += 0.1)
106     {
107         df = DRAWFLAG_NORMAL; //((random() < 0.5) ? DRAWFLAG_ADDITIVE : DRAWFLAG_SCREEN);
108         sz = 5 + random() * 5;
109         al = 0.25 + random() * 0.5;
110         _vtmp1 = this.origin + _dir * _len * (0.25 + i);
111         _vtmp1 += (randomvec() * (_len * 0.2) * (frametime * 2));       //this.raygun_l1;
112         Draw_CylindricLine(this.origin, _vtmp1, sz, "gfx/colors/white.tga", 1, 1, this.colormod, al, df, view_origin);
113
114         _vtmp2 = this.origin + _dir * _len * (0.5 + i);
115         _vtmp2 += (randomvec() * (_len * 0.2) * (frametime * 5));       //this.raygun_l2;
116         Draw_CylindricLine(_vtmp1, _vtmp2, sz, "gfx/colors/white.tga", 1, 1, this.colormod, al, df, view_origin);
117
118         _vtmp1 = this.origin + _dir * _len * (0.75 + i);
119         _vtmp1 += randomvec() * (_len * 0.2) * (frametime * 10);     //this.raygun_l3;
120         Draw_CylindricLine(_vtmp2, _vtmp1, sz, "gfx/colors/white.tga", 1, 1, this.colormod, al, df, view_origin);
121
122         Draw_CylindricLine(_vtmp1, this.bumble_origin +  randomvec() * 32, sz, "gfx/colors/white.tga", 1, 1, this.colormod, al, df, view_origin);
123     }
124 }
125
126 #endif