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Put pure entities in the very center of the map (corner has issues on some of the...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / vehicle / bumblebee_weapons.qh
1 #pragma once
2
3 #include <common/weapons/all.qh>
4
5 float autocvar_g_vehicle_bumblebee_cannon_cost = 2;
6 float autocvar_g_vehicle_bumblebee_cannon_damage = 60;
7 float autocvar_g_vehicle_bumblebee_cannon_radius = 225;
8 float autocvar_g_vehicle_bumblebee_cannon_refire = 0.2;
9 float autocvar_g_vehicle_bumblebee_cannon_speed = 20000;
10 float autocvar_g_vehicle_bumblebee_cannon_spread = 0.02;
11 float autocvar_g_vehicle_bumblebee_cannon_force = -35;
12
13 #ifdef SVQC
14 void bumblebee_fire_cannon(entity this, entity _gun, string _tagname, entity _owner);
15 bool bumble_raygun_send(entity this, entity to, int sf);
16 #endif