]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/vehicles/vehicle/racer.qc
Merge branch 'martin-t/rpc-acc' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / vehicle / racer.qc
1 #include "racer.qh"
2
3 #ifdef SVQC
4 #include <common/mapobjects/trigger/impulse.qh>
5
6 bool autocvar_g_vehicle_racer = true;
7
8 float autocvar_g_vehicle_racer_thinkrate = 0.05; // TODO: any higher causes it to sink in liquids
9
10 float autocvar_g_vehicle_racer_speed_afterburn = 3000;
11 // energy consumed per second
12 float autocvar_g_vehicle_racer_afterburn_cost = 130;
13
14 float autocvar_g_vehicle_racer_waterburn_cost = 5;
15 float autocvar_g_vehicle_racer_waterburn_speed = 750;
16
17 float autocvar_g_vehicle_racer_water_speed_forward = 600;
18 float autocvar_g_vehicle_racer_water_speed_strafe = 600;
19
20 float autocvar_g_vehicle_racer_pitchlimit = 30;
21
22 float autocvar_g_vehicle_racer_water_downforce = 0.03;
23 float autocvar_g_vehicle_racer_water_upforcedamper = 15;
24
25 float autocvar_g_vehicle_racer_anglestabilizer = 1.75;
26 float autocvar_g_vehicle_racer_downforce = 0.01;
27
28 float autocvar_g_vehicle_racer_speed_forward = 650;
29 float autocvar_g_vehicle_racer_speed_strafe = 650;
30 float autocvar_g_vehicle_racer_springlength = 90;
31 float autocvar_g_vehicle_racer_upforcedamper = 2;
32 float autocvar_g_vehicle_racer_friction = 0.45;
33
34 float autocvar_g_vehicle_racer_water_time = 5;
35
36 //float autocvar_g_vehicle_racer_collision_multiplier = 0.05;
37
38 // 0 = hover, != 0 = maglev
39 int autocvar_g_vehicle_racer_hovertype = 0;
40 // NOTE!! x 4 (4 engines)
41 float autocvar_g_vehicle_racer_hoverpower = 8000;
42
43 float autocvar_g_vehicle_racer_turnroll = 30;
44 float autocvar_g_vehicle_racer_turnspeed = 220;
45 float autocvar_g_vehicle_racer_pitchspeed = 125;
46
47 float autocvar_g_vehicle_racer_energy = 100;
48 float autocvar_g_vehicle_racer_energy_regen = 90;
49 float autocvar_g_vehicle_racer_energy_regen_pause = 0.35;
50
51 float autocvar_g_vehicle_racer_health = 200;
52 float autocvar_g_vehicle_racer_health_regen = 0;
53 float autocvar_g_vehicle_racer_health_regen_pause = 0;
54
55 float autocvar_g_vehicle_racer_shield = 100;
56 float autocvar_g_vehicle_racer_shield_regen = 30;
57 float autocvar_g_vehicle_racer_shield_regen_pause = 1;
58
59 bool autocvar_g_vehicle_racer_rocket_locktarget = true;
60 float autocvar_g_vehicle_racer_rocket_locking_time = 0.35;
61 float autocvar_g_vehicle_racer_rocket_locking_releasetime = 0.5;
62 float autocvar_g_vehicle_racer_rocket_locked_time = 4;
63
64 float autocvar_g_vehicle_racer_respawntime = 35;
65
66 float autocvar_g_vehicle_racer_blowup_radius = 250;
67 float autocvar_g_vehicle_racer_blowup_coredamage = 250;
68 float autocvar_g_vehicle_racer_blowup_edgedamage = 15;
69 float autocvar_g_vehicle_racer_blowup_forceintensity = 250;
70
71 // Factor of old velocity to keep after collision
72 float autocvar_g_vehicle_racer_bouncefactor = 0.25;
73 // if != 0, New veloctiy after bounce = 0 if new velocity < this
74 float autocvar_g_vehicle_racer_bouncestop = 0;
75 // "minspeed_for_pain speedchange_to_pain_factor max_damage"
76 vector autocvar_g_vehicle_racer_bouncepain = '200 0.15 150';
77
78 .float racer_watertime;
79
80 var vector racer_force_from_tag(entity this, string tag_name, float spring_length, float max_power);
81
82 void racer_align4point(entity this, float _delta)
83 {
84         vector push_vector;
85         float fl_push, fr_push, bl_push, br_push;
86
87         push_vector  = racer_force_from_tag(this, "tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
88         fr_push   = force_fromtag_normpower;
89         //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
90
91         push_vector += racer_force_from_tag(this, "tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
92         fl_push   = force_fromtag_normpower;
93         //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
94
95         push_vector += racer_force_from_tag(this, "tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
96         br_push   = force_fromtag_normpower;
97         //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
98
99         push_vector += racer_force_from_tag(this, "tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
100         bl_push   = force_fromtag_normpower;
101         //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
102
103         this.velocity += push_vector * _delta;
104
105         float uforce = autocvar_g_vehicle_racer_upforcedamper;
106
107         int cont = pointcontents(this.origin - '0 0 64');
108         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
109         {
110                 uforce = autocvar_g_vehicle_racer_water_upforcedamper;
111
112                 if(PHYS_INPUT_BUTTON_CROUCH(this.owner) && time < this.air_finished)
113                         this.velocity_z += 30;
114                 else
115                         this.velocity_z += 200;
116         }
117
118
119         // Anti ocilation
120         if(this.velocity_z > 0)
121                 this.velocity_z *= 1 - uforce * _delta;
122
123         push_vector_x =  (fl_push - bl_push);
124         push_vector_x += (fr_push - br_push);
125         push_vector_x *= 360;
126
127         push_vector_z = (fr_push - fl_push);
128         push_vector_z += (br_push - bl_push);
129         push_vector_z *= 360;
130
131         // Apply angle diffrance
132         this.angles_z += push_vector_z * _delta;
133         this.angles_x += push_vector_x * _delta;
134
135         // Apply stabilizer
136         this.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
137         this.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
138 }
139
140 void racer_fire_rocket_aim(entity this, entity player, string tagname, entity trg)
141 {
142         vector v = gettaginfo(this, gettagindex(this, tagname));
143         racer_fire_rocket(player, v, v_forward, trg);
144 }
145
146 bool racer_frame(entity this, float dt)
147 {
148         entity player = this;
149         entity vehic = player.vehicle;
150         return = true;
151
152         if(game_stopped)
153         {
154                 vehic.solid = SOLID_NOT;
155                 vehic.takedamage = DAMAGE_NO;
156                 set_movetype(vehic, MOVETYPE_NONE);
157                 return;
158         }
159
160         vehicles_frame(vehic, player);
161
162         int cont = Mod_Q1BSP_SuperContentsFromNativeContents(pointcontents(vehic.origin));
163         if(!(cont & DPCONTENTS_WATER))
164                 vehic.air_finished = time + autocvar_g_vehicle_racer_water_time;
165
166         if(IS_DEAD(vehic))
167         {
168                 PHYS_INPUT_BUTTON_ATCK(player) = PHYS_INPUT_BUTTON_ATCK2(player) = false;
169                 return;
170         }
171
172         racer_align4point(vehic, dt);
173
174         PHYS_INPUT_BUTTON_ZOOM(player) = PHYS_INPUT_BUTTON_CROUCH(player) = false;
175
176         vehic.angles_x *= -1;
177
178         // Yaw
179         float ftmp = autocvar_g_vehicle_racer_turnspeed * dt;
180         ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - vehic.angles_y, vehic.angles_y), ftmp);
181         vehic.angles_y = anglemods(vehic.angles_y + ftmp);
182
183         // Roll
184         vehic.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * dt;
185
186         // Pitch
187         ftmp = autocvar_g_vehicle_racer_pitchspeed  * dt;
188         ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - vehic.angles_x, vehic.angles_x), ftmp);
189         vehic.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(vehic.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
190
191         makevectors(vehic.angles);
192         vehic.angles_x *= -1;
193
194         //ftmp = vehic.velocity_z;
195         vector df = vehic.velocity * -autocvar_g_vehicle_racer_friction;
196         //vehic.velocity_z = ftmp;
197
198         if(CS(player).movement)
199         {
200                 if(cont & DPCONTENTS_LIQUIDSMASK)
201                 {
202                         if(CS(player).movement_x) { df += v_forward * ((CS(player).movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
203                         if(CS(player).movement_y) { df += v_right * ((CS(player).movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
204                 }
205                 else
206                 {
207                         if(CS(player).movement_x) { df += v_forward * ((CS(player).movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
208                         if(CS(player).movement_y) { df += v_right * ((CS(player).movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
209                 }
210
211 #ifdef SVQC
212                 if(vehic.sound_nexttime < time || vehic.sounds != 1)
213                 {
214                         vehic.sounds = 1;
215                         vehic.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
216                         sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
217                 }
218 #endif
219         }
220 #ifdef SVQC
221         else
222         {
223                 if(vehic.sound_nexttime < time || vehic.sounds != 0)
224                 {
225                         vehic.sounds = 0;
226                         vehic.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
227                         sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
228                 }
229         }
230 #endif
231
232         // Afterburn
233         if (PHYS_INPUT_BUTTON_JUMP(player) && vehic.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * dt))
234         {
235 #ifdef SVQC
236                 if(time - vehic.wait > 0.2)
237                         pointparticles(EFFECT_RACER_BOOSTER, vehic.origin - v_forward * 32, v_forward  * vlen(vehic.velocity), 1);
238 #endif
239
240                 vehic.wait = time;
241
242                 if(cont & DPCONTENTS_LIQUIDSMASK)
243                 {
244                         vehic.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * dt;
245                         df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
246                 }
247                 else
248                 {
249                         vehic.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * dt;
250                         df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
251                 }
252
253 #ifdef SVQC
254                 if(vehic.invincible_finished < time)
255                 {
256                         traceline(vehic.origin, vehic.origin - '0 0 256', MOVE_NORMAL, vehic);
257                         if(trace_fraction != 1.0)
258                                 pointparticles(EFFECT_SMOKE_SMALL, trace_endpos, '0 0 0', 1);
259
260                         vehic.invincible_finished = time + 0.1 + (random() * 0.1);
261                 }
262
263                 if(vehic.strength_finished < time)
264                 {
265                         vehic.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
266                         sound (vehic.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
267                 }
268 #endif
269         }
270         else
271         {
272                 vehic.strength_finished = 0;
273                 sound (vehic.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
274         }
275
276         if(cont & DPCONTENTS_LIQUIDSMASK)
277                 vehic.racer_watertime = time;
278
279         float dforce = autocvar_g_vehicle_racer_downforce;
280         if(time - vehic.racer_watertime <= 3)
281                 dforce = autocvar_g_vehicle_racer_water_downforce;
282
283         df -= v_up * (vlen(vehic.velocity) * dforce);
284         CS(player).movement = vehic.velocity += df * dt;
285
286 #ifdef SVQC
287
288         Weapon wep1 = WEP_RACER;
289         .entity weaponentity = weaponentities[0]; // TODO: unhardcode
290         if (!forbidWeaponUse(player))
291         if (PHYS_INPUT_BUTTON_ATCK(player))
292         if (wep1.wr_checkammo1(wep1, vehic, weaponentity))
293         {
294                 string tagname = (vehic.cnt)
295                     ? (vehic.cnt = 0, "tag_fire1")
296                     : (vehic.cnt = 1, "tag_fire2");
297                 vector org = gettaginfo(vehic, gettagindex(vehic, tagname));
298                 w_shotorg = org;
299                 w_shotdir = v_forward;
300                 // Fix z-aim (for chase mode)
301                 crosshair_trace(player);
302                 w_shotdir.z = normalize(trace_endpos - org).z * 0.5;
303                 wep1.wr_think(wep1, vehic, weaponentity, 1);
304         }
305
306         if(autocvar_g_vehicle_racer_rocket_locktarget)
307         {
308                 if(time >= vehic.vehicle_last_trace)
309                 {
310                         crosshair_trace(player);
311
312                         vehicles_locktarget(vehic, (1 / autocvar_g_vehicle_racer_rocket_locking_time) * dt,
313                                                          (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * dt,
314                                                          autocvar_g_vehicle_racer_rocket_locked_time);
315
316                         vehic.vehicle_last_trace = time + autocvar_g_vehicle_racer_thinkrate;
317                 }
318
319                 if(vehic.lock_target)
320                 {
321                         if(vehic.lock_strength == 1)
322                                 UpdateAuxiliaryXhair(player, real_origin(vehic.lock_target), '1 0 0', 0);
323                         else if(vehic.lock_strength > 0.5)
324                                 UpdateAuxiliaryXhair(player, real_origin(vehic.lock_target), '0 1 0', 0);
325                         else if(vehic.lock_strength < 0.5)
326                                 UpdateAuxiliaryXhair(player, real_origin(vehic.lock_target), '0 0 1', 0);
327                 }
328         }
329
330         if(!forbidWeaponUse(player))
331         if(time > vehic.delay)
332         if(PHYS_INPUT_BUTTON_ATCK2(player))
333         {
334                 vehic.misc_bulletcounter += 1;
335                 vehic.delay = time + 0.3;
336
337                 if(vehic.misc_bulletcounter == 1)
338                 {
339                         racer_fire_rocket_aim(vehic, player, "tag_rocket_r", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : NULL);
340                         player.vehicle_ammo2 = 50;
341                 }
342                 else if(vehic.misc_bulletcounter == 2)
343                 {
344                         racer_fire_rocket_aim(vehic, player, "tag_rocket_l", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : NULL);
345                         vehic.lock_strength  = 0;
346                         vehic.lock_target       = NULL;
347                         vehic.misc_bulletcounter = 0;
348                         vehic.delay = time + autocvar_g_vehicle_racer_rocket_refire;
349                         vehic.lip = time;
350                         player.vehicle_ammo2 = 0;
351                 }
352         }
353         else if(vehic.misc_bulletcounter == 0)
354                 player.vehicle_ammo2 = 100;
355
356         player.vehicle_reload2 = bound(0, 100 * ((time - vehic.lip) / (vehic.delay - vehic.lip)), 100);
357
358         if(vehic.vehicle_flags & VHF_SHIELDREGEN)
359                 vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, dt, true);
360
361         if(vehic.vehicle_flags & VHF_HEALTHREGEN)
362                 vehicles_regen(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, dt, false);
363
364         if(vehic.vehicle_flags & VHF_ENERGYREGEN)
365                 vehicles_regen(vehic, vehic.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, dt, false);
366
367         VEHICLE_UPDATE_PLAYER(player, vehic, health, racer);
368         VEHICLE_UPDATE_PLAYER(player, vehic, energy, racer);
369
370         if(vehic.vehicle_flags & VHF_HASSHIELD)
371                 VEHICLE_UPDATE_PLAYER(player, vehic, shield, racer);
372
373         PHYS_INPUT_BUTTON_ATCK(player) = PHYS_INPUT_BUTTON_ATCK2(player) = false;
374 #endif
375
376         setorigin(player, vehic.origin + '0 0 32');
377         player.oldorigin = player.origin; // negate fall damage
378         player.velocity = vehic.velocity;
379 }
380
381 void racer_think(entity this)
382 {
383         this.nextthink = time + autocvar_g_vehicle_racer_thinkrate;
384
385         tracebox(this.origin, this.mins, this.maxs, this.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, this);
386
387         vector df = this.velocity * -autocvar_g_vehicle_racer_friction;
388         df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
389
390         float forced = autocvar_g_vehicle_racer_upforcedamper;
391
392         //int cont = pointcontents(this.origin - '0 0 64');
393         traceline(this.origin - '0 0 64', this.origin - '0 0 64', MOVE_NOMONSTERS, this);
394         //if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
395         if(trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
396         {
397                 forced = autocvar_g_vehicle_racer_water_upforcedamper;
398                 this.velocity_z += 200;
399         }
400
401         this.velocity += df * autocvar_g_vehicle_racer_thinkrate;
402         if(this.velocity_z > 0)
403                 this.velocity_z *= 1 - forced * autocvar_g_vehicle_racer_thinkrate;
404
405         this.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * autocvar_g_vehicle_racer_thinkrate);
406         this.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * autocvar_g_vehicle_racer_thinkrate);
407
408         CSQCMODEL_AUTOUPDATE(this);
409 }
410
411 void racer_exit(entity this, int eject)
412 {
413         vector spot;
414
415         setthink(this, racer_think);
416         this.nextthink  = time;
417         set_movetype(this, MOVETYPE_BOUNCE);
418         sound (this.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
419
420         if(!this.owner)
421                 return;
422
423         makevectors(this.angles);
424         if(eject)
425         {
426                 spot = this.origin + v_forward * 100 + '0 0 64';
427                 spot = vehicles_findgoodexit(this, this.owner, spot);
428                 setorigin(this.owner, spot);
429                 this.owner.velocity = (v_up + v_forward * 0.25) * 750;
430                 this.owner.oldvelocity = this.owner.velocity;
431         }
432         else
433         {
434                 if(vdist(this.velocity, >, 2 * autocvar_sv_maxairspeed))
435                 {
436                         this.owner.velocity = normalize(this.velocity) * autocvar_sv_maxairspeed * 2;
437                         this.owner.velocity_z += 200;
438                         spot = this.origin + v_forward * 32 + '0 0 32';
439                         spot = vehicles_findgoodexit(this, this.owner, spot);
440                 }
441                 else
442                 {
443                         this.owner.velocity = this.velocity * 0.5;
444                         this.owner.velocity_z += 10;
445                         spot = this.origin - v_forward * 200 + '0 0 32';
446                         spot = vehicles_findgoodexit(this, this.owner, spot);
447                 }
448                 this.owner.oldvelocity = this.owner.velocity;
449                 setorigin(this.owner , spot);
450         }
451         antilag_clear(this.owner, CS(this.owner));
452         this.owner = NULL;
453 }
454
455 void racer_blowup(entity this)
456 {
457         this.deadflag = DEAD_DEAD;
458         this.vehicle_exit(this, VHEF_NORMAL);
459
460         RadiusDamage (this, this.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
461                                         autocvar_g_vehicle_racer_blowup_edgedamage,
462                                         autocvar_g_vehicle_racer_blowup_radius, NULL, NULL,
463                                         autocvar_g_vehicle_racer_blowup_forceintensity,
464                                         DEATH_VH_WAKI_DEATH.m_id, DMG_NOWEP, NULL);
465
466         this.nextthink  = time + autocvar_g_vehicle_racer_respawntime;
467         setthink(this, vehicles_spawn);
468         set_movetype(this, MOVETYPE_NONE);
469         this.effects    = EF_NODRAW;
470         this.solid = SOLID_NOT;
471
472         this.colormod  = '0 0 0';
473         this.avelocity = '0 0 0';
474         this.velocity  = '0 0 0';
475
476         setorigin(this, this.pos1);
477 }
478
479 void racer_blowup_think(entity this)
480 {
481         this.nextthink = time;
482
483         if(time >= this.delay)
484                 racer_blowup(this);
485
486         CSQCMODEL_AUTOUPDATE(this);
487 }
488
489 void racer_deadtouch(entity this, entity toucher)
490 {
491         this.avelocity_x *= 0.7;
492         this.cnt -= 1;
493         if(this.cnt <= 0)
494                 racer_blowup(this);
495 }
496
497 spawnfunc(vehicle_racer)
498 {
499         if(!autocvar_g_vehicle_racer) { delete(this); return; }
500         if(!vehicle_initialize(this, VEH_RACER, false)) { delete(this); return; }
501 }
502
503 #endif // SVQC
504
505 METHOD(Racer, vr_impact, void(Racer thisveh, entity instance))
506 {
507 #ifdef SVQC
508     if(autocvar_g_vehicle_racer_bouncepain)
509         vehicles_impact(instance, autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
510 #endif
511 }
512
513 METHOD(Racer, vr_enter, void(Racer thisveh, entity instance))
514 {
515 #ifdef SVQC
516     set_movetype(instance, MOVETYPE_BOUNCE);
517     instance.owner.vehicle_health = (instance.vehicle_health / autocvar_g_vehicle_racer_health)  * 100;
518     instance.owner.vehicle_shield = (instance.vehicle_shield / autocvar_g_vehicle_racer_shield)  * 100;
519
520     if(instance.owner.flagcarried)
521        setorigin(instance.owner.flagcarried, '-190 0 96');
522 #elif defined(CSQC)
523     set_movetype(instance, MOVETYPE_BOUNCE);
524 #endif
525 }
526
527 METHOD(Racer, vr_spawn, void(Racer thisveh, entity instance))
528 {
529 #ifdef SVQC
530     if(instance.scale != 0.5)
531     {
532         if(autocvar_g_vehicle_racer_hovertype != 0)
533             racer_force_from_tag = vehicles_force_fromtag_maglev;
534         else
535             racer_force_from_tag = vehicles_force_fromtag_hover;
536
537         // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
538         instance.scale = 0.5;
539         setattachment(instance.vehicle_hudmodel, instance, "");
540         setattachment(instance.vehicle_viewport, instance, "tag_viewport");
541
542         instance.mass                      = 900;
543     }
544
545     setthink(instance, racer_think);
546     instance.nextthink    = time;
547     instance.vehicle_health = autocvar_g_vehicle_racer_health;
548     instance.vehicle_shield = autocvar_g_vehicle_racer_shield;
549
550     set_movetype(instance, MOVETYPE_TOSS);
551     instance.solid                = SOLID_SLIDEBOX;
552     instance.delay                = time;
553     instance.scale                = 0.5;
554
555     instance.PlayerPhysplug = racer_frame;
556
557     instance.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
558     instance.bouncestop = autocvar_g_vehicle_racer_bouncestop;
559     instance.damageforcescale = 0.5;
560     instance.vehicle_health = autocvar_g_vehicle_racer_health;
561     instance.vehicle_shield = autocvar_g_vehicle_racer_shield;
562 #endif
563 }
564
565 METHOD(Racer, vr_death, void(Racer thisveh, entity instance))
566 {
567 #ifdef SVQC
568     setSendEntity(instance, func_null); // stop networking this racer (for now)
569     SetResourceAmountExplicit(instance, RESOURCE_HEALTH, 0);
570     instance.event_damage       = func_null;
571     instance.solid                      = SOLID_CORPSE;
572     instance.takedamage         = DAMAGE_NO;
573     instance.deadflag           = DEAD_DYING;
574     set_movetype(instance, MOVETYPE_BOUNCE);
575     instance.wait                       = time;
576     instance.delay                      = 2 + time + random() * 3;
577     instance.cnt                        = 1 + random() * 2;
578     settouch(instance, racer_deadtouch);
579
580     Send_Effect(EFFECT_EXPLOSION_MEDIUM, instance.origin, '0 0 0', 1);
581
582     if(random() < 0.5)
583         instance.avelocity_z = 32;
584     else
585         instance.avelocity_z = -32;
586
587     instance.avelocity_x = -vlen(instance.velocity) * 0.2;
588     instance.velocity += '0 0 700';
589     instance.colormod = '-0.5 -0.5 -0.5';
590
591     setthink(instance, racer_blowup_think);
592     instance.nextthink = time;
593 #endif
594 }
595
596 #ifdef CSQC
597 METHOD(Racer, vr_hud, void(Racer thisveh))
598 {
599     Vehicles_drawHUD(VEH_RACER.m_icon, "vehicle_racer_weapon1", "vehicle_racer_weapon2",
600                      "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
601                      "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color);
602 }
603 METHOD(Racer, vr_crosshair, void(Racer thisveh, entity player))
604 {
605     Vehicles_drawCrosshair(vCROSS_GUIDE);
606 }
607 #endif
608 METHOD(Racer, vr_setup, void(Racer thisveh, entity instance))
609 {
610 #ifdef SVQC
611     instance.vehicle_exit = racer_exit;
612
613     // we have no need to network energy
614     if(autocvar_g_vehicle_racer_energy)
615     if(autocvar_g_vehicle_racer_energy_regen)
616         instance.vehicle_flags |= VHF_ENERGYREGEN;
617
618     if(autocvar_g_vehicle_racer_shield)
619         instance.vehicle_flags |= VHF_HASSHIELD;
620
621     if(autocvar_g_vehicle_racer_shield_regen)
622         instance.vehicle_flags |= VHF_SHIELDREGEN;
623
624     if(autocvar_g_vehicle_racer_health_regen)
625         instance.vehicle_flags |= VHF_HEALTHREGEN;
626
627     instance.respawntime = autocvar_g_vehicle_racer_respawntime;
628     instance.vehicle_health = autocvar_g_vehicle_racer_health;
629     instance.vehicle_shield = autocvar_g_vehicle_racer_shield;
630     instance.max_health = instance.vehicle_health;
631 #endif
632
633 #ifdef CSQC
634     AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket
635 #endif
636 }