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Merge branch 'terencehill/menu_optimization' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / vehicle / racer.qc
1 #ifndef VEHICLE_RACER
2 #define VEHICLE_RACER
3
4 #include "racer_weapon.qc"
5
6 CLASS(Racer, Vehicle)
7 /* spawnflags */ ATTRIB(Racer, spawnflags, int, VHF_DMGSHAKE | VHF_DMGROLL);
8 /* mins       */ ATTRIB(Racer, mins, vector, '-120 -120 -40' * 0.5);
9 /* maxs       */ ATTRIB(Racer, maxs, vector, '120 120 40' * 0.5);
10 /* view offset*/ ATTRIB(Racer, view_ofs, vector, '0 0 50');
11 /* view dist  */ ATTRIB(Racer, height, float, 200);
12 /* model          */ ATTRIB(Racer, mdl, string, "models/vehicles/wakizashi.dpm");
13 /* model          */ ATTRIB(Racer, model, string, "models/vehicles/wakizashi.dpm");
14 /* head_model */ ATTRIB(Racer, head_model, string, "null");
15 /* hud_model  */ ATTRIB(Racer, hud_model, string, "models/vehicles/wakizashi_cockpit.dpm");
16 /* tags       */ ATTRIB(Racer, tag_head, string, "");
17 /* tags       */ ATTRIB(Racer, tag_hud, string, "");
18 /* tags       */ ATTRIB(Racer, tag_view, string, "tag_viewport");
19 /* netname    */ ATTRIB(Racer, netname, string, "racer");
20 /* fullname   */ ATTRIB(Racer, vehicle_name, string, _("Racer"));
21 /* icon       */ ATTRIB(Racer, m_icon, string, "vehicle_racer");
22 ENDCLASS(Racer)
23 REGISTER_VEHICLE(RACER, NEW(Racer));
24
25 #endif
26
27 #ifdef IMPLEMENTATION
28
29 #include "racer_weapon.qc"
30
31 #ifdef SVQC
32 #include <common/triggers/trigger/impulse.qh>
33
34 bool autocvar_g_vehicle_racer;
35
36 float autocvar_g_vehicle_racer_speed_afterburn;
37 float autocvar_g_vehicle_racer_afterburn_cost;
38
39 float autocvar_g_vehicle_racer_waterburn_cost;
40 float autocvar_g_vehicle_racer_waterburn_speed;
41
42 float autocvar_g_vehicle_racer_water_speed_forward;
43 float autocvar_g_vehicle_racer_water_speed_strafe;
44
45 float autocvar_g_vehicle_racer_pitchlimit = 30;
46
47 float autocvar_g_vehicle_racer_water_downforce = 0.03;
48 float autocvar_g_vehicle_racer_water_upforcedamper = 15;
49
50 float autocvar_g_vehicle_racer_anglestabilizer;
51 float autocvar_g_vehicle_racer_downforce;
52
53 float autocvar_g_vehicle_racer_speed_forward;
54 float autocvar_g_vehicle_racer_speed_strafe;
55 float autocvar_g_vehicle_racer_springlength;
56 float autocvar_g_vehicle_racer_upforcedamper;
57 float autocvar_g_vehicle_racer_friction;
58
59 float autocvar_g_vehicle_racer_water_time = 5;
60
61 float autocvar_g_vehicle_racer_hovertype;
62 float autocvar_g_vehicle_racer_hoverpower;
63
64 float autocvar_g_vehicle_racer_turnroll;
65 float autocvar_g_vehicle_racer_turnspeed;
66 float autocvar_g_vehicle_racer_pitchspeed;
67
68 float autocvar_g_vehicle_racer_energy;
69 float autocvar_g_vehicle_racer_energy_regen;
70 float autocvar_g_vehicle_racer_energy_regen_pause;
71
72 float autocvar_g_vehicle_racer_health;
73 float autocvar_g_vehicle_racer_health_regen;
74 float autocvar_g_vehicle_racer_health_regen_pause;
75
76 float autocvar_g_vehicle_racer_shield;
77 float autocvar_g_vehicle_racer_shield_regen;
78 float autocvar_g_vehicle_racer_shield_regen_pause;
79
80 float autocvar_g_vehicle_racer_rocket_locktarget;
81 float autocvar_g_vehicle_racer_rocket_locking_time;
82 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
83 float autocvar_g_vehicle_racer_rocket_locked_time;
84
85 float autocvar_g_vehicle_racer_respawntime;
86
87 float autocvar_g_vehicle_racer_blowup_radius;
88 float autocvar_g_vehicle_racer_blowup_coredamage;
89 float autocvar_g_vehicle_racer_blowup_edgedamage;
90 float autocvar_g_vehicle_racer_blowup_forceintensity;
91
92 float autocvar_g_vehicle_racer_bouncefactor;
93 float autocvar_g_vehicle_racer_bouncestop;
94 vector autocvar_g_vehicle_racer_bouncepain;
95
96 .float racer_watertime;
97
98 var vector racer_force_from_tag(entity this, string tag_name, float spring_length, float max_power);
99
100 void racer_align4point(entity this, float _delta)
101 {
102         vector push_vector;
103         float fl_push, fr_push, bl_push, br_push;
104
105         push_vector  = racer_force_from_tag(this, "tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
106         fr_push   = force_fromtag_normpower;
107         //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
108
109         push_vector += racer_force_from_tag(this, "tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
110         fl_push   = force_fromtag_normpower;
111         //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
112
113         push_vector += racer_force_from_tag(this, "tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
114         br_push   = force_fromtag_normpower;
115         //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
116
117         push_vector += racer_force_from_tag(this, "tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
118         bl_push   = force_fromtag_normpower;
119         //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
120
121         this.velocity += push_vector * _delta;
122
123         float uforce = autocvar_g_vehicle_racer_upforcedamper;
124
125         int cont = pointcontents(this.origin - '0 0 64');
126         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
127         {
128                 uforce = autocvar_g_vehicle_racer_water_upforcedamper;
129
130                 if(this.owner.BUTTON_CROUCH && time < this.air_finished)
131                         this.velocity_z += 30;
132                 else
133                         this.velocity_z += 200;
134         }
135
136
137         // Anti ocilation
138         if(this.velocity_z > 0)
139                 this.velocity_z *= 1 - uforce * _delta;
140
141         push_vector_x =  (fl_push - bl_push);
142         push_vector_x += (fr_push - br_push);
143         push_vector_x *= 360;
144
145         push_vector_z = (fr_push - fl_push);
146         push_vector_z += (br_push - bl_push);
147         push_vector_z *= 360;
148
149         // Apply angle diffrance
150         this.angles_z += push_vector_z * _delta;
151         this.angles_x += push_vector_x * _delta;
152
153         // Apply stabilizer
154         this.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
155         this.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
156 }
157
158 void racer_fire_rocket_aim(entity player, string tagname, entity trg)
159 {
160         entity racer = player.vehicle;
161         vector v = gettaginfo(racer, gettagindex(racer, tagname));
162         racer_fire_rocket(player, v, v_forward, trg);
163 }
164
165 float racer_frame()
166 {SELFPARAM();
167         entity player, racer;
168         vector df;
169         float ftmp;
170
171         if(intermission_running)
172         {
173                 self.vehicle.velocity = '0 0 0';
174                 self.vehicle.avelocity = '0 0 0';
175                 return 1;
176         }
177
178         player  = self;
179         racer   = self.vehicle;
180         setself(racer);
181
182         vehicles_frame(racer, player);
183
184         if(pointcontents(racer.origin) != CONTENT_WATER)
185                 racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
186
187         if(IS_DEAD(racer))
188         {
189                 setself(player);
190                 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
191                 return 1;
192         }
193
194         racer_align4point(self, PHYS_INPUT_TIMELENGTH);
195
196         player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
197
198         crosshair_trace(player);
199
200         racer.angles_x *= -1;
201
202         // Yaw
203         ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
204         ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
205         racer.angles_y = anglemods(racer.angles_y + ftmp);
206
207         // Roll
208         racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
209
210         // Pitch
211         ftmp = autocvar_g_vehicle_racer_pitchspeed  * PHYS_INPUT_TIMELENGTH;
212         ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
213         racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
214
215         makevectors(racer.angles);
216         racer.angles_x *= -1;
217
218         //ftmp = racer.velocity_z;
219         df = racer.velocity * -autocvar_g_vehicle_racer_friction;
220         //racer.velocity_z = ftmp;
221
222         int cont = pointcontents(racer.origin);
223         if(player.movement)
224         {
225                 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
226                 {
227                         if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
228                         if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
229                 }
230                 else
231                 {
232                         if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
233                         if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
234                 }
235
236 #ifdef SVQC
237                 if(self.sound_nexttime < time || self.sounds != 1)
238                 {
239                         self.sounds = 1;
240                         self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
241                         sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
242                 }
243 #endif
244         }
245 #ifdef SVQC
246         else
247         {
248                 if(self.sound_nexttime < time || self.sounds != 0)
249                 {
250                         self.sounds = 0;
251                         self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
252                         sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
253                 }
254         }
255 #endif
256
257         // Afterburn
258         if (PHYS_INPUT_BUTTON_JUMP(player) && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
259         {
260 #ifdef SVQC
261                 if(time - racer.wait > 0.2)
262                         pointparticles(EFFECT_RACER_BOOSTER, self.origin - v_forward * 32, v_forward  * vlen(self.velocity), 1);
263 #endif
264
265                 racer.wait = time;
266
267                 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
268                 {
269                         racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
270                         df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
271                 }
272                 else
273                 {
274                         racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
275                         df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
276                 }
277
278 #ifdef SVQC
279                 if(racer.invincible_finished < time)
280                 {
281                         traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
282                         if(trace_fraction != 1.0)
283                                 pointparticles(EFFECT_SMOKE_SMALL, trace_endpos, '0 0 0', 1);
284
285                         racer.invincible_finished = time + 0.1 + (random() * 0.1);
286                 }
287
288                 if(racer.strength_finished < time)
289                 {
290                         racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
291                         sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
292                 }
293 #endif
294         }
295         else
296         {
297                 racer.strength_finished = 0;
298                 sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
299         }
300
301         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
302                 racer.racer_watertime = time;
303
304         float dforce = autocvar_g_vehicle_racer_downforce;
305         if(time - racer.racer_watertime <= 3)
306                 dforce = autocvar_g_vehicle_racer_water_downforce;
307
308         df -= v_up * (vlen(racer.velocity) * dforce);
309         player.movement = racer.velocity += df * PHYS_INPUT_TIMELENGTH;
310
311 #ifdef SVQC
312         Weapon wep1 = WEP_RACER;
313         if (!forbidWeaponUse(player))
314         if (player.BUTTON_ATCK)
315         if (wep1.wr_checkammo1(wep1))
316         {
317                 string tagname = (racer.cnt)
318                     ? (racer.cnt = 0, "tag_fire1")
319                     : (racer.cnt = 1, "tag_fire2");
320                 vector org = gettaginfo(self, gettagindex(self, tagname));
321                 w_shotorg = org;
322                 w_shotdir = v_forward;
323                 // Fix z-aim (for chase mode)
324                 crosshair_trace(player);
325                 w_shotdir.z = normalize(trace_endpos - org).z * 0.5;
326                 .entity weaponentity = weaponentities[0];
327                 wep1.wr_think(wep1, self, weaponentity, 1);
328         }
329
330         if(autocvar_g_vehicle_racer_rocket_locktarget)
331         {
332                 vehicles_locktarget(self, (1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
333                                                  (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
334                                                  autocvar_g_vehicle_racer_rocket_locked_time);
335
336                 if(self.lock_target)
337                 {
338                         if(racer.lock_strength == 1)
339                                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
340                         else if(self.lock_strength > 0.5)
341                                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
342                         else if(self.lock_strength < 0.5)
343                                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
344                 }
345         }
346
347         if(!forbidWeaponUse(player))
348         if(time > racer.delay)
349         if(player.BUTTON_ATCK2)
350         {
351                 racer.misc_bulletcounter += 1;
352                 racer.delay = time + 0.3;
353
354                 if(racer.misc_bulletcounter == 1)
355                 {
356                         racer_fire_rocket_aim(player, "tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
357                         player.vehicle_ammo2 = 50;
358                 }
359                 else if(racer.misc_bulletcounter == 2)
360                 {
361                         racer_fire_rocket_aim(player, "tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
362                         racer.lock_strength  = 0;
363                         racer.lock_target       = world;
364                         racer.misc_bulletcounter = 0;
365                         racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
366                         racer.lip = time;
367                         player.vehicle_ammo2 = 0;
368                 }
369         }
370         else if(racer.misc_bulletcounter == 0)
371                 player.vehicle_ammo2 = 100;
372
373         player.vehicle_reload2 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
374
375         if(racer.vehicle_flags  & VHF_SHIELDREGEN)
376                 vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
377
378         if(racer.vehicle_flags  & VHF_HEALTHREGEN)
379                 vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
380
381         if(racer.vehicle_flags  & VHF_ENERGYREGEN)
382                 vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
383
384
385         VEHICLE_UPDATE_PLAYER(player, health, racer);
386         VEHICLE_UPDATE_PLAYER(player, energy, racer);
387
388         if(racer.vehicle_flags & VHF_HASSHIELD)
389                 VEHICLE_UPDATE_PLAYER(player, shield, racer);
390
391         player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
392 #endif
393
394         setorigin(player,racer.origin + '0 0 32');
395         player.velocity = racer.velocity;
396
397         setself(player);
398         return 1;
399 }
400
401 void racer_think()
402 {SELFPARAM();
403         self.nextthink = time;
404
405         float pushdeltatime = time - self.lastpushtime;
406         if (pushdeltatime > 0.15) pushdeltatime = 0;
407         self.lastpushtime = time;
408         if(!pushdeltatime) return;
409
410         tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, self);
411
412         vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
413         df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
414
415         float forced = autocvar_g_vehicle_racer_upforcedamper;
416
417         int cont = pointcontents(self.origin - '0 0 64');
418         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
419         {
420                 forced = autocvar_g_vehicle_racer_water_upforcedamper;
421                 self.velocity_z += 200;
422         }
423
424         self.velocity += df * pushdeltatime;
425         if(self.velocity_z > 0)
426                 self.velocity_z *= 1 - forced * pushdeltatime;
427
428         self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
429         self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
430
431         CSQCMODEL_AUTOUPDATE(self);
432 }
433
434 void racer_exit(float eject)
435 {SELFPARAM();
436         vector spot;
437
438         self.think        = racer_think;
439         self.nextthink  = time;
440         self.movetype   = MOVETYPE_BOUNCE;
441         sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
442
443         if(!self.owner)
444                 return;
445
446         makevectors(self.angles);
447         if(eject)
448         {
449                 spot = self.origin + v_forward * 100 + '0 0 64';
450                 spot = vehicles_findgoodexit(spot);
451                 setorigin(self.owner , spot);
452                 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
453                 self.owner.oldvelocity = self.owner.velocity;
454         }
455         else
456         {
457                 if(vdist(self.velocity, >, 2 * autocvar_sv_maxairspeed))
458                 {
459                         self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
460                         self.owner.velocity_z += 200;
461                         spot = self.origin + v_forward * 32 + '0 0 32';
462                         spot = vehicles_findgoodexit(spot);
463                 }
464                 else
465                 {
466                         self.owner.velocity = self.velocity * 0.5;
467                         self.owner.velocity_z += 10;
468                         spot = self.origin - v_forward * 200 + '0 0 32';
469                         spot = vehicles_findgoodexit(spot);
470                 }
471                 self.owner.oldvelocity = self.owner.velocity;
472                 setorigin(self.owner , spot);
473         }
474         antilag_clear(self.owner);
475         self.owner = world;
476 }
477
478 void racer_blowup()
479 {SELFPARAM();
480         self.deadflag   = DEAD_DEAD;
481         self.vehicle_exit(VHEF_NORMAL);
482
483         RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
484                                         autocvar_g_vehicle_racer_blowup_edgedamage,
485                                         autocvar_g_vehicle_racer_blowup_radius, world, world,
486                                         autocvar_g_vehicle_racer_blowup_forceintensity,
487                                         DEATH_VH_WAKI_DEATH.m_id, world);
488
489         self.nextthink  = time + autocvar_g_vehicle_racer_respawntime;
490         self.think        = vehicles_spawn;
491         self.movetype   = MOVETYPE_NONE;
492         self.effects    = EF_NODRAW;
493         self.solid = SOLID_NOT;
494
495         self.colormod  = '0 0 0';
496         self.avelocity = '0 0 0';
497         self.velocity  = '0 0 0';
498
499         setorigin(self, self.pos1);
500 }
501
502 void racer_blowup_think()
503 {SELFPARAM();
504         self.nextthink = time;
505
506         if(time >= self.delay)
507                 racer_blowup();
508
509         CSQCMODEL_AUTOUPDATE(self);
510 }
511
512 void racer_deadtouch()
513 {SELFPARAM();
514         self.avelocity_x *= 0.7;
515         self.cnt -= 1;
516         if(self.cnt <= 0)
517                 racer_blowup();
518 }
519
520 spawnfunc(vehicle_racer)
521 {
522         if(!autocvar_g_vehicle_racer) { remove(self); return; }
523         if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
524 }
525
526 #endif // SVQC
527
528 #ifdef CSQC
529 #if 0
530 void racer_draw()
531 {SELFPARAM();
532         float pushdeltatime = time - self.lastpushtime;
533         if (pushdeltatime > 0.15) pushdeltatime = 0;
534         self.lastpushtime = time;
535         if(!pushdeltatime) return;
536
537         tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * STAT(VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self);
538
539         vector df = self.move_velocity * -STAT(VEH_RACER_FRICTION);
540         df_z += (1 - trace_fraction) * STAT(VEH_RACER_HOVERPOWER) + sin(time * 2) * (STAT(VEH_RACER_SPRINGLENGTH) * 2);
541
542         float forced = STAT(VEH_RACER_UPFORCEDAMPER);
543
544         int cont = pointcontents(self.move_origin - '0 0 64');
545         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
546         {
547                 forced = STAT(VEH_RACER_WATER_UPFORCEDAMPER);
548                 self.move_velocity_z += 200;
549         }
550
551         self.move_velocity += df * pushdeltatime;
552         if(self.move_velocity_z > 0)
553                 self.move_velocity_z *= 1 - forced * pushdeltatime;
554
555         self.move_angles_x *= 1 - (STAT(VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
556         self.move_angles_z *= 1 - (STAT(VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
557
558         Movetype_Physics_MatchServer(false);
559 }
560 #endif
561 #endif
562
563                 METHOD(Racer, vr_impact, void(Racer thisveh, entity instance))
564                 {
565                 #ifdef SVQC
566                         if(autocvar_g_vehicle_racer_bouncepain)
567                                 vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
568                 #endif
569                 }
570
571                 METHOD(Racer, vr_enter, void(Racer thisveh, entity instance))
572                 {
573                 #ifdef SVQC
574                         self.movetype = MOVETYPE_BOUNCE;
575                         self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health)  * 100;
576                         self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield)  * 100;
577
578                         if(self.owner.flagcarried)
579                            setorigin(self.owner.flagcarried, '-190 0 96');
580                 #elif defined(CSQC)
581
582                         self.move_movetype = MOVETYPE_BOUNCE;
583                 #endif
584                 }
585
586                 METHOD(Racer, vr_spawn, void(Racer thisveh, entity instance))
587                 {
588                 #ifdef SVQC
589                         if(self.scale != 0.5)
590                         {
591                                 if(autocvar_g_vehicle_racer_hovertype != 0)
592                                         racer_force_from_tag = vehicles_force_fromtag_maglev;
593                                 else
594                                         racer_force_from_tag = vehicles_force_fromtag_hover;
595
596                                 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
597                                 self.scale = 0.5;
598                                 setattachment(self.vehicle_hudmodel, self, "");
599                                 setattachment(self.vehicle_viewport, self, "tag_viewport");
600
601                                 self.mass                          = 900;
602                         }
603
604                         self.think                = racer_think;
605                         self.nextthink    = time;
606                         self.vehicle_health = autocvar_g_vehicle_racer_health;
607                         self.vehicle_shield = autocvar_g_vehicle_racer_shield;
608
609                         self.movetype     = MOVETYPE_TOSS;
610                         self.solid                = SOLID_SLIDEBOX;
611                         self.delay                = time;
612                         self.scale                = 0.5;
613
614                         self.PlayerPhysplug = racer_frame;
615
616                         self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
617                         self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
618                         self.damageforcescale = 0.5;
619                         self.vehicle_health = autocvar_g_vehicle_racer_health;
620                         self.vehicle_shield = autocvar_g_vehicle_racer_shield;
621                 #endif
622                 }
623
624                 METHOD(Racer, vr_death, void(Racer thisveh, entity instance))
625                 {
626                 #ifdef SVQC
627                         self.SendEntity         = func_null; // stop networking this racer (for now)
628                         self.health                     = 0;
629                         self.event_damage       = func_null;
630                         self.solid                      = SOLID_CORPSE;
631                         self.takedamage         = DAMAGE_NO;
632                         self.deadflag           = DEAD_DYING;
633                         self.movetype           = MOVETYPE_BOUNCE;
634                         self.wait                       = time;
635                         self.delay                      = 2 + time + random() * 3;
636                         self.cnt                        = 1 + random() * 2;
637                         self.touch                      = racer_deadtouch;
638
639                         Send_Effect(EFFECT_EXPLOSION_MEDIUM, self.origin, '0 0 0', 1);
640
641                         if(random() < 0.5)
642                                 self.avelocity_z = 32;
643                         else
644                                 self.avelocity_z = -32;
645
646                         self.avelocity_x = -vlen(self.velocity) * 0.2;
647                         self.velocity += '0 0 700';
648                         self.colormod = '-0.5 -0.5 -0.5';
649
650                         self.think = racer_blowup_think;
651                         self.nextthink = time;
652                 #endif
653                 }
654
655 #ifdef CSQC
656                 METHOD(Racer, vr_hud, void(Racer thisveh))
657                 {
658                         Vehicles_drawHUD(VEH_RACER.m_icon, "vehicle_racer_weapon1", "vehicle_racer_weapon2",
659                                                          "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
660                                                          "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color);
661                 }
662                 METHOD(Racer, vr_crosshair, void(Racer thisveh))
663                 {
664                         Vehicles_drawCrosshair(vCROSS_GUIDE);
665                 }
666 #endif
667                 METHOD(Racer, vr_setup, void(Racer thisveh, entity instance))
668                 {
669                 #ifdef SVQC
670                         self.vehicle_exit = racer_exit;
671                 #endif
672
673                 #ifdef SVQC
674                         // we have no need to network energy
675                         if(autocvar_g_vehicle_racer_energy)
676                         if(autocvar_g_vehicle_racer_energy_regen)
677                                 self.vehicle_flags |= VHF_ENERGYREGEN;
678
679                         if(autocvar_g_vehicle_racer_shield)
680                                 self.vehicle_flags |= VHF_HASSHIELD;
681
682                         if(autocvar_g_vehicle_racer_shield_regen)
683                                 self.vehicle_flags |= VHF_SHIELDREGEN;
684
685                         if(autocvar_g_vehicle_racer_health_regen)
686                                 self.vehicle_flags |= VHF_HEALTHREGEN;
687
688                         self.respawntime = autocvar_g_vehicle_racer_respawntime;
689                         self.vehicle_health = autocvar_g_vehicle_racer_health;
690                         self.vehicle_shield = autocvar_g_vehicle_racer_shield;
691                         self.max_health = self.vehicle_health;
692                 #endif
693
694                 #ifdef CSQC
695                         AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket
696                 #endif
697                 }
698
699 #endif