5 /* spawnflags */ ATTRIB(Racer, spawnflags, int, VHF_DMGSHAKE | VHF_DMGROLL);
6 /* mins */ ATTRIB(Racer, mins, vector, '-120 -120 -40' * 0.5);
7 /* maxs */ ATTRIB(Racer, maxs, vector, '120 120 40' * 0.5);
8 /* model */ ATTRIB(Racer, mdl, string, "models/vehicles/wakizashi.dpm");
9 /* model */ ATTRIB(Racer, model, string, "models/vehicles/wakizashi.dpm");
10 /* head_model */ ATTRIB(Racer, head_model, string, "null");
11 /* hud_model */ ATTRIB(Racer, hud_model, string, "models/vehicles/wakizashi_cockpit.dpm");
12 /* tags */ ATTRIB(Racer, tag_head, string, "");
13 /* tags */ ATTRIB(Racer, tag_hud, string, "");
14 /* tags */ ATTRIB(Racer, tag_hview, string, "tag_viewport");
15 /* netname */ ATTRIB(Racer, netname, string, "racer");
16 /* fullname */ ATTRIB(Racer, vehicle_name, string, _("Racer"));
17 /* icon */ ATTRIB(Racer, m_icon, string, "vehicle_racer");
20 REGISTER_VEHICLE(RACER, NEW(Racer));
22 #include "../../weapons/all.qh"
24 CLASS(RacerAttack, PortoLaunch)
25 /* flags */ ATTRIB(RacerAttack, spawnflags, int, WEP_TYPE_OTHER);
26 /* impulse */ ATTRIB(RacerAttack, impulse, int, 3);
27 /* refname */ ATTRIB(RacerAttack, netname, string, "racercannon");
28 /* wepname */ ATTRIB(RacerAttack, message, string, _("Racer cannon"));
30 REGISTER_WEAPON(RACER, NEW(RacerAttack));
36 #include "../../effects/effects.qh"
37 #include "../../triggers/trigger/impulse.qh"
39 float autocvar_g_vehicle_racer_cannon_cost;
40 float autocvar_g_vehicle_racer_cannon_damage;
41 float autocvar_g_vehicle_racer_cannon_radius;
42 float autocvar_g_vehicle_racer_cannon_refire;
43 float autocvar_g_vehicle_racer_cannon_speed;
44 float autocvar_g_vehicle_racer_cannon_spread;
45 float autocvar_g_vehicle_racer_cannon_force;
47 void racer_fire_rocket(vector org, vector dir, entity trg);
48 METHOD(RacerAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
50 bool isPlayer = IS_PLAYER(self);
52 if (!isPlayer || weapon_prepareattack(false, autocvar_g_vehicle_racer_cannon_refire)) {
53 if (isPlayer) W_SetupShot_Dir(self, v_forward, false, 0, "", CH_WEAPON_B, 0);
54 vector org = w_shotorg;
55 vector dir = w_shotdir;
56 entity bolt = vehicles_projectile(EFFECT_RACER_MUZZLEFLASH.eent_eff_name, SND(LASERGUN_FIRE),
57 org, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
58 autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
59 DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
60 bolt.velocity = normalize(dir) * autocvar_g_vehicle_racer_cannon_speed;
61 weapon_thinkf(WFRAME_FIRE1, 0, w_ready);
64 if (!isPlayer || weapon_prepareattack(false, 0.2)) {
65 if (isPlayer) W_SetupShot_Dir(self, v_forward, false, 0, "", CH_WEAPON_B, 0);
66 racer_fire_rocket(w_shotorg, w_shotdir, NULL);
67 weapon_thinkf(WFRAME_FIRE2, 0, w_ready);
72 bool autocvar_g_vehicle_racer;
74 float autocvar_g_vehicle_racer_speed_afterburn;
75 float autocvar_g_vehicle_racer_afterburn_cost;
77 float autocvar_g_vehicle_racer_waterburn_cost;
78 float autocvar_g_vehicle_racer_waterburn_speed;
80 float autocvar_g_vehicle_racer_water_speed_forward;
81 float autocvar_g_vehicle_racer_water_speed_strafe;
83 float autocvar_g_vehicle_racer_pitchlimit = 30;
85 float autocvar_g_vehicle_racer_water_downforce = 0.03;
86 float autocvar_g_vehicle_racer_water_upforcedamper = 15;
88 float autocvar_g_vehicle_racer_anglestabilizer;
89 float autocvar_g_vehicle_racer_downforce;
91 float autocvar_g_vehicle_racer_speed_forward;
92 float autocvar_g_vehicle_racer_speed_strafe;
93 float autocvar_g_vehicle_racer_springlength;
94 float autocvar_g_vehicle_racer_upforcedamper;
95 float autocvar_g_vehicle_racer_friction;
97 float autocvar_g_vehicle_racer_water_time = 5;
99 float autocvar_g_vehicle_racer_hovertype;
100 float autocvar_g_vehicle_racer_hoverpower;
102 float autocvar_g_vehicle_racer_turnroll;
103 float autocvar_g_vehicle_racer_turnspeed;
104 float autocvar_g_vehicle_racer_pitchspeed;
106 float autocvar_g_vehicle_racer_energy;
107 float autocvar_g_vehicle_racer_energy_regen;
108 float autocvar_g_vehicle_racer_energy_regen_pause;
110 float autocvar_g_vehicle_racer_health;
111 float autocvar_g_vehicle_racer_health_regen;
112 float autocvar_g_vehicle_racer_health_regen_pause;
114 float autocvar_g_vehicle_racer_shield;
115 float autocvar_g_vehicle_racer_shield_regen;
116 float autocvar_g_vehicle_racer_shield_regen_pause;
118 float autocvar_g_vehicle_racer_rocket_accel;
119 float autocvar_g_vehicle_racer_rocket_damage;
120 float autocvar_g_vehicle_racer_rocket_radius;
121 float autocvar_g_vehicle_racer_rocket_force;
122 float autocvar_g_vehicle_racer_rocket_refire;
123 float autocvar_g_vehicle_racer_rocket_speed;
124 float autocvar_g_vehicle_racer_rocket_turnrate;
126 float autocvar_g_vehicle_racer_rocket_locktarget;
127 float autocvar_g_vehicle_racer_rocket_locking_time;
128 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
129 float autocvar_g_vehicle_racer_rocket_locked_time;
130 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
131 float autocvar_g_vehicle_racer_rocket_climbspeed;
133 float autocvar_g_vehicle_racer_respawntime;
135 float autocvar_g_vehicle_racer_blowup_radius;
136 float autocvar_g_vehicle_racer_blowup_coredamage;
137 float autocvar_g_vehicle_racer_blowup_edgedamage;
138 float autocvar_g_vehicle_racer_blowup_forceintensity;
140 float autocvar_g_vehicle_racer_bouncefactor;
141 float autocvar_g_vehicle_racer_bouncestop;
142 vector autocvar_g_vehicle_racer_bouncepain;
144 .float racer_watertime;
146 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
148 void racer_align4point(float _delta)
151 float fl_push, fr_push, bl_push, br_push;
153 push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
154 fr_push = force_fromtag_normpower;
155 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
157 push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
158 fl_push = force_fromtag_normpower;
159 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
161 push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
162 br_push = force_fromtag_normpower;
163 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
165 push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
166 bl_push = force_fromtag_normpower;
167 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
169 self.velocity += push_vector * _delta;
171 float uforce = autocvar_g_vehicle_racer_upforcedamper;
173 int cont = pointcontents(self.origin - '0 0 64');
174 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
176 uforce = autocvar_g_vehicle_racer_water_upforcedamper;
178 if(self.owner.BUTTON_CROUCH && time < self.air_finished)
179 self.velocity_z += 30;
181 self.velocity_z += 200;
186 if(self.velocity_z > 0)
187 self.velocity_z *= 1 - uforce * _delta;
189 push_vector_x = (fl_push - bl_push);
190 push_vector_x += (fr_push - br_push);
191 push_vector_x *= 360;
193 push_vector_z = (fr_push - fl_push);
194 push_vector_z += (br_push - bl_push);
195 push_vector_z *= 360;
197 // Apply angle diffrance
198 self.angles_z += push_vector_z * _delta;
199 self.angles_x += push_vector_x * _delta;
202 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
203 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
206 void racer_rocket_groundhugger()
208 vector olddir, newdir;
209 float oldvel, newvel;
211 self.nextthink = time;
213 if(self.owner.deadflag != DEAD_NO || self.cnt < time)
219 if(!self.realowner.vehicle)
221 UpdateCSQCProjectile(self);
225 olddir = normalize(self.velocity);
226 oldvel = vlen(self.velocity);
227 newvel = oldvel + self.lip;
229 tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
230 if(trace_fraction <= 0.5)
232 // Hitting somethign soon, just speed ahead
233 self.velocity = olddir * newvel;
234 UpdateCSQCProjectile(self);
238 traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
239 if(trace_fraction != 1.0)
241 newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
242 self.velocity = normalize(olddir + newdir) * newvel;
246 self.velocity = olddir * newvel;
247 self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
250 int cont = pointcontents(self.origin - '0 0 32');
251 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
252 self.velocity_z += 200;
254 UpdateCSQCProjectile(self);
258 void racer_rocket_tracker()
260 vector olddir, newdir;
261 float oldvel, newvel;
263 self.nextthink = time;
265 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
271 if(!self.realowner.vehicle)
273 UpdateCSQCProjectile(self);
277 olddir = normalize(self.velocity);
278 oldvel = vlen(self.velocity);
279 newvel = oldvel + self.lip;
280 makevectors(vectoangles(olddir));
282 float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
283 vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
285 traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
286 newdir = normalize(predicted_origin - self.origin);
289 float height_diff = predicted_origin_z - self.origin_z;
291 if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
293 //bprint("Target lost!\n");
294 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
295 self.think = racer_rocket_groundhugger;
299 if(trace_fraction != 1.0 && trace_ent != self.enemy)
300 newdir_z += 16 * sys_frametime;
302 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
303 self.velocity_z -= 800 * sys_frametime;
304 self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
306 UpdateCSQCProjectile(self);
310 void racer_fire_rocket(vector org, vector dir, entity trg)
312 entity rocket = vehicles_projectile(EFFECT_RACER_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
313 org, dir * autocvar_g_vehicle_racer_rocket_speed,
314 autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
315 DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
317 rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
318 rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
319 rocket.nextthink = time;
321 rocket.cnt = time + 15;
324 rocket.think = racer_rocket_tracker;
326 rocket.think = racer_rocket_groundhugger;
329 void racer_fire_rocket_aim(string tagname, entity trg)
332 vector v = gettaginfo(self, gettagindex(self, tagname));
333 racer_fire_rocket(v, v_forward, trg);
338 entity player, racer;
342 if(intermission_running)
344 self.vehicle.velocity = '0 0 0';
345 self.vehicle.avelocity = '0 0 0';
350 racer = self.vehicle;
353 vehicles_painframe();
355 if(pointcontents(racer.origin) != CONTENT_WATER)
356 racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
358 if(racer.deadflag != DEAD_NO)
361 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
365 racer_align4point(PHYS_INPUT_TIMELENGTH);
367 player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
369 crosshair_trace(player);
371 racer.angles_x *= -1;
374 ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
375 ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
376 racer.angles_y = anglemods(racer.angles_y + ftmp);
379 racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
382 ftmp = autocvar_g_vehicle_racer_pitchspeed * PHYS_INPUT_TIMELENGTH;
383 ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
384 racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
386 makevectors(racer.angles);
387 racer.angles_x *= -1;
389 //ftmp = racer.velocity_z;
390 df = racer.velocity * -autocvar_g_vehicle_racer_friction;
391 //racer.velocity_z = ftmp;
393 int cont = pointcontents(racer.origin);
394 if(vlen(player.movement) != 0)
396 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
398 if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
399 if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
403 if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
404 if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
408 if(self.sound_nexttime < time || self.sounds != 1)
411 self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
412 sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
419 if(self.sound_nexttime < time || self.sounds != 0)
422 self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
423 sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
429 if (PHYS_INPUT_BUTTON_JUMP(player) && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
432 if(time - racer.wait > 0.2)
433 pointparticles(particleeffectnum(EFFECT_RACER_BOOSTER), self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
438 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
440 racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
441 df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
445 racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
446 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
450 if(racer.invincible_finished < time)
452 traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
453 if(trace_fraction != 1.0)
454 pointparticles(particleeffectnum(EFFECT_SMOKE_SMALL), trace_endpos, '0 0 0', 1);
456 racer.invincible_finished = time + 0.1 + (random() * 0.1);
459 if(racer.strength_finished < time)
461 racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
462 sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
468 racer.strength_finished = 0;
469 sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
472 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
473 racer.racer_watertime = time;
475 float dforce = autocvar_g_vehicle_racer_downforce;
476 if(time - racer.racer_watertime <= 3)
477 dforce = autocvar_g_vehicle_racer_water_downforce;
479 df -= v_up * (vlen(racer.velocity) * dforce);
480 player.movement = racer.velocity += df * PHYS_INPUT_TIMELENGTH;
483 if(!forbidWeaponUse(player))
484 if(player.BUTTON_ATCK)
485 if(time > racer.attack_finished_single)
486 if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
488 racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
491 crosshair_trace(player);
492 string tagname = (racer.cnt)
493 ? (racer.cnt = 0, "tag_fire1")
494 : (racer.cnt = 1, "tag_fire2");
495 vector org = gettaginfo(self, gettagindex(self, tagname));
496 // Fix z-aim (for chase mode)
497 vector dir = normalize(trace_endpos - org);
498 v_forward.z = dir.z * 0.5;
500 w_shotdir = v_forward;
501 Weapon wep = WEP_RACER;
502 wep.wr_think(wep, true, false);
503 racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
506 if(autocvar_g_vehicle_racer_rocket_locktarget)
508 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
509 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
510 autocvar_g_vehicle_racer_rocket_locked_time);
514 if(racer.lock_strength == 1)
515 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
516 else if(self.lock_strength > 0.5)
517 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
518 else if(self.lock_strength < 0.5)
519 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
523 if(!forbidWeaponUse(player))
524 if(time > racer.delay)
525 if(player.BUTTON_ATCK2)
527 racer.misc_bulletcounter += 1;
528 racer.delay = time + 0.3;
530 if(racer.misc_bulletcounter == 1)
532 racer_fire_rocket_aim("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
533 player.vehicle_ammo2 = 50;
535 else if(racer.misc_bulletcounter == 2)
537 racer_fire_rocket_aim("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
538 racer.lock_strength = 0;
539 racer.lock_target = world;
540 racer.misc_bulletcounter = 0;
541 racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
543 player.vehicle_ammo2 = 0;
546 else if(racer.misc_bulletcounter == 0)
547 player.vehicle_ammo2 = 100;
549 player.vehicle_reload2 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
551 if(racer.vehicle_flags & VHF_SHIELDREGEN)
552 vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
554 if(racer.vehicle_flags & VHF_HEALTHREGEN)
555 vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
557 if(racer.vehicle_flags & VHF_ENERGYREGEN)
558 vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
561 VEHICLE_UPDATE_PLAYER(player, health, racer);
562 VEHICLE_UPDATE_PLAYER(player, energy, racer);
564 if(racer.vehicle_flags & VHF_HASSHIELD)
565 VEHICLE_UPDATE_PLAYER(player, shield, racer);
567 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
570 setorigin(player,racer.origin + '0 0 32');
571 player.velocity = racer.velocity;
579 self.nextthink = time;
581 float pushdeltatime = time - self.lastpushtime;
582 if (pushdeltatime > 0.15) pushdeltatime = 0;
583 self.lastpushtime = time;
584 if(!pushdeltatime) return;
586 tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, self);
588 vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
589 df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
591 float forced = autocvar_g_vehicle_racer_upforcedamper;
593 int cont = pointcontents(self.origin - '0 0 64');
594 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
596 forced = autocvar_g_vehicle_racer_water_upforcedamper;
597 self.velocity_z += 200;
600 self.velocity += df * pushdeltatime;
601 if(self.velocity_z > 0)
602 self.velocity_z *= 1 - forced * pushdeltatime;
604 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
605 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
607 CSQCMODEL_AUTOUPDATE(self);
610 void racer_exit(float eject)
614 self.think = racer_think;
615 self.nextthink = time;
616 self.movetype = MOVETYPE_BOUNCE;
617 sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
622 makevectors(self.angles);
625 spot = self.origin + v_forward * 100 + '0 0 64';
626 spot = vehicles_findgoodexit(spot);
627 setorigin(self.owner , spot);
628 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
629 self.owner.oldvelocity = self.owner.velocity;
633 if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
635 self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
636 self.owner.velocity_z += 200;
637 spot = self.origin + v_forward * 32 + '0 0 32';
638 spot = vehicles_findgoodexit(spot);
642 self.owner.velocity = self.velocity * 0.5;
643 self.owner.velocity_z += 10;
644 spot = self.origin - v_forward * 200 + '0 0 32';
645 spot = vehicles_findgoodexit(spot);
647 self.owner.oldvelocity = self.owner.velocity;
648 setorigin(self.owner , spot);
650 antilag_clear(self.owner);
656 self.deadflag = DEAD_DEAD;
657 self.vehicle_exit(VHEF_NORMAL);
659 RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
660 autocvar_g_vehicle_racer_blowup_edgedamage,
661 autocvar_g_vehicle_racer_blowup_radius, world, world,
662 autocvar_g_vehicle_racer_blowup_forceintensity,
663 DEATH_VH_WAKI_DEATH, world);
665 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
666 self.think = vehicles_spawn;
667 self.movetype = MOVETYPE_NONE;
668 self.effects = EF_NODRAW;
670 self.colormod = '0 0 0';
671 self.avelocity = '0 0 0';
672 self.velocity = '0 0 0';
674 setorigin(self, self.pos1);
677 void racer_blowup_think()
679 self.nextthink = time;
681 if(time >= self.delay)
684 CSQCMODEL_AUTOUPDATE(self);
687 void racer_deadtouch()
689 self.avelocity_x *= 0.7;
695 void spawnfunc_vehicle_racer()
697 if(!autocvar_g_vehicle_racer) { remove(self); return; }
698 if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
707 float pushdeltatime = time - self.lastpushtime;
708 if (pushdeltatime > 0.15) pushdeltatime = 0;
709 self.lastpushtime = time;
710 if(!pushdeltatime) return;
712 tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * getstatf(STAT_VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self);
714 vector df = self.move_velocity * -getstatf(STAT_VEH_RACER_FRICTION);
715 df_z += (1 - trace_fraction) * getstatf(STAT_VEH_RACER_HOVERPOWER) + sin(time * 2) * (getstatf(STAT_VEH_RACER_SPRINGLENGTH) * 2);
717 float forced = getstatf(STAT_VEH_RACER_UPFORCEDAMPER);
719 int cont = pointcontents(self.move_origin - '0 0 64');
720 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
722 forced = getstatf(STAT_VEH_RACER_WATER_UPFORCEDAMPER);
723 self.move_velocity_z += 200;
726 self.move_velocity += df * pushdeltatime;
727 if(self.move_velocity_z > 0)
728 self.move_velocity_z *= 1 - forced * pushdeltatime;
730 self.move_angles_x *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
731 self.move_angles_z *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
733 Movetype_Physics_MatchServer(false);
738 METHOD(Racer, vr_impact, bool(Racer thisveh))
741 if(autocvar_g_vehicle_racer_bouncepain)
742 vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
747 METHOD(Racer, vr_enter, bool(Racer thisveh))
750 self.movetype = MOVETYPE_BOUNCE;
751 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
752 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
754 if(self.owner.flagcarried)
755 setorigin(self.owner.flagcarried, '-190 0 96');
758 self.move_movetype = MOVETYPE_BOUNCE;
764 METHOD(Racer, vr_spawn, bool(Racer thisveh))
767 if(self.scale != 0.5)
769 if(autocvar_g_vehicle_racer_hovertype != 0)
770 racer_force_from_tag = vehicles_force_fromtag_maglev;
772 racer_force_from_tag = vehicles_force_fromtag_hover;
774 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
776 setattachment(self.vehicle_hudmodel, self, "");
777 setattachment(self.vehicle_viewport, self, "tag_viewport");
782 self.think = racer_think;
783 self.nextthink = time;
784 self.vehicle_health = autocvar_g_vehicle_racer_health;
785 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
787 self.movetype = MOVETYPE_TOSS;
788 self.solid = SOLID_SLIDEBOX;
792 self.PlayerPhysplug = racer_frame;
794 self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
795 self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
796 self.damageforcescale = 0.5;
797 self.vehicle_health = autocvar_g_vehicle_racer_health;
798 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
803 METHOD(Racer, vr_death, bool(Racer thisveh))
806 self.SendEntity = func_null; // stop networking this racer (for now)
808 self.event_damage = func_null;
809 self.solid = SOLID_CORPSE;
810 self.takedamage = DAMAGE_NO;
811 self.deadflag = DEAD_DYING;
812 self.movetype = MOVETYPE_BOUNCE;
814 self.delay = 2 + time + random() * 3;
815 self.cnt = 1 + random() * 2;
816 self.touch = racer_deadtouch;
818 Send_Effect(EFFECT_EXPLOSION_MEDIUM, self.origin, '0 0 0', 1);
821 self.avelocity_z = 32;
823 self.avelocity_z = -32;
825 self.avelocity_x = -vlen(self.velocity) * 0.2;
826 self.velocity += '0 0 700';
827 self.colormod = '-0.5 -0.5 -0.5';
829 self.think = racer_blowup_think;
830 self.nextthink = time;
836 METHOD(Racer, vr_hud, bool(Racer thisveh))
838 Vehicles_drawHUD(VEH_RACER.m_icon, "vehicle_racer_weapon1", "vehicle_racer_weapon2",
839 "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
840 "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
845 METHOD(Racer, vr_setup, bool(Racer thisveh))
848 self.vehicle_exit = racer_exit;
852 // we have no need to network energy
853 if(autocvar_g_vehicle_racer_energy)
854 if(autocvar_g_vehicle_racer_energy_regen)
855 self.vehicle_flags |= VHF_ENERGYREGEN;
857 if(autocvar_g_vehicle_racer_shield)
858 self.vehicle_flags |= VHF_HASSHIELD;
860 if(autocvar_g_vehicle_racer_shield_regen)
861 self.vehicle_flags |= VHF_SHIELDREGEN;
863 if(autocvar_g_vehicle_racer_health_regen)
864 self.vehicle_flags |= VHF_HEALTHREGEN;
866 self.respawntime = autocvar_g_vehicle_racer_respawntime;
867 self.vehicle_health = autocvar_g_vehicle_racer_health;
868 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
869 self.max_health = self.vehicle_health;
873 AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket
878 METHOD(Racer, vr_precache, bool(Racer thisveh))
883 #endif // REGISTER_VEHICLE