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Vehicles: make racer use weapons
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1 #ifndef VEHICLE_RACER
2 #define VEHICLE_RACER
3
4 CLASS(Racer, Vehicle)
5 /* spawnflags */ ATTRIB(Racer, spawnflags, int, VHF_DMGSHAKE | VHF_DMGROLL);
6 /* mins       */ ATTRIB(Racer, mins, vector, '-120 -120 -40' * 0.5);
7 /* maxs       */ ATTRIB(Racer, maxs, vector, '120 120 40' * 0.5);
8 /* model          */ ATTRIB(Racer, mdl, string, "models/vehicles/wakizashi.dpm");
9 /* model          */ ATTRIB(Racer, model, string, "models/vehicles/wakizashi.dpm");
10 /* head_model */ ATTRIB(Racer, head_model, string, "null");
11 /* hud_model  */ ATTRIB(Racer, hud_model, string, "models/vehicles/wakizashi_cockpit.dpm");
12 /* tags       */ ATTRIB(Racer, tag_head, string, "");
13 /* tags       */ ATTRIB(Racer, tag_hud, string, "");
14 /* tags       */ ATTRIB(Racer, tag_hview, string, "tag_viewport");
15 /* netname    */ ATTRIB(Racer, netname, string, "racer");
16 /* fullname   */ ATTRIB(Racer, vehicle_name, string, _("Racer"));
17 /* icon       */ ATTRIB(Racer, m_icon, string, "vehicle_racer");
18 ENDCLASS(Racer)
19
20 REGISTER_VEHICLE(RACER, NEW(Racer));
21
22 #include "../../weapons/all.qh"
23
24 CLASS(RacerAttack, PortoLaunch)
25 /* flags     */ ATTRIB(RacerAttack, spawnflags, int, WEP_TYPE_OTHER);
26 /* impulse   */ ATTRIB(RacerAttack, impulse, int, 3);
27 /* refname   */ ATTRIB(RacerAttack, netname, string, "racercannon");
28 /* wepname   */ ATTRIB(RacerAttack, message, string, _("Racer cannon"));
29 ENDCLASS(RacerAttack)
30 REGISTER_WEAPON(RACER, NEW(RacerAttack));
31
32 #endif
33
34 #ifdef IMPLEMENTATION
35 #ifdef SVQC
36 #include "../../effects/effects.qh"
37 #include "../../triggers/trigger/impulse.qh"
38
39 float autocvar_g_vehicle_racer_cannon_cost;
40 float autocvar_g_vehicle_racer_cannon_damage;
41 float autocvar_g_vehicle_racer_cannon_radius;
42 float autocvar_g_vehicle_racer_cannon_refire;
43 float autocvar_g_vehicle_racer_cannon_speed;
44 float autocvar_g_vehicle_racer_cannon_spread;
45 float autocvar_g_vehicle_racer_cannon_force;
46
47 void racer_fire_rocket(vector org, vector dir, entity trg);
48 METHOD(RacerAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
49         SELFPARAM();
50         bool isPlayer = IS_PLAYER(self);
51         if (fire1)
52         if (!isPlayer || weapon_prepareattack(false, autocvar_g_vehicle_racer_cannon_refire)) {
53                 if (isPlayer) W_SetupShot_Dir(self, v_forward, false, 0, "", CH_WEAPON_B, 0);
54                 vector org = w_shotorg;
55                 vector dir = w_shotdir;
56                 entity bolt = vehicles_projectile(EFFECT_RACER_MUZZLEFLASH.eent_eff_name, SND(LASERGUN_FIRE),
57                                                            org, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
58                                                            autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force,  0,
59                                                            DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
60                 bolt.velocity = normalize(dir) * autocvar_g_vehicle_racer_cannon_speed;
61                 weapon_thinkf(WFRAME_FIRE1, 0, w_ready);
62         }
63         if (fire2)
64         if (!isPlayer || weapon_prepareattack(false, 0.2)) {
65                 if (isPlayer) W_SetupShot_Dir(self, v_forward, false, 0, "", CH_WEAPON_B, 0);
66                 racer_fire_rocket(w_shotorg, w_shotdir, NULL);
67                 weapon_thinkf(WFRAME_FIRE2, 0, w_ready);
68         }
69         return true;
70 }
71
72 bool autocvar_g_vehicle_racer;
73
74 float autocvar_g_vehicle_racer_speed_afterburn;
75 float autocvar_g_vehicle_racer_afterburn_cost;
76
77 float autocvar_g_vehicle_racer_waterburn_cost;
78 float autocvar_g_vehicle_racer_waterburn_speed;
79
80 float autocvar_g_vehicle_racer_water_speed_forward;
81 float autocvar_g_vehicle_racer_water_speed_strafe;
82
83 float autocvar_g_vehicle_racer_pitchlimit = 30;
84
85 float autocvar_g_vehicle_racer_water_downforce = 0.03;
86 float autocvar_g_vehicle_racer_water_upforcedamper = 15;
87
88 float autocvar_g_vehicle_racer_anglestabilizer;
89 float autocvar_g_vehicle_racer_downforce;
90
91 float autocvar_g_vehicle_racer_speed_forward;
92 float autocvar_g_vehicle_racer_speed_strafe;
93 float autocvar_g_vehicle_racer_springlength;
94 float autocvar_g_vehicle_racer_upforcedamper;
95 float autocvar_g_vehicle_racer_friction;
96
97 float autocvar_g_vehicle_racer_water_time = 5;
98
99 float autocvar_g_vehicle_racer_hovertype;
100 float autocvar_g_vehicle_racer_hoverpower;
101
102 float autocvar_g_vehicle_racer_turnroll;
103 float autocvar_g_vehicle_racer_turnspeed;
104 float autocvar_g_vehicle_racer_pitchspeed;
105
106 float autocvar_g_vehicle_racer_energy;
107 float autocvar_g_vehicle_racer_energy_regen;
108 float autocvar_g_vehicle_racer_energy_regen_pause;
109
110 float autocvar_g_vehicle_racer_health;
111 float autocvar_g_vehicle_racer_health_regen;
112 float autocvar_g_vehicle_racer_health_regen_pause;
113
114 float autocvar_g_vehicle_racer_shield;
115 float autocvar_g_vehicle_racer_shield_regen;
116 float autocvar_g_vehicle_racer_shield_regen_pause;
117
118 float autocvar_g_vehicle_racer_rocket_accel;
119 float autocvar_g_vehicle_racer_rocket_damage;
120 float autocvar_g_vehicle_racer_rocket_radius;
121 float autocvar_g_vehicle_racer_rocket_force;
122 float autocvar_g_vehicle_racer_rocket_refire;
123 float autocvar_g_vehicle_racer_rocket_speed;
124 float autocvar_g_vehicle_racer_rocket_turnrate;
125
126 float autocvar_g_vehicle_racer_rocket_locktarget;
127 float autocvar_g_vehicle_racer_rocket_locking_time;
128 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
129 float autocvar_g_vehicle_racer_rocket_locked_time;
130 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
131 float autocvar_g_vehicle_racer_rocket_climbspeed;
132
133 float autocvar_g_vehicle_racer_respawntime;
134
135 float autocvar_g_vehicle_racer_blowup_radius;
136 float autocvar_g_vehicle_racer_blowup_coredamage;
137 float autocvar_g_vehicle_racer_blowup_edgedamage;
138 float autocvar_g_vehicle_racer_blowup_forceintensity;
139
140 float autocvar_g_vehicle_racer_bouncefactor;
141 float autocvar_g_vehicle_racer_bouncestop;
142 vector autocvar_g_vehicle_racer_bouncepain;
143
144 .float racer_watertime;
145
146 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
147
148 void racer_align4point(float _delta)
149 {SELFPARAM();
150         vector push_vector;
151         float fl_push, fr_push, bl_push, br_push;
152
153         push_vector  = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
154         fr_push   = force_fromtag_normpower;
155         //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
156
157         push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
158         fl_push   = force_fromtag_normpower;
159         //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
160
161         push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
162         br_push   = force_fromtag_normpower;
163         //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
164
165         push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
166         bl_push   = force_fromtag_normpower;
167         //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
168
169         self.velocity += push_vector * _delta;
170
171         float uforce = autocvar_g_vehicle_racer_upforcedamper;
172
173         int cont = pointcontents(self.origin - '0 0 64');
174         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
175         {
176                 uforce = autocvar_g_vehicle_racer_water_upforcedamper;
177
178                 if(self.owner.BUTTON_CROUCH && time < self.air_finished)
179                         self.velocity_z += 30;
180                 else
181                         self.velocity_z += 200;
182         }
183
184
185         // Anti ocilation
186         if(self.velocity_z > 0)
187                 self.velocity_z *= 1 - uforce * _delta;
188
189         push_vector_x =  (fl_push - bl_push);
190         push_vector_x += (fr_push - br_push);
191         push_vector_x *= 360;
192
193         push_vector_z = (fr_push - fl_push);
194         push_vector_z += (br_push - bl_push);
195         push_vector_z *= 360;
196
197         // Apply angle diffrance
198         self.angles_z += push_vector_z * _delta;
199         self.angles_x += push_vector_x * _delta;
200
201         // Apply stabilizer
202         self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
203         self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
204 }
205
206 void racer_rocket_groundhugger()
207 {SELFPARAM();
208         vector olddir, newdir;
209         float oldvel, newvel;
210
211         self.nextthink  = time;
212
213         if(self.owner.deadflag != DEAD_NO || self.cnt < time)
214         {
215                 self.use();
216                 return;
217         }
218
219         if(!self.realowner.vehicle)
220         {
221                 UpdateCSQCProjectile(self);
222                 return;
223         }
224
225         olddir = normalize(self.velocity);
226         oldvel = vlen(self.velocity);
227         newvel = oldvel + self.lip;
228
229         tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
230         if(trace_fraction <= 0.5)
231         {
232                 // Hitting somethign soon, just speed ahead
233                 self.velocity = olddir * newvel;
234                 UpdateCSQCProjectile(self);
235                 return;
236         }
237
238         traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
239         if(trace_fraction != 1.0)
240         {
241                 newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
242                 self.velocity = normalize(olddir + newdir) * newvel;
243         }
244         else
245         {
246                 self.velocity = olddir * newvel;
247                 self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
248         }
249
250         int cont = pointcontents(self.origin - '0 0 32');
251         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
252                 self.velocity_z += 200;
253
254         UpdateCSQCProjectile(self);
255         return;
256 }
257
258 void racer_rocket_tracker()
259 {SELFPARAM();
260         vector olddir, newdir;
261         float oldvel, newvel;
262
263         self.nextthink  = time;
264
265         if (self.owner.deadflag != DEAD_NO || self.cnt < time)
266         {
267                 self.use();
268                 return;
269         }
270
271         if(!self.realowner.vehicle)
272         {
273                 UpdateCSQCProjectile(self);
274                 return;
275         }
276
277         olddir = normalize(self.velocity);
278         oldvel = vlen(self.velocity);
279         newvel = oldvel + self.lip;
280         makevectors(vectoangles(olddir));
281
282         float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
283         vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
284
285         traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
286         newdir = normalize(predicted_origin - self.origin);
287
288         //vector
289         float height_diff = predicted_origin_z - self.origin_z;
290
291         if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
292         {
293                 //bprint("Target lost!\n");
294                 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
295                 self.think = racer_rocket_groundhugger;
296                 return;
297         }
298
299         if(trace_fraction != 1.0 && trace_ent != self.enemy)
300                 newdir_z += 16 * sys_frametime;
301
302         self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
303         self.velocity_z -= 800 * sys_frametime;
304         self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
305
306         UpdateCSQCProjectile(self);
307         return;
308 }
309
310 void racer_fire_rocket(vector org, vector dir, entity trg)
311 {SELFPARAM();
312         entity rocket = vehicles_projectile(EFFECT_RACER_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
313                                                    org, dir * autocvar_g_vehicle_racer_rocket_speed,
314                                                    autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
315                                                    DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
316
317         rocket.lip                        = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
318         rocket.wait                      = autocvar_g_vehicle_racer_rocket_turnrate;
319         rocket.nextthink                = time;
320         rocket.enemy                    = trg;
321         rocket.cnt                        = time + 15;
322
323         if(trg)
324                 rocket.think                    = racer_rocket_tracker;
325         else
326                 rocket.think                    = racer_rocket_groundhugger;
327 }
328
329 void racer_fire_rocket_aim(string tagname, entity trg)
330 {
331         SELFPARAM();
332         vector v = gettaginfo(self, gettagindex(self, tagname));
333         racer_fire_rocket(v, v_forward, trg);
334 }
335
336 float racer_frame()
337 {SELFPARAM();
338         entity player, racer;
339         vector df;
340         float ftmp;
341
342         if(intermission_running)
343         {
344                 self.vehicle.velocity = '0 0 0';
345                 self.vehicle.avelocity = '0 0 0';
346                 return 1;
347         }
348
349         player  = self;
350         racer   = self.vehicle;
351         setself(racer);
352
353         vehicles_painframe();
354
355         if(pointcontents(racer.origin) != CONTENT_WATER)
356                 racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
357
358         if(racer.deadflag != DEAD_NO)
359         {
360                 setself(player);
361                 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
362                 return 1;
363         }
364
365         racer_align4point(PHYS_INPUT_TIMELENGTH);
366
367         player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
368
369         crosshair_trace(player);
370
371         racer.angles_x *= -1;
372
373         // Yaw
374         ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
375         ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
376         racer.angles_y = anglemods(racer.angles_y + ftmp);
377
378         // Roll
379         racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
380
381         // Pitch
382         ftmp = autocvar_g_vehicle_racer_pitchspeed  * PHYS_INPUT_TIMELENGTH;
383         ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
384         racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
385
386         makevectors(racer.angles);
387         racer.angles_x *= -1;
388
389         //ftmp = racer.velocity_z;
390         df = racer.velocity * -autocvar_g_vehicle_racer_friction;
391         //racer.velocity_z = ftmp;
392
393         int cont = pointcontents(racer.origin);
394         if(vlen(player.movement) != 0)
395         {
396                 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
397                 {
398                         if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
399                         if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
400                 }
401                 else
402                 {
403                         if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
404                         if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
405                 }
406
407 #ifdef SVQC
408                 if(self.sound_nexttime < time || self.sounds != 1)
409                 {
410                         self.sounds = 1;
411                         self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
412                         sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
413                 }
414 #endif
415         }
416 #ifdef SVQC
417         else
418         {
419                 if(self.sound_nexttime < time || self.sounds != 0)
420                 {
421                         self.sounds = 0;
422                         self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
423                         sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
424                 }
425         }
426 #endif
427
428         // Afterburn
429         if (PHYS_INPUT_BUTTON_JUMP(player) && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
430         {
431 #ifdef SVQC
432                 if(time - racer.wait > 0.2)
433                         pointparticles(particleeffectnum(EFFECT_RACER_BOOSTER), self.origin - v_forward * 32, v_forward  * vlen(self.velocity), 1);
434 #endif
435
436                 racer.wait = time;
437
438                 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
439                 {
440                         racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
441                         df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
442                 }
443                 else
444                 {
445                         racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
446                         df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
447                 }
448
449 #ifdef SVQC
450                 if(racer.invincible_finished < time)
451                 {
452                         traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
453                         if(trace_fraction != 1.0)
454                                 pointparticles(particleeffectnum(EFFECT_SMOKE_SMALL), trace_endpos, '0 0 0', 1);
455
456                         racer.invincible_finished = time + 0.1 + (random() * 0.1);
457                 }
458
459                 if(racer.strength_finished < time)
460                 {
461                         racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
462                         sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
463                 }
464 #endif
465         }
466         else
467         {
468                 racer.strength_finished = 0;
469                 sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
470         }
471
472         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
473                 racer.racer_watertime = time;
474
475         float dforce = autocvar_g_vehicle_racer_downforce;
476         if(time - racer.racer_watertime <= 3)
477                 dforce = autocvar_g_vehicle_racer_water_downforce;
478
479         df -= v_up * (vlen(racer.velocity) * dforce);
480         player.movement = racer.velocity += df * PHYS_INPUT_TIMELENGTH;
481
482 #ifdef SVQC
483         if(!forbidWeaponUse(player))
484         if(player.BUTTON_ATCK)
485         if(time > racer.attack_finished_single)
486         if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
487         {
488                 racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
489                 racer.wait = time;
490
491                 crosshair_trace(player);
492                 string tagname = (racer.cnt)
493                     ? (racer.cnt = 0, "tag_fire1")
494                     : (racer.cnt = 1, "tag_fire2");
495                 vector org = gettaginfo(self, gettagindex(self, tagname));
496                 // Fix z-aim (for chase mode)
497                 vector dir = normalize(trace_endpos - org);
498                 v_forward.z = dir.z * 0.5;
499                 w_shotorg = org;
500                 w_shotdir = v_forward;
501                 Weapon wep = WEP_RACER;
502                 wep.wr_think(wep, true, false);
503                 racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
504         }
505
506         if(autocvar_g_vehicle_racer_rocket_locktarget)
507         {
508                 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
509                                                  (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
510                                                  autocvar_g_vehicle_racer_rocket_locked_time);
511
512                 if(self.lock_target)
513                 {
514                         if(racer.lock_strength == 1)
515                                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
516                         else if(self.lock_strength > 0.5)
517                                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
518                         else if(self.lock_strength < 0.5)
519                                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
520                 }
521         }
522
523         if(!forbidWeaponUse(player))
524         if(time > racer.delay)
525         if(player.BUTTON_ATCK2)
526         {
527                 racer.misc_bulletcounter += 1;
528                 racer.delay = time + 0.3;
529
530                 if(racer.misc_bulletcounter == 1)
531                 {
532                         racer_fire_rocket_aim("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
533                         player.vehicle_ammo2 = 50;
534                 }
535                 else if(racer.misc_bulletcounter == 2)
536                 {
537                         racer_fire_rocket_aim("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
538                         racer.lock_strength  = 0;
539                         racer.lock_target       = world;
540                         racer.misc_bulletcounter = 0;
541                         racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
542                         racer.lip = time;
543                         player.vehicle_ammo2 = 0;
544                 }
545         }
546         else if(racer.misc_bulletcounter == 0)
547                 player.vehicle_ammo2 = 100;
548
549         player.vehicle_reload2 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
550
551         if(racer.vehicle_flags  & VHF_SHIELDREGEN)
552                 vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
553
554         if(racer.vehicle_flags  & VHF_HEALTHREGEN)
555                 vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
556
557         if(racer.vehicle_flags  & VHF_ENERGYREGEN)
558                 vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
559
560
561         VEHICLE_UPDATE_PLAYER(player, health, racer);
562         VEHICLE_UPDATE_PLAYER(player, energy, racer);
563
564         if(racer.vehicle_flags & VHF_HASSHIELD)
565                 VEHICLE_UPDATE_PLAYER(player, shield, racer);
566
567         player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
568 #endif
569
570         setorigin(player,racer.origin + '0 0 32');
571         player.velocity = racer.velocity;
572
573         setself(player);
574         return 1;
575 }
576
577 void racer_think()
578 {SELFPARAM();
579         self.nextthink = time;
580
581         float pushdeltatime = time - self.lastpushtime;
582         if (pushdeltatime > 0.15) pushdeltatime = 0;
583         self.lastpushtime = time;
584         if(!pushdeltatime) return;
585
586         tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, self);
587
588         vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
589         df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
590
591         float forced = autocvar_g_vehicle_racer_upforcedamper;
592
593         int cont = pointcontents(self.origin - '0 0 64');
594         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
595         {
596                 forced = autocvar_g_vehicle_racer_water_upforcedamper;
597                 self.velocity_z += 200;
598         }
599
600         self.velocity += df * pushdeltatime;
601         if(self.velocity_z > 0)
602                 self.velocity_z *= 1 - forced * pushdeltatime;
603
604         self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
605         self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
606
607         CSQCMODEL_AUTOUPDATE(self);
608 }
609
610 void racer_exit(float eject)
611 {SELFPARAM();
612         vector spot;
613
614         self.think        = racer_think;
615         self.nextthink  = time;
616         self.movetype   = MOVETYPE_BOUNCE;
617         sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
618
619         if(!self.owner)
620                 return;
621
622         makevectors(self.angles);
623         if(eject)
624         {
625                 spot = self.origin + v_forward * 100 + '0 0 64';
626                 spot = vehicles_findgoodexit(spot);
627                 setorigin(self.owner , spot);
628                 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
629                 self.owner.oldvelocity = self.owner.velocity;
630         }
631         else
632         {
633                 if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
634                 {
635                         self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
636                         self.owner.velocity_z += 200;
637                         spot = self.origin + v_forward * 32 + '0 0 32';
638                         spot = vehicles_findgoodexit(spot);
639                 }
640                 else
641                 {
642                         self.owner.velocity = self.velocity * 0.5;
643                         self.owner.velocity_z += 10;
644                         spot = self.origin - v_forward * 200 + '0 0 32';
645                         spot = vehicles_findgoodexit(spot);
646                 }
647                 self.owner.oldvelocity = self.owner.velocity;
648                 setorigin(self.owner , spot);
649         }
650         antilag_clear(self.owner);
651         self.owner = world;
652 }
653
654 void racer_blowup()
655 {SELFPARAM();
656         self.deadflag   = DEAD_DEAD;
657         self.vehicle_exit(VHEF_NORMAL);
658
659         RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
660                                         autocvar_g_vehicle_racer_blowup_edgedamage,
661                                         autocvar_g_vehicle_racer_blowup_radius, world, world,
662                                         autocvar_g_vehicle_racer_blowup_forceintensity,
663                                         DEATH_VH_WAKI_DEATH, world);
664
665         self.nextthink  = time + autocvar_g_vehicle_racer_respawntime;
666         self.think        = vehicles_spawn;
667         self.movetype   = MOVETYPE_NONE;
668         self.effects    = EF_NODRAW;
669
670         self.colormod  = '0 0 0';
671         self.avelocity = '0 0 0';
672         self.velocity  = '0 0 0';
673
674         setorigin(self, self.pos1);
675 }
676
677 void racer_blowup_think()
678 {SELFPARAM();
679         self.nextthink = time;
680
681         if(time >= self.delay)
682                 racer_blowup();
683
684         CSQCMODEL_AUTOUPDATE(self);
685 }
686
687 void racer_deadtouch()
688 {SELFPARAM();
689         self.avelocity_x *= 0.7;
690         self.cnt -= 1;
691         if(self.cnt <= 0)
692                 racer_blowup();
693 }
694
695 void spawnfunc_vehicle_racer()
696 {SELFPARAM();
697         if(!autocvar_g_vehicle_racer) { remove(self); return; }
698         if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
699 }
700
701 #endif // SVQC
702
703 #ifdef CSQC
704 #if 0
705 void racer_draw()
706 {SELFPARAM();
707         float pushdeltatime = time - self.lastpushtime;
708         if (pushdeltatime > 0.15) pushdeltatime = 0;
709         self.lastpushtime = time;
710         if(!pushdeltatime) return;
711
712         tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * getstatf(STAT_VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self);
713
714         vector df = self.move_velocity * -getstatf(STAT_VEH_RACER_FRICTION);
715         df_z += (1 - trace_fraction) * getstatf(STAT_VEH_RACER_HOVERPOWER) + sin(time * 2) * (getstatf(STAT_VEH_RACER_SPRINGLENGTH) * 2);
716
717         float forced = getstatf(STAT_VEH_RACER_UPFORCEDAMPER);
718
719         int cont = pointcontents(self.move_origin - '0 0 64');
720         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
721         {
722                 forced = getstatf(STAT_VEH_RACER_WATER_UPFORCEDAMPER);
723                 self.move_velocity_z += 200;
724         }
725
726         self.move_velocity += df * pushdeltatime;
727         if(self.move_velocity_z > 0)
728                 self.move_velocity_z *= 1 - forced * pushdeltatime;
729
730         self.move_angles_x *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
731         self.move_angles_z *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
732
733         Movetype_Physics_MatchServer(false);
734 }
735 #endif
736 #endif
737
738                 METHOD(Racer, vr_impact, bool(Racer thisveh))
739                 {
740                 #ifdef SVQC
741                         if(autocvar_g_vehicle_racer_bouncepain)
742                                 vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
743                 #endif
744                         return true;
745                 }
746
747                 METHOD(Racer, vr_enter, bool(Racer thisveh))
748                 {
749                 #ifdef SVQC
750                         self.movetype = MOVETYPE_BOUNCE;
751                         self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health)  * 100;
752                         self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield)  * 100;
753
754                         if(self.owner.flagcarried)
755                            setorigin(self.owner.flagcarried, '-190 0 96');
756                 #elif defined(CSQC)
757
758                         self.move_movetype = MOVETYPE_BOUNCE;
759                 #endif
760
761                         return true;
762                 }
763
764                 METHOD(Racer, vr_spawn, bool(Racer thisveh))
765                 {
766                 #ifdef SVQC
767                         if(self.scale != 0.5)
768                         {
769                                 if(autocvar_g_vehicle_racer_hovertype != 0)
770                                         racer_force_from_tag = vehicles_force_fromtag_maglev;
771                                 else
772                                         racer_force_from_tag = vehicles_force_fromtag_hover;
773
774                                 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
775                                 self.scale = 0.5;
776                                 setattachment(self.vehicle_hudmodel, self, "");
777                                 setattachment(self.vehicle_viewport, self, "tag_viewport");
778
779                                 self.mass                          = 900;
780                         }
781
782                         self.think                = racer_think;
783                         self.nextthink    = time;
784                         self.vehicle_health = autocvar_g_vehicle_racer_health;
785                         self.vehicle_shield = autocvar_g_vehicle_racer_shield;
786
787                         self.movetype     = MOVETYPE_TOSS;
788                         self.solid                = SOLID_SLIDEBOX;
789                         self.delay                = time;
790                         self.scale                = 0.5;
791
792                         self.PlayerPhysplug = racer_frame;
793
794                         self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
795                         self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
796                         self.damageforcescale = 0.5;
797                         self.vehicle_health = autocvar_g_vehicle_racer_health;
798                         self.vehicle_shield = autocvar_g_vehicle_racer_shield;
799                 #endif
800                         return true;
801                 }
802
803                 METHOD(Racer, vr_death, bool(Racer thisveh))
804                 {
805                 #ifdef SVQC
806                         self.SendEntity         = func_null; // stop networking this racer (for now)
807                         self.health                     = 0;
808                         self.event_damage       = func_null;
809                         self.solid                      = SOLID_CORPSE;
810                         self.takedamage         = DAMAGE_NO;
811                         self.deadflag           = DEAD_DYING;
812                         self.movetype           = MOVETYPE_BOUNCE;
813                         self.wait                       = time;
814                         self.delay                      = 2 + time + random() * 3;
815                         self.cnt                        = 1 + random() * 2;
816                         self.touch                      = racer_deadtouch;
817
818                         Send_Effect(EFFECT_EXPLOSION_MEDIUM, self.origin, '0 0 0', 1);
819
820                         if(random() < 0.5)
821                                 self.avelocity_z = 32;
822                         else
823                                 self.avelocity_z = -32;
824
825                         self.avelocity_x = -vlen(self.velocity) * 0.2;
826                         self.velocity += '0 0 700';
827                         self.colormod = '-0.5 -0.5 -0.5';
828
829                         self.think = racer_blowup_think;
830                         self.nextthink = time;
831                 #endif
832                         return true;
833                 }
834
835 #ifdef CSQC
836                 METHOD(Racer, vr_hud, bool(Racer thisveh))
837                 {
838                         Vehicles_drawHUD(VEH_RACER.m_icon, "vehicle_racer_weapon1", "vehicle_racer_weapon2",
839                                                          "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
840                                                          "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
841                                                          vCROSS_GUIDE);
842                         return true;
843                 }
844 #endif
845                 METHOD(Racer, vr_setup, bool(Racer thisveh))
846                 {
847                 #ifdef SVQC
848                         self.vehicle_exit = racer_exit;
849                 #endif
850
851                 #ifdef SVQC
852                         // we have no need to network energy
853                         if(autocvar_g_vehicle_racer_energy)
854                         if(autocvar_g_vehicle_racer_energy_regen)
855                                 self.vehicle_flags |= VHF_ENERGYREGEN;
856
857                         if(autocvar_g_vehicle_racer_shield)
858                                 self.vehicle_flags |= VHF_HASSHIELD;
859
860                         if(autocvar_g_vehicle_racer_shield_regen)
861                                 self.vehicle_flags |= VHF_SHIELDREGEN;
862
863                         if(autocvar_g_vehicle_racer_health_regen)
864                                 self.vehicle_flags |= VHF_HEALTHREGEN;
865
866                         self.respawntime = autocvar_g_vehicle_racer_respawntime;
867                         self.vehicle_health = autocvar_g_vehicle_racer_health;
868                         self.vehicle_shield = autocvar_g_vehicle_racer_shield;
869                         self.max_health = self.vehicle_health;
870                 #endif
871
872                 #ifdef CSQC
873                         AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket
874                 #endif
875                         return true;
876                 }
877
878                 METHOD(Racer, vr_precache, bool(Racer thisveh))
879                 {
880                         return true;
881                 }
882
883 #endif // REGISTER_VEHICLE