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Weapons: remove useless weapon return values and implementations
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1 #ifndef VEHICLE_RACER_WEAPON_H
2 #define VEHICLE_RACER_WEAPON_H
3
4 #include "../../weapons/all.qh"
5
6 CLASS(RacerAttack, PortoLaunch)
7 /* flags     */ ATTRIB(RacerAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN);
8 /* impulse   */ ATTRIB(RacerAttack, impulse, int, 3);
9 /* refname   */ ATTRIB(RacerAttack, netname, string, "racercannon");
10 /* wepname   */ ATTRIB(RacerAttack, message, string, _("Racer cannon"));
11 ENDCLASS(RacerAttack)
12 REGISTER_WEAPON(RACER, NEW(RacerAttack));
13
14 // TODO: move into implementation
15 #ifdef SVQC
16 float autocvar_g_vehicle_racer_rocket_refire;
17 void racer_fire_rocket(vector org, vector dir, entity trg);
18 #endif
19
20 #endif
21
22 #ifdef IMPLEMENTATION
23
24 #ifdef SVQC
25
26 float autocvar_g_vehicle_racer_cannon_cost;
27 float autocvar_g_vehicle_racer_cannon_damage;
28 float autocvar_g_vehicle_racer_cannon_radius;
29 float autocvar_g_vehicle_racer_cannon_refire;
30 float autocvar_g_vehicle_racer_cannon_speed;
31 float autocvar_g_vehicle_racer_cannon_spread;
32 float autocvar_g_vehicle_racer_cannon_force;
33
34 float autocvar_g_vehicle_racer_rocket_accel;
35 float autocvar_g_vehicle_racer_rocket_damage;
36 float autocvar_g_vehicle_racer_rocket_radius;
37 float autocvar_g_vehicle_racer_rocket_force;
38 float autocvar_g_vehicle_racer_rocket_speed;
39 float autocvar_g_vehicle_racer_rocket_turnrate;
40
41 float autocvar_g_vehicle_racer_rocket_climbspeed;
42 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
43
44 void racer_fire_rocket(vector org, vector dir, entity trg);
45 METHOD(RacerAttack, wr_think, void(entity thiswep, bool fire1, bool fire2))
46 {
47     SELFPARAM();
48     bool isPlayer = IS_PLAYER(self);
49     entity player = isPlayer ? self : self.owner;
50     entity veh = player.vehicle;
51     setself(player);
52     if (fire1)
53     if (weapon_prepareattack(false, autocvar_g_vehicle_racer_cannon_refire)) {
54         if (veh) {
55             veh.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
56             veh.wait = time;
57         }
58         if (isPlayer) W_SetupShot_Dir(player, v_forward, false, 0, SND(Null), CH_WEAPON_B, 0);
59         vector org = w_shotorg;
60         vector dir = w_shotdir;
61         entity bolt = vehicles_projectile(EFFECT_RACER_MUZZLEFLASH.eent_eff_name, SND(LASERGUN_FIRE),
62                                org, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
63                                autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force,  0,
64                                DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, player);
65         bolt.velocity = normalize(dir) * autocvar_g_vehicle_racer_cannon_speed;
66         weapon_thinkf(WFRAME_FIRE1, 0, w_ready);
67     }
68     if (fire2)
69     if (!isPlayer || weapon_prepareattack(false, 0.2)) {
70         if (isPlayer) W_SetupShot_Dir(self, v_forward, false, 0, SND(Null), CH_WEAPON_B, 0);
71         racer_fire_rocket(w_shotorg, w_shotdir, NULL);
72         weapon_thinkf(WFRAME_FIRE2, 0, w_ready);
73     }
74     setself(this);
75 }
76
77 METHOD(RacerAttack, wr_checkammo1, bool(RacerAttack thiswep))
78 {
79     SELFPARAM();
80     bool isPlayer = IS_PLAYER(self);
81     entity player = isPlayer ? self : self.owner;
82     entity veh = player.vehicle;
83     return isPlayer || veh.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost;
84 }
85
86 void racer_rocket_tracker();
87 void racer_rocket_groundhugger();
88
89 void racer_fire_rocket(vector org, vector dir, entity trg)
90 {SELFPARAM();
91     entity rocket = vehicles_projectile(EFFECT_RACER_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
92                            org, dir * autocvar_g_vehicle_racer_rocket_speed,
93                            autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
94                            DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
95
96     rocket.lip                    = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
97     rocket.wait                  = autocvar_g_vehicle_racer_rocket_turnrate;
98     rocket.nextthink            = time;
99     rocket.enemy                        = trg;
100     rocket.cnt                    = time + 15;
101
102     if(trg)
103         rocket.think                    = racer_rocket_tracker;
104     else
105         rocket.think                    = racer_rocket_groundhugger;
106 }
107
108 void racer_rocket_tracker()
109 {SELFPARAM();
110     vector olddir, newdir;
111     float oldvel, newvel;
112
113     self.nextthink  = time;
114
115     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
116     {
117         self.use();
118         return;
119     }
120
121     if(!self.realowner.vehicle)
122     {
123         UpdateCSQCProjectile(self);
124         return;
125     }
126
127     olddir = normalize(self.velocity);
128     oldvel = vlen(self.velocity);
129     newvel = oldvel + self.lip;
130     makevectors(vectoangles(olddir));
131
132     float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
133     vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
134
135     traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
136     newdir = normalize(predicted_origin - self.origin);
137
138     //vector
139     float height_diff = predicted_origin_z - self.origin_z;
140
141     if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
142     {
143         //bprint("Target lost!\n");
144         //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
145         self.think = racer_rocket_groundhugger;
146         return;
147     }
148
149     if(trace_fraction != 1.0 && trace_ent != self.enemy)
150         newdir_z += 16 * sys_frametime;
151
152     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
153     self.velocity_z -= 800 * sys_frametime;
154     self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
155
156     UpdateCSQCProjectile(self);
157     return;
158 }
159
160 void racer_rocket_groundhugger()
161 {SELFPARAM();
162     vector olddir, newdir;
163     float oldvel, newvel;
164
165     self.nextthink  = time;
166
167     if(self.owner.deadflag != DEAD_NO || self.cnt < time)
168     {
169         self.use();
170         return;
171     }
172
173     if(!self.realowner.vehicle)
174     {
175         UpdateCSQCProjectile(self);
176         return;
177     }
178
179     olddir = normalize(self.velocity);
180     oldvel = vlen(self.velocity);
181     newvel = oldvel + self.lip;
182
183     tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
184     if(trace_fraction <= 0.5)
185     {
186         // Hitting somethign soon, just speed ahead
187         self.velocity = olddir * newvel;
188         UpdateCSQCProjectile(self);
189         return;
190     }
191
192     traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
193     if(trace_fraction != 1.0)
194     {
195         newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
196         self.velocity = normalize(olddir + newdir) * newvel;
197     }
198     else
199     {
200         self.velocity = olddir * newvel;
201         self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
202     }
203
204     int cont = pointcontents(self.origin - '0 0 32');
205     if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
206         self.velocity_z += 200;
207
208     UpdateCSQCProjectile(self);
209     return;
210 }
211
212 #endif
213
214 #endif