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1 #pragma once
2
3 // view location map object, intended for side-scrolling stages with a fixed camera position
4
5 .entity viewloc; // points to the trigger_viewlocation networked entity
6
7 void viewloc_PlayerPhysics(entity this);
8
9 #ifdef CSQC
10
11 void viewloc_SetViewLocation();
12 void viewloc_SetTags(entity this);
13
14 #endif