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Merge branch 'master' into TimePath/unified_weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / all.qc
1 #ifndef WEAPONS_ALL_C
2 #define WEAPONS_ALL_C
3
4 #include "all.qh"
5
6 #if defined(CSQC)
7         #include "../../dpdefs/csprogsdefs.qh"
8         #include "../../client/defs.qh"
9         #include "../constants.qh"
10         #include "../stats.qh"
11         #include "../../warpzonelib/anglestransform.qh"
12         #include "../../warpzonelib/common.qh"
13         #include "../../warpzonelib/client.qh"
14         #include "../util.qh"
15         #include "../buffs.qh"
16         #include "../../client/autocvars.qh"
17         #include "../deathtypes.qh"
18         #include "../../csqcmodellib/interpolate.qh"
19         #include "../movetypes/movetypes.qh"
20         #include "../../client/main.qh"
21         #include "../../csqcmodellib/cl_model.qh"
22 #elif defined(MENUQC)
23 #elif defined(SVQC)
24         #include "../../dpdefs/progsdefs.qh"
25     #include "../../dpdefs/dpextensions.qh"
26     #include "../../warpzonelib/anglestransform.qh"
27     #include "../../warpzonelib/common.qh"
28     #include "../../warpzonelib/util_server.qh"
29     #include "../../warpzonelib/server.qh"
30     #include "../constants.qh"
31     #include "../stats.qh"
32     #include "../teams.qh"
33     #include "../util.qh"
34     #include "../buffs.qh"
35     #include "../monsters/all.qh"
36     #include "config.qh"
37     #include "../../server/weapons/csqcprojectile.qh"
38     #include "../../server/weapons/tracing.qh"
39     #include "../../server/t_items.qh"
40     #include "../../server/autocvars.qh"
41     #include "../../server/constants.qh"
42     #include "../../server/defs.qh"
43     #include "../notifications.qh"
44     #include "../deathtypes.qh"
45     #include "../../server/mutators/mutators_include.qh"
46     #include "../mapinfo.qh"
47     #include "../../server/command/common.qh"
48     #include "../../csqcmodellib/sv_model.qh"
49     #include "../../server/portals.qh"
50     #include "../../server/g_hook.qh"
51 #endif
52 #ifndef MENUQC
53 #include "calculations.qc"
54 #endif
55 #define IMPLEMENTATION
56 #include "all.inc"
57 #undef IMPLEMENTATION
58
59 // WEAPON PLUGIN SYSTEM
60
61 #if WEP_MAXCOUNT > 72
62 # error Kein Weltraum links auf dem Gerät
63 #endif
64
65 WepSet WepSet_FromWeapon(int a) {
66         a -= WEP_FIRST;
67 #if WEP_MAXCOUNT > 24
68         if(a >= 24) {
69                 a -= 24;
70 #if WEP_MAXCOUNT > 48
71                 if(a >= 24) {
72                         a -= 24;
73                         return '0 0 1' * power2of(a);
74                 }
75 #endif
76                 return '0 1 0' * power2of(a);
77         }
78 #endif
79         return '1 0 0' * power2of(a);
80 }
81 #ifdef SVQC
82 void WepSet_AddStat()
83 {
84         addstat(STAT_WEAPONS, AS_INT, weapons_x);
85 #if WEP_MAXCOUNT > 24
86         addstat(STAT_WEAPONS2, AS_INT, weapons_y);
87 #if WEP_MAXCOUNT > 48
88         addstat(STAT_WEAPONS3, AS_INT, weapons_z);
89 #endif
90 #endif
91 }
92 void WepSet_AddStat_InMap()
93 {
94         addstat(STAT_WEAPONSINMAP, AS_INT, weaponsinmap_x);
95 #if WEP_MAXCOUNT > 24
96         addstat(STAT_WEAPONSINMAP2, AS_INT, weaponsinmap_y);
97 #if WEP_MAXCOUNT > 48
98         addstat(STAT_WEAPONSINMAP3, AS_INT, weaponsinmap_z);
99 #endif
100 #endif
101 }
102 void WriteWepSet(float dst, WepSet w)
103 {
104 #if WEP_MAXCOUNT > 48
105         WriteInt72_t(dst, w);
106 #elif WEP_MAXCOUNT > 24
107         WriteInt48_t(dst, w);
108 #else
109         WriteInt24_t(dst, w.x);
110 #endif
111 }
112 #endif
113 #ifdef CSQC
114 WepSet WepSet_GetFromStat()
115 {
116         WepSet w = '0 0 0';
117         w.x = getstati(STAT_WEAPONS);
118 #if WEP_MAXCOUNT > 24
119         w.y = getstati(STAT_WEAPONS2);
120 #if WEP_MAXCOUNT > 48
121         w.z = getstati(STAT_WEAPONS3);
122 #endif
123 #endif
124         return w;
125 }
126 WepSet WepSet_GetFromStat_InMap()
127 {
128         WepSet w = '0 0 0';
129         w_x = getstati(STAT_WEAPONSINMAP);
130 #if WEP_MAXCOUNT > 24
131         w_y = getstati(STAT_WEAPONSINMAP2);
132 #if WEP_MAXCOUNT > 48
133         w_z = getstati(STAT_WEAPONSINMAP3);
134 #endif
135 #endif
136         return w;
137 }
138 WepSet ReadWepSet()
139 {
140 #if WEP_MAXCOUNT > 48
141         return ReadInt72_t();
142 #elif WEP_MAXCOUNT > 24
143         return ReadInt48_t();
144 #else
145         return ReadInt24_t() * '1 0 0';
146 #endif
147 }
148 #endif
149
150 string W_FixWeaponOrder(string order, float complete)
151 {
152         return fixPriorityList(order, WEP_FIRST, WEP_LAST, WEP_IMPULSE_BEGIN - WEP_FIRST, complete);
153 }
154 string W_NameWeaponOrder_MapFunc(string s)
155 {
156         entity wi;
157         if(s == "0" || stof(s))
158         {
159                 wi = get_weaponinfo(stof(s));
160                 if(wi != WEP_Null)
161                         return wi.netname;
162         }
163         return s;
164 }
165
166 string W_UndeprecateName(string s)
167 {
168         switch ( s )
169         {
170                 case "nex"            : return "vortex";
171                 case "rocketlauncher" : return "devastator";
172                 case "laser"          : return "blaster";
173                 case "minstanex"      : return "vaporizer";
174                 case "grenadelauncher": return "mortar";
175                 case "uzi"            : return "machinegun";
176                 default               : return s;
177         }
178 }
179 string W_NameWeaponOrder(string order)
180 {
181         return mapPriorityList(order, W_NameWeaponOrder_MapFunc);
182 }
183 string W_NumberWeaponOrder_MapFunc(string s)
184 {
185         int i;
186         if(s == "0" || stof(s))
187                 return s;
188         s = W_UndeprecateName(s);
189         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
190                 if(s == get_weaponinfo(i).netname)
191                         return ftos(i);
192         return s;
193 }
194 string W_NumberWeaponOrder(string order)
195 {
196         return mapPriorityList(order, W_NumberWeaponOrder_MapFunc);
197 }
198
199 float W_FixWeaponOrder_BuildImpulseList_buf[WEP_MAXCOUNT];
200 string W_FixWeaponOrder_BuildImpulseList_order;
201 void W_FixWeaponOrder_BuildImpulseList_swap(int i, int j, entity pass)
202 {
203         float h;
204         h = W_FixWeaponOrder_BuildImpulseList_buf[i];
205         W_FixWeaponOrder_BuildImpulseList_buf[i] = W_FixWeaponOrder_BuildImpulseList_buf[j];
206         W_FixWeaponOrder_BuildImpulseList_buf[j] = h;
207 }
208 float W_FixWeaponOrder_BuildImpulseList_cmp(int i, int j, entity pass)
209 {
210         entity e1, e2;
211         float d;
212         e1 = get_weaponinfo(W_FixWeaponOrder_BuildImpulseList_buf[i]);
213         e2 = get_weaponinfo(W_FixWeaponOrder_BuildImpulseList_buf[j]);
214         d = (e1.impulse + 9) % 10 - (e2.impulse + 9) % 10;
215         if(d != 0)
216                 return -d; // high impulse first!
217         return
218                 strstrofs(strcat(" ", W_FixWeaponOrder_BuildImpulseList_order, " "), sprintf(" %d ", W_FixWeaponOrder_BuildImpulseList_buf[i]), 0)
219                 -
220                 strstrofs(strcat(" ", W_FixWeaponOrder_BuildImpulseList_order, " "), sprintf(" %d ", W_FixWeaponOrder_BuildImpulseList_buf[j]), 0)
221                 ; // low char index first!
222 }
223 string W_FixWeaponOrder_BuildImpulseList(string o)
224 {
225         int i;
226         W_FixWeaponOrder_BuildImpulseList_order = o;
227         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
228                 W_FixWeaponOrder_BuildImpulseList_buf[i - WEP_FIRST] = i;
229         heapsort(WEP_LAST - WEP_FIRST + 1, W_FixWeaponOrder_BuildImpulseList_swap, W_FixWeaponOrder_BuildImpulseList_cmp, world);
230         o = "";
231         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
232                 o = strcat(o, " ", ftos(W_FixWeaponOrder_BuildImpulseList_buf[i - WEP_FIRST]));
233         W_FixWeaponOrder_BuildImpulseList_order = string_null;
234         return substring(o, 1, -1);
235 }
236
237 string W_FixWeaponOrder_AllowIncomplete(string order)
238 {
239         return W_FixWeaponOrder(order, 0);
240 }
241
242 string W_FixWeaponOrder_ForceComplete(string order)
243 {
244         if(order == "")
245                 order = W_NumberWeaponOrder(cvar_defstring("cl_weaponpriority"));
246         return W_FixWeaponOrder(order, 1);
247 }
248
249 void W_RandomWeapons(entity e, float n)
250 {
251         int i, j;
252         WepSet remaining;
253         WepSet result;
254         remaining = e.weapons;
255         result = '0 0 0';
256         for(i = 0; i < n; ++i)
257         {
258                 RandomSelection_Init();
259                 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
260                         if(remaining & WepSet_FromWeapon(j))
261                                 RandomSelection_Add(world, j, string_null, 1, 1);
262                 result |= WepSet_FromWeapon(RandomSelection_chosen_float);
263                 remaining &= ~WepSet_FromWeapon(RandomSelection_chosen_float);
264         }
265         e.weapons = result;
266 }
267
268 string GetAmmoPicture(.int ammotype)
269 {
270         switch (ammotype)
271         {
272                 case ammo_shells:  return ITEM_Shells.m_icon;
273                 case ammo_nails:   return ITEM_Bullets.m_icon;
274                 case ammo_rockets: return ITEM_Rockets.m_icon;
275                 case ammo_cells:   return ITEM_Cells.m_icon;
276                 case ammo_plasma:  return ITEM_Plasma.m_icon;
277                 case ammo_fuel:    return ITEM_JetpackFuel.m_icon;
278                 default: return ""; // wtf, no ammo type?
279         }
280 }
281
282 #ifdef CSQC
283 .int GetAmmoFieldFromNum(int i)
284 {
285         switch(i)
286         {
287                 case 0: return ammo_shells;
288                 case 1: return ammo_nails;
289                 case 2: return ammo_rockets;
290                 case 3: return ammo_cells;
291                 case 4: return ammo_plasma;
292                 case 5: return ammo_fuel;
293                 default: return ammo_none;
294         }
295 }
296
297 int GetAmmoStat(.int ammotype)
298 {
299         switch(ammotype)
300         {
301                 case ammo_shells: return STAT_SHELLS;
302                 case ammo_nails: return STAT_NAILS;
303                 case ammo_rockets: return STAT_ROCKETS;
304                 case ammo_cells: return STAT_CELLS;
305                 case ammo_plasma: return STAT_PLASMA;
306                 case ammo_fuel: return STAT_FUEL;
307                 default: return -1;
308         }
309 }
310 #endif
311
312 string W_Sound(string w_snd)
313 {
314         #define extensions(X) X(wav) X(ogg)
315         #define tryext(ext) { if (fexists(strcat("sound/", output = strcat("weapons/", w_snd, "."#ext)))) break; }
316         string output;
317         do {
318                 extensions(tryext);
319                 #undef tryext
320                 #undef extensions
321                 output = strcat("weapons/", w_snd);
322         } while (0);
323
324 #ifdef SVQC
325         MUTATOR_CALLHOOK(WeaponSound, w_snd, output);
326         return weapon_sound_output;
327 #else
328         return output;
329 #endif
330 }
331
332 string W_Model(string w_mdl)
333 {
334         string output = strcat("models/weapons/", w_mdl);
335 #ifdef SVQC
336         MUTATOR_CALLHOOK(WeaponModel, w_mdl, output);
337         return weapon_model_output;
338 #else
339         return output;
340 #endif
341 }
342
343 #endif