4 #include "../command/all.qh"
11 void WepSet_AddStat();
12 void WepSet_AddStat_InMap();
13 void WriteWepSet(float dest, WepSet w);
17 WepSet WepSet_GetFromStat();
18 WepSet WepSet_GetFromStat_InMap();
25 #include "calculations.qh"
26 #include "../models/all.qh"
32 #include "../../server/bot/aim.qh"
35 REGISTRY(Weapons, 72) // Increase as needed. Can be up to 72.
36 #define Weapons_from(i) _Weapons_from(i, WEP_Null)
37 #define get_weaponinfo(i) Weapons_from(i)
38 REGISTER_REGISTRY(Weapons)
39 STATIC_INIT(WeaponPickup) { FOREACH(Weapons, true, LAMBDA(it.m_pickup = NEW(WeaponPickup, it))); }
42 #define WEPSET(id) (WEP_##id.m_wepset)
43 #define WepSet_FromWeapon(i) (Weapons_from(i).m_wepset)
44 WepSet _WepSet_FromWeapon(int i);
47 FOREACH(Weapons, true, LAMBDA(it.m_wepset = _WepSet_FromWeapon(it.m_id)));
50 GENERIC_COMMAND(dumpweapons, "Dump all weapons into weapons_dump.txt") // WEAPONTODO: make this work with other progs than just server
54 case CMD_REQUEST_COMMAND:
58 wep_config_alsoprint = -1;
59 string filename = argv(1);
63 filename = "weapons_dump.cfg";
64 wep_config_alsoprint = false;
66 else if(filename == "-")
68 filename = "weapons_dump.cfg";
69 wep_config_alsoprint = true;
71 wep_config_file = fopen(filename, FILE_WRITE);
73 if(wep_config_file >= 0)
75 Dump_Weapon_Settings();
76 LOG_INFO(sprintf("Dumping weapons... File located in ^2data/data/%s^7.\n", filename));
77 fclose(wep_config_file);
79 wep_config_alsoprint = -1;
83 LOG_INFO(sprintf("^1Error: ^7Could not open file '%s'!\n", filename));
86 LOG_INFO(_("Weapons dump command only works with sv_cmd.\n"));
92 case CMD_REQUEST_USAGE:
94 LOG_INFO(strcat("\nUsage:^3 ", GetProgramCommandPrefix(), " dumpweapons [filename]"));
95 LOG_INFO(" Where 'filename' is the file to write (default is weapons_dump.cfg),\n");
96 LOG_INFO(" if supplied with '-' output to console as well as default,\n");
97 LOG_INFO(" if left blank, it will only write to default.\n");
103 #define REGISTER_WEAPON(id, inst) \
104 /* WepSet WEPSET_##id; */ \
105 REGISTER(Weapons, WEP, id, m_id, inst)
107 // create cvars for weapon settings
108 #define WEP_ADD_CVAR_NONE(wepname,name) [[last]] float autocvar_g_balance_##wepname##_##name;
110 #define WEP_ADD_CVAR_PRI(wepname,name) WEP_ADD_CVAR_NONE(wepname, primary_##name)
111 #define WEP_ADD_CVAR_SEC(wepname,name) WEP_ADD_CVAR_NONE(wepname, secondary_##name)
112 #define WEP_ADD_CVAR_BOTH(wepname,name) \
113 WEP_ADD_CVAR_PRI(wepname, name) \
114 WEP_ADD_CVAR_SEC(wepname, name)
116 #define WEP_ADD_CVAR(wepid,wepname,mode,name) WEP_ADD_CVAR_##mode(wepname, name)
118 // create properties for weapon settings
119 #define WEP_ADD_PROP(wepid,wepname,type,prop,name) \
121 [[last]] type autocvar_g_balance_##wepname##_##name;
123 // read cvars from weapon settings
124 #define WEP_CVAR(wepname,name) autocvar_g_balance_##wepname##_##name
125 #define WEP_CVAR_PRI(wepname,name) WEP_CVAR(wepname, primary_##name)
126 #define WEP_CVAR_SEC(wepname,name) WEP_CVAR(wepname, secondary_##name)
127 #define WEP_CVAR_BOTH(wepname,isprimary,name) ((isprimary) ? WEP_CVAR_PRI(wepname, name) : WEP_CVAR_SEC(wepname, name))
129 // set initialization values for weapon settings
130 #define WEP_SKIP_CVAR(unuseda,unusedb,unusedc,unusedd) /* skip cvars */
131 #define WEP_SET_PROP(wepid,wepname,type,prop,name) WEP_##wepid.prop = autocvar_g_balance_##wepname##_##name;
133 const int WEP_FIRST = 1;
134 #define WEP_LAST (Weapons_COUNT - 1)
136 WepSet WEPSET_SUPERWEAPONS;
138 REGISTER_WEAPON(Null, NEW(Weapon));
142 // TODO: remove after 0.8.2. Retains impulse number compatibility because 0.8.1 clients don't reload the weapons.cfg
143 #define WEP_HARDCODED_IMPULSES 20
145 // TODO: invert after 0.8.2. Will require moving 'best weapon' impulses
146 #define WEP_IMPULSE_BEGIN 230
147 #define WEP_IMPULSE_END bound(WEP_IMPULSE_BEGIN, WEP_IMPULSE_BEGIN + (Weapons_COUNT - 1) - 1, 253)
149 REGISTRY_SORT(Weapons, WEP_HARDCODED_IMPULSES + 1)
150 REGISTRY_CHECK(Weapons)
152 STATIC_INIT(register_weapons_done)
154 FOREACH(Weapons, true, LAMBDA(
156 WepSet set = it.m_wepset;
158 if ((it.spawnflags) & WEP_FLAG_SUPERWEAPON) WEPSET_SUPERWEAPONS |= set;
161 int imp = WEP_IMPULSE_BEGIN + it.m_id - 1;
162 if (imp <= WEP_IMPULSE_END)
163 localcmd(sprintf("alias weapon_%s \"impulse %d\"\n", it.netname, imp));
165 LOG_TRACEF(_("Impulse limit exceeded, weapon will not be directly accessible: %s\n"), it.netname);
168 FOREACH(Weapons, true, LAMBDA(it.wr_init(it)));
170 weaponorder_byid = "";
171 for (int i = Weapons_MAX - 1; i >= 1; --i)
173 weaponorder_byid = strcat(weaponorder_byid, " ", ftos(i));
174 weaponorder_byid = strzone(substring(weaponorder_byid, 1, strlen(weaponorder_byid) - 1));