]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/weapons/weapon/blaster.qh
Merge branch 'master' into Lyberta/RandomItems
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / blaster.qh
1 #pragma once
2
3 CLASS(Blaster, Weapon)
4 /* ammotype  */ //ATTRIB(Blaster, ammo_type, int, RESOURCE_NONE);
5 /* impulse   */ ATTRIB(Blaster, impulse, int, 1);
6 /* flags     */ ATTRIB(Blaster, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
7 /* rating    */ ATTRIB(Blaster, bot_pickupbasevalue, float, 0);
8 /* color     */ ATTRIB(Blaster, wpcolor, vector, '1 0.5 0.5');
9 /* modelname */ ATTRIB(Blaster, mdl, string, "laser");
10 #ifdef GAMEQC
11 /* model     */ ATTRIB(Blaster, m_model, Model, MDL_BLASTER_ITEM);
12 #endif
13 /* crosshair */ ATTRIB(Blaster, w_crosshair, string, "gfx/crosshairlaser");
14 /* crosshair */ ATTRIB(Blaster, w_crosshair_size, float, 0.5);
15 /* wepimg    */ ATTRIB(Blaster, model2, string, "weaponlaser");
16 /* refname   */ ATTRIB(Blaster, netname, string, "blaster");
17 /* wepname   */ ATTRIB(Blaster, m_name, string, _("Blaster"));
18
19 #define X(BEGIN, P, END, class, prefix) \
20         BEGIN(class) \
21                 P(class, prefix, animtime, float, BOTH) \
22                 P(class, prefix, damage, float, BOTH) \
23                 P(class, prefix, delay, float, BOTH) \
24                 P(class, prefix, edgedamage, float, BOTH) \
25                 P(class, prefix, force, float, BOTH) \
26                 P(class, prefix, force_zscale, float, BOTH) \
27                 P(class, prefix, lifetime, float, BOTH) \
28                 P(class, prefix, radius, float, BOTH) \
29                 P(class, prefix, refire, float, BOTH) \
30                 P(class, prefix, secondary, float, NONE) \
31                 P(class, prefix, shotangle, float, BOTH) \
32                 P(class, prefix, speed, float, BOTH) \
33                 P(class, prefix, spread, float, BOTH) \
34         P(class, prefix, switchdelay_drop, float, NONE) \
35                 P(class, prefix, switchdelay_raise, float, NONE) \
36         P(class, prefix, weaponreplace, string, NONE) \
37         P(class, prefix, weaponstartoverride, float, NONE) \
38         P(class, prefix, weaponstart, float, NONE) \
39         P(class, prefix, weaponthrowable, float, NONE) \
40         END()
41         W_PROPS(X, Blaster, blaster)
42 #undef X
43
44 ENDCLASS(Blaster)
45 REGISTER_WEAPON(BLASTER, blaster, NEW(Blaster));
46
47 #ifdef SVQC
48 .float blaster_damage;
49 .float blaster_edgedamage;
50 .float blaster_radius;
51 .float blaster_force;
52 .float blaster_lifetime;
53
54 spawnfunc(weapon_blaster);
55 #endif