]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/weapons/weapon/devastator.qh
Merge branch 'Lyberta/DynamicHandicap2' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / devastator.qh
1 #pragma once
2
3 CLASS(Devastator, Weapon)
4 /* ammotype  */ ATTRIB(Devastator, ammo_type, int, RESOURCE_ROCKETS);
5 /* impulse   */ ATTRIB(Devastator, impulse, int, 9);
6 /* flags     */ ATTRIB(Devastator, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH | WEP_FLAG_NODUAL);
7 /* rating    */ ATTRIB(Devastator, bot_pickupbasevalue, float, 8000);
8 /* color     */ ATTRIB(Devastator, wpcolor, vector, '1 1 0');
9 /* modelname */ ATTRIB(Devastator, mdl, string, "rl");
10 #ifdef GAMEQC
11 /* model     */ ATTRIB(Devastator, m_model, Model, MDL_DEVASTATOR_ITEM);
12 #endif
13 /* crosshair */ ATTRIB(Devastator, w_crosshair, string, "gfx/crosshairrocketlauncher");
14 /* crosshair */ ATTRIB(Devastator, w_crosshair_size, float, 0.7);
15 /* wepimg    */ ATTRIB(Devastator, model2, string, "weaponrocketlauncher");
16 /* refname   */ ATTRIB(Devastator, netname, string, "devastator");
17 /* wepname   */ ATTRIB(Devastator, m_name, string, _("Devastator"));
18
19 #define X(BEGIN, P, END, class, prefix) \
20         BEGIN(class) \
21                 P(class, prefix, ammo, float, NONE) \
22         P(class, prefix, animtime, float, NONE) \
23         P(class, prefix, damageforcescale, float, NONE) \
24         P(class, prefix, damage, float, NONE) \
25         P(class, prefix, detonatedelay, float, NONE) \
26         P(class, prefix, edgedamage, float, NONE) \
27         P(class, prefix, force, float, NONE) \
28         P(class, prefix, guidedelay, float, NONE) \
29         P(class, prefix, guidegoal, float, NONE) \
30         P(class, prefix, guideratedelay, float, NONE) \
31         P(class, prefix, guiderate, float, NONE) \
32         P(class, prefix, guidestop, float, NONE) \
33         P(class, prefix, health, float, NONE) \
34         P(class, prefix, lifetime, float, NONE) \
35         P(class, prefix, radius, float, NONE) \
36         P(class, prefix, refire, float, NONE) \
37                 P(class, prefix, reload_ammo, float, NONE) \
38                 P(class, prefix, reload_time, float, NONE) \
39         P(class, prefix, remote_damage, float, NONE) \
40         P(class, prefix, remote_edgedamage, float, NONE) \
41         P(class, prefix, remote_force, float, NONE) \
42         P(class, prefix, remote_jump_damage, float, NONE) \
43         P(class, prefix, remote_jump_force, float, NONE) \
44         P(class, prefix, remote_jump_radius, float, NONE) \
45         P(class, prefix, remote_jump_velocity_z_add, float, NONE) \
46         P(class, prefix, remote_jump_velocity_z_max, float, NONE) \
47         P(class, prefix, remote_jump_velocity_z_min, float, NONE) \
48         P(class, prefix, remote_radius, float, NONE) \
49         P(class, prefix, speedaccel, float, NONE) \
50         P(class, prefix, speedstart, float, NONE) \
51         P(class, prefix, speed, float, NONE) \
52                 P(class, prefix, switchdelay_drop, float, NONE) \
53                 P(class, prefix, switchdelay_raise, float, NONE) \
54                 P(class, prefix, weaponreplace, string,NONE) \
55                 P(class, prefix, weaponstartoverride, float, NONE) \
56                 P(class, prefix, weaponstart, float, NONE) \
57                 P(class, prefix, weaponthrowable, float, NONE) \
58         END()
59         W_PROPS(X, Devastator, devastator)
60 #undef X
61
62 ENDCLASS(Devastator)
63 REGISTER_WEAPON(DEVASTATOR, devastator, NEW(Devastator));
64
65 #ifdef SVQC
66 .float rl_release;
67 .float rl_detonate_later;
68 #endif