]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/weapons/weapon/minelayer.qh
Merge branch 'terencehill/minplayers_per_team' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / minelayer.qh
1 #pragma once
2
3 CLASS(MineLayer, Weapon)
4 /* spawnfunc */ ATTRIB(MineLayer, m_canonical_spawnfunc, string, "weapon_minelayer");
5 /* ammotype  */ ATTRIB(MineLayer, ammo_type, int, RES_ROCKETS);
6 /* impulse   */ ATTRIB(MineLayer, impulse, int, 4);
7 /* flags     */ ATTRIB(MineLayer, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH);
8 /* rating    */ ATTRIB(MineLayer, bot_pickupbasevalue, float, 7000);
9 /* color     */ ATTRIB(MineLayer, wpcolor, vector, '0.75 1 0');
10 /* modelname */ ATTRIB(MineLayer, mdl, string, "minelayer");
11 #ifdef GAMEQC
12 /* model     */ ATTRIB(MineLayer, m_model, Model, MDL_MINELAYER_ITEM);
13 #endif
14 /* crosshair */ ATTRIB(MineLayer, w_crosshair, string, "gfx/crosshairminelayer");
15 /* crosshair */ ATTRIB(MineLayer, w_crosshair_size, float, 0.9);
16 /* wepimg    */ ATTRIB(MineLayer, model2, string, "weaponminelayer");
17 /* refname   */ ATTRIB(MineLayer, netname, string, "minelayer");
18 /* wepname   */ ATTRIB(MineLayer, m_name, string, _("Mine Layer"));
19
20 #define X(BEGIN, P, END, class, prefix) \
21         BEGIN(class) \
22                 P(class, prefix, ammo, float, NONE) \
23                 P(class, prefix, animtime, float, NONE) \
24                 P(class, prefix, damageforcescale, float, NONE) \
25                 P(class, prefix, damage, float, NONE) \
26                 P(class, prefix, detonatedelay, float, NONE) \
27                 P(class, prefix, edgedamage, float, NONE) \
28                 P(class, prefix, force, float, NONE) \
29                 P(class, prefix, health, float, NONE) \
30                 P(class, prefix, lifetime, float, NONE) \
31                 P(class, prefix, lifetime_countdown, float, NONE) \
32                 P(class, prefix, limit, float, NONE) \
33                 P(class, prefix, protection, float, NONE) \
34                 P(class, prefix, proximityradius, float, NONE) \
35                 P(class, prefix, radius, float, NONE) \
36                 P(class, prefix, refire, float, NONE) \
37                 P(class, prefix, reload_ammo, float, NONE) \
38         P(class, prefix, reload_time, float, NONE) \
39                 P(class, prefix, remote_damage, float, NONE) \
40                 P(class, prefix, remote_edgedamage, float, NONE) \
41                 P(class, prefix, remote_force, float, NONE) \
42                 P(class, prefix, remote_radius, float, NONE) \
43                 P(class, prefix, speed, float, NONE) \
44         P(class, prefix, switchdelay_drop, float, NONE) \
45         P(class, prefix, switchdelay_raise, float, NONE) \
46                 P(class, prefix, time, float, NONE) \
47         P(class, prefix, weaponreplace, string, NONE) \
48         P(class, prefix, weaponstartoverride, float, NONE) \
49         P(class, prefix, weaponstart, float, NONE) \
50         P(class, prefix, weaponthrowable, float, NONE) \
51         END()
52     W_PROPS(X, MineLayer, minelayer)
53 #undef X
54 ENDCLASS(MineLayer)
55 REGISTER_WEAPON(MINE_LAYER, minelayer, NEW(MineLayer));
56
57 SPAWNFUNC_WEAPON(weapon_minelayer, WEP_MINE_LAYER)
58
59 #ifdef SVQC
60 void W_MineLayer_Think(entity this);
61 .float minelayer_detonate, mine_explodeanyway;
62 .float mine_time;
63 .vector mine_orientation;
64 #endif