2 * Copyright (c) 2011 Rudolf PolzerCSQCModel_InterpolateAnimation_2To4_PreNote
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
5 * of this software and associated documentation files (the "Software"), to
6 * deal in the Software without restriction, including without limitation the
7 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
8 * sell copies of the Software, and to permit persons to whom the Software is
9 * furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23 #include "../client/defs.qh"
24 #include "../common/util.qh"
25 #include "../common/animdecide.qh"
26 #include "interpolate.qh"
27 #include "../common/csqcmodel_settings.qh"
29 #include "cl_model.qh"
30 #include "cl_player.qh"
35 float autocvar_cl_lerpanim_maxdelta_framegroups = 0.1;
36 float autocvar_cl_nolerp = 0;
38 .float csqcmodel_lerpfrac;
39 .float csqcmodel_lerpfrac2;
40 .float csqcmodel_lerpfractime;
41 .float csqcmodel_lerpfrac2time;
43 void CSQCModel_InterpolateAnimation_2To4_PreNote(int sf)
45 if(sf & CSQCMODEL_PROPERTY_FRAME)
47 self.frame3 = self.frame;
48 self.frame3time = self.frame1time;
50 if(sf & CSQCMODEL_PROPERTY_FRAME2)
52 self.frame4 = self.frame2;
53 self.frame4time = self.frame2time;
55 if(sf & CSQCMODEL_PROPERTY_LERPFRAC)
57 self.csqcmodel_lerpfrac2 = self.csqcmodel_lerpfrac;
58 self.csqcmodel_lerpfrac2time = self.csqcmodel_lerpfractime;
59 self.lerpfrac = self.csqcmodel_lerpfrac;
62 void CSQCModel_InterpolateAnimation_1To2_PreNote(int sf)
64 if(sf & CSQCMODEL_PROPERTY_FRAME)
66 self.frame2 = self.frame;
67 self.frame2time = self.frame1time;
70 void CSQCModel_InterpolateAnimation_PreNote(int sf)
72 #ifdef CSQCMODEL_HAVE_TWO_FRAMES
73 CSQCModel_InterpolateAnimation_2To4_PreNote(sf);
75 CSQCModel_InterpolateAnimation_1To2_PreNote(sf);
79 void CSQCModel_InterpolateAnimation_2To4_Note(int sf, float set_times)
81 if(sf & CSQCMODEL_PROPERTY_FRAME)
84 self.frame1time = time;
86 if(sf & CSQCMODEL_PROPERTY_FRAME2)
89 self.frame2time = time;
91 if(sf & CSQCMODEL_PROPERTY_LERPFRAC)
93 self.csqcmodel_lerpfrac = self.lerpfrac;
95 self.csqcmodel_lerpfractime = time;
98 void CSQCModel_InterpolateAnimation_1To2_Note(int sf, float set_times)
100 if(sf & CSQCMODEL_PROPERTY_FRAME)
103 self.frame1time = time;
106 void CSQCModel_InterpolateAnimation_Note(int sf)
108 #ifdef CSQCMODEL_HAVE_TWO_FRAMES
109 CSQCModel_InterpolateAnimation_2To4_Note(sf, true);
111 CSQCModel_InterpolateAnimation_1To2_Note(sf, true);
115 void CSQCModel_InterpolateAnimation_2To4_Do()
117 if(autocvar_cl_nolerp || (autocvar_cl_lerpanim_maxdelta_framegroups == 0))
119 self.lerpfrac = self.csqcmodel_lerpfrac;
128 if(self.frame3time == 0) // if frame1/3 were not previously displayed, only frame1 can make sense
131 l13 = bound(0, (time - self.frame1time) / autocvar_cl_lerpanim_maxdelta_framegroups, 1);
133 if(self.frame4time == 0) // if frame2/4 were not previously displayed, only frame2 can make sense
136 l24 = bound(0, (time - self.frame2time) / autocvar_cl_lerpanim_maxdelta_framegroups, 1);
138 if(self.csqcmodel_lerpfrac2time == 0) // if there is no old lerpfrac (newly displayed model), only lerpfrac makes sense
141 llf = bound(0, (time - self.csqcmodel_lerpfractime) / autocvar_cl_lerpanim_maxdelta_framegroups, 1);
143 l24_13 = self.csqcmodel_lerpfrac * llf + self.csqcmodel_lerpfrac2 * (1 - llf);
145 self.lerpfrac = l24 * l24_13;
146 self.lerpfrac4 = (1 - l24) * l24_13;
147 self.lerpfrac3 = (1 - l13) * (1 - l24_13);
149 if(l24_13 == 0) // if frames 2/4 are not displayed, clear their frametime
155 if(l24_13 == 1) // if frames 1/3 are not displayed, clear their frametime
162 void CSQCModel_InterpolateAnimation_1To2_Do()
164 if(autocvar_cl_nolerp || (autocvar_cl_lerpanim_maxdelta_framegroups == 0))
170 if(self.frame2time == 0) // if frame2 was not previously displayed, only frame1 can make sense
173 self.lerpfrac = 1 - bound(0, (time - self.frame1time) / autocvar_cl_lerpanim_maxdelta_framegroups, 1);
176 void CSQCModel_InterpolateAnimation_Do()
178 #ifdef CSQCMODEL_HAVE_TWO_FRAMES
179 CSQCModel_InterpolateAnimation_2To4_Do();
181 CSQCModel_InterpolateAnimation_1To2_Do();
185 void CSQCModel_Draw()
187 // some nice flags for CSQCMODEL_IF and the hooks
188 bool isplayer = (self.entnum >= 1 && self.entnum <= maxclients);
189 noref bool islocalplayer = (self.entnum == player_localnum + 1);
190 noref bool isnolocalplayer = (isplayer && (self.entnum != player_localnum + 1));
192 // we don't do this for the local player as that one is already handled
193 // by CSQCPlayer_SetCamera()
194 if(!CSQCPlayer_IsLocalPlayer())
195 InterpolateOrigin_Do();
197 CSQCModel_InterpolateAnimation_Do();
199 { CSQCMODEL_HOOK_PREDRAW }
201 // inherit draw flags easily
203 while(root.tag_entity)
204 root = root.tag_entity;
207 self.renderflags &= ~(RF_EXTERNALMODEL | RF_VIEWMODEL);
208 self.renderflags |= (root.renderflags & (RF_EXTERNALMODEL | RF_VIEWMODEL));
211 // we're drawn, now teleporting is over
212 self.csqcmodel_teleported = 0;
215 void CSQCModel_Read(bool isnew)
217 int sf = ReadInt24_t();
219 // some nice flags for CSQCMODEL_IF and the hooks
220 bool isplayer = (self.entnum >= 1 && self.entnum <= maxclients);
221 bool islocalplayer = (self.entnum == player_localnum + 1);
222 noref bool isnolocalplayer = (isplayer && (self.entnum != player_localnum + 1));
224 self.classname = "csqcmodel";
225 self.iflags |= IFLAG_ORIGIN; // interpolate origin too
226 self.iflags |= IFLAG_ANGLES; // interpolate angles too
227 self.iflags |= IFLAG_VELOCITY | IFLAG_AUTOVELOCITY; // let's calculate velocity automatically
229 { CSQCMODEL_HOOK_PREUPDATE }
231 CSQCPlayer_PreUpdate();
232 InterpolateOrigin_Undo();
233 CSQCModel_InterpolateAnimation_PreNote(sf);
235 #define CSQCMODEL_IF(cond) if(cond) {
236 #define CSQCMODEL_ENDIF }
237 #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \
240 #define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) \
242 self.f = (r() + mi) / s;
244 #undef CSQCMODEL_PROPERTY_SCALED
245 #undef CSQCMODEL_PROPERTY
246 #undef CSQCMODEL_ENDIF
249 if(sf & CSQCMODEL_PROPERTY_MODELINDEX)
251 vector pmin = self.mins, pmax = self.maxs;
252 setmodelindex(self, self.modelindex); // this retrieves the .model key and sets mins/maxs/absmin/absmax
253 setsize(self, pmin, pmax);
256 if(sf & CSQCMODEL_PROPERTY_TELEPORTED)
258 self.iflags |= IFLAG_TELEPORTED;
259 self.csqcmodel_teleported = 1;
262 CSQCModel_InterpolateAnimation_Note(sf);
263 InterpolateOrigin_Note();
264 CSQCPlayer_PostUpdate();
266 { CSQCMODEL_HOOK_POSTUPDATE }
268 #ifdef CSQCMODEL_SUPPORT_GETTAGINFO_BEFORE_DRAW
269 InterpolateOrigin_Do();
270 CSQCModel_InterpolateAnimation_Do();
274 setorigin(self, self.origin);
276 // set obvious render flags
277 if(self.entnum == player_localentnum)
278 self.renderflags |= RF_EXTERNALMODEL;
280 self.renderflags &= ~RF_EXTERNALMODEL;
283 self.drawmask = MASK_NORMAL;
284 self.predraw = CSQCModel_Draw;
287 entity CSQCModel_server2csqc(float pl)
289 return findfloat(world, entnum, pl); // FIXME optimize this using an array