]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/csqcmodellib/cl_player.qc
fix accelerometer with csqcmodels
[xonotic/xonotic-data.pk3dir.git] / qcsrc / csqcmodellib / cl_player.qc
1 /*
2  * Copyright (c) 2011 Rudolf Polzer
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a copy
5  * of this software and associated documentation files (the "Software"), to
6  * deal in the Software without restriction, including without limitation the
7  * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
8  * sell copies of the Software, and to permit persons to whom the Software is
9  * furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
20  * IN THE SOFTWARE.
21  */
22
23 var float autocvar_cl_movement_errorcompensation = 0;
24
25 // engine stuff
26 .float pmove_flags;
27 float pmove_onground; // weird engine flag we shouldn't really use but have to for now
28 #define PMF_JUMP_HELD 1
29 #define PMF_DUCKED 4
30 #define PMF_ONGROUND 8
31 #define REFDEFFLAG_TELEPORTED 1
32 #define REFDEFFLAG_JUMPING 2
33
34 vector csqcplayer_origin, csqcplayer_velocity;
35 float csqcplayer_sequence, player_pmflags;
36 float csqcplayer_moveframe;
37 vector csqcplayer_predictionerroro;
38 vector csqcplayer_predictionerrorv;
39 float csqcplayer_predictionerrortime;
40 float csqcplayer_predictionerrorfactor;
41
42 vector CSQCPlayer_GetPredictionErrorO()
43 {
44         if(time >= csqcplayer_predictionerrortime)
45                 return '0 0 0';
46         return csqcplayer_predictionerroro * (csqcplayer_predictionerrortime - time) * csqcplayer_predictionerrorfactor;
47 }
48
49 vector CSQCPlayer_GetPredictionErrorV()
50 {
51         if(time >= csqcplayer_predictionerrortime)
52                 return '0 0 0';
53         return csqcplayer_predictionerrorv * (csqcplayer_predictionerrortime - time) * csqcplayer_predictionerrorfactor;
54 }
55
56 void CSQCPlayer_SetPredictionError(vector o, vector v, float onground_diff)
57 {
58         // error too big to compensate, we LIKELY hit a teleport or a
59         // jumppad, or it's a jump time disagreement that'll get fixed
60         // next frame
61
62         // FIXME we sometimes have disagreement in order of jump velocity. Do not act on them!
63         /*
64         // commented out as this one did not help
65         if(onground_diff)
66         {
67                 print(sprintf("ONGROUND MISMATCH: %d x=%v v=%v\n", onground_diff, o, v));
68                 return;
69         }
70         */
71         if(vlen(o) > 32 || vlen(v) > 192)
72         {
73                 //print(sprintf("TOO BIG: x=%v v=%v\n", o, v));
74                 return;
75         }
76
77         if(!autocvar_cl_movement_errorcompensation)
78         {
79                 csqcplayer_predictionerrorfactor = 0;
80                 return;
81         }
82
83         csqcplayer_predictionerroro = CSQCPlayer_GetPredictionErrorO() + o;
84         csqcplayer_predictionerrorv = CSQCPlayer_GetPredictionErrorV() + v;
85         csqcplayer_predictionerrorfactor = autocvar_cl_movement_errorcompensation / ticrate;
86         csqcplayer_predictionerrortime = time + 1.0 / csqcplayer_predictionerrorfactor;
87 }
88
89 void CSQCPlayer_Unpredict()
90 {
91         if(csqcplayer_status == CSQCPLAYERSTATUS_UNPREDICTED)
92                 return;
93         if(csqcplayer_status != CSQCPLAYERSTATUS_PREDICTED)
94                 error("Cannot unpredict in current status");
95         self.origin = csqcplayer_origin;
96         self.velocity = csqcplayer_velocity;
97         csqcplayer_moveframe = csqcplayer_sequence+1; //+1 because the recieved frame has the move already done (server side)
98         self.pmove_flags = player_pmflags;
99 }
100
101 void CSQCPlayer_SetMinsMaxs()
102 {
103         if(self.pmove_flags & PMF_DUCKED)
104         {
105                 self.mins = PL_CROUCH_MIN;
106                 self.maxs = PL_CROUCH_MAX;
107                 self.view_ofs = PL_CROUCH_VIEW_OFS;
108         }
109         else
110         {
111                 self.mins = PL_MIN;
112                 self.maxs = PL_MAX;
113                 self.view_ofs = PL_VIEW_OFS;
114         }
115 }
116
117 void CSQCPlayer_SavePrediction()
118 {
119         player_pmflags = self.pmove_flags;
120         csqcplayer_origin = self.origin;
121         csqcplayer_velocity = self.velocity;
122         csqcplayer_sequence = servercommandframe;
123         csqcplayer_status = CSQCPLAYERSTATUS_PREDICTED;
124 }
125
126 void CSQCPlayer_PredictTo(float endframe, float apply_error)
127 {
128         CSQCPlayer_Unpredict();
129         if(apply_error)
130         {
131                 self.origin += CSQCPlayer_GetPredictionErrorO();
132                 self.velocity += CSQCPlayer_GetPredictionErrorV();
133         }
134         CSQCPlayer_SetMinsMaxs();
135
136         csqcplayer_status = CSQCPLAYERSTATUS_PREDICTED;
137
138         // FIXME do we really NEED this? dead players have servercommandframe
139         // == 0 and thus won't predict
140         if (getstatf(STAT_HEALTH) <= 0)
141         {
142                 csqcplayer_moveframe = clientcommandframe;
143                 getinputstate(csqcplayer_moveframe-1);
144                 print("the Weird code path got hit\n");
145                 return;
146         }
147
148         if(csqcplayer_moveframe >= endframe)
149         {
150                 getinputstate(csqcplayer_moveframe - 1);
151         }
152         else
153         {
154                 do
155                 {
156                         if (!getinputstate(csqcplayer_moveframe))
157                                 break;
158                         runstandardplayerphysics(self);
159                         CSQCPlayer_SetMinsMaxs();
160                         csqcplayer_moveframe++;
161                 }
162                 while(csqcplayer_moveframe < endframe);
163         }
164
165         //add in anything that was applied after (for low packet rate protocols)
166         input_angles = view_angles;
167 }
168
169 float CSQCPlayer_IsLocalPlayer()
170 {
171         return (self == csqcplayer);
172 }
173
174 void(entity e, float fl) V_CalcRefdef = #640; // DP_CSQC_V_CALCREFDEF
175
176 void CSQCPlayer_SetCamera()
177 {
178         vector v0;
179         v0 = pmove_vel; // TRICK: pmove_vel is set by the engine when we get here. No need to network velocity
180
181         if(csqcplayer)
182         {
183                 entity oldself;
184                 oldself = self;
185                 self = csqcplayer;
186
187 #ifdef COMPAT_XON050_ENGINE
188                 if(servercommandframe == 0 || clientcommandframe == 0 || !(checkextension("DP_CSQC_V_CALCREFDEF") || checkextension("DP_CSQC_V_CALCREFDEF_WIP1")))
189 #else
190                 if(servercommandframe == 0 || clientcommandframe == 0)
191 #endif
192                 {
193                         InterpolateOrigin_Do();
194                         self.view_ofs = '0 0 1' * getstati(STAT_VIEWHEIGHT);
195
196                         // get crouch state from the server
197                         if(getstati(STAT_VIEWHEIGHT) == PL_VIEW_OFS_z)
198                                 self.pmove_flags &~= PMF_DUCKED;
199                         else if(getstati(STAT_VIEWHEIGHT) == PL_CROUCH_VIEW_OFS_z)
200                                 self.pmove_flags |= PMF_DUCKED;
201
202                         // get onground state from the server
203                         if(pmove_onground)
204                                 self.pmove_flags |= PMF_ONGROUND;
205                         else
206                                 self.pmove_flags &~= PMF_ONGROUND;
207
208                         CSQCPlayer_SetMinsMaxs();
209
210                         // override it back just in case
211                         self.view_ofs = '0 0 1' * getstati(STAT_VIEWHEIGHT);
212
213                         // set velocity
214                         self.velocity = v0;
215                 }
216                 else
217                 {
218                         if(csqcplayer_status == CSQCPLAYERSTATUS_FROMSERVER)
219                         {
220                                 vector o, v;
221                                 o = self.origin;
222                                 v = v0;
223                                 csqcplayer_status = CSQCPLAYERSTATUS_PREDICTED;
224                                 CSQCPlayer_PredictTo(servercommandframe + 1, FALSE);
225                                 CSQCPlayer_SetPredictionError(self.origin - o, self.velocity - v, pmove_onground - !!(self.pmove_flags & PMF_ONGROUND));
226                                 self.origin = o;
227                                 self.velocity = v;
228
229                                 // get crouch state from the server
230                                 if(getstati(STAT_VIEWHEIGHT) == PL_VIEW_OFS_z)
231                                         self.pmove_flags &~= PMF_DUCKED;
232                                 else if(getstati(STAT_VIEWHEIGHT) == PL_CROUCH_VIEW_OFS_z)
233                                         self.pmove_flags |= PMF_DUCKED;
234
235                                 // get onground state from the server
236                                 if(pmove_onground)
237                                         self.pmove_flags |= PMF_ONGROUND;
238                                 else
239                                         self.pmove_flags &~= PMF_ONGROUND;
240
241                                 CSQCPlayer_SavePrediction();
242                         }
243                         CSQCPlayer_PredictTo(clientcommandframe + 1, TRUE);
244
245                         CSQCPlayer_SetMinsMaxs();
246
247                         self.angles_y = input_angles_y;
248                 }
249
250                 // relink
251                 setorigin(self, self.origin);
252
253                 self = oldself;
254         }
255
256         entity view;
257 #ifdef COMPAT_XON050_ENGINE
258         view = CSQCModel_server2csqc((spectatee_status > 0) ? spectatee_status : player_localentnum);
259 #else
260         view = CSQCModel_server2csqc(player_localentnum);
261 #endif
262
263         if(view && view != csqcplayer)
264         {
265                 entity oldself = self;
266                 self = view;
267                 InterpolateOrigin_Do();
268                 self.view_ofs = '0 0 1' * getstati(STAT_VIEWHEIGHT);
269                 self = oldself;
270         }
271
272 #ifdef COMPAT_XON050_ENGINE
273         if(view && !(checkextension("DP_CSQC_V_CALCREFDEF") || checkextension("DP_CSQC_V_CALCREFDEF_WIP1")))
274         {
275                 // legacy code, not totally correct, but good enough for not having V_CalcRefdef
276                 setproperty(VF_ORIGIN, view.origin + '0 0 1' * getstati(STAT_VIEWHEIGHT));
277                 setproperty(VF_ANGLES, view_angles);
278         }
279         else
280 #endif
281         if(view)
282         {
283                 var float refdefflags = 0;
284
285                 if(view.csqcmodel_teleported)
286                         refdefflags |= REFDEFFLAG_TELEPORTED;
287
288                 if(input_buttons & 4)
289                         refdefflags |= REFDEFFLAG_JUMPING;
290
291                 // note: these two only work in WIP2, but are harmless in WIP1
292                 if(getstati(STAT_HEALTH) <= 0)
293                         refdefflags |= REFDEFFLAG_DEAD;
294
295                 if(intermission)
296                         refdefflags |= REFDEFFLAG_INTERMISSION;
297
298                 V_CalcRefdef(view, refdefflags);
299         }
300         else
301         {
302                 // FIXME by CSQC spec we have to do this:
303                 // but it breaks chase cam
304                 /*
305                 setproperty(VF_ORIGIN, pmove_org + '0 0 1' * getstati(STAT_VIEWHEIGHT));
306                 setproperty(VF_ANGLES, view_angles);
307                 */
308         }
309
310         { CSQCPLAYER_HOOK_POSTCAMERASETUP }
311 }
312
313 void CSQCPlayer_Remove()
314 {
315         csqcplayer = world;
316         cvar_settemp("cl_movement_replay", "1");
317 }
318
319 float CSQCPlayer_PreUpdate()
320 {
321         if(self != csqcplayer)
322                 return 0;
323         if(csqcplayer_status != CSQCPLAYERSTATUS_FROMSERVER)
324                 CSQCPlayer_Unpredict();
325         return 1;
326 }
327
328 float CSQCPlayer_PostUpdate()
329 {
330         if(self.entnum != player_localnum + 1)
331                 return 0;
332         csqcplayer = self;
333         csqcplayer_status = CSQCPLAYERSTATUS_FROMSERVER;
334         cvar_settemp("cl_movement_replay", "0");
335         self.entremove = CSQCPlayer_Remove;
336         return 1;
337 }