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1 #ifndef NET_H
2 #define NET_H
3
4 #ifdef SVQC
5         .int Version;  // deprecated, use SendFlags
6         .int SendFlags;
7         .bool(entity to, int sendflags)SendEntity;
8         .bool(entity this, entity to, int sendflags)SendEntity3;
9
10         bool SendEntity_self(entity to, int sendflags) { return self.SendEntity3(self, to, sendflags); }
11
12         void Net_LinkEntity(entity e, bool docull, float dt, bool(entity this, entity to, int sendflags)sendfunc)
13         {
14                 if (e.classname == "") e.classname = "net_linked";
15
16                 if (e.model == "" || self.modelindex == 0)
17                 {
18                         vector mi = e.mins;
19                         vector ma = e.maxs;
20                         _setmodel(e, "null");
21                         setsize(e, mi, ma);
22                 }
23
24                 e.SendEntity = SendEntity_self;
25                 e.SendEntity3 = sendfunc;
26                 e.SendFlags = 0xFFFFFF;
27
28                 if (!docull) e.effects |= EF_NODEPTHTEST;
29
30                 if (dt)
31                 {
32                         e.nextthink = time + dt;
33                         e.think = SUB_Remove;
34                 }
35         }
36
37         .void() uncustomizeentityforclient;
38         .float uncustomizeentityforclient_set;
39
40         void SetCustomizer(entity e, float()customizer, void()uncustomizer)
41         {
42                 e.customizeentityforclient = customizer;
43                 e.uncustomizeentityforclient = uncustomizer;
44                 e.uncustomizeentityforclient_set = !!uncustomizer;
45         }
46
47         void UncustomizeEntitiesRun()
48         {
49                 for (entity e = NULL; (e = findfloat(e, uncustomizeentityforclient_set, 1)); )
50                         WITH(entity, self, e, e.uncustomizeentityforclient());
51         }
52
53 #endif
54
55 #include "registry.qh"
56 #include "sort.qh"
57
58 .string netname;
59 .int m_id;
60 .bool(entity this, bool isNew) m_read;
61
62 #ifdef CSQC
63         #define Net_Accept(classname) \
64                 do \
65                 { \
66                         if (!this)    this = new(classname); \
67                 } \
68                 while (0)
69         #define Net_Reject() \
70                 do \
71                 { \
72                         if (this)     remove(this); \
73                 } \
74                 while (0)
75         #define NET_HANDLE(id, param) \
76                 bool Net_Handle_##id(entity this, param)
77 #else
78         #define WriteHeader(to, id) \
79                 do \
80                 { \
81                         if (NET_##id##_istemp) WriteByte(to, SVC_TEMPENTITY); \
82                         WriteByte(to, NET_##id.m_id); \
83                 } \
84                 while (0)
85 #endif
86
87 #ifdef CSQC
88         #define REGISTER_NET_LINKED(id) \
89                 [[accumulate]] NET_HANDLE(id, bool) \
90                 { \
91                         this = self; \
92                         this.sourceLocFile = __FILE__; \
93                         this.sourceLocLine = __LINE__; \
94                 } \
95                 REGISTER(RegisterLinkedEntities, NET, LinkedEntities, id, m_id, new(net_linked_packet)) \
96                 { \
97                         make_pure(this); \
98                         this.netname = #id; \
99                         this.m_read = Net_Handle_##id; \
100                 }
101 #else
102         #define REGISTER_NET_LINKED(id) \
103                 const bool NET_##id##_istemp = false; \
104                 REGISTER(RegisterLinkedEntities, NET, LinkedEntities, id, m_id, new(net_linked_packet)) \
105                 { \
106                         make_pure(this); \
107                         this.netname = #id; \
108                 }
109 #endif
110
111 REGISTRY(LinkedEntities, BITS(8) - 1)
112 #define LinkedEntities_from(i) _LinkedEntities_from(i, NULL)
113 REGISTER_REGISTRY(RegisterLinkedEntities)
114 REGISTRY_SORT(LinkedEntities, netname, 0)
115 STATIC_INIT(RegisterLinkedEntities_renumber)
116 {
117         for (int i = 0; i < LinkedEntities_COUNT; ++i)
118                 LinkedEntities_from(i).m_id = 1 + i;
119 }
120
121 #ifdef CSQC
122         #define REGISTER_NET_TEMP(id) \
123                 NET_HANDLE(id, bool); \
124                 REGISTER(RegisterTempEntities, NET, TempEntities, id, m_id, new(net_temp_packet)) \
125                 { \
126                         make_pure(this); \
127                         this.netname = #id; \
128                         this.m_read = Net_Handle_##id; \
129                 }
130 #else
131         #define REGISTER_NET_TEMP(id) \
132                 const bool NET_##id##_istemp = true; \
133                 REGISTER(RegisterTempEntities, NET, TempEntities, id, m_id, new(net_temp_packet)) \
134                 { \
135                         make_pure(this); \
136                         this.netname = #id; \
137                 }
138 #endif
139
140 REGISTRY(TempEntities, BITS(8) - 80)
141 #define TempEntities_from(i) _TempEntities_from(i, NULL)
142 REGISTER_REGISTRY(RegisterTempEntities)
143 REGISTRY_SORT(TempEntities, netname, 0)
144 STATIC_INIT(RegisterTempEntities_renumber)
145 {
146         for (int i = 0; i < TempEntities_COUNT; ++i)
147                 TempEntities_from(i).m_id = 80 + i;
148 }
149
150 #ifndef MENUQC
151         #ifdef CSQC
152                 int ReadInt24_t()
153                 {
154                         int v = ReadShort() << 8; // note: this is signed
155                         v += ReadByte();          // note: this is unsigned
156                         return v;
157                 }
158                 vector ReadInt48_t()
159                 {
160                         vector v;
161                         v.x = ReadInt24_t();
162                         v.y = ReadInt24_t();
163                         v.z = 0;
164                         return v;
165                 }
166                 vector ReadInt72_t()
167                 {
168                         vector v;
169                         v.x = ReadInt24_t();
170                         v.y = ReadInt24_t();
171                         v.z = ReadInt24_t();
172                         return v;
173                 }
174         #else
175                 const int MSG_ENTITY = 5;
176
177                 void WriteInt24_t(float dst, float val)
178                 {
179                         float v;
180                         WriteShort(dst, (v = floor(val >> 8)));
181                         WriteByte(dst, val - (v << 8));  // 0..255
182                 }
183                 void WriteInt48_t(float dst, vector val)
184                 {
185                         WriteInt24_t(dst, val.x);
186                         WriteInt24_t(dst, val.y);
187                 }
188                 void WriteInt72_t(float dst, vector val)
189                 {
190                         WriteInt24_t(dst, val.x);
191                         WriteInt24_t(dst, val.y);
192                         WriteInt24_t(dst, val.z);
193                 }
194
195                 // allow writing to also pass through to spectators (like so spectators see the same centerprints as players for example)
196         #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
197         #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
198         #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
199         #endif
200 #endif
201
202 #endif