]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/lib/spawnfunc.qh
Fix cl_rollkillspeed causing the view to flicker a lot when dead if v_deathtilt is...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / lib / spawnfunc.qh
1 #pragma once
2
3 /** If this global exists, only functions with spawnfunc_ name prefix qualify as spawn functions */
4 noref bool require_spawnfunc_prefix;
5 .bool spawnfunc_checked;
6
7 // Optional type checking; increases compile time too much to be enabled by default
8 #if 0
9         bool entityfieldassignablefromeditor(int i)
10         {
11                 switch (entityfieldtype(i))
12                 {
13                         case FIELD_STRING:
14                         case FIELD_FLOAT:
15                         case FIELD_VECTOR:
16                                 return true;
17                 }
18                 return false;
19         }
20
21         #define _spawnfunc_checktypes(fld) \
22                 if (fieldname == #fld) \
23                         if (!entityfieldassignablefromeditor(i)) LOG_FATALF("Entity field '%s' cannot be whitelisted\n", fieldname);
24 #else
25         #define _spawnfunc_checktypes(fld)
26 #endif
27         #define _spawnfunc_check(fld) \
28                 if (fieldname == #fld) continue;
29
30         noref entity __spawnfunc_expect;
31         bool __spawnfunc_unreachable_workaround = true;
32
33         #define spawnfunc_1(id) spawnfunc_2(id, FIELDS_UNION)
34         #define spawnfunc_2(id, whitelist) \
35                 void __spawnfunc_##id(entity this); \
36                 [[accumulate]] void spawnfunc_##id(entity this) \
37                 { \
38                         if (__self == __spawnfunc_expect) \
39                         { \
40                                 /* engine call */ \
41                                 __spawnfunc_expect = NULL; \
42                                 this = __self; \
43                         } \
44                         else \
45                         { \
46                                 assert(this); \
47                         } \
48                         if (!this.sourceLoc) \
49                         { \
50                                 this.sourceLoc = __FILE__ ":" STR(__LINE__); \
51                         } \
52                         if (!this.spawnfunc_checked) \
53                         { \
54                                 for (int i = 0, n = numentityfields(); i < n; ++i) \
55                                 { \
56                                         string value = getentityfieldstring(i, this); \
57                                         string fieldname = entityfieldname(i); \
58                                         whitelist(_spawnfunc_checktypes) \
59                                         if (value == "") continue; \
60                                         if (fieldname == "") continue; \
61                                         FIELDS_COMMON(_spawnfunc_check) \
62                                         whitelist(_spawnfunc_check) \
63                                         LOG_WARNINGF(_("Entity field %s.%s (%s) is not whitelisted. If you believe this is an error, please file an issue.\n"), #id, fieldname, value); \
64                                 } \
65                                 this.spawnfunc_checked = true; \
66                         } \
67                         __spawnfunc_##id(this); \
68                         if (__spawnfunc_unreachable_workaround) return; \
69                 } \
70                 void __spawnfunc_##id(entity this)
71
72         #define FIELD_SCALAR(fld, n) \
73                 fld(n)
74         #define FIELD_VEC(fld, n) \
75                 fld(n) \
76                 fld(n##_x) \
77                 fld(n##_y) \
78                 fld(n##_z)
79
80         #define FIELDS_NONE(fld)
81         #define FIELDS_ALL(fld) if (false)
82
83         #define FIELDS_COMMON(fld) \
84                 FIELD_SCALAR(fld, classname) \
85                 FIELD_SCALAR(fld, sourceLoc) \
86                 FIELD_SCALAR(fld, spawnfunc_checked) \
87                 FIELD_VEC(fld, origin) \
88                 /**/
89
90         #define FIELDS_UNION(fld) \
91                 FIELD_SCALAR(fld, Version) \
92                 FIELD_SCALAR(fld, ammo_cells) \
93                 FIELD_SCALAR(fld, ammo_nails) \
94                 FIELD_SCALAR(fld, ammo_rockets) \
95                 FIELD_SCALAR(fld, armorvalue) \
96                 FIELD_SCALAR(fld, atten) \
97                 FIELD_SCALAR(fld, bgmscriptdecay) \
98                 FIELD_SCALAR(fld, bgmscriptsustain) \
99                 FIELD_SCALAR(fld, bgmscript) \
100                 FIELD_SCALAR(fld, button0) \
101                 FIELD_SCALAR(fld, cnt) \
102                 FIELD_SCALAR(fld, colormap) \
103                 FIELD_SCALAR(fld, count) \
104                 FIELD_SCALAR(fld, curvetarget) \
105                 FIELD_SCALAR(fld, cvarfilter) \
106                 FIELD_SCALAR(fld, debrisdamageforcescale) \
107                 FIELD_SCALAR(fld, debrisfadetime) \
108                 FIELD_SCALAR(fld, debristimejitter) \
109                 FIELD_SCALAR(fld, debristime) \
110                 FIELD_SCALAR(fld, debris) \
111                 FIELD_SCALAR(fld, delay) \
112                 FIELD_SCALAR(fld, dmgtime) \
113                 FIELD_SCALAR(fld, dmg) \
114                 FIELD_SCALAR(fld, dmg_edge) \
115                 FIELD_SCALAR(fld, dmg_force) \
116                 FIELD_SCALAR(fld, dmg_radius) \
117                 FIELD_SCALAR(fld, effects) \
118                 FIELD_SCALAR(fld, flags) \
119                 FIELD_SCALAR(fld, fog) \
120                 FIELD_SCALAR(fld, frags) \
121                 FIELD_SCALAR(fld, frame) \
122                 FIELD_SCALAR(fld, gametypefilter) \
123                 FIELD_SCALAR(fld, geomtype) \
124                 FIELD_SCALAR(fld, gravity) \
125                 FIELD_SCALAR(fld, health) \
126                 FIELD_SCALAR(fld, height) \
127                 FIELD_SCALAR(fld, impulse) \
128                 FIELD_SCALAR(fld, killtarget) \
129                 FIELD_SCALAR(fld, lerpfrac) \
130                 FIELD_SCALAR(fld, light_lev) \
131                 FIELD_SCALAR(fld, lip) \
132                 FIELD_SCALAR(fld, loddistance1) \
133                 FIELD_SCALAR(fld, lodmodel1) \
134                 FIELD_SCALAR(fld, ltime) \
135                 FIELD_SCALAR(fld, mdl) \
136                 FIELD_SCALAR(fld, message2) \
137                 FIELD_SCALAR(fld, message) \
138                 FIELD_SCALAR(fld, modelindex) \
139                 FIELD_SCALAR(fld, modelscale) \
140                 FIELD_SCALAR(fld, model) \
141                 FIELD_SCALAR(fld, monsterid) \
142                 FIELD_SCALAR(fld, monster_moveflags) \
143                 FIELD_SCALAR(fld, monster_name) \
144                 FIELD_SCALAR(fld, movetype) \
145                 FIELD_SCALAR(fld, netname) \
146                 FIELD_SCALAR(fld, nextthink) \
147                 FIELD_SCALAR(fld, noalign) \
148                 FIELD_SCALAR(fld, noise1) \
149                 FIELD_SCALAR(fld, noise2) \
150                 FIELD_SCALAR(fld, noise) \
151                 FIELD_SCALAR(fld, phase) \
152                 FIELD_SCALAR(fld, platmovetype) \
153                 FIELD_SCALAR(fld, race_place) \
154                 FIELD_SCALAR(fld, radius) \
155                 FIELD_SCALAR(fld, respawntimestart) \
156                 FIELD_SCALAR(fld, respawntimejitter) \
157                 FIELD_SCALAR(fld, respawntime) \
158                 FIELD_SCALAR(fld, restriction) \
159                 FIELD_SCALAR(fld, scale) \
160                 FIELD_SCALAR(fld, skin) \
161                 FIELD_SCALAR(fld, solid) \
162                 FIELD_SCALAR(fld, sound1) \
163                 FIELD_SCALAR(fld, sounds) \
164                 FIELD_SCALAR(fld, spawnflags) \
165                 FIELD_SCALAR(fld, speed) \
166                 FIELD_SCALAR(fld, strength) \
167                 FIELD_SCALAR(fld, target2) \
168                 FIELD_SCALAR(fld, target3) \
169                 FIELD_SCALAR(fld, target4) \
170                 FIELD_SCALAR(fld, targetname) \
171                 FIELD_SCALAR(fld, target) \
172                 FIELD_SCALAR(fld, target_random) \
173                 FIELD_SCALAR(fld, target_range) \
174                 FIELD_SCALAR(fld, team) \
175                 FIELD_SCALAR(fld, turret_scale_health) \
176                 FIELD_SCALAR(fld, turret_scale_range) \
177                 FIELD_SCALAR(fld, turret_scale_respawn) \
178                 FIELD_SCALAR(fld, volume) \
179                 FIELD_SCALAR(fld, wait) \
180                 FIELD_SCALAR(fld, warpzone_fadeend) \
181                 FIELD_SCALAR(fld, warpzone_fadestart) \
182                 FIELD_SCALAR(fld, weapon) \
183                 FIELD_VEC(fld, absmax) \
184                 FIELD_VEC(fld, absmin) \
185                 FIELD_VEC(fld, angles) \
186                 FIELD_VEC(fld, avelocity) \
187                 FIELD_VEC(fld, maxs) \
188                 FIELD_VEC(fld, maxs) \
189                 FIELD_VEC(fld, mins) \
190                 FIELD_VEC(fld, modelscale_vec) \
191                 FIELD_VEC(fld, velocity) \
192                 /**/
193
194         #define spawnfunc(...) EVAL_spawnfunc(OVERLOAD(spawnfunc, __VA_ARGS__))
195         #define EVAL_spawnfunc(...) __VA_ARGS__