2 // to use this, you FIRST call configureSliderVisuals, then configureSliderValues
7 METHOD(Slider, resizeNotify, void(entity, vector, vector, vector, vector));
8 METHOD(Slider, configureSliderVisuals, void(entity, float, float, float, string));
9 METHOD(Slider, configureSliderValues, void(entity, float, float, float, float, float, float));
10 METHOD(Slider, draw, void(entity));
11 METHOD(Slider, keyDown, float(entity, float, float, float));
12 METHOD(Slider, keyUp, float(entity, float, float, float));
13 METHOD(Slider, mousePress, float(entity, vector));
14 METHOD(Slider, mouseDrag, float(entity, vector));
15 METHOD(Slider, mouseRelease, float(entity, vector));
16 METHOD(Slider, valueToText, string(entity, float));
17 METHOD(Slider, toString, string(entity));
18 METHOD(Slider, setValue_allowAnim, void(entity, float, bool));
19 METHOD(Slider, setValue_noAnim, void(entity, float));
20 METHOD(Slider, setValue, void(entity, float));
21 METHOD(Slider, setSliderValue, void(entity, float));
22 METHOD(Slider, showNotify, void(entity));
23 ATTRIB(Slider, src, string, string_null)
24 ATTRIB(Slider, focusable, float, 1)
25 ATTRIB(Slider, allowFocusSound, float, 1)
26 ATTRIB(Slider, value, float, 0)
27 ATTRIB(Slider, animated, float, 1)
28 ATTRIB(Slider, sliderValue, float, 0)
29 ATTRIB(Slider, sliderAnim, entity, world)
30 ATTRIB(Slider, valueMin, float, 0)
31 ATTRIB(Slider, valueMax, float, 0)
32 ATTRIB(Slider, valueStep, float, 0)
33 ATTRIB(Slider, valueDigits, float, 0)
34 ATTRIB(Slider, valueKeyStep, float, 0)
35 ATTRIB(Slider, valuePageStep, float, 0)
36 ATTRIB(Slider, valueDisplayMultiplier, float, 1.0)
37 ATTRIB(Slider, textSpace, float, 0)
38 ATTRIB(Slider, controlWidth, float, 0)
39 ATTRIB(Slider, pressed, float, 0)
40 ATTRIB(Slider, pressOffset, float, 0)
41 ATTRIB(Slider, previousValue, float, 0)
42 ATTRIB(Slider, tolerance, vector, '0 0 0')
43 ATTRIB(Slider, disabled, float, 0)
44 ATTRIB(Slider, color, vector, '1 1 1')
45 ATTRIB(Slider, color2, vector, '1 1 1')
46 ATTRIB(Slider, colorD, vector, '1 1 1')
47 ATTRIB(Slider, colorC, vector, '1 1 1')
48 ATTRIB(Slider, colorF, vector, '1 1 1')
49 ATTRIB(Slider, disabledAlpha, float, 0.3)
54 void Slider_setValue_allowAnim(entity me, float val, bool allowAnim)
56 if(allowAnim && me.animated) {
59 me.sliderAnim = makeHostedEasing(me, Slider_setSliderValue, easingQuadOut, t, me.sliderValue, val);
61 me.sliderAnim.update(me.sliderAnim, t, me.sliderValue, val);
63 me.setSliderValue(me, val);
67 void Slider_setValue_noAnim(entity me, float val)
69 Slider_setValue_allowAnim(me, val, false);
71 void Slider_setValue(entity me, float val)
73 Slider_setValue_allowAnim(me, val, true);
75 void Slider_setSliderValue(entity me, float val)
79 string Slider_toString(entity me)
81 return sprintf("%d (%s)", me.value, me.valueToText(me, me.value));
83 void Slider_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
85 SUPER(Slider).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
86 me.controlWidth = absSize.x == 0 ? 0 : (absSize.y / absSize.x);
88 string Slider_valueToText(entity me, float val)
90 if(almost_in_bounds(me.valueMin, val, me.valueMax))
91 return ftos_decimals(val * me.valueDisplayMultiplier, me.valueDigits);
94 void Slider_configureSliderVisuals(entity me, float sz, float theAlign, float theTextSpace, string gfx)
96 SUPER(Slider).configureLabel(me, string_null, sz, theAlign);
97 me.textSpace = theTextSpace;
98 me.keepspaceLeft = (theTextSpace == 0) ? 0 : (1 - theTextSpace);
101 void Slider_configureSliderValues(entity me, float theValueMin, float theValue, float theValueMax, float theValueStep, float theValueKeyStep, float theValuePageStep)
104 me.sliderValue = theValue;
105 me.valueStep = theValueStep;
106 me.valueMin = theValueMin;
107 me.valueMax = theValueMax;
108 me.valueKeyStep = theValueKeyStep;
109 me.valuePageStep = theValuePageStep;
111 if(fabs(floor(me.valueStep * 100 + 0.5) - (me.valueStep * 100)) < 0.01) // about a whole number of 100ths
113 if(fabs(floor(me.valueStep * 10 + 0.5) - (me.valueStep * 10)) < 0.01) // about a whole number of 10ths
115 if(fabs(floor(me.valueStep * 1 + 0.5) - (me.valueStep * 1)) < 0.01) // about a whole number
118 float Slider_keyDown(entity me, float key, float ascii, float shift)
123 inRange = (almost_in_bounds(me.valueMin, me.value, me.valueMax));
124 if(key == K_LEFTARROW || key == K_KP_LEFTARROW || key == K_MWHEELDOWN)
127 me.setValue(me, median(me.valueMin, me.value - me.valueKeyStep, me.valueMax));
129 me.setValue(me, me.valueMax);
132 if(key == K_RIGHTARROW || key == K_KP_RIGHTARROW || key == K_MWHEELUP)
135 me.setValue(me, median(me.valueMin, me.value + me.valueKeyStep, me.valueMax));
137 me.setValue(me, me.valueMin);
140 if(key == K_PGDN || key == K_KP_PGDN)
143 me.setValue(me, median(me.valueMin, me.value - me.valuePageStep, me.valueMax));
145 me.setValue(me, me.valueMax);
148 if(key == K_PGUP || key == K_KP_PGUP)
151 me.setValue(me, median(me.valueMin, me.value + me.valuePageStep, me.valueMax));
153 me.setValue(me, me.valueMin);
156 if(key == K_HOME || key == K_KP_HOME)
158 me.setValue(me, me.valueMin);
161 if(key == K_END || key == K_KP_END)
163 me.setValue(me, me.valueMax);
166 // TODO more keys (NOTE also add them to Slider_keyUp)
169 float Slider_keyUp(entity me, float key, float ascii, float shift)
178 case K_KP_RIGHTARROW:
187 m_play_click_sound(MENU_SOUND_SLIDE);
191 float Slider_mouseDrag(entity me, vector pos)
201 if(pos.x < 0 - me.tolerance.x) hit = 0;
202 if(pos.y < 0 - me.tolerance.y) hit = 0;
203 if(pos.x >= 1 - me.textSpace + me.tolerance.x) hit = 0;
204 if(pos.y >= 1 + me.tolerance.y) hit = 0;
210 v = median(0, (pos.x - me.pressOffset - 0.5 * me.controlWidth) / (1 - me.textSpace - me.controlWidth), 1) * (me.valueMax - me.valueMin) + me.valueMin;
212 v = floor(0.5 + v / me.valueStep) * me.valueStep;
213 me.setValue_noAnim(me, v);
216 me.setValue(me, me.previousValue);
221 float Slider_mousePress(entity me, vector pos)
226 if(pos.x < 0) return 0;
227 if(pos.y < 0) return 0;
228 if(pos.x >= 1 - me.textSpace) return 0;
229 if(pos.y >= 1) return 0;
230 controlCenter = (me.value - me.valueMin) / (me.valueMax - me.valueMin) * (1 - me.textSpace - me.controlWidth) + 0.5 * me.controlWidth;
231 if(fabs(pos.x - controlCenter) <= 0.5 * me.controlWidth)
234 me.pressOffset = pos.x - controlCenter;
235 me.previousValue = me.value;
236 //me.mouseDrag(me, pos);
240 float clickValue, pageValue, inRange;
241 clickValue = median(0, (pos.x - me.pressOffset - 0.5 * me.controlWidth) / (1 - me.textSpace - me.controlWidth), 1) * (me.valueMax - me.valueMin) + me.valueMin;
242 inRange = (almost_in_bounds(me.valueMin, me.value, me.valueMax));
243 if(pos.x < controlCenter)
245 pageValue = me.value - me.valuePageStep;
247 clickValue = floor(clickValue / me.valueStep) * me.valueStep;
248 pageValue = max(pageValue, clickValue);
250 me.setValue(me, median(me.valueMin, pageValue, me.valueMax));
252 me.setValue(me, me.valueMax);
256 pageValue = me.value + me.valuePageStep;
258 clickValue = ceil(clickValue / me.valueStep) * me.valueStep;
259 pageValue = min(pageValue, clickValue);
261 me.setValue(me, median(me.valueMin, pageValue, me.valueMax));
263 me.setValue(me, me.valueMax);
265 if(pageValue == clickValue)
267 controlCenter = (me.value - me.valueMin) / (me.valueMax - me.valueMin) * (1 - me.textSpace - me.controlWidth) + 0.5 * me.controlWidth;
269 me.pressOffset = pos.x - controlCenter;
270 me.previousValue = me.value;
271 //me.mouseDrag(me, pos);
276 float Slider_mouseRelease(entity me, vector pos)
281 m_play_click_sound(MENU_SOUND_SLIDE);
284 void Slider_showNotify(entity me)
286 me.focusable = !me.disabled;
288 void Slider_draw(entity me)
292 me.focusable = !me.disabled;
295 draw_alpha *= me.disabledAlpha;
296 draw_ButtonPicture('0 0 0', strcat(me.src, "_s"), eX * (1 - me.textSpace) + eY, me.color2, 1);
297 if(almost_in_bounds(me.valueMin, me.sliderValue, me.valueMax))
299 controlLeft = (me.sliderValue - me.valueMin) / (me.valueMax - me.valueMin) * (1 - me.textSpace - me.controlWidth);
301 draw_Picture(eX * controlLeft, strcat(me.src, "_d"), eX * me.controlWidth + eY, me.colorD, 1);
303 draw_Picture(eX * controlLeft, strcat(me.src, "_c"), eX * me.controlWidth + eY, me.colorC, 1);
305 draw_Picture(eX * controlLeft, strcat(me.src, "_f"), eX * me.controlWidth + eY, me.colorF, 1);
307 draw_Picture(eX * controlLeft, strcat(me.src, "_n"), eX * me.controlWidth + eY, me.color, 1);
311 if(me.sliderAnim.isFinished(me.sliderAnim))
313 anim.removeObjAnim(anim, me);
314 me.sliderAnim = world;
317 me.setText(me, me.valueToText(me, me.value));
319 SUPER(Slider).draw(me);
320 me.text = string_null; // TEMPSTRING!