2 "Perl code to convert this to a skinvalues.txt file.";
3 print "title Generic\n";
4 print "author Morphed\n";
9 if(/^\s*(?:SKINFLOAT|SKINVECTOR)\(([A-Z_]+), ([-'0-9. ]+)\);$/) #'
11 printf "%-31s %s\n", $1, $2;
13 elsif(/^\s*SKINSTRING\(([A-Z_]+), "(.*)"\);$/)
15 # printf "// uses \"$2\" images\n";
16 printf "%-31s %s\n", $1, $2;
22 elsif(/^\s+\/\/ (.*)$/)
26 elsif(/^SKINBEGIN$|^SKINEND$|^#endif$/)
37 // font sizes (used for everything)
38 SKINFLOAT(FONTSIZE_NORMAL, 12);
39 SKINFLOAT(HEIGHT_NORMAL, 1.5);
40 SKINFLOAT(FONTSIZE_TITLE, 16);
41 SKINFLOAT(HEIGHT_TITLE, 1.5);
42 SKINFLOAT(HEIGHT_ZOOMEDTITLE, -1);
45 SKINSTRING(GFX_TOOLTIP, "tooltip");
46 SKINVECTOR(MARGIN_TOOLTIP, '5 5 0');
47 SKINVECTOR(BORDER_TOOLTIP, '1 1 0');
48 SKINFLOAT(FONTSIZE_TOOLTIP, 12);
49 SKINFLOAT(ALPHA_TOOLTIP, 0.7);
50 SKINFLOAT(WIDTH_TOOLTIP, 0.3);
51 SKINVECTOR(AVOID_TOOLTIP, '8 8 0');
53 // the individual dialog background colors
54 SKINVECTOR(COLOR_DIALOG_FIRSTRUN, '0.7 0.7 1');
55 SKINVECTOR(COLOR_DIALOG_MULTIPLAYER, '0.7 0.7 1');
56 SKINVECTOR(COLOR_DIALOG_SETTINGS, '0.7 0.7 1');
57 SKINVECTOR(COLOR_DIALOG_TEAMSELECT, '1 1 1');
58 SKINVECTOR(COLOR_DIALOG_SANDBOXTOOLS, '1 1 1');
59 SKINVECTOR(COLOR_DIALOG_QUIT, '1 0 0');
60 SKINVECTOR(COLOR_DIALOG_ADVANCED, '0.7 0.7 1');
61 SKINVECTOR(COLOR_DIALOG_MUTATORS, '0.7 0.7 1');
62 SKINVECTOR(COLOR_DIALOG_MAPINFO, '0.7 0.7 1');
63 SKINVECTOR(COLOR_DIALOG_USERBIND, '0.7 0.7 1');
64 SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7');
65 SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1');
66 SKINVECTOR(COLOR_DIALOG_WEAPONS, '1 0.7 0.7');
67 SKINVECTOR(COLOR_DIALOG_VIEW, '1 0.7 0.7');
68 SKINVECTOR(COLOR_DIALOG_MODEL, '1 0.7 0.7');
69 SKINVECTOR(COLOR_DIALOG_CROSSHAIR, '1 0.7 0.7');
70 SKINVECTOR(COLOR_DIALOG_HUD, '1 0.7 0.7');
71 SKINVECTOR(COLOR_DIALOG_SERVERINFO, '0.7 0.7 1');
72 SKINVECTOR(COLOR_DIALOG_CVARS, '1 0 0');
73 SKINVECTOR(COLOR_DIALOG_SCREENSHOTVIEWER, '0.7 0.7 1');
74 SKINVECTOR(COLOR_DIALOG_HUDCONFIRM, '1 0 0');
76 // nexposee positions of windows (they are the scale transformation
77 // centers, NOT the actual positions of the windows!)
78 SKINVECTOR(POSITION_DIALOG_MULTIPLAYER, '0.9 0.5 0');
79 SKINVECTOR(POSITION_DIALOG_SINGLEPLAYER, '0.1 0.1 0');
80 SKINVECTOR(POSITION_DIALOG_SETTINGS, '0.1 0.9 0');
81 SKINVECTOR(POSITION_DIALOG_CREDITS, '0.3 1.2 0');
82 SKINVECTOR(POSITION_DIALOG_QUIT, '0.9 1.2 0');
85 SKINSTRING(GFX_CURSOR, "cursor");
86 SKINVECTOR(SIZE_CURSOR, '32 32 0');
87 SKINVECTOR(OFFSET_CURSOR, '0 0 0');
88 SKINFLOAT(ALPHA_CURSOR_INTRO, 0);
91 SKINVECTOR(COLOR_BACKGROUND, '0 0 0');
92 SKINSTRING(GFX_BACKGROUND, "background");
93 SKINSTRING(GFX_BACKGROUND_INGAME, "background_ingame");
94 // alignment string of num keys for orientations, or l = letterbox, c = crop, h = height, w = width, s = scale
95 SKINSTRING(ALIGN_BACKGROUND, "5");
96 SKINSTRING(ALIGN_BACKGROUND_INGAME, "5");
97 SKINFLOAT(ALPHA_BACKGROUND_INGAME, 0.7);
98 SKINFLOAT(ALPHA_DISABLED, 0.2);
99 SKINFLOAT(ALPHA_BEHIND, 0.5);
100 SKINFLOAT(ALPHA_TEXT, 0.7);
103 SKINSTRING(GFX_BUTTON, "button");
104 SKINSTRING(GFX_BUTTON_GRAY, "buttongray");
105 SKINSTRING(GFX_BUTTON_BIG, "bigbutton");
106 SKINSTRING(GFX_BUTTON_BIG_GRAY, "bigbuttongray");
107 SKINVECTOR(COLOR_BUTTON_N, '1 1 1');
108 SKINVECTOR(COLOR_BUTTON_C, '1 1 1');
109 SKINVECTOR(COLOR_BUTTON_F, '1 1 1');
110 SKINVECTOR(COLOR_BUTTON_D, '1 1 1');
111 SKINFLOAT(MARGIN_BUTTON, 0.5);
114 SKINFLOAT(ALPHA_CAMPAIGN_SELECTABLE, 0.8);
115 SKINVECTOR(COLOR_CAMPAIGN_SELECTABLE, '1 1 1');
116 SKINFLOAT(ALPHA_CAMPAIGN_CURRENT, 1);
117 SKINVECTOR(COLOR_CAMPAIGN_CURRENT, '1 1 0');
118 SKINFLOAT(ALPHA_CAMPAIGN_FUTURE, 0.2);
119 SKINVECTOR(COLOR_CAMPAIGN_FUTURE, '1 1 1');
120 SKINFLOAT(ALPHA_CAMPAIGN_DESCRIPTION, 0.7);
123 SKINSTRING(GFX_CHECKBOX, "checkbox");
124 SKINVECTOR(COLOR_CHECKBOX_N, '1 1 1');
125 SKINVECTOR(COLOR_CHECKBOX_C, '1 1 1');
126 SKINVECTOR(COLOR_CHECKBOX_F, '1 1 1');
127 SKINVECTOR(COLOR_CHECKBOX_D, '1 1 1');
129 // item: color picker
130 SKINSTRING(GFX_COLORPICKER, "colorpicker");
131 SKINVECTOR(MARGIN_COLORPICKER, '0 0 0');
133 // item: credits list
134 SKINVECTOR(COLOR_CREDITS_TITLE, '1 1 1');
135 SKINFLOAT(ALPHA_CREDITS_TITLE, 1);
136 SKINVECTOR(COLOR_CREDITS_FUNCTION, '1 1 1');
137 SKINFLOAT(ALPHA_CREDITS_FUNCTION, 0.7);
138 SKINVECTOR(COLOR_CREDITS_PERSON, '0.7 0.7 1');
139 SKINFLOAT(ALPHA_CREDITS_PERSON, 0.7);
140 SKINFLOAT(ROWS_CREDITS, 20);
141 SKINFLOAT(WIDTH_CREDITS, 0.5);
143 // item: crosshair button
144 SKINSTRING(GFX_CROSSHAIRBUTTON, "crosshairbutton");
147 SKINFLOAT(ALPHA_CVARLIST_SAVED, 1);
148 SKINFLOAT(ALPHA_CVARLIST_TEMPORARY, 0.7);
149 SKINVECTOR(COLOR_CVARLIST_CHANGED, '1 1 0.4');
150 SKINVECTOR(COLOR_CVARLIST_UNCHANGED, '1 1 1');
151 SKINVECTOR(COLOR_CVARLIST_CONTROLS, '1 0 0');
154 SKINSTRING(GFX_DIALOGBORDER, "border");
155 SKINSTRING(GFX_CLOSEBUTTON, "closebutton");
156 SKINFLOAT(MARGIN_TOP, 8);
157 SKINFLOAT(MARGIN_BOTTOM, 8);
158 SKINFLOAT(MARGIN_LEFT, 8);
159 SKINFLOAT(MARGIN_RIGHT, 8);
160 SKINFLOAT(MARGIN_COLUMNS, 4);
161 SKINFLOAT(MARGIN_ROWS, 4);
162 SKINFLOAT(HEIGHT_DIALOGBORDER, 1);
165 SKINSTRING(GFX_INPUTBOX, "inputbox");
166 SKINVECTOR(COLOR_INPUTBOX_N, '1 1 1');
167 SKINVECTOR(COLOR_INPUTBOX_F, '1 1 1');
168 SKINFLOAT(MARGIN_INPUTBOX_CHARS, 1);
170 // item: clear button
171 SKINSTRING(GFX_CLEARBUTTON, "clearbutton");
172 SKINFLOAT(OFFSET_CLEARBUTTON, 0);
173 SKINVECTOR(COLOR_CLEARBUTTON_N, '1 1 1');
174 SKINVECTOR(COLOR_CLEARBUTTON_F, '1 1 1');
175 SKINVECTOR(COLOR_CLEARBUTTON_C, '1 1 1');
178 SKINVECTOR(COLOR_KEYGRABBER_TITLES, '1 1 1');
179 SKINFLOAT(ALPHA_KEYGRABBER_TITLES, 1);
180 SKINVECTOR(COLOR_KEYGRABBER_KEYS, '1 1 1');
181 SKINFLOAT(ALPHA_KEYGRABBER_KEYS, 0.7);
184 SKINVECTOR(COLOR_LISTBOX_SELECTED, '0 0 1');
185 SKINFLOAT(ALPHA_LISTBOX_SELECTED, 0.5);
186 SKINVECTOR(COLOR_LISTBOX_WAITING, '1 0 0');
187 SKINFLOAT(ALPHA_LISTBOX_WAITING, 0.5);
188 SKINVECTOR(COLOR_LISTBOX_BACKGROUND, '0 0 0');
189 SKINFLOAT(ALPHA_LISTBOX_BACKGROUND, 0.5);
192 SKINVECTOR(COLOR_MAPLIST_TITLE, '1 1 1');
193 SKINVECTOR(COLOR_MAPLIST_AUTHOR, '0.4 0.4 0.7');
194 SKINVECTOR(COLOR_MAPLIST_INCLUDEDBG, '0 0 0');
195 SKINFLOAT(ALPHA_MAPLIST_INCLUDEDFG, 1);
196 SKINFLOAT(ALPHA_MAPLIST_INCLUDEDBG, 0.5);
197 SKINFLOAT(ALPHA_MAPLIST_NOTINCLUDEDFG, 0.4);
200 SKINVECTOR(ALPHAS_MAINMENU, '0.6 0.8 0.9');
201 SKINFLOAT(ALPHA_DIALOG_SANDBOXTOOLS, 0.6);
203 // item: player color button
204 SKINSTRING(GFX_COLORBUTTON, "colorbutton");
205 SKINSTRING(GFX_COLORBUTTON_COLOR, "color");
207 // item: player model
208 SKINVECTOR(COLOR_MODELTITLE, '1 1 1');
209 SKINFLOAT(ALPHA_MODELTITLE, 1);
211 // item: player name editor
212 SKINSTRING(GFX_CHARMAP, "charmap");
213 SKINSTRING(GFX_CHARMAP_SELECTED, "charmapbutton");
215 // item: radio button
216 SKINSTRING(GFX_RADIOBUTTON, "radiobutton");
217 SKINVECTOR(COLOR_RADIOBUTTON_N, '1 1 1');
218 SKINVECTOR(COLOR_RADIOBUTTON_C, '1 1 1');
219 SKINVECTOR(COLOR_RADIOBUTTON_F, '1 1 1');
220 SKINVECTOR(COLOR_RADIOBUTTON_D, '1 1 1');
223 SKINSTRING(GFX_SCROLLBAR, "scrollbar");
224 SKINVECTOR(COLOR_SCROLLBAR_N, '1 1 1');
225 SKINVECTOR(COLOR_SCROLLBAR_F, '1 1 1');
226 SKINVECTOR(COLOR_SCROLLBAR_C, '1 1 1');
227 SKINVECTOR(COLOR_SCROLLBAR_S, '1 1 1');
228 SKINFLOAT(WIDTH_SCROLLBAR, 16);
231 SKINFLOAT(ALPHA_SERVERLIST_FULL, 0.4);
232 SKINFLOAT(ALPHA_SERVERLIST_EMPTY, 0.7);
233 SKINVECTOR(COLOR_SERVERLIST_LOWPING, '0 1 0');
234 SKINVECTOR(COLOR_SERVERLIST_MEDPING, '1 1 0');
235 SKINVECTOR(COLOR_SERVERLIST_HIGHPING, '1 0 0');
236 SKINFLOAT(ALPHA_SERVERLIST_HIGHPING, 0.4);
237 SKINFLOAT(ALPHA_SERVERLIST_FAVORITE, 0.8);
238 SKINVECTOR(COLOR_SERVERLIST_FAVORITE, '1 1 1');
239 SKINFLOAT(ALPHA_SERVERLIST_IMPOSSIBLE, 0.7);
240 SKINVECTOR(COLOR_SERVERLIST_IMPOSSIBLE, '0.3 0.3 0.3');
241 SKINSTRING(GFX_SERVERLIST_ICON, "icon");
242 SKINFLOAT(ALPHA_SERVERLIST_ICON_NONPURE, 0.5);
245 SKINVECTOR(COLOR_SERVERINFO_NAME, '1 1 1');
246 SKINVECTOR(COLOR_SERVERINFO_IP, '0.4 0.4 0.7');
249 SKINVECTOR(COLOR_SKINLIST_TITLE, '1 1 1');
250 SKINVECTOR(COLOR_SKINLIST_AUTHOR, '0.4 0.4 0.7');
253 SKINVECTOR(COLOR_DEMOLIST_SUBDIR, '0.5 0.5 0.5');
255 // item: screenshot list
256 SKINVECTOR(COLOR_SCREENSHOTLIST_SUBDIR, '0.5 0.5 0.5');
259 SKINSTRING(GFX_SLIDER, "slider");
260 SKINVECTOR(COLOR_SLIDER_N, '1 1 1');
261 SKINVECTOR(COLOR_SLIDER_C, '1 1 1');
262 SKINVECTOR(COLOR_SLIDER_F, '1 1 1');
263 SKINVECTOR(COLOR_SLIDER_D, '1 1 1');
264 SKINVECTOR(COLOR_SLIDER_S, '1 1 1');
265 SKINFLOAT(WIDTH_SLIDERTEXT, 0.333333333333);
266 SKINVECTOR(TOLERANCE_SLIDER, '0.2 2 0');