0ba72a5d83404ff3fee24deb3d9d93aac7fccb36
[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / xonotic / charmap.qc
1 #ifdef INTERFACE
2 CLASS(XonoticCharmap) EXTENDS(Item)
3         METHOD(XonoticCharmap, configureXonoticCharmap, void(entity, entity))
4         METHOD(XonoticCharmap, mousePress, float(entity, vector))
5         METHOD(XonoticCharmap, mouseRelease, float(entity, vector))
6         METHOD(XonoticCharmap, mouseMove, float(entity, vector))
7         METHOD(XonoticCharmap, mouseDrag, float(entity, vector))
8         METHOD(XonoticCharmap, keyDown, float(entity, float, float, float))
9         METHOD(XonoticCharmap, focusLeave, void(entity))
10         METHOD(XonoticCharmap, resizeNotify, void(entity, vector, vector, vector, vector))
11         METHOD(XonoticCharmap, draw, void(entity))
12         ATTRIB(XonoticCharmap, focusable, float, 1)
13
14         METHOD(XonoticCharmap, moveFocus, void(entity, vector, vector))
15         METHOD(XonoticCharmap, enterChar, void(entity))
16         ATTRIB(XonoticCharmap, inputBox, entity, NULL)
17         ATTRIB(XonoticCharmap, realFontSize, vector, '0 0 0')
18         ATTRIB(XonoticCharmap, realCellSize, vector, '0 0 0')
19         ATTRIB(XonoticCharmap, focusedCell, vector, '-1 -1 0')
20         ATTRIB(XonoticCharmap, previouslyFocusedCell, vector, '-1 -1 0')
21 ENDCLASS(XonoticCharmap)
22 entity makeXonoticCharmap(entity controlledInputBox);
23 #endif
24
25 #ifdef IMPLEMENTATION
26
27 const float CHARMAP_COLS = 14;
28 const float CHARMAP_ROWS = 10;
29
30 string CHARMAP =
31         "★◆■▮▰▬◣◤◥◢◀▲▶▼"
32         "🌍🌎🌏🚀🌌👽🔫⌖❇❈←↑→↓"
33         "☠☣☢⚛⚡⚙🔥❌⚠⛔❰❱❲❳"
34         "😃😊😁😄😆😎😈😇😉😛😝😘❤ "
35         "😐😒😕😮😲😞😟😠😣😭😵😴  "
36         "\xEE\x83\xA1\xEE\x83\xA2\xEE\x83\xA3\xEE\x83\xA4\xEE\x83\xA5\xEE\x83\xA6\xEE\x83\xA7"
37         "\xEE\x83\xA8\xEE\x83\xA9\xEE\x83\xAA\xEE\x83\xAB\xEE\x83\xAC\xEE\x83\xAD\xEE\x83\xAE"
38         "\xEE\x83\xAF\xEE\x83\xB0\xEE\x83\xB1\xEE\x83\xB2\xEE\x83\xB3\xEE\x83\xB4\xEE\x83\xB5"
39         "\xEE\x83\xB6\xEE\x83\xB7\xEE\x83\xB8\xEE\x83\xB9\xEE\x83\xBA\xEE\x80\x90\xEE\x80\x91"
40         "\xEE\x82\xB0\xEE\x82\xB1\xEE\x82\xB2\xEE\x82\xB3\xEE\x82\xB4\xEE\x82\xB5\xEE\x82\xB6"
41         "\xEE\x82\xB7\xEE\x82\xB8\xEE\x82\xB9\xEE\x82\xA1\xEE\x82\xBF\xEE\x82\xA6\xEE\x82\xA5"
42         "\xEE\x83\x81\xEE\x83\x82\xEE\x83\x83\xEE\x83\x84\xEE\x83\x85\xEE\x83\x86\xEE\x83\x87"
43         "\xEE\x83\x88\xEE\x83\x89\xEE\x83\x8A\xEE\x83\x8B\xEE\x83\x8C\xEE\x83\x8D\xEE\x83\x8E"
44         "\xEE\x83\x8F\xEE\x83\x90\xEE\x83\x91\xEE\x83\x92\xEE\x83\x93\xEE\x83\x94\xEE\x83\x95"
45         "\xEE\x83\x96\xEE\x83\x97\xEE\x83\x98\xEE\x83\x99\xEE\x83\x9A\xEE\x81\x9B\xEE\x81\x9D";
46
47 string charmap_cellToChar(vector cell)
48 {
49         string character = substring(CHARMAP, cell.y * CHARMAP_COLS + cell.x, 1);
50
51         if (character != " ")
52                 return character;
53         else
54                 return "";
55 }
56
57 entity makeXonoticCharmap(entity controlledInputBox)
58 {
59         entity me;
60         me = spawnXonoticCharmap();
61         me.configureXonoticCharmap(me, controlledInputBox);
62         return me;
63 }
64
65 void XonoticCharmap_configureXonoticCharmap(entity me, entity controlledInputBox)
66 {
67         me.inputBox = controlledInputBox;
68         me.realCellSize = eX / CHARMAP_COLS + eY / CHARMAP_ROWS;
69 }
70
71 void XonoticCharmap_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
72 {
73         SUPER(XonoticCharmap).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
74
75         float maxFontWidth = SKINFONTSIZE_NORMAL / absSize.x;
76         float maxFontHeight = SKINFONTSIZE_NORMAL / absSize.y;
77
78         if((me.realCellSize.x * absSize.x) > (me.realCellSize.y * absSize.y))
79         {
80                 me.realFontSize_x = me.realCellSize.y * absSize.y / absSize.x;
81                 me.realFontSize_y = me.realCellSize.y;
82         }
83         else
84         {
85                 me.realFontSize_x = me.realCellSize.x;
86                 me.realFontSize_y = me.realCellSize.x * absSize.x / absSize.y;
87         }
88
89         if(me.realFontSize.x > maxFontWidth || me.realFontSize.y > maxFontHeight)
90                 me.realFontSize = eX * maxFontWidth + eY * maxFontHeight;
91 }
92
93 float XonoticCharmap_mouseMove(entity me, vector coords)
94 {
95         me.focusedCell_x = floor(coords.x * CHARMAP_COLS);
96         me.focusedCell_y = floor(coords.y * CHARMAP_ROWS);
97
98         if(me.focusedCell.x < 0 || me.focusedCell.y < 0 ||
99            me.focusedCell.x >= CHARMAP_COLS || me.focusedCell.y >= CHARMAP_ROWS)
100         {
101                 me.focusedCell = '-1 -1 0';
102                 return 0;
103         }
104
105         return 1;
106 }
107
108 float XonoticCharmap_mouseDrag(entity me, vector coords)
109 {
110         return me.mouseMove(me, coords);
111 }
112
113 float XonoticCharmap_mousePress(entity me, vector coords)
114 {
115         me.mouseMove(me, coords);
116
117         if(me.focusedCell.x >= 0)
118         {
119                 me.pressed = 1;
120                 me.previouslyFocusedCell = me.focusedCell;
121         }
122
123         return 1;
124 }
125
126 float XonoticCharmap_mouseRelease(entity me, vector coords)
127 {
128         if(!me.pressed)
129                 return 0;
130
131         me.mouseMove(me, coords);
132
133         if(me.focusedCell == me.previouslyFocusedCell)
134                 me.enterChar(me);
135
136         me.pressed = 0;
137         return 1;
138 }
139
140 float XonoticCharmap_keyDown(entity me, float key, float ascii, float shift)
141 {
142         switch(key)
143         {
144                 case K_LEFTARROW:
145                 case K_KP_LEFTARROW:
146                         me.moveFocus(me, me.focusedCell, '-1 0 0');
147                         return 1;
148                 case K_RIGHTARROW:
149                 case K_KP_RIGHTARROW:
150                         me.moveFocus(me, me.focusedCell, '1 0 0');
151                         return 1;
152                 case K_UPARROW:
153                 case K_KP_UPARROW:
154                         me.moveFocus(me, me.focusedCell, '0 -1 0');
155                         return 1;
156                 case K_DOWNARROW:
157                 case K_KP_DOWNARROW:
158                         me.moveFocus(me, me.focusedCell, '0 1 0');
159                         return 1;
160                 case K_HOME:
161                 case K_KP_HOME:
162                         me.focusedCell = '0 0 0';
163                         return 1;
164                 case K_END:
165                 case K_KP_END:
166                         me.focusedCell_x = CHARMAP_COLS - 1;
167                         me.focusedCell_y = CHARMAP_ROWS - 1;
168                         return 1;
169                 case K_ENTER:
170                 case K_KP_ENTER:
171                 case K_INS:
172                 case K_KP_INS:
173                         me.enterChar(me);
174                         return 1;
175                 default:
176                         return me.inputBox.keyDown(me.inputBox, key, ascii, shift);
177         }
178 }
179
180 void XonoticCharmap_moveFocus(entity me, vector initialCell, vector step)
181 {
182         me.focusedCell_x = mod(me.focusedCell.x + step.x + CHARMAP_COLS, CHARMAP_COLS);
183         me.focusedCell_y = mod(me.focusedCell.y + step.y + CHARMAP_ROWS, CHARMAP_ROWS);
184
185         if(me.focusedCell != initialCell) // Recursion break
186                 if(charmap_cellToChar(me.focusedCell) == "")
187                         me.moveFocus(me, initialCell, step);
188 }
189
190 void XonoticCharmap_enterChar(entity me)
191 {
192         string character = charmap_cellToChar(me.focusedCell);
193         if(character != "")
194                 me.inputBox.enterText(me.inputBox, character);
195 }
196
197 void XonoticCharmap_focusLeave(entity me)
198 {
199         me.inputBox.saveCvars(me.inputBox);
200 }
201
202 void XonoticCharmap_draw(entity me)
203 {
204         string character;
205         vector cell, cellPos, charPos;
206         cell = '0 0 0';
207         cellPos = '0 0 0';
208         charPos = '0 0 0';
209
210         float CHAR_OFFSET_X = me.realCellSize.x / 2;
211         float CHAR_OFFSET_Y = (me.realCellSize.y - me.realFontSize.y) / 2;
212
213         for(cell_y = 0; cell.y < CHARMAP_ROWS; ++cell.y)
214         {
215                 charPos_y = cell.y / CHARMAP_ROWS + CHAR_OFFSET_Y;
216                 for(cell_x = 0; cell.x < CHARMAP_COLS; ++cell.x)
217                 {
218                         character = charmap_cellToChar(cell);
219
220                         if(character == "")
221                                 continue;
222
223                         // Draw focused cell
224                         if(cell == me.focusedCell && me.focused)
225                         {
226                                 if(!me.pressed || me.focusedCell == me.previouslyFocusedCell)
227                                 {
228                                         cellPos_x = mod(me.focusedCell.x, CHARMAP_COLS) / CHARMAP_COLS;
229                                         cellPos_y = mod(me.focusedCell.y, CHARMAP_ROWS) / CHARMAP_ROWS;
230                                         draw_Fill(cellPos, me.realCellSize, SKINCOLOR_CHARMAP_FOCUS, SKINALPHA_CHARMAP_FOCUS);
231                                 }
232                         }
233
234                         // Draw character
235                         charPos_x = cell.x / CHARMAP_COLS + CHAR_OFFSET_X;
236                         draw_CenterText(charPos, character, me.realFontSize, SKINCOLOR_CHARMAP_CHAR, SKINALPHA_CHARMAP_CHAR, 0);
237                 }
238         }
239 }
240 #endif